//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_AudioSourceWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.AudioSource), typeof(UnityEngine.AudioBehaviour)); L.RegFunction("Play", Play); L.RegFunction("PlayDelayed", PlayDelayed); L.RegFunction("PlayScheduled", PlayScheduled); L.RegFunction("SetScheduledStartTime", SetScheduledStartTime); L.RegFunction("SetScheduledEndTime", SetScheduledEndTime); L.RegFunction("Stop", Stop); L.RegFunction("Pause", Pause); L.RegFunction("UnPause", UnPause); L.RegFunction("PlayOneShot", PlayOneShot); L.RegFunction("PlayClipAtPoint", PlayClipAtPoint); L.RegFunction("SetCustomCurve", SetCustomCurve); L.RegFunction("GetCustomCurve", GetCustomCurve); L.RegFunction("GetOutputData", GetOutputData); L.RegFunction("GetSpectrumData", GetSpectrumData); L.RegFunction("SetSpatializerFloat", SetSpatializerFloat); L.RegFunction("GetSpatializerFloat", GetSpatializerFloat); L.RegFunction("SetAmbisonicDecoderFloat", SetAmbisonicDecoderFloat); L.RegFunction("GetAmbisonicDecoderFloat", GetAmbisonicDecoderFloat); L.RegFunction("New", _CreateUnityEngine_AudioSource); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("volume", get_volume, set_volume); L.RegVar("pitch", get_pitch, set_pitch); L.RegVar("time", get_time, set_time); L.RegVar("timeSamples", get_timeSamples, set_timeSamples); L.RegVar("clip", get_clip, set_clip); L.RegVar("outputAudioMixerGroup", get_outputAudioMixerGroup, set_outputAudioMixerGroup); L.RegVar("isPlaying", get_isPlaying, null); L.RegVar("isVirtual", get_isVirtual, null); L.RegVar("loop", get_loop, set_loop); L.RegVar("ignoreListenerVolume", get_ignoreListenerVolume, set_ignoreListenerVolume); L.RegVar("playOnAwake", get_playOnAwake, set_playOnAwake); L.RegVar("ignoreListenerPause", get_ignoreListenerPause, set_ignoreListenerPause); L.RegVar("velocityUpdateMode", get_velocityUpdateMode, set_velocityUpdateMode); L.RegVar("panStereo", get_panStereo, set_panStereo); L.RegVar("spatialBlend", get_spatialBlend, set_spatialBlend); L.RegVar("spatialize", get_spatialize, set_spatialize); L.RegVar("spatializePostEffects", get_spatializePostEffects, set_spatializePostEffects); L.RegVar("reverbZoneMix", get_reverbZoneMix, set_reverbZoneMix); L.RegVar("bypassEffects", get_bypassEffects, set_bypassEffects); L.RegVar("bypassListenerEffects", get_bypassListenerEffects, set_bypassListenerEffects); L.RegVar("bypassReverbZones", get_bypassReverbZones, set_bypassReverbZones); L.RegVar("dopplerLevel", get_dopplerLevel, set_dopplerLevel); L.RegVar("spread", get_spread, set_spread); L.RegVar("priority", get_priority, set_priority); L.RegVar("mute", get_mute, set_mute); L.RegVar("minDistance", get_minDistance, set_minDistance); L.RegVar("maxDistance", get_maxDistance, set_maxDistance); L.RegVar("rolloffMode", get_rolloffMode, set_rolloffMode); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_AudioSource(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.AudioSource obj = new UnityEngine.AudioSource(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AudioSource.New"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Play(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AudioSource))) { UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.ToObject(L, 1); obj.Play(); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AudioSource), typeof(ulong))) { UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.ToObject(L, 1); ulong arg0 = LuaDLL.tolua_touint64(L, 2); obj.Play(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioSource.Play"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PlayDelayed(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.PlayDelayed(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PlayScheduled(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); double arg0 = (double)LuaDLL.luaL_checknumber(L, 2); obj.PlayScheduled(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetScheduledStartTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); double arg0 = (double)LuaDLL.luaL_checknumber(L, 2); obj.SetScheduledStartTime(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetScheduledEndTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); double arg0 = (double)LuaDLL.luaL_checknumber(L, 2); obj.SetScheduledEndTime(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Stop(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); obj.Stop(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Pause(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); obj.Pause(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnPause(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); obj.UnPause(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PlayOneShot(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AudioSource), typeof(UnityEngine.AudioClip))) { UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.ToObject(L, 1); UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 2); obj.PlayOneShot(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AudioSource), typeof(UnityEngine.AudioClip), typeof(float))) { UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.ToObject(L, 1); UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.PlayOneShot(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioSource.PlayOneShot"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PlayClipAtPoint(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AudioClip), typeof(UnityEngine.Vector3))) { UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); UnityEngine.AudioSource.PlayClipAtPoint(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AudioClip), typeof(UnityEngine.Vector3), typeof(float))) { UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); float arg2 = (float)LuaDLL.lua_tonumber(L, 3); UnityEngine.AudioSource.PlayClipAtPoint(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioSource.PlayClipAtPoint"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetCustomCurve(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); UnityEngine.AudioSourceCurveType arg0 = (UnityEngine.AudioSourceCurveType)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSourceCurveType)); UnityEngine.AnimationCurve arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 3, typeof(UnityEngine.AnimationCurve)); obj.SetCustomCurve(arg0, arg1); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCustomCurve(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); UnityEngine.AudioSourceCurveType arg0 = (UnityEngine.AudioSourceCurveType)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSourceCurveType)); UnityEngine.AnimationCurve o = obj.GetCustomCurve(arg0); ToLua.PushObject(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetOutputData(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); float[] arg0 = ToLua.CheckNumberArray(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.GetOutputData(arg0, arg1); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetSpectrumData(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); float[] arg0 = ToLua.CheckNumberArray(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.FFTWindow arg2 = (UnityEngine.FFTWindow)ToLua.CheckObject(L, 4, typeof(UnityEngine.FFTWindow)); obj.GetSpectrumData(arg0, arg1, arg2); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetSpatializerFloat(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool o = obj.SetSpatializerFloat(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetSpatializerFloat(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1; bool o = obj.GetSpatializerFloat(arg0, out arg1); LuaDLL.lua_pushboolean(L, o); LuaDLL.lua_pushnumber(L, arg1); return 2; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAmbisonicDecoderFloat(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool o = obj.SetAmbisonicDecoderFloat(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAmbisonicDecoderFloat(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1; bool o = obj.GetAmbisonicDecoderFloat(arg0, out arg1); LuaDLL.lua_pushboolean(L, o); LuaDLL.lua_pushnumber(L, arg1); return 2; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_volume(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float ret = obj.volume; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index volume on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pitch(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float ret = obj.pitch; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pitch on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_time(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float ret = obj.time; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index time on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_timeSamples(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; int ret = obj.timeSamples; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index timeSamples on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_clip(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioClip ret = obj.clip; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index clip on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_outputAudioMixerGroup(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.Audio.AudioMixerGroup ret = obj.outputAudioMixerGroup; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index outputAudioMixerGroup on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isPlaying(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.isPlaying; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isPlaying on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isVirtual(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.isVirtual; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isVirtual on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_loop(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.loop; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index loop on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ignoreListenerVolume(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.ignoreListenerVolume; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ignoreListenerVolume on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_playOnAwake(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.playOnAwake; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index playOnAwake on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ignoreListenerPause(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.ignoreListenerPause; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ignoreListenerPause on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_velocityUpdateMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioVelocityUpdateMode ret = obj.velocityUpdateMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocityUpdateMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_panStereo(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float ret = obj.panStereo; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index panStereo on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_spatialBlend(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float ret = obj.spatialBlend; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spatialBlend on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_spatialize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.spatialize; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spatialize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_spatializePostEffects(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.spatializePostEffects; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spatializePostEffects on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_reverbZoneMix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float ret = obj.reverbZoneMix; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index reverbZoneMix on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bypassEffects(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.bypassEffects; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bypassEffects on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bypassListenerEffects(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.bypassListenerEffects; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bypassListenerEffects on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bypassReverbZones(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.bypassReverbZones; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bypassReverbZones on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_dopplerLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float ret = obj.dopplerLevel; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dopplerLevel on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_spread(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float ret = obj.spread; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spread on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_priority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; int ret = obj.priority; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index priority on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mute(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool ret = obj.mute; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mute on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float ret = obj.minDistance; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minDistance on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_maxDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float ret = obj.maxDistance; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maxDistance on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rolloffMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioRolloffMode ret = obj.rolloffMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rolloffMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_volume(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.volume = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index volume on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_pitch(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.pitch = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pitch on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_time(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.time = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index time on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_timeSamples(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.timeSamples = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index timeSamples on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_clip(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.AudioClip)); obj.clip = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index clip on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_outputAudioMixerGroup(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.Audio.AudioMixerGroup arg0 = (UnityEngine.Audio.AudioMixerGroup)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Audio.AudioMixerGroup)); obj.outputAudioMixerGroup = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index outputAudioMixerGroup on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_loop(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.loop = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index loop on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ignoreListenerVolume(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.ignoreListenerVolume = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ignoreListenerVolume on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_playOnAwake(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.playOnAwake = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index playOnAwake on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ignoreListenerPause(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.ignoreListenerPause = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ignoreListenerPause on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_velocityUpdateMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioVelocityUpdateMode arg0 = (UnityEngine.AudioVelocityUpdateMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioVelocityUpdateMode)); obj.velocityUpdateMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocityUpdateMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_panStereo(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.panStereo = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index panStereo on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_spatialBlend(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.spatialBlend = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spatialBlend on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_spatialize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.spatialize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spatialize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_spatializePostEffects(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.spatializePostEffects = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spatializePostEffects on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_reverbZoneMix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.reverbZoneMix = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index reverbZoneMix on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bypassEffects(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.bypassEffects = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bypassEffects on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bypassListenerEffects(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.bypassListenerEffects = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bypassListenerEffects on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bypassReverbZones(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.bypassReverbZones = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bypassReverbZones on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_dopplerLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.dopplerLevel = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dopplerLevel on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_spread(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.spread = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spread on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_priority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.priority = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index priority on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mute(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.mute = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mute on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_minDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.minDistance = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minDistance on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_maxDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.maxDistance = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maxDistance on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_rolloffMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o; UnityEngine.AudioRolloffMode arg0 = (UnityEngine.AudioRolloffMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioRolloffMode)); obj.rolloffMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rolloffMode on a nil value" : e.Message); } } }