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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- namespace Spine.Unity {
-
- [ExecuteInEditMode]
- [AddComponentMenu("Spine/Point Follower")]
- public class PointFollower : MonoBehaviour, IHasSkeletonRenderer, IHasSkeletonComponent {
-
- [SerializeField] public SkeletonRenderer skeletonRenderer;
- public SkeletonRenderer SkeletonRenderer { get { return this.skeletonRenderer; } }
- public ISkeletonComponent SkeletonComponent { get { return skeletonRenderer as ISkeletonComponent; } }
-
- [SpineSlot(dataField:"skeletonRenderer", includeNone: true)]
- public string slotName;
-
- [SpineAttachment(slotField:"slotName", dataField: "skeletonRenderer", fallbackToTextField:true, includeNone: true)]
- public string pointAttachmentName;
-
- public bool followRotation = true;
- public bool followSkeletonFlip = true;
- public bool followSkeletonZPosition = false;
-
- Transform skeletonTransform;
- bool skeletonTransformIsParent;
- PointAttachment point;
- Bone bone;
- bool valid;
- public bool IsValid { get { return valid; } }
-
- public void Initialize () {
- valid = skeletonRenderer != null && skeletonRenderer.valid;
- if (!valid)
- return;
-
- UpdateReferences();
-
- #if UNITY_EDITOR
- if (Application.isEditor) LateUpdate();
- #endif
- }
-
- private void HandleRebuildRenderer (SkeletonRenderer skeletonRenderer) {
- Initialize();
- }
-
- void UpdateReferences () {
- skeletonTransform = skeletonRenderer.transform;
- skeletonRenderer.OnRebuild -= HandleRebuildRenderer;
- skeletonRenderer.OnRebuild += HandleRebuildRenderer;
- skeletonTransformIsParent = Transform.ReferenceEquals(skeletonTransform, transform.parent);
-
- bone = null;
- point = null;
- if (!string.IsNullOrEmpty(pointAttachmentName)) {
- var skeleton = skeletonRenderer.skeleton;
-
- int slotIndex = skeleton.FindSlotIndex(slotName);
- if (slotIndex >= 0) {
- var slot = skeleton.slots.Items[slotIndex];
- bone = slot.bone;
- point = skeleton.GetAttachment(slotIndex, pointAttachmentName) as PointAttachment;
- }
- }
- }
-
- public void LateUpdate () {
- #if UNITY_EDITOR
- if (!Application.isPlaying) skeletonTransformIsParent = Transform.ReferenceEquals(skeletonTransform, transform.parent);
- #endif
-
- if (point == null) {
- if (string.IsNullOrEmpty(pointAttachmentName)) return;
- UpdateReferences();
- if (point == null) return;
- }
-
- Vector2 worldPos;
- point.ComputeWorldPosition(bone, out worldPos.x, out worldPos.y);
- float rotation = point.ComputeWorldRotation(bone);
-
- Transform thisTransform = this.transform;
- if (skeletonTransformIsParent) {
- // Recommended setup: Use local transform properties if Spine GameObject is the immediate parent
- thisTransform.localPosition = new Vector3(worldPos.x, worldPos.y, followSkeletonZPosition ? 0f : thisTransform.localPosition.z);
- if (followRotation) {
- float halfRotation = rotation * 0.5f * Mathf.Deg2Rad;
-
- var q = default(Quaternion);
- q.z = Mathf.Sin(halfRotation);
- q.w = Mathf.Cos(halfRotation);
- thisTransform.localRotation = q;
- }
- } else {
- // For special cases: Use transform world properties if transform relationship is complicated
- Vector3 targetWorldPosition = skeletonTransform.TransformPoint(new Vector3(worldPos.x, worldPos.y, 0f));
- if (!followSkeletonZPosition)
- targetWorldPosition.z = thisTransform.position.z;
-
- Transform transformParent = thisTransform.parent;
- if (transformParent != null) {
- Matrix4x4 m = transformParent.localToWorldMatrix;
- if (m.m00 * m.m11 - m.m01 * m.m10 < 0) // Determinant2D is negative
- rotation = -rotation;
- }
-
- if (followRotation) {
- Vector3 transformWorldRotation = skeletonTransform.rotation.eulerAngles;
- thisTransform.SetPositionAndRotation(targetWorldPosition, Quaternion.Euler(transformWorldRotation.x, transformWorldRotation.y, transformWorldRotation.z + rotation));
- } else {
- thisTransform.position = targetWorldPosition;
- }
- }
-
- if (followSkeletonFlip) {
- Vector3 localScale = thisTransform.localScale;
- localScale.y = Mathf.Abs(localScale.y) * (bone.skeleton.flipX ^ bone.skeleton.flipY ? -1f : 1f);
- thisTransform.localScale = localScale;
- }
- }
- }
- }
-
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