//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_CameraWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Camera), typeof(UnityEngine.Behaviour)); L.RegFunction("Reset", Reset); L.RegFunction("ResetTransparencySortSettings", ResetTransparencySortSettings); L.RegFunction("ResetAspect", ResetAspect); L.RegFunction("ResetCullingMatrix", ResetCullingMatrix); L.RegFunction("SetReplacementShader", SetReplacementShader); L.RegFunction("ResetReplacementShader", ResetReplacementShader); L.RegFunction("SetTargetBuffers", SetTargetBuffers); L.RegFunction("ResetWorldToCameraMatrix", ResetWorldToCameraMatrix); L.RegFunction("ResetProjectionMatrix", ResetProjectionMatrix); L.RegFunction("CalculateObliqueMatrix", CalculateObliqueMatrix); L.RegFunction("WorldToScreenPoint", WorldToScreenPoint); L.RegFunction("WorldToViewportPoint", WorldToViewportPoint); L.RegFunction("ViewportToWorldPoint", ViewportToWorldPoint); L.RegFunction("ScreenToWorldPoint", ScreenToWorldPoint); L.RegFunction("ScreenToViewportPoint", ScreenToViewportPoint); L.RegFunction("ViewportToScreenPoint", ViewportToScreenPoint); L.RegFunction("ViewportPointToRay", ViewportPointToRay); L.RegFunction("ScreenPointToRay", ScreenPointToRay); L.RegFunction("CalculateFrustumCorners", CalculateFrustumCorners); L.RegFunction("CalculateProjectionMatrixFromPhysicalProperties", CalculateProjectionMatrixFromPhysicalProperties); L.RegFunction("FocalLengthToFOV", FocalLengthToFOV); L.RegFunction("FOVToFocalLength", FOVToFocalLength); L.RegFunction("GetStereoNonJitteredProjectionMatrix", GetStereoNonJitteredProjectionMatrix); L.RegFunction("GetStereoViewMatrix", GetStereoViewMatrix); L.RegFunction("CopyStereoDeviceProjectionMatrixToNonJittered", CopyStereoDeviceProjectionMatrixToNonJittered); L.RegFunction("GetStereoProjectionMatrix", GetStereoProjectionMatrix); L.RegFunction("SetStereoProjectionMatrix", SetStereoProjectionMatrix); L.RegFunction("ResetStereoProjectionMatrices", ResetStereoProjectionMatrices); L.RegFunction("SetStereoViewMatrix", SetStereoViewMatrix); L.RegFunction("ResetStereoViewMatrices", ResetStereoViewMatrices); L.RegFunction("GetAllCameras", GetAllCameras); L.RegFunction("RenderToCubemap", RenderToCubemap); L.RegFunction("Render", Render); L.RegFunction("RenderWithShader", RenderWithShader); L.RegFunction("RenderDontRestore", RenderDontRestore); L.RegFunction("SetupCurrent", SetupCurrent); L.RegFunction("CopyFrom", CopyFrom); L.RegFunction("RemoveCommandBuffers", RemoveCommandBuffers); L.RegFunction("RemoveAllCommandBuffers", RemoveAllCommandBuffers); L.RegFunction("AddCommandBuffer", AddCommandBuffer); L.RegFunction("AddCommandBufferAsync", AddCommandBufferAsync); L.RegFunction("RemoveCommandBuffer", RemoveCommandBuffer); L.RegFunction("GetCommandBuffers", GetCommandBuffers); L.RegFunction("New", _CreateUnityEngine_Camera); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("onPreCull", get_onPreCull, set_onPreCull); L.RegVar("onPreRender", get_onPreRender, set_onPreRender); L.RegVar("onPostRender", get_onPostRender, set_onPostRender); L.RegVar("nearClipPlane", get_nearClipPlane, set_nearClipPlane); L.RegVar("farClipPlane", get_farClipPlane, set_farClipPlane); L.RegVar("fieldOfView", get_fieldOfView, set_fieldOfView); L.RegVar("renderingPath", get_renderingPath, set_renderingPath); L.RegVar("actualRenderingPath", get_actualRenderingPath, null); L.RegVar("allowHDR", get_allowHDR, set_allowHDR); L.RegVar("allowMSAA", get_allowMSAA, set_allowMSAA); L.RegVar("allowDynamicResolution", get_allowDynamicResolution, set_allowDynamicResolution); L.RegVar("forceIntoRenderTexture", get_forceIntoRenderTexture, set_forceIntoRenderTexture); L.RegVar("orthographicSize", get_orthographicSize, set_orthographicSize); L.RegVar("orthographic", get_orthographic, set_orthographic); L.RegVar("opaqueSortMode", get_opaqueSortMode, set_opaqueSortMode); L.RegVar("transparencySortMode", get_transparencySortMode, set_transparencySortMode); L.RegVar("transparencySortAxis", get_transparencySortAxis, set_transparencySortAxis); L.RegVar("depth", get_depth, set_depth); L.RegVar("aspect", get_aspect, set_aspect); L.RegVar("velocity", get_velocity, null); L.RegVar("cullingMask", get_cullingMask, set_cullingMask); L.RegVar("eventMask", get_eventMask, set_eventMask); L.RegVar("layerCullSpherical", get_layerCullSpherical, set_layerCullSpherical); L.RegVar("cameraType", get_cameraType, set_cameraType); L.RegVar("layerCullDistances", get_layerCullDistances, set_layerCullDistances); L.RegVar("useOcclusionCulling", get_useOcclusionCulling, set_useOcclusionCulling); L.RegVar("cullingMatrix", get_cullingMatrix, set_cullingMatrix); L.RegVar("backgroundColor", get_backgroundColor, set_backgroundColor); L.RegVar("clearFlags", get_clearFlags, set_clearFlags); L.RegVar("depthTextureMode", get_depthTextureMode, set_depthTextureMode); L.RegVar("clearStencilAfterLightingPass", get_clearStencilAfterLightingPass, set_clearStencilAfterLightingPass); L.RegVar("usePhysicalProperties", get_usePhysicalProperties, set_usePhysicalProperties); L.RegVar("sensorSize", get_sensorSize, set_sensorSize); L.RegVar("lensShift", get_lensShift, set_lensShift); L.RegVar("focalLength", get_focalLength, set_focalLength); L.RegVar("gateFit", get_gateFit, set_gateFit); L.RegVar("rect", get_rect, set_rect); L.RegVar("pixelRect", get_pixelRect, set_pixelRect); L.RegVar("pixelWidth", get_pixelWidth, null); L.RegVar("pixelHeight", get_pixelHeight, null); L.RegVar("scaledPixelWidth", get_scaledPixelWidth, null); L.RegVar("scaledPixelHeight", get_scaledPixelHeight, null); L.RegVar("targetTexture", get_targetTexture, set_targetTexture); L.RegVar("activeTexture", get_activeTexture, null); L.RegVar("targetDisplay", get_targetDisplay, set_targetDisplay); L.RegVar("cameraToWorldMatrix", get_cameraToWorldMatrix, null); L.RegVar("worldToCameraMatrix", get_worldToCameraMatrix, set_worldToCameraMatrix); L.RegVar("projectionMatrix", get_projectionMatrix, set_projectionMatrix); L.RegVar("nonJitteredProjectionMatrix", get_nonJitteredProjectionMatrix, set_nonJitteredProjectionMatrix); L.RegVar("useJitteredProjectionMatrixForTransparentRendering", get_useJitteredProjectionMatrixForTransparentRendering, set_useJitteredProjectionMatrixForTransparentRendering); L.RegVar("previousViewProjectionMatrix", get_previousViewProjectionMatrix, null); L.RegVar("main", get_main, null); L.RegVar("current", get_current, null); L.RegVar("scene", get_scene, set_scene); L.RegVar("stereoEnabled", get_stereoEnabled, null); L.RegVar("stereoSeparation", get_stereoSeparation, set_stereoSeparation); L.RegVar("stereoConvergence", get_stereoConvergence, set_stereoConvergence); L.RegVar("areVRStereoViewMatricesWithinSingleCullTolerance", get_areVRStereoViewMatricesWithinSingleCullTolerance, null); L.RegVar("stereoTargetEye", get_stereoTargetEye, set_stereoTargetEye); L.RegVar("stereoActiveEye", get_stereoActiveEye, null); L.RegVar("allCamerasCount", get_allCamerasCount, null); L.RegVar("allCameras", get_allCameras, null); L.RegVar("commandBufferCount", get_commandBufferCount, null); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Camera(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Camera obj = new UnityEngine.Camera(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Camera.New"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); obj.Reset(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetTransparencySortSettings(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); obj.ResetTransparencySortSettings(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetAspect(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); obj.ResetAspect(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetCullingMatrix(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); obj.ResetCullingMatrix(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetReplacementShader(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader)); string arg1 = ToLua.CheckString(L, 3); obj.SetReplacementShader(arg0, arg1); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetReplacementShader(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); obj.ResetReplacementShader(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetTargetBuffers(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.RenderBuffer), typeof(UnityEngine.RenderBuffer))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.RenderBuffer arg0 = (UnityEngine.RenderBuffer)ToLua.ToObject(L, 2); UnityEngine.RenderBuffer arg1 = (UnityEngine.RenderBuffer)ToLua.ToObject(L, 3); obj.SetTargetBuffers(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.RenderBuffer[]), typeof(UnityEngine.RenderBuffer))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.RenderBuffer[] arg0 = ToLua.CheckObjectArray(L, 2); UnityEngine.RenderBuffer arg1 = (UnityEngine.RenderBuffer)ToLua.ToObject(L, 3); obj.SetTargetBuffers(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.SetTargetBuffers"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetWorldToCameraMatrix(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); obj.ResetWorldToCameraMatrix(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetProjectionMatrix(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); obj.ResetProjectionMatrix(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateObliqueMatrix(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Vector4 arg0 = ToLua.ToVector4(L, 2); UnityEngine.Matrix4x4 o = obj.CalculateObliqueMatrix(arg0); ToLua.PushValue(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WorldToScreenPoint(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Vector3))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.WorldToScreenPoint(arg0); ToLua.Push(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Vector3), typeof(UnityEngine.Camera.MonoOrStereoscopicEye))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.ToObject(L, 3); UnityEngine.Vector3 o = obj.WorldToScreenPoint(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.WorldToScreenPoint"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WorldToViewportPoint(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Vector3))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.WorldToViewportPoint(arg0); ToLua.Push(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Vector3), typeof(UnityEngine.Camera.MonoOrStereoscopicEye))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.ToObject(L, 3); UnityEngine.Vector3 o = obj.WorldToViewportPoint(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.WorldToViewportPoint"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ViewportToWorldPoint(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Vector3))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.ViewportToWorldPoint(arg0); ToLua.Push(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Vector3), typeof(UnityEngine.Camera.MonoOrStereoscopicEye))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.ToObject(L, 3); UnityEngine.Vector3 o = obj.ViewportToWorldPoint(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.ViewportToWorldPoint"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ScreenToWorldPoint(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Vector3))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.ScreenToWorldPoint(arg0); ToLua.Push(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Vector3), typeof(UnityEngine.Camera.MonoOrStereoscopicEye))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.ToObject(L, 3); UnityEngine.Vector3 o = obj.ScreenToWorldPoint(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.ScreenToWorldPoint"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ScreenToViewportPoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.ScreenToViewportPoint(arg0); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ViewportToScreenPoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.ViewportToScreenPoint(arg0); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ViewportPointToRay(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Vector3))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Ray o = obj.ViewportPointToRay(arg0); ToLua.Push(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Vector3), typeof(UnityEngine.Camera.MonoOrStereoscopicEye))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.ToObject(L, 3); UnityEngine.Ray o = obj.ViewportPointToRay(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.ViewportPointToRay"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ScreenPointToRay(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Vector3))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Ray o = obj.ScreenPointToRay(arg0); ToLua.Push(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Vector3), typeof(UnityEngine.Camera.MonoOrStereoscopicEye))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.ToObject(L, 3); UnityEngine.Ray o = obj.ScreenPointToRay(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.ScreenPointToRay"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateFrustumCorners(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Rect arg0 = (UnityEngine.Rect)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rect)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Camera.MonoOrStereoscopicEye arg2 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.CheckObject(L, 4, typeof(UnityEngine.Camera.MonoOrStereoscopicEye)); UnityEngine.Vector3[] arg3 = ToLua.CheckObjectArray(L, 5); obj.CalculateFrustumCorners(arg0, arg1, arg2, arg3); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateProjectionMatrixFromPhysicalProperties(IntPtr L) { try { ToLua.CheckArgsCount(L, 7); UnityEngine.Matrix4x4 arg0; float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3); UnityEngine.Vector2 arg3 = ToLua.ToVector2(L, 4); float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); float arg5 = (float)LuaDLL.luaL_checknumber(L, 6); UnityEngine.Camera.GateFitParameters arg6 = (UnityEngine.Camera.GateFitParameters)ToLua.CheckObject(L, 7, typeof(UnityEngine.Camera.GateFitParameters)); UnityEngine.Camera.CalculateProjectionMatrixFromPhysicalProperties(out arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.PushValue(L, arg0); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FocalLengthToFOV(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float o = UnityEngine.Camera.FocalLengthToFOV(arg0, arg1); LuaDLL.lua_pushnumber(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FOVToFocalLength(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float o = UnityEngine.Camera.FOVToFocalLength(arg0, arg1); LuaDLL.lua_pushnumber(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetStereoNonJitteredProjectionMatrix(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Camera.StereoscopicEye arg0 = (UnityEngine.Camera.StereoscopicEye)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.StereoscopicEye)); UnityEngine.Matrix4x4 o = obj.GetStereoNonJitteredProjectionMatrix(arg0); ToLua.PushValue(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetStereoViewMatrix(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Camera.StereoscopicEye arg0 = (UnityEngine.Camera.StereoscopicEye)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.StereoscopicEye)); UnityEngine.Matrix4x4 o = obj.GetStereoViewMatrix(arg0); ToLua.PushValue(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CopyStereoDeviceProjectionMatrixToNonJittered(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Camera.StereoscopicEye arg0 = (UnityEngine.Camera.StereoscopicEye)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.StereoscopicEye)); obj.CopyStereoDeviceProjectionMatrixToNonJittered(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetStereoProjectionMatrix(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Camera.StereoscopicEye arg0 = (UnityEngine.Camera.StereoscopicEye)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.StereoscopicEye)); UnityEngine.Matrix4x4 o = obj.GetStereoProjectionMatrix(arg0); ToLua.PushValue(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetStereoProjectionMatrix(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Camera.StereoscopicEye arg0 = (UnityEngine.Camera.StereoscopicEye)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.StereoscopicEye)); UnityEngine.Matrix4x4 arg1 = (UnityEngine.Matrix4x4)ToLua.CheckObject(L, 3, typeof(UnityEngine.Matrix4x4)); obj.SetStereoProjectionMatrix(arg0, arg1); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetStereoProjectionMatrices(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); obj.ResetStereoProjectionMatrices(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetStereoViewMatrix(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Camera.StereoscopicEye arg0 = (UnityEngine.Camera.StereoscopicEye)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.StereoscopicEye)); UnityEngine.Matrix4x4 arg1 = (UnityEngine.Matrix4x4)ToLua.CheckObject(L, 3, typeof(UnityEngine.Matrix4x4)); obj.SetStereoViewMatrix(arg0, arg1); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetStereoViewMatrices(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); obj.ResetStereoViewMatrices(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAllCameras(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera[] arg0 = ToLua.CheckObjectArray(L, 1); int o = UnityEngine.Camera.GetAllCameras(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RenderToCubemap(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Cubemap))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Cubemap arg0 = (UnityEngine.Cubemap)ToLua.ToObject(L, 2); bool o = obj.RenderToCubemap(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.RenderTexture))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 2); bool o = obj.RenderToCubemap(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Cubemap), typeof(int))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Cubemap arg0 = (UnityEngine.Cubemap)ToLua.ToObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); bool o = obj.RenderToCubemap(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.RenderTexture), typeof(int))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); bool o = obj.RenderToCubemap(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.RenderTexture), typeof(int), typeof(UnityEngine.Camera.MonoOrStereoscopicEye))) { UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.Camera.MonoOrStereoscopicEye arg2 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.ToObject(L, 4); bool o = obj.RenderToCubemap(arg0, arg1, arg2); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.RenderToCubemap"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Render(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); obj.Render(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RenderWithShader(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader)); string arg1 = ToLua.CheckString(L, 3); obj.RenderWithShader(arg0, arg1); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RenderDontRestore(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); obj.RenderDontRestore(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetupCurrent(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Camera.SetupCurrent(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CopyFrom(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Camera)); obj.CopyFrom(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveCommandBuffers(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent)); obj.RemoveCommandBuffers(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveAllCommandBuffers(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); obj.RemoveAllCommandBuffers(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddCommandBuffer(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent)); UnityEngine.Rendering.CommandBuffer arg1 = (UnityEngine.Rendering.CommandBuffer)ToLua.CheckObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer)); obj.AddCommandBuffer(arg0, arg1); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddCommandBufferAsync(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent)); UnityEngine.Rendering.CommandBuffer arg1 = (UnityEngine.Rendering.CommandBuffer)ToLua.CheckObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer)); UnityEngine.Rendering.ComputeQueueType arg2 = (UnityEngine.Rendering.ComputeQueueType)ToLua.CheckObject(L, 4, typeof(UnityEngine.Rendering.ComputeQueueType)); obj.AddCommandBufferAsync(arg0, arg1, arg2); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveCommandBuffer(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent)); UnityEngine.Rendering.CommandBuffer arg1 = (UnityEngine.Rendering.CommandBuffer)ToLua.CheckObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer)); obj.RemoveCommandBuffer(arg0, arg1); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCommandBuffers(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent)); UnityEngine.Rendering.CommandBuffer[] o = obj.GetCommandBuffers(arg0); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_onPreCull(IntPtr L) { try { ToLua.Push(L, UnityEngine.Camera.onPreCull); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_onPreRender(IntPtr L) { try { ToLua.Push(L, UnityEngine.Camera.onPreRender); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_onPostRender(IntPtr L) { try { ToLua.Push(L, UnityEngine.Camera.onPostRender); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_nearClipPlane(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float ret = obj.nearClipPlane; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index nearClipPlane on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_farClipPlane(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float ret = obj.farClipPlane; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index farClipPlane on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fieldOfView(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float ret = obj.fieldOfView; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fieldOfView on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_renderingPath(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.RenderingPath ret = obj.renderingPath; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index renderingPath on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_actualRenderingPath(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.RenderingPath ret = obj.actualRenderingPath; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index actualRenderingPath on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_allowHDR(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool ret = obj.allowHDR; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index allowHDR on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_allowMSAA(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool ret = obj.allowMSAA; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index allowMSAA on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_allowDynamicResolution(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool ret = obj.allowDynamicResolution; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index allowDynamicResolution on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_forceIntoRenderTexture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool ret = obj.forceIntoRenderTexture; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index forceIntoRenderTexture on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_orthographicSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float ret = obj.orthographicSize; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index orthographicSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_orthographic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool ret = obj.orthographic; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index orthographic on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_opaqueSortMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Rendering.OpaqueSortMode ret = obj.opaqueSortMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index opaqueSortMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_transparencySortMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.TransparencySortMode ret = obj.transparencySortMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index transparencySortMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_transparencySortAxis(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Vector3 ret = obj.transparencySortAxis; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index transparencySortAxis on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_depth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float ret = obj.depth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index depth on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_aspect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float ret = obj.aspect; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index aspect on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_velocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Vector3 ret = obj.velocity; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocity on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cullingMask(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; int ret = obj.cullingMask; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cullingMask on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_eventMask(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; int ret = obj.eventMask; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index eventMask on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layerCullSpherical(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool ret = obj.layerCullSpherical; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layerCullSpherical on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cameraType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.CameraType ret = obj.cameraType; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cameraType on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layerCullDistances(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float[] ret = obj.layerCullDistances; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layerCullDistances on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_useOcclusionCulling(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool ret = obj.useOcclusionCulling; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useOcclusionCulling on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cullingMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Matrix4x4 ret = obj.cullingMatrix; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cullingMatrix on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_backgroundColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Color ret = obj.backgroundColor; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index backgroundColor on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_clearFlags(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.CameraClearFlags ret = obj.clearFlags; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index clearFlags on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_depthTextureMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.DepthTextureMode ret = obj.depthTextureMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index depthTextureMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_clearStencilAfterLightingPass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool ret = obj.clearStencilAfterLightingPass; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index clearStencilAfterLightingPass on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_usePhysicalProperties(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool ret = obj.usePhysicalProperties; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index usePhysicalProperties on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sensorSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Vector2 ret = obj.sensorSize; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sensorSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lensShift(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Vector2 ret = obj.lensShift; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lensShift on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_focalLength(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float ret = obj.focalLength; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index focalLength on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_gateFit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Camera.GateFitMode ret = obj.gateFit; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gateFit on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Rect ret = obj.rect; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rect on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pixelRect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Rect ret = obj.pixelRect; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pixelRect on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pixelWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; int ret = obj.pixelWidth; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pixelWidth on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pixelHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; int ret = obj.pixelHeight; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pixelHeight on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_scaledPixelWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; int ret = obj.scaledPixelWidth; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index scaledPixelWidth on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_scaledPixelHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; int ret = obj.scaledPixelHeight; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index scaledPixelHeight on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_targetTexture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.RenderTexture ret = obj.targetTexture; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index targetTexture on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_activeTexture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.RenderTexture ret = obj.activeTexture; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index activeTexture on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_targetDisplay(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; int ret = obj.targetDisplay; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index targetDisplay on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cameraToWorldMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Matrix4x4 ret = obj.cameraToWorldMatrix; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cameraToWorldMatrix on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_worldToCameraMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Matrix4x4 ret = obj.worldToCameraMatrix; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index worldToCameraMatrix on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_projectionMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Matrix4x4 ret = obj.projectionMatrix; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index projectionMatrix on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_nonJitteredProjectionMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Matrix4x4 ret = obj.nonJitteredProjectionMatrix; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index nonJitteredProjectionMatrix on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_useJitteredProjectionMatrixForTransparentRendering(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool ret = obj.useJitteredProjectionMatrixForTransparentRendering; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useJitteredProjectionMatrixForTransparentRendering on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_previousViewProjectionMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Matrix4x4 ret = obj.previousViewProjectionMatrix; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index previousViewProjectionMatrix on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_main(IntPtr L) { try { ToLua.Push(L, UnityEngine.Camera.main); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_current(IntPtr L) { try { ToLua.Push(L, UnityEngine.Camera.current); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_scene(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.SceneManagement.Scene ret = obj.scene; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index scene on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_stereoEnabled(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool ret = obj.stereoEnabled; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index stereoEnabled on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_stereoSeparation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float ret = obj.stereoSeparation; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index stereoSeparation on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_stereoConvergence(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float ret = obj.stereoConvergence; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index stereoConvergence on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_areVRStereoViewMatricesWithinSingleCullTolerance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool ret = obj.areVRStereoViewMatricesWithinSingleCullTolerance; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index areVRStereoViewMatricesWithinSingleCullTolerance on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_stereoTargetEye(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.StereoTargetEyeMask ret = obj.stereoTargetEye; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index stereoTargetEye on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_stereoActiveEye(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Camera.MonoOrStereoscopicEye ret = obj.stereoActiveEye; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index stereoActiveEye on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_allCamerasCount(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.Camera.allCamerasCount); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_allCameras(IntPtr L) { try { ToLua.Push(L, UnityEngine.Camera.allCameras); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_commandBufferCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; int ret = obj.commandBufferCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index commandBufferCount on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_onPreCull(IntPtr L) { try { UnityEngine.Camera.CameraCallback arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (UnityEngine.Camera.CameraCallback)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.CameraCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Camera.CameraCallback), func) as UnityEngine.Camera.CameraCallback; } UnityEngine.Camera.onPreCull = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_onPreRender(IntPtr L) { try { UnityEngine.Camera.CameraCallback arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (UnityEngine.Camera.CameraCallback)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.CameraCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Camera.CameraCallback), func) as UnityEngine.Camera.CameraCallback; } UnityEngine.Camera.onPreRender = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_onPostRender(IntPtr L) { try { UnityEngine.Camera.CameraCallback arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (UnityEngine.Camera.CameraCallback)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.CameraCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Camera.CameraCallback), func) as UnityEngine.Camera.CameraCallback; } UnityEngine.Camera.onPostRender = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_nearClipPlane(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.nearClipPlane = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index nearClipPlane on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_farClipPlane(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.farClipPlane = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index farClipPlane on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fieldOfView(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.fieldOfView = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fieldOfView on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_renderingPath(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.RenderingPath arg0 = (UnityEngine.RenderingPath)ToLua.CheckObject(L, 2, typeof(UnityEngine.RenderingPath)); obj.renderingPath = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index renderingPath on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_allowHDR(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.allowHDR = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index allowHDR on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_allowMSAA(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.allowMSAA = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index allowMSAA on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_allowDynamicResolution(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.allowDynamicResolution = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index allowDynamicResolution on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_forceIntoRenderTexture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.forceIntoRenderTexture = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index forceIntoRenderTexture on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_orthographicSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.orthographicSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index orthographicSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_orthographic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.orthographic = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index orthographic on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_opaqueSortMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Rendering.OpaqueSortMode arg0 = (UnityEngine.Rendering.OpaqueSortMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.OpaqueSortMode)); obj.opaqueSortMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index opaqueSortMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_transparencySortMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.TransparencySortMode arg0 = (UnityEngine.TransparencySortMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.TransparencySortMode)); obj.transparencySortMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index transparencySortMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_transparencySortAxis(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.transparencySortAxis = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index transparencySortAxis on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_depth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.depth = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index depth on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_aspect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.aspect = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index aspect on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cullingMask(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.cullingMask = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cullingMask on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_eventMask(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.eventMask = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index eventMask on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_layerCullSpherical(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.layerCullSpherical = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layerCullSpherical on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cameraType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.CameraType arg0 = (UnityEngine.CameraType)ToLua.CheckObject(L, 2, typeof(UnityEngine.CameraType)); obj.cameraType = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cameraType on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_layerCullDistances(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float[] arg0 = ToLua.CheckNumberArray(L, 2); obj.layerCullDistances = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layerCullDistances on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_useOcclusionCulling(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.useOcclusionCulling = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useOcclusionCulling on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cullingMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Matrix4x4 arg0 = (UnityEngine.Matrix4x4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Matrix4x4)); obj.cullingMatrix = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cullingMatrix on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_backgroundColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.backgroundColor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index backgroundColor on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_clearFlags(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.CameraClearFlags arg0 = (UnityEngine.CameraClearFlags)ToLua.CheckObject(L, 2, typeof(UnityEngine.CameraClearFlags)); obj.clearFlags = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index clearFlags on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_depthTextureMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.DepthTextureMode arg0 = (UnityEngine.DepthTextureMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.DepthTextureMode)); obj.depthTextureMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index depthTextureMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_clearStencilAfterLightingPass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.clearStencilAfterLightingPass = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index clearStencilAfterLightingPass on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_usePhysicalProperties(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.usePhysicalProperties = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index usePhysicalProperties on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sensorSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.sensorSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sensorSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lensShift(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.lensShift = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lensShift on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_focalLength(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.focalLength = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index focalLength on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_gateFit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Camera.GateFitMode arg0 = (UnityEngine.Camera.GateFitMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.GateFitMode)); obj.gateFit = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gateFit on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_rect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Rect arg0 = (UnityEngine.Rect)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rect)); obj.rect = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rect on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_pixelRect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Rect arg0 = (UnityEngine.Rect)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rect)); obj.pixelRect = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pixelRect on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_targetTexture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.RenderTexture)); obj.targetTexture = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index targetTexture on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_targetDisplay(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.targetDisplay = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index targetDisplay on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_worldToCameraMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Matrix4x4 arg0 = (UnityEngine.Matrix4x4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Matrix4x4)); obj.worldToCameraMatrix = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index worldToCameraMatrix on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_projectionMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Matrix4x4 arg0 = (UnityEngine.Matrix4x4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Matrix4x4)); obj.projectionMatrix = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index projectionMatrix on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_nonJitteredProjectionMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.Matrix4x4 arg0 = (UnityEngine.Matrix4x4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Matrix4x4)); obj.nonJitteredProjectionMatrix = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index nonJitteredProjectionMatrix on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_useJitteredProjectionMatrixForTransparentRendering(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.useJitteredProjectionMatrixForTransparentRendering = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useJitteredProjectionMatrixForTransparentRendering on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_scene(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.SceneManagement.Scene arg0 = (UnityEngine.SceneManagement.Scene)ToLua.CheckObject(L, 2, typeof(UnityEngine.SceneManagement.Scene)); obj.scene = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index scene on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_stereoSeparation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.stereoSeparation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index stereoSeparation on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_stereoConvergence(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.stereoConvergence = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index stereoConvergence on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_stereoTargetEye(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Camera obj = (UnityEngine.Camera)o; UnityEngine.StereoTargetEyeMask arg0 = (UnityEngine.StereoTargetEyeMask)ToLua.CheckObject(L, 2, typeof(UnityEngine.StereoTargetEyeMask)); obj.stereoTargetEye = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index stereoTargetEye on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Camera_CameraCallback(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Camera.CameraCallback), func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Camera.CameraCallback), func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } }