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18 行
346 B

  1. require("game.sound.SoundModel")
  2. SoundController = SoundController or BaseClass(BaseController)
  3. function SoundController:__init()
  4. SoundController.Instance = self
  5. self.model = SoundModel:getInstance()
  6. self:RegisterProtocals()
  7. self:InitEvent()
  8. end
  9. function SoundController:RegisterProtocals()
  10. end
  11. function SoundController:InitEvent()
  12. end