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1 maand geleden
  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. using System;
  31. namespace Spine {
  32. public class BoneData {
  33. internal int index;
  34. internal string name;
  35. internal BoneData parent;
  36. internal float length;
  37. internal float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY;
  38. internal TransformMode transformMode = TransformMode.Normal;
  39. /// <summary>The index of the bone in Skeleton.Bones</summary>
  40. public int Index { get { return index; } }
  41. /// <summary>The name of the bone, which is unique within the skeleton.</summary>
  42. public string Name { get { return name; } }
  43. /// <summary>May be null.</summary>
  44. public BoneData Parent { get { return parent; } }
  45. public float Length { get { return length; } set { length = value; } }
  46. /// <summary>Local X translation.</summary>
  47. public float X { get { return x; } set { x = value; } }
  48. /// <summary>Local Y translation.</summary>
  49. public float Y { get { return y; } set { y = value; } }
  50. /// <summary>Local rotation.</summary>
  51. public float Rotation { get { return rotation; } set { rotation = value; } }
  52. /// <summary>Local scaleX.</summary>
  53. public float ScaleX { get { return scaleX; } set { scaleX = value; } }
  54. /// <summary>Local scaleY.</summary>
  55. public float ScaleY { get { return scaleY; } set { scaleY = value; } }
  56. /// <summary>Local shearX.</summary>
  57. public float ShearX { get { return shearX; } set { shearX = value; } }
  58. /// <summary>Local shearY.</summary>
  59. public float ShearY { get { return shearY; } set { shearY = value; } }
  60. /// <summary>The transform mode for how parent world transforms affect this bone.</summary>
  61. public TransformMode TransformMode { get { return transformMode; } set { transformMode = value; } }
  62. /// <param name="parent">May be null.</param>
  63. public BoneData (int index, string name, BoneData parent) {
  64. if (index < 0) throw new ArgumentException("index must be >= 0", "index");
  65. if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
  66. this.index = index;
  67. this.name = name;
  68. this.parent = parent;
  69. }
  70. override public string ToString () {
  71. return name;
  72. }
  73. }
  74. [Flags]
  75. public enum TransformMode {
  76. //0000 0 Flip Scale Rotation
  77. Normal = 0, // 0000
  78. OnlyTranslation = 7, // 0111
  79. NoRotationOrReflection = 1, // 0001
  80. NoScale = 2, // 0010
  81. NoScaleOrReflection = 6, // 0110
  82. }
  83. }