//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_SpaceWrap { public static void Register(LuaState L) { L.BeginEnum(typeof(UnityEngine.Space)); L.RegVar("World", get_World, null); L.RegVar("Self", get_Self, null); L.RegFunction("IntToEnum", IntToEnum); L.EndEnum(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_World(IntPtr L) { ToLua.Push(L, UnityEngine.Space.World); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Self(IntPtr L) { ToLua.Push(L, UnityEngine.Space.Self); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Space o = (UnityEngine.Space)arg0; ToLua.Push(L, o); return 1; } }