using System; using NUnit.Framework; using UnityEngine; using System.Collections.Generic; using System.Collections; using System.Linq; namespace Treemap { [TestFixture] public class TreemapTests { static readonly Rect s_Rect = new UnityEngine.Rect (0, 0, 100, 100); [Test] public void Empty() { Assert.Throws(() => Utility.GetTreemapRects (new float[0], s_Rect)); } [Test] public void One() { var result = Utility.GetTreemapRects (new [] { 1.0f }, s_Rect); Assert.AreEqual (1, result.Length); Assert.AreEqual (s_Rect, result[0]); } [Test] public void TwoEquallySized() { var result = Utility.GetTreemapRects (new [] { 1.0f, 1.0f }, s_Rect); Assert.AreEqual (2, result.Length); Assert.AreEqual (new Rect (0, 0, 100, 50), result [0]); Assert.AreEqual (new Rect (0, 50, 100, 50), result [1]); } [Test] public void Zero() { Assert.Throws(() => Utility.GetTreemapRects (new [] { 0f }, s_Rect)); } [Test] public void NegativeNumber() { Assert.Throws(() => Utility.GetTreemapRects (new [] { -3f }, s_Rect)); } [Test, TestCaseSource("InterestingDataSets")] public void ResultRectsHaveCorrectArea(float[] floats) { var results = Utility.GetTreemapRects (floats, s_Rect); Assert.AreEqual (floats.Length, results.Length); var sum = floats.Sum (); var totalSize = s_Rect.width * s_Rect.height; for(int i =0; i!= floats.Length; i++) { var f = floats [i]; var r = results [i]; var size = r.width * r.height; var ratio = size / totalSize; UnityEngine.Assertions.Assert.AreApproximatelyEqual (f / sum, ratio); } } [Test, TestCaseSource("InterestingDataSets")] public void ResultRectsDoNotOverlap(float[] floats) { var results = Utility.GetTreemapRects (floats, s_Rect); Assert.AreEqual (floats.Length, results.Length); for(int i1 =0; i1!= floats.Length; i1++) { var rect1 = results [i1]; for (int i2 = i1 + 1; i2 != floats.Length; i2++) { var rect2 = results [i2]; float overlapSize = SizeOfOverlappingRectOf(rect1, rect2); const float tolerance = 0.000001f; if (overlapSize > tolerance * rect1.width * rect1.height || overlapSize > tolerance * rect2.width * rect2.height) throw new AssertionException ("too big overlap. overlapSize: " + overlapSize + " rect1:" + rect1 + " rect2: " + rect2); } } } private static Rect RectIntersect(Rect a, Rect b) { float xMin = Mathf.Max(a.x, b.x); float xMax = Mathf.Min(a.x + a.width, b.x + b.width); float yMin = Mathf.Max(a.y, b.y); float yMax = Mathf.Min(a.y + a.height, b.y + b.height); if (xMax >= xMin && yMax >= yMin) return new Rect(xMin, yMin, xMax - xMin, yMax - yMin); return new Rect(0f, 0f, 0f, 0f); } static float SizeOfOverlappingRectOf(Rect rect1, Rect rect2) { var result = RectIntersect (rect1, rect2); return result.width * result.height; } static IEnumerable InterestingDataSets() { yield return new TestCaseData (Enumerable.Range (100, 10).Select (i => (float)i).ToArray ()).SetName ("1000 floats counting up"); yield return new TestCaseData (Enumerable.Repeat (10, 100).Select (i => (float)i).ToArray ()).SetName ("100 identical floats"); } } }