//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_ParticleSystemRendererWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Renderer)); L.RegFunction("GetMeshes", GetMeshes); L.RegFunction("SetMeshes", SetMeshes); L.RegFunction("SetActiveVertexStreams", SetActiveVertexStreams); L.RegFunction("GetActiveVertexStreams", GetActiveVertexStreams); L.RegFunction("BakeMesh", BakeMesh); L.RegFunction("BakeTrailsMesh", BakeTrailsMesh); L.RegFunction("New", _CreateUnityEngine_ParticleSystemRenderer); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("mesh", get_mesh, set_mesh); L.RegVar("meshCount", get_meshCount, null); L.RegVar("activeVertexStreamsCount", get_activeVertexStreamsCount, null); L.RegVar("alignment", get_alignment, set_alignment); L.RegVar("renderMode", get_renderMode, set_renderMode); L.RegVar("sortMode", get_sortMode, set_sortMode); L.RegVar("lengthScale", get_lengthScale, set_lengthScale); L.RegVar("velocityScale", get_velocityScale, set_velocityScale); L.RegVar("cameraVelocityScale", get_cameraVelocityScale, set_cameraVelocityScale); L.RegVar("normalDirection", get_normalDirection, set_normalDirection); L.RegVar("shadowBias", get_shadowBias, set_shadowBias); L.RegVar("sortingFudge", get_sortingFudge, set_sortingFudge); L.RegVar("minParticleSize", get_minParticleSize, set_minParticleSize); L.RegVar("maxParticleSize", get_maxParticleSize, set_maxParticleSize); L.RegVar("pivot", get_pivot, set_pivot); L.RegVar("flip", get_flip, set_flip); L.RegVar("maskInteraction", get_maskInteraction, set_maskInteraction); L.RegVar("trailMaterial", get_trailMaterial, set_trailMaterial); L.RegVar("enableGPUInstancing", get_enableGPUInstancing, set_enableGPUInstancing); L.RegVar("allowRoll", get_allowRoll, set_allowRoll); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_ParticleSystemRenderer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.ParticleSystemRenderer obj = new UnityEngine.ParticleSystemRenderer(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.ParticleSystemRenderer.New"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetMeshes(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer)); UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray(L, 2); int o = obj.GetMeshes(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetMeshes(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Mesh[]))) { UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.ToObject(L, 1); UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray(L, 2); obj.SetMeshes(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Mesh[]), typeof(int))) { UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.ToObject(L, 1); UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.SetMeshes(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystemRenderer.SetMeshes"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetActiveVertexStreams(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer)); System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); obj.SetActiveVertexStreams(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetActiveVertexStreams(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer)); System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); obj.GetActiveVertexStreams(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int BakeMesh(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Mesh), typeof(bool))) { UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.ToObject(L, 1); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.BakeMesh(arg0, arg1); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Mesh), typeof(UnityEngine.Camera), typeof(bool))) { UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.ToObject(L, 1); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2); UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.ToObject(L, 3); bool arg2 = LuaDLL.lua_toboolean(L, 4); obj.BakeMesh(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystemRenderer.BakeMesh"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int BakeTrailsMesh(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Mesh), typeof(bool))) { UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.ToObject(L, 1); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.BakeTrailsMesh(arg0, arg1); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Mesh), typeof(UnityEngine.Camera), typeof(bool))) { UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.ToObject(L, 1); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2); UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.ToObject(L, 3); bool arg2 = LuaDLL.lua_toboolean(L, 4); obj.BakeTrailsMesh(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystemRenderer.BakeTrailsMesh"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mesh(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.Mesh ret = obj.mesh; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mesh on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_meshCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; int ret = obj.meshCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index meshCount on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_activeVertexStreamsCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; int ret = obj.activeVertexStreamsCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index activeVertexStreamsCount on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_alignment(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.ParticleSystemRenderSpace ret = obj.alignment; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_renderMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.ParticleSystemRenderMode ret = obj.renderMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index renderMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.ParticleSystemSortMode ret = obj.sortMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sortMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lengthScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float ret = obj.lengthScale; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lengthScale on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_velocityScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float ret = obj.velocityScale; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocityScale on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cameraVelocityScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float ret = obj.cameraVelocityScale; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cameraVelocityScale on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_normalDirection(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float ret = obj.normalDirection; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index normalDirection on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shadowBias(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float ret = obj.shadowBias; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index shadowBias on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortingFudge(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float ret = obj.sortingFudge; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sortingFudge on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minParticleSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float ret = obj.minParticleSize; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minParticleSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_maxParticleSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float ret = obj.maxParticleSize; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maxParticleSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pivot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.Vector3 ret = obj.pivot; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pivot on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flip(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.Vector3 ret = obj.flip; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flip on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_maskInteraction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.SpriteMaskInteraction ret = obj.maskInteraction; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maskInteraction on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_trailMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.Material ret = obj.trailMaterial; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index trailMaterial on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_enableGPUInstancing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; bool ret = obj.enableGPUInstancing; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enableGPUInstancing on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_allowRoll(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; bool ret = obj.allowRoll; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index allowRoll on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mesh(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Mesh)); obj.mesh = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mesh on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_alignment(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.ParticleSystemRenderSpace arg0 = (UnityEngine.ParticleSystemRenderSpace)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleSystemRenderSpace)); obj.alignment = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_renderMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.ParticleSystemRenderMode arg0 = (UnityEngine.ParticleSystemRenderMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleSystemRenderMode)); obj.renderMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index renderMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.ParticleSystemSortMode arg0 = (UnityEngine.ParticleSystemSortMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleSystemSortMode)); obj.sortMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sortMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lengthScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.lengthScale = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lengthScale on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_velocityScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.velocityScale = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocityScale on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cameraVelocityScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.cameraVelocityScale = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cameraVelocityScale on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_normalDirection(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.normalDirection = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index normalDirection on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shadowBias(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.shadowBias = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index shadowBias on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortingFudge(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.sortingFudge = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sortingFudge on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_minParticleSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.minParticleSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minParticleSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_maxParticleSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.maxParticleSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maxParticleSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_pivot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.pivot = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pivot on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_flip(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.flip = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flip on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_maskInteraction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.SpriteMaskInteraction arg0 = (UnityEngine.SpriteMaskInteraction)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteMaskInteraction)); obj.maskInteraction = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maskInteraction on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_trailMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material)); obj.trailMaterial = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index trailMaterial on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_enableGPUInstancing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.enableGPUInstancing = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enableGPUInstancing on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_allowRoll(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.allowRoll = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index allowRoll on a nil value" : e.Message); } } }