//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_ParticleSystemScalingModeWrap { public static void Register(LuaState L) { L.BeginEnum(typeof(UnityEngine.ParticleSystemScalingMode)); L.RegVar("Hierarchy", get_Hierarchy, null); L.RegVar("Local", get_Local, null); L.RegVar("Shape", get_Shape, null); L.RegFunction("IntToEnum", IntToEnum); L.EndEnum(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Hierarchy(IntPtr L) { ToLua.Push(L, UnityEngine.ParticleSystemScalingMode.Hierarchy); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Local(IntPtr L) { ToLua.Push(L, UnityEngine.ParticleSystemScalingMode.Local); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Shape(IntPtr L) { ToLua.Push(L, UnityEngine.ParticleSystemScalingMode.Shape); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.ParticleSystemScalingMode o = (UnityEngine.ParticleSystemScalingMode)arg0; ToLua.Push(L, o); return 1; } }