//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_Rigidbody2DWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Component)); L.RegFunction("MovePosition", MovePosition); L.RegFunction("MoveRotation", MoveRotation); L.RegFunction("IsSleeping", IsSleeping); L.RegFunction("IsAwake", IsAwake); L.RegFunction("Sleep", Sleep); L.RegFunction("WakeUp", WakeUp); L.RegFunction("IsTouching", IsTouching); L.RegFunction("IsTouchingLayers", IsTouchingLayers); L.RegFunction("OverlapPoint", OverlapPoint); L.RegFunction("Distance", Distance); L.RegFunction("AddForce", AddForce); L.RegFunction("AddRelativeForce", AddRelativeForce); L.RegFunction("AddForceAtPosition", AddForceAtPosition); L.RegFunction("AddTorque", AddTorque); L.RegFunction("GetPoint", GetPoint); L.RegFunction("GetRelativePoint", GetRelativePoint); L.RegFunction("GetVector", GetVector); L.RegFunction("GetRelativeVector", GetRelativeVector); L.RegFunction("GetPointVelocity", GetPointVelocity); L.RegFunction("GetRelativePointVelocity", GetRelativePointVelocity); L.RegFunction("OverlapCollider", OverlapCollider); L.RegFunction("GetContacts", GetContacts); L.RegFunction("GetAttachedColliders", GetAttachedColliders); L.RegFunction("Cast", Cast); L.RegFunction("New", _CreateUnityEngine_Rigidbody2D); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("position", get_position, set_position); L.RegVar("rotation", get_rotation, set_rotation); L.RegVar("velocity", get_velocity, set_velocity); L.RegVar("angularVelocity", get_angularVelocity, set_angularVelocity); L.RegVar("useAutoMass", get_useAutoMass, set_useAutoMass); L.RegVar("mass", get_mass, set_mass); L.RegVar("sharedMaterial", get_sharedMaterial, set_sharedMaterial); L.RegVar("centerOfMass", get_centerOfMass, set_centerOfMass); L.RegVar("worldCenterOfMass", get_worldCenterOfMass, null); L.RegVar("inertia", get_inertia, set_inertia); L.RegVar("drag", get_drag, set_drag); L.RegVar("angularDrag", get_angularDrag, set_angularDrag); L.RegVar("gravityScale", get_gravityScale, set_gravityScale); L.RegVar("bodyType", get_bodyType, set_bodyType); L.RegVar("useFullKinematicContacts", get_useFullKinematicContacts, set_useFullKinematicContacts); L.RegVar("isKinematic", get_isKinematic, set_isKinematic); L.RegVar("freezeRotation", get_freezeRotation, set_freezeRotation); L.RegVar("constraints", get_constraints, set_constraints); L.RegVar("simulated", get_simulated, set_simulated); L.RegVar("interpolation", get_interpolation, set_interpolation); L.RegVar("sleepMode", get_sleepMode, set_sleepMode); L.RegVar("collisionDetectionMode", get_collisionDetectionMode, set_collisionDetectionMode); L.RegVar("attachedColliderCount", get_attachedColliderCount, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Rigidbody2D(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Rigidbody2D obj = new UnityEngine.Rigidbody2D(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rigidbody2D.New"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int MovePosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.MovePosition(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int MoveRotation(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.MoveRotation(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsSleeping(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); bool o = obj.IsSleeping(); LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsAwake(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); bool o = obj.IsAwake(); LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Sleep(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); obj.Sleep(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WakeUp(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); obj.WakeUp(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsTouching(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Collider2D))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.ToObject(L, 2); bool o = obj.IsTouching(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactFilter2D))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 2); bool o = obj.IsTouching(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Collider2D), typeof(UnityEngine.ContactFilter2D))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.ToObject(L, 2); UnityEngine.ContactFilter2D arg1 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 3); bool o = obj.IsTouching(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.IsTouching"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsTouchingLayers(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); bool o = obj.IsTouchingLayers(); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(int))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); bool o = obj.IsTouchingLayers(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.IsTouchingLayers"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OverlapPoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); bool o = obj.OverlapPoint(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Distance(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Collider2D)); UnityEngine.ColliderDistance2D o = obj.Distance(arg0); ToLua.PushValue(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddForce(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.AddForce(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ForceMode2D))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 3); obj.AddForce(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddForce"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddRelativeForce(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.AddRelativeForce(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ForceMode2D))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 3); obj.AddRelativeForce(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddRelativeForce"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddForceAtPosition(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.Vector2))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3); obj.AddForceAtPosition(arg0, arg1); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.Vector2), typeof(UnityEngine.ForceMode2D))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3); UnityEngine.ForceMode2D arg2 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 4); obj.AddForceAtPosition(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddForceAtPosition"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddTorque(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(float))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); float arg0 = (float)LuaDLL.lua_tonumber(L, 2); obj.AddTorque(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(float), typeof(UnityEngine.ForceMode2D))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); float arg0 = (float)LuaDLL.lua_tonumber(L, 2); UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 3); obj.AddTorque(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddTorque"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Vector2 o = obj.GetPoint(arg0); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetRelativePoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Vector2 o = obj.GetRelativePoint(arg0); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetVector(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Vector2 o = obj.GetVector(arg0); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetRelativeVector(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Vector2 o = obj.GetRelativeVector(arg0); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPointVelocity(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Vector2 o = obj.GetPointVelocity(arg0); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetRelativePointVelocity(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Vector2 o = obj.GetRelativePointVelocity(arg0); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OverlapCollider(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.ContactFilter2D)); UnityEngine.Collider2D[] arg1 = null; int o = obj.OverlapCollider(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetContacts(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactPoint2D[]))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.ContactPoint2D[] arg0 = ToLua.CheckObjectArray(L, 2); int o = obj.GetContacts(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Collider2D[]))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Collider2D[] arg0 = ToLua.CheckObjectArray(L, 2); int o = obj.GetContacts(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.ContactPoint2D[]))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 2); UnityEngine.ContactPoint2D[] arg1 = ToLua.CheckObjectArray(L, 3); int o = obj.GetContacts(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.Collider2D[]))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 2); UnityEngine.Collider2D[] arg1 = ToLua.CheckObjectArray(L, 3); int o = obj.GetContacts(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.GetContacts"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAttachedColliders(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.Collider2D[] arg0 = null; int o = obj.GetAttachedColliders(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Cast(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray(L, 3); int o = obj.Cast(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]), typeof(float))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); int o = obj.Cast(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.RaycastHit2D[]))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.ContactFilter2D arg1 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 3); UnityEngine.RaycastHit2D[] arg2 = ToLua.CheckObjectArray(L, 4); int o = obj.Cast(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.RaycastHit2D[]), typeof(float))) { UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.ContactFilter2D arg1 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 3); UnityEngine.RaycastHit2D[] arg2 = ToLua.CheckObjectArray(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); int o = obj.Cast(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.Cast"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_position(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.Vector2 ret = obj.position; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index position on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float ret = obj.rotation; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rotation on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_velocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.Vector2 ret = obj.velocity; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocity on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_angularVelocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float ret = obj.angularVelocity; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularVelocity on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_useAutoMass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; bool ret = obj.useAutoMass; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useAutoMass on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float ret = obj.mass; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mass on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sharedMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.PhysicsMaterial2D ret = obj.sharedMaterial; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sharedMaterial on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_centerOfMass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.Vector2 ret = obj.centerOfMass; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index centerOfMass on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_worldCenterOfMass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.Vector2 ret = obj.worldCenterOfMass; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index worldCenterOfMass on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_inertia(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float ret = obj.inertia; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index inertia on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_drag(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float ret = obj.drag; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index drag on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_angularDrag(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float ret = obj.angularDrag; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularDrag on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_gravityScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float ret = obj.gravityScale; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gravityScale on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bodyType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.RigidbodyType2D ret = obj.bodyType; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bodyType on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_useFullKinematicContacts(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; bool ret = obj.useFullKinematicContacts; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useFullKinematicContacts on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isKinematic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; bool ret = obj.isKinematic; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isKinematic on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_freezeRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; bool ret = obj.freezeRotation; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index freezeRotation on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_constraints(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.RigidbodyConstraints2D ret = obj.constraints; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index constraints on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_simulated(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; bool ret = obj.simulated; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index simulated on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_interpolation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.RigidbodyInterpolation2D ret = obj.interpolation; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index interpolation on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sleepMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.RigidbodySleepMode2D ret = obj.sleepMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sleepMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_collisionDetectionMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.CollisionDetectionMode2D ret = obj.collisionDetectionMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index collisionDetectionMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_attachedColliderCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; int ret = obj.attachedColliderCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index attachedColliderCount on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_position(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.position = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index position on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_rotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.rotation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rotation on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_velocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.velocity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocity on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_angularVelocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.angularVelocity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularVelocity on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_useAutoMass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.useAutoMass = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useAutoMass on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.mass = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mass on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sharedMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.PhysicsMaterial2D arg0 = (UnityEngine.PhysicsMaterial2D)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.PhysicsMaterial2D)); obj.sharedMaterial = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sharedMaterial on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_centerOfMass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.centerOfMass = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index centerOfMass on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_inertia(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.inertia = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index inertia on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_drag(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.drag = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index drag on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_angularDrag(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.angularDrag = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularDrag on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_gravityScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.gravityScale = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gravityScale on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bodyType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.RigidbodyType2D arg0 = (UnityEngine.RigidbodyType2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyType2D)); obj.bodyType = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bodyType on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_useFullKinematicContacts(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.useFullKinematicContacts = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useFullKinematicContacts on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_isKinematic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.isKinematic = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isKinematic on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_freezeRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.freezeRotation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index freezeRotation on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_constraints(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.RigidbodyConstraints2D arg0 = (UnityEngine.RigidbodyConstraints2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyConstraints2D)); obj.constraints = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index constraints on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_simulated(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.simulated = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index simulated on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_interpolation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.RigidbodyInterpolation2D arg0 = (UnityEngine.RigidbodyInterpolation2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyInterpolation2D)); obj.interpolation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index interpolation on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sleepMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.RigidbodySleepMode2D arg0 = (UnityEngine.RigidbodySleepMode2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodySleepMode2D)); obj.sleepMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sleepMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_collisionDetectionMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o; UnityEngine.CollisionDetectionMode2D arg0 = (UnityEngine.CollisionDetectionMode2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.CollisionDetectionMode2D)); obj.collisionDetectionMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index collisionDetectionMode on a nil value" : e.Message); } } }