//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class FXAAEffectWrap { public static void Register(LuaState L) { L.BeginClass(typeof(FXAAEffect), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("contrastThreshold", get_contrastThreshold, set_contrastThreshold); L.RegVar("relativeThreshold", get_relativeThreshold, set_relativeThreshold); L.RegVar("subpixelBlending", get_subpixelBlending, set_subpixelBlending); L.RegVar("fxaaShader", get_fxaaShader, set_fxaaShader); L.RegVar("lowQuality", get_lowQuality, set_lowQuality); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_contrastThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FXAAEffect obj = (FXAAEffect)o; float ret = obj.contrastThreshold; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index contrastThreshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_relativeThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FXAAEffect obj = (FXAAEffect)o; float ret = obj.relativeThreshold; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index relativeThreshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_subpixelBlending(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FXAAEffect obj = (FXAAEffect)o; float ret = obj.subpixelBlending; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index subpixelBlending on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fxaaShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FXAAEffect obj = (FXAAEffect)o; UnityEngine.Shader ret = obj.fxaaShader; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fxaaShader on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lowQuality(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FXAAEffect obj = (FXAAEffect)o; bool ret = obj.lowQuality; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lowQuality on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_contrastThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FXAAEffect obj = (FXAAEffect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.contrastThreshold = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index contrastThreshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_relativeThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FXAAEffect obj = (FXAAEffect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.relativeThreshold = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index relativeThreshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_subpixelBlending(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FXAAEffect obj = (FXAAEffect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.subpixelBlending = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index subpixelBlending on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fxaaShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FXAAEffect obj = (FXAAEffect)o; UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader)); obj.fxaaShader = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fxaaShader on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lowQuality(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FXAAEffect obj = (FXAAEffect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.lowQuality = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lowQuality on a nil value" : e.Message); } } }