//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class BaseWrap { public static void Register(LuaState L) { L.BeginClass(typeof(Base), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("ResManager", get_ResManager, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ResManager(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Base obj = (Base)o; LuaFramework.ResourceManager ret = obj.ResManager; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ResManager on a nil value" : e.Message); } } }