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- Config.Story = Config.Story or {
- [1001] = {
- -- 开场跳楼飞天动画
- [100101] = {
- trigger_pos = {x = 3000, y = 2942}, --剧情触发的场景坐标点
- trigger_range = 250, --剧情触发的坐标点有效半径
- trigger_task = 10020, --剧情触发的前置任务id
- camera_ab = "animation_story_1001_cam_action", --镜头动作ab包,animation_前置是打包自动补充的
- camera_res = "story_1001_cam_action.controller", --镜头动作控制器
- camera_action = "drama", --镜头动作状态
- role_action = "drama", --人物动作状态(包括坐骑)
- role_dir = {x=0, y=1}, --人物动作朝向
- has_play_action = false, --是否已经播放过剧情,默认false
- horse_id = 1023, --坐骑id
- last_time = 7.56, --剧情总时长
- end_pos = {x = 8245, y = 11123}, --剧情结束人物坐标
- scene_effect_name = "effect_drama01_world", --场景特效
- horse_effect_list = {
- {bone = "Bone002", name = "effect_drama01_model_clothe_1023_Bone002"},
- {bone = "Bone003", name = "effect_drama01_model_clothe_1023_Bone003"},
- {bone = "Bone003(mirrored)", name = "effect_drama01_model_clothe_1023_Bone003_mirrored"},
- },
- role_story_sound = "story_100101",
- bg_volume_scale = 0.8,
-
- },
-
- -- 摩托车冲刺动画
- [100102] = {
- trigger_pos = {x = 8442, y = 17433},
- trigger_range = 350,
- trigger_task = 10080,
- camera_ab = "animation_story_1001_cam_action",
- camera_res = "story_1001_cam_action.controller",
- camera_action = "drama3",
- role_action = "drama3",
- role_dir = {x=0, y=1},
- has_play_action = false,
- horse_id = 1001,
- last_time = 8.6,
- end_pos = {x = 12220, y = 30948},
- radius_blur_start_time = 3.8, --径向模糊开始时间
- radius_blur_end_time = 5.7, --径向模糊结束时间
- scene_effect_name = "effect_drama03_world", --场景特效
- horse_effect_list = {
- {bone = "bone_21", name = "effect_drama03_model_mount_1001_bone_21"},
- {bone = "bone_23", name = "effect_drama03_model_mount_1001_bone_23"},
- {bone = "bone_25", name = "effect_drama03_model_mount_1001_bone_25"},
- {bone = "bone_29", name = "effect_drama03_model_mount_1001_bone_29"},
- {bone = "ride", name = "effect_drama03_model_mount_1001_ride"},
- {bone = "root", name = "effect_drama03_model_mount_1001_root"},
- },
- role_story_sound = "story_100102",
- bg_volume_scale = 0.8,
- },
-
-
- },
-
- [1002] = {
-
- -- 踏水上桥
- -- [100202] = {
- -- trigger_pos = {x = 16408, y = 21286}, --剧情触发的场景坐标点
- -- trigger_range = 350, --剧情触发的坐标点有效半径
- -- trigger_task = 10290, --剧情触发的前置任务id
- -- role_action = "drama4", --人物动作状态(包括坐骑)
- -- role_dir = {x=0, y=1}, --人物动作朝向
- -- has_play_action = false, --是否已经播放过剧情,默认false
- -- last_time = 4.00, --剧情总时长
- -- end_pos = {x = 12058, y = 17639}, --剧情结束人物坐标
- -- has_set_rotate = false,
- -- camera_move_path = {
- -- [1] = {move_type = "rotate", x = 0, y = -120, z = 0, w = 0, start_time = 0.1, anim_time = 5},
- -- [2] = {move_type = "pos", x = 158.690, y = 30.072, z = 217.86, start_time = 0.2, anim_time = 10},
- -- [3] = {move_type = "pos", x = 120.581, y = 41.027, z = 176.391, start_time = 0.5, anim_time = 50},
- -- },
- -- },
-
- -- 摩天轮滑梯
- [100203] = {
- trigger_pos = {x = 10775, y = 17512}, --剧情触发的场景坐标点
- trigger_range = 250, --剧情触发的坐标点有效半径
- trigger_task = 10320, --剧情触发的前置任务id
- camera_ab = "animation_story_1001_cam_action",
- camera_res = "story_1001_cam_action.controller",
- camera_action = "drama5",
- role_action = "drama5", --人物动作状态(包括坐骑)
- role_dir = {x=0, y=1}, --人物动作朝向
- has_play_action = false, --是否已经播放过剧情,默认false
- last_time = 5.83, --剧情总时长
- end_pos = {x = 7221, y = 14893}, --剧情结束人物坐标
- role_story_sound = "story_100203",
- bg_volume_scale = 0.8,
- -- camera_move_path = {
- -- [1] = {move_type = "pos", x = 93.378, y = 40.290, z = 175.141, start_time = 0.2, anim_time = 8},
- -- [2] = {move_type = "pos", x = 73.033, y = 45.998, z = 172.480, start_time = 1.3, anim_time = 7},
- -- [3] = {move_type = "pos", x = 70.083, y = 43.856, z = 164.973, start_time = 1.8, anim_time = 10},
- -- [4] = {move_type = "pos", x = 76.460, y = 35.709, z = 152.973, start_time = 3.3, anim_time = 4},
- -- [5] = {move_type = "pos", x = 72.134, y = 32.750, z = 148.817, start_time = 3.9, anim_time = 5},
- -- },
- },
-
-
- },
-
- --任务触发
- [99999] = {
- --采集武器的前置场景动画
- [10010] = {
- role_action_pos = "now",
- role_action = "idle",
- last_time = 2.3,
- mon_id = 10010201,
- mon_action_list = {
- [1] = {key = "HideFlag", value = false, start_time = 0.1},
- [2] = {key = "Parent", value = "action/XSCCZ_MO01_01/XSYH_WJ01_08", start_time = 0.1},
- [3] = {key = "Position", value = {x=0,y=0,z=1}, start_time = 0.1},
- [4] = {key = "Action", value = "open", start_time = 2.2},
- [5] = {key = "Effect", value = {[1]="model_clothe_10010197",[2]="model_clothe_10010197",[3]="model_clothe_10010196",[4]="model_clothe_10010196",}, start_time = 2.2},
- },
- scene_action_list = {
- [1] = {name = "action/XSCCZ_MO01_01/XSYH_WJ01_08", action = "XSCCZ_MOO01_05"},
- [2] = {name = "action/XSCCZ_MO01_01/XSYH_WJ02_01", action = "XSCCZ_MOO01_01"},
- [3] = {name = "action/XSCCZ_MO01_01/XSYH_WJ02_02", action = "XSCCZ_MOO01_02"},
- },
- },
-
- --采集武器效果
- [10020] = {
- -- camera_ab = "animation_story_1001_cam_action",
- -- camera_res = "story_1001_cam_action.controller",
- -- camera_action = "drama3",
- has_play_action = false,
- role_action_pos = "now",
- role_action = "drama2",
- last_time = 1.2,
- check_hide_weapon = true,
- },
-
- --采集任务停顿
- [10200] = {
- role_action_pos = "now",
- role_action = "idle",
- last_time = 15,
- is_on_horse = true,
- },
- --神兵36级模型展示(剑)
- [1036001] = {
- camera_ab = "animation_story_1001_cam_action", --镜头动作ab包,animation_前置是打包自动补充的
- camera_res = "story_1001_cam_action.controller", --镜头动作控制器
- camera_action = "weapon", -- --镜头动作状态
- role_action_pos = "now",
- hide_map = true, --隐藏地图
- last_time = 4, --剧情总时长
- cancel_do_task = true, --不自动任务,(后面自动任务,自己处理)
- ignore_click = true, --是否忽略点击,某些界面自己定义逻辑使用
- create_obj_list = {
- [1] = {ab_name = "model_story_wp_1001_l", res_name = "model_story_wp_1001_l", action = "show4", pos = {x=0,y=0,z=0},
- body_effect_list = {
- {bone = "bone_skill_l", name = "effect_storyweapon_1001_bone_skill_l"},
- },
- },
- [2] = {ab_name = "model_story_wp_1001_r", res_name = "model_story_wp_1001_r", action = "show4", pos = {x=0,y=0,z=0},
- body_effect_list = {
- {bone = "bone_skill_r", name = "effect_storyweapon_1001_bone_skill_r"},
- },
- },
- },
- role_story_sound = "story_1036001",
- bg_volume_scale = 0.8,
- scene_effect_name = "effect_story_skybox",
- },
- --神兵36级模型展示(枪)
- [1036002] = {
- camera_ab = "animation_story_1001_cam_action", --镜头动作ab包,animation_前置是打包自动补充的
- camera_res = "story_1001_cam_action.controller", --镜头动作控制器
- camera_action = "weapon2", -- --镜头动作状态
- role_action_pos = "now",
- last_time = 4.5, --剧情总时长
- hide_map = true,
- cancel_do_task = true, --不自动任务,(后面自动任务,自己处理)
- ignore_click = true, --是否忽略点击,某些界面自己定义逻辑使用
- create_obj_list = {
- [1] = {ab_name = "model_story_wp_3001", res_name = "model_story_wp_3001", action = "show4", pos = {x=0,y=0,z=0},
- body_effect_list = {
- {bone = "bone_skill_l", name = "effect_storyweapon2_3001_bone_skill_l"},
- {bone = "bone_skill_r", name = "effect_storyweapon2_3001_bone_skill_r"},
- },
- },
- },
- role_story_sound = "story_1036002",
- bg_volume_scale = 0.8,
- scene_effect_name = "effect_story_skybox",
- },
-
-
- --宝具45级模型展示
- [10520] = {
- camera_ab = "animation_story_1001_cam_action", --镜头动作ab包,animation_前置是打包自动补充的
- camera_res = "story_1001_cam_action.controller", --镜头动作控制器
- camera_action = "talisman",
- role_action_pos = "now",
- last_time = 5, --剧情总时长
- hide_map = true, --隐藏地图
- cancel_do_task = true, --不自动任务,(后面自动任务,自己处理)
- ignore_click = true, --是否忽略点击,某些界面自己定义逻辑使用
- create_obj_list = {
- [1] = {ab_name = "model_talisman_1000", res_name = "model_talisman_1000", action = "show3", pos = {x=0,y=0,z=0},
- body_effect_list = {
- {bone = "Dummy001", name = "effect_storytalisman_1000_Dummy001"},
- {bone = "Dummy002", name = "effect_storytalisman_1000_Dummy002"},
- {bone = "Dummy003", name = "effect_storytalisman_1000_Dummy003"},
- {bone = "Dummy004", name = "effect_storytalisman_1000_Dummy004"},
- {bone = "Dummy005", name = "effect_storytalisman_1000_Dummy005"},
- {bone = "Dummy006", name = "effect_storytalisman_1000_Dummy006"},
- {bone = "Dummy007", name = "effect_storytalisman_1000_Dummy007"},
- {bone = "Dummy008", name = "effect_storytalisman_1000_Dummy008"},
- {bone = "Dummy009", name = "effect_storytalisman_1000_Dummy009"},
- {bone = "Dummy010", name = "effect_storytalisman_1000_Dummy010"},
- },
- },
- },
- scene_effect_name = "effect_storytalisman_world", --场景特效
- role_story_sound = "story_10520",
- bg_volume_scale = 0.8,
- scene_effect_name = "effect_story_skybox",
- },
- --110级主线任务 炫翼
- [11425] = {
- camera_ab = "animation_story_1001_cam_action", --镜头动作ab包,animation_前置是打包自动补充的
- camera_res = "story_1001_cam_action.controller", --镜头动作控制器
- camera_action = "wing",
- role_action_pos = "now",
- last_time = 4, --剧情总时长
- hide_map = true, --隐藏地图
- cancel_do_task = true, --不自动任务,(后面自动任务,自己处理)
- ignore_click = true, --是否忽略点击,某些界面自己定义逻辑使用
- create_obj_list = {
- [1] = {ab_name = "model_wing_1000_newfunction", res_name = "model_wing_1000_newfunction", action = "show3", pos = {x=0,y=0,z=0},
- body_effect_list = {
- {bone = "bone01", name = "effect_storywing_model_wing_1000_bone01"},
- {bone = "bone02", name = "effect_storywing_model_wing_1000_bone02"},
- {bone = "wing_all", name = "effect_storywing_model_wing_1000_wing_all"},
- {bone = "wing_root", name = "effect_storywing_model_wing_1000_wing_root"},
- },
- },
- },
- role_story_sound = "story_11425",
- bg_volume_scale = 0.8,
- scene_effect_name = "effect_story_skybox",
- },
-
- --Ai娘引导前面停顿
- [10780] = {
- role_action_pos = "now",
- role_action = "idle",
- last_time = 15,
- },
- },
-
- --怪物触发
- [9000000] = {
- -- 利刃boss入场动画
- [100103] = {
- trigger_task = 10070,
- camera_ab = "animation_story_1001_cam_action",
- camera_res = "story_1001_cam_action.controller",
- camera_action = "in2",
- last_time = 5.53,
- has_play_action = false,
- scene_effect_name = "effect_storyin2_world", --场景特效
- monster_story_sound = "story_100103",
- bg_volume_scale = 0.8,
- },
-
- -- 鸟居boss入场动画
- [100104] = {
- trigger_task = 10150,
- camera_ab = "animation_story_1001_cam_action",
- camera_res = "story_1001_cam_action.controller",
- camera_action = "in",
- last_time = 3.77,
- has_play_action = false,
- scene_effect_name = "effect_storyin2_world", --场景特效
- monster_story_sound = "story_100104",
- bg_volume_scale = 0.8,
- },
-
- -- 球女boss入场动画
- [100201] = {
- trigger_task = 10250,
- camera_ab = "animation_story_1001_cam_action",
- camera_res = "story_1001_cam_action.controller",
- camera_effect = "effect_storyin3_model_clothe_20010002_Camera001",
- camera_action = "in3",
- last_time = 6.17,
- has_play_action = false,
- create_obj_list = {
- [1] = {ab_name = "model_equip_1004",res_name = "model_equip_1004", action = "in2", pos = {x=216.64,y=36.75,z=162.52}, attach_node = 21, attach_effect = "effect_storyin3_model_equip_1004_Bone001",},
- [2] = {ab_name = "model_equip_1006",res_name = "model_equip_1006", action = "in2", pos = {x=216.64,y=36.75,z=162.52}, attach_node = 22, attach_effect = "effect_storyin3_model_equip_1004_Bone001",},
- [3] = {ab_name = "model_equip_1007",res_name = "model_equip_1007", action = "in2", pos = {x=216.64,y=36.75,z=162.52}, attach_node = 21, attach_effect = "effect_storyin3_model_equip_1004_Bone001",},
- [4] = {ab_name = "model_equip_1008",res_name = "model_equip_1008", action = "in2", pos = {x=216.64,y=36.75,z=162.52}, attach_node = 21, attach_effect = "effect_storyin3_model_equip_1004_Bone001",},
- },
- },
-
- -- 美杜莎boss入场动画
- [100401] = {
- trigger_task = 10790,
- camera_ab = "animation_story_1001_cam_action",
- camera_res = "story_1001_cam_action.controller",
- camera_action = "in4",
- last_time = 5.867,
- has_play_action = false,
- },
- },
-
- }
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