using UnityEngine;
using System.Collections;
using System.IO;
public class EditorUtils : MonoBehaviour
{
///
///
///
///
/// filename
public static string SelectObjectPathInfo(ref string dirName)
{
if (UnityEditor.Selection.activeInstanceID < 0)
{
return "";
}
string path = UnityEditor.AssetDatabase.GetAssetPath(UnityEditor.Selection.activeInstanceID);
dirName = Path.GetDirectoryName(path) + "/";
return Path.GetFileName(path);
}
}