//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class OptimizerWrap { public static void Register(LuaState L) { L.BeginStaticLibs("Optimizer"); L.RegFunction("ChangeSceneObjState", ChangeSceneObjState); L.RegFunction("ChangeLayer", ChangeLayer); L.RegFunction("CopyOnPC", CopyOnPC); L.RegFunction("CreateMatPropertyBlock", CreateMatPropertyBlock); L.RegFunction("CreateMatPropertyBlocks", CreateMatPropertyBlocks); L.RegFunction("SetShaderLodValue", SetShaderLodValue); L.EndStaticLibs(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ChangeSceneObjState(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 1); Optimizer.ChangeSceneObjState(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ChangeLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); string arg1 = ToLua.CheckString(L, 2); Optimizer.ChangeLayer(arg0, arg1); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CopyOnPC(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); Optimizer.CopyOnPC(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreateMatPropertyBlock(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.MaterialPropertyBlock o = Optimizer.CreateMatPropertyBlock(); ToLua.PushObject(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreateMatPropertyBlocks(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); UnityEngine.MaterialPropertyBlock[] o = Optimizer.CreateMatPropertyBlocks(arg0); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetShaderLodValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); Optimizer.SetShaderLodValue(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } }