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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
- using System;
-
- namespace Spine {
- public static class MathUtils {
- public const float PI = 3.1415927f;
- public const float PI2 = PI * 2;
- public const float RadDeg = 180f / PI;
- public const float DegRad = PI / 180;
-
- const int SIN_BITS = 14; // 16KB. Adjust for accuracy.
- const int SIN_MASK = ~(-1 << SIN_BITS);
- const int SIN_COUNT = SIN_MASK + 1;
- const float RadFull = PI * 2;
- const float DegFull = 360;
- const float RadToIndex = SIN_COUNT / RadFull;
- const float DegToIndex = SIN_COUNT / DegFull;
- static float[] sin = new float[SIN_COUNT];
-
- static MathUtils () {
- for (int i = 0; i < SIN_COUNT; i++)
- sin[i] = (float)Math.Sin((i + 0.5f) / SIN_COUNT * RadFull);
- for (int i = 0; i < 360; i += 90)
- sin[(int)(i * DegToIndex) & SIN_MASK] = (float)Math.Sin(i * DegRad);
- }
-
- /// <summary>Returns the sine in radians from a lookup table.</summary>
- static public float Sin (float radians) {
- return sin[(int)(radians * RadToIndex) & SIN_MASK];
- }
-
- /// <summary>Returns the cosine in radians from a lookup table.</summary>
- static public float Cos (float radians) {
- return sin[(int)((radians + PI / 2) * RadToIndex) & SIN_MASK];
- }
-
- /// <summary>Returns the sine in radians from a lookup table.</summary>
- static public float SinDeg (float degrees) {
- return sin[(int)(degrees * DegToIndex) & SIN_MASK];
- }
-
- /// <summary>Returns the cosine in radians from a lookup table.</summary>
- static public float CosDeg (float degrees) {
- return sin[(int)((degrees + 90) * DegToIndex) & SIN_MASK];
- }
-
- /// <summary>Returns atan2 in radians, faster but less accurate than Math.Atan2. Average error of 0.00231 radians (0.1323
- /// degrees), largest error of 0.00488 radians (0.2796 degrees).</summary>
- static public float Atan2 (float y, float x) {
- if (x == 0f) {
- if (y > 0f) return PI / 2;
- if (y == 0f) return 0f;
- return -PI / 2;
- }
- float atan, z = y / x;
- if (Math.Abs(z) < 1f) {
- atan = z / (1f + 0.28f * z * z);
- if (x < 0f) return atan + (y < 0f ? -PI : PI);
- return atan;
- }
- atan = PI / 2 - z / (z * z + 0.28f);
- return y < 0f ? atan - PI : atan;
- }
-
- static public float Clamp (float value, float min, float max) {
- if (value < min) return min;
- if (value > max) return max;
- return value;
- }
- }
- }
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