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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using DigitalOpus.MB.Core;
  5. public class MB3_BatchPrefabBaker : MonoBehaviour {
  6. [System.Serializable]
  7. public class MB3_PrefabBakerRow{
  8. public GameObject sourcePrefab;
  9. public GameObject resultPrefab;
  10. }
  11. public MB3_PrefabBakerRow[] prefabRows;
  12. public string outputPrefabFolder;
  13. }