//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_TextAssetWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.TextAsset), typeof(UnityEngine.Object)); L.RegFunction("ToString", ToString); L.RegFunction("New", _CreateUnityEngine_TextAsset); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("text", get_text, null); L.RegVar("bytes", get_bytes, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_TextAsset(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.TextAsset obj = new UnityEngine.TextAsset(); ToLua.Push(L, obj); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.TextAsset obj = new UnityEngine.TextAsset(arg0); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.TextAsset.New"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ToString(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.TextAsset obj = (UnityEngine.TextAsset)ToLua.CheckObject(L, 1, typeof(UnityEngine.TextAsset)); string o = obj.ToString(); LuaDLL.lua_pushstring(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_text(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextAsset obj = (UnityEngine.TextAsset)o; string ret = obj.text; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index text on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bytes(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextAsset obj = (UnityEngine.TextAsset)o; byte[] ret = obj.bytes; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bytes on a nil value" : e.Message); } } }