//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_FontWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Font), typeof(UnityEngine.Object)); L.RegFunction("CreateDynamicFontFromOSFont", CreateDynamicFontFromOSFont); L.RegFunction("GetMaxVertsForString", GetMaxVertsForString); L.RegFunction("HasCharacter", HasCharacter); L.RegFunction("GetOSInstalledFontNames", GetOSInstalledFontNames); L.RegFunction("GetPathsToOSFonts", GetPathsToOSFonts); L.RegFunction("GetCharacterInfo", GetCharacterInfo); L.RegFunction("RequestCharactersInTexture", RequestCharactersInTexture); L.RegFunction("New", _CreateUnityEngine_Font); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("material", get_material, set_material); L.RegVar("fontNames", get_fontNames, set_fontNames); L.RegVar("dynamic", get_dynamic, null); L.RegVar("ascent", get_ascent, null); L.RegVar("fontSize", get_fontSize, null); L.RegVar("characterInfo", get_characterInfo, set_characterInfo); L.RegVar("lineHeight", get_lineHeight, null); L.RegVar("textureRebuilt", get_textureRebuilt, set_textureRebuilt); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Font(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Font obj = new UnityEngine.Font(); ToLua.Push(L, obj); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.Font obj = new UnityEngine.Font(arg0); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Font.New"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreateDynamicFontFromOSFont(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int))) { string arg0 = ToLua.ToString(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.Font o = UnityEngine.Font.CreateDynamicFontFromOSFont(arg0, arg1); ToLua.Push(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string[]), typeof(int))) { string[] arg0 = ToLua.CheckStringArray(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.Font o = UnityEngine.Font.CreateDynamicFontFromOSFont(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Font.CreateDynamicFontFromOSFont"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetMaxVertsForString(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); int o = UnityEngine.Font.GetMaxVertsForString(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int HasCharacter(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Font obj = (UnityEngine.Font)ToLua.CheckObject(L, 1, typeof(UnityEngine.Font)); char arg0 = (char)LuaDLL.luaL_checknumber(L, 2); bool o = obj.HasCharacter(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetOSInstalledFontNames(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string[] o = UnityEngine.Font.GetOSInstalledFontNames(); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPathsToOSFonts(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string[] o = UnityEngine.Font.GetPathsToOSFonts(); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCharacterInfo(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Font), typeof(char))) { UnityEngine.Font obj = (UnityEngine.Font)ToLua.ToObject(L, 1); char arg0 = (char)LuaDLL.lua_tonumber(L, 2); UnityEngine.CharacterInfo arg1; bool o = obj.GetCharacterInfo(arg0, out arg1); LuaDLL.lua_pushboolean(L, o); ToLua.PushValue(L, arg1); return 2; } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Font), typeof(char), typeof(int))) { UnityEngine.Font obj = (UnityEngine.Font)ToLua.ToObject(L, 1); char arg0 = (char)LuaDLL.lua_tonumber(L, 2); UnityEngine.CharacterInfo arg1; int arg2 = (int)LuaDLL.lua_tonumber(L, 4); bool o = obj.GetCharacterInfo(arg0, out arg1, arg2); LuaDLL.lua_pushboolean(L, o); ToLua.PushValue(L, arg1); return 2; } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Font), typeof(char), typeof(int), typeof(UnityEngine.FontStyle))) { UnityEngine.Font obj = (UnityEngine.Font)ToLua.ToObject(L, 1); char arg0 = (char)LuaDLL.lua_tonumber(L, 2); UnityEngine.CharacterInfo arg1; int arg2 = (int)LuaDLL.lua_tonumber(L, 4); UnityEngine.FontStyle arg3 = (UnityEngine.FontStyle)ToLua.ToObject(L, 5); bool o = obj.GetCharacterInfo(arg0, out arg1, arg2, arg3); LuaDLL.lua_pushboolean(L, o); ToLua.PushValue(L, arg1); return 2; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Font.GetCharacterInfo"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RequestCharactersInTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Font), typeof(string))) { UnityEngine.Font obj = (UnityEngine.Font)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.RequestCharactersInTexture(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Font), typeof(string), typeof(int))) { UnityEngine.Font obj = (UnityEngine.Font)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.RequestCharactersInTexture(arg0, arg1); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Font), typeof(string), typeof(int), typeof(UnityEngine.FontStyle))) { UnityEngine.Font obj = (UnityEngine.Font)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.FontStyle arg2 = (UnityEngine.FontStyle)ToLua.ToObject(L, 4); obj.RequestCharactersInTexture(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Font.RequestCharactersInTexture"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_material(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Font obj = (UnityEngine.Font)o; UnityEngine.Material ret = obj.material; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index material on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fontNames(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Font obj = (UnityEngine.Font)o; string[] ret = obj.fontNames; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontNames on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_dynamic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Font obj = (UnityEngine.Font)o; bool ret = obj.dynamic; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dynamic on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ascent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Font obj = (UnityEngine.Font)o; int ret = obj.ascent; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ascent on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fontSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Font obj = (UnityEngine.Font)o; int ret = obj.fontSize; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_characterInfo(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Font obj = (UnityEngine.Font)o; UnityEngine.CharacterInfo[] ret = obj.characterInfo; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index characterInfo on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lineHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Font obj = (UnityEngine.Font)o; int ret = obj.lineHeight; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lineHeight on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_textureRebuilt(IntPtr L) { ToLua.Push(L, new EventObject("UnityEngine.Font.textureRebuilt")); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_material(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Font obj = (UnityEngine.Font)o; UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material)); obj.material = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index material on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fontNames(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Font obj = (UnityEngine.Font)o; string[] arg0 = ToLua.CheckStringArray(L, 2); obj.fontNames = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontNames on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_characterInfo(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Font obj = (UnityEngine.Font)o; UnityEngine.CharacterInfo[] arg0 = ToLua.CheckObjectArray(L, 2); obj.characterInfo = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index characterInfo on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_textureRebuilt(IntPtr L) { try { EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return LuaDLL.luaL_throw(L, "The event 'UnityEngine.Font.textureRebuilt' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Font'"); } if (arg0.op == EventOp.Add) { System.Action ev = (System.Action)DelegateFactory.CreateDelegate(typeof(System.Action), arg0.func); UnityEngine.Font.textureRebuilt += ev; } else if (arg0.op == EventOp.Sub) { System.Action ev = (System.Action)LuaMisc.GetEventHandler(null, typeof(UnityEngine.Font), "textureRebuilt"); Delegate[] ds = ev.GetInvocationList(); LuaState state = LuaState.Get(L); for (int i = 0; i < ds.Length; i++) { ev = (System.Action)ds[i]; LuaDelegate ld = ev.Target as LuaDelegate; if (ld != null && ld.func == arg0.func) { UnityEngine.Font.textureRebuilt -= ev; state.DelayDispose(ld.func); break; } } arg0.func.Dispose(); } return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } }