//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_BehaviourWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Behaviour), typeof(UnityEngine.Component)); L.RegFunction("New", _CreateUnityEngine_Behaviour); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("enabled", get_enabled, set_enabled); L.RegVar("isActiveAndEnabled", get_isActiveAndEnabled, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Behaviour(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Behaviour obj = new UnityEngine.Behaviour(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Behaviour.New"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_enabled(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Behaviour obj = (UnityEngine.Behaviour)o; bool ret = obj.enabled; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enabled on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isActiveAndEnabled(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Behaviour obj = (UnityEngine.Behaviour)o; bool ret = obj.isActiveAndEnabled; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isActiveAndEnabled on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_enabled(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Behaviour obj = (UnityEngine.Behaviour)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.enabled = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enabled on a nil value" : e.Message); } } }