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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
- using System;
- using System.Collections.Generic;
-
- namespace Spine {
- /// <summary>Stores the setup pose for an IkConstraint.</summary>
- public class IkConstraintData {
- internal string name;
- internal int order;
- internal List<BoneData> bones = new List<BoneData>();
- internal BoneData target;
- internal int bendDirection = 1;
- internal float mix = 1;
-
- /// <summary>The IK constraint's name, which is unique within the skeleton.</summary>
- public string Name {
- get { return name; }
- }
-
- public int Order {
- get { return order; }
- set { order = value; }
- }
-
- /// <summary>The bones that are constrained by this IK Constraint.</summary>
- public List<BoneData> Bones {
- get { return bones; }
- }
-
- /// <summary>The bone that is the IK target.</summary>
- public BoneData Target {
- get { return target; }
- set { target = value; }
- }
-
- /// <summary>Controls the bend direction of the IK bones, either 1 or -1.</summary>
- public int BendDirection {
- get { return bendDirection; }
- set { bendDirection = value; }
- }
-
- public float Mix { get { return mix; } set { mix = value; } }
-
- public IkConstraintData (string name) {
- if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
- this.name = name;
- }
-
- override public string ToString () {
- return name;
- }
- }
- }
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