//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class RoleCameraBloomWrap { public static void Register(LuaState L) { L.BeginClass(typeof(RoleCameraBloom), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("SetBloomCameraData", SetBloomCameraData); L.RegFunction("ReleaseTempRes", ReleaseTempRes); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("cullRenderTexture", get_cullRenderTexture, set_cullRenderTexture); L.RegVar("bloomMaterial", get_bloomMaterial, set_bloomMaterial); L.RegVar("render_bloom_effect", get_render_bloom_effect, set_render_bloom_effect); L.RegVar("threshold", get_threshold, set_threshold); L.RegVar("softThreshold", get_softThreshold, set_softThreshold); L.RegVar("intensity", get_intensity, set_intensity); L.RegVar("iterations", get_iterations, set_iterations); L.RegVar("debug", get_debug, set_debug); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetBloomCameraData(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); RoleCameraBloom obj = (RoleCameraBloom)ToLua.CheckObject(L, 1, typeof(RoleCameraBloom)); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Camera)); UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.RenderTexture)); ChangeShaderRender arg2 = (ChangeShaderRender)ToLua.CheckUnityObject(L, 4, typeof(ChangeShaderRender)); obj.SetBloomCameraData(arg0, arg1, arg2); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReleaseTempRes(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); RoleCameraBloom obj = (RoleCameraBloom)ToLua.CheckObject(L, 1, typeof(RoleCameraBloom)); obj.ReleaseTempRes(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cullRenderTexture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; UnityEngine.RenderTexture ret = obj.cullRenderTexture; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cullRenderTexture on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bloomMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; UnityEngine.Material ret = obj.bloomMaterial; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomMaterial on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_render_bloom_effect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; bool ret = obj.render_bloom_effect; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index render_bloom_effect on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_threshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; float ret = obj.threshold; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index threshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_softThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; float ret = obj.softThreshold; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index softThreshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_intensity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; float ret = obj.intensity; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index intensity on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_iterations(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; int ret = obj.iterations; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index iterations on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_debug(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; bool ret = obj.debug; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index debug on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cullRenderTexture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.RenderTexture)); obj.cullRenderTexture = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cullRenderTexture on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bloomMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material)); obj.bloomMaterial = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomMaterial on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_render_bloom_effect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.render_bloom_effect = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index render_bloom_effect on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_threshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.threshold = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index threshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_softThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.softThreshold = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index softThreshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_intensity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.intensity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index intensity on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_iterations(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.iterations = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index iterations on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_debug(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleCameraBloom obj = (RoleCameraBloom)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.debug = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index debug on a nil value" : e.Message); } } }