//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_TextMeshWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.TextMesh), typeof(UnityEngine.Component)); L.RegFunction("New", _CreateUnityEngine_TextMesh); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("text", get_text, set_text); L.RegVar("font", get_font, set_font); L.RegVar("fontSize", get_fontSize, set_fontSize); L.RegVar("fontStyle", get_fontStyle, set_fontStyle); L.RegVar("offsetZ", get_offsetZ, set_offsetZ); L.RegVar("alignment", get_alignment, set_alignment); L.RegVar("anchor", get_anchor, set_anchor); L.RegVar("characterSize", get_characterSize, set_characterSize); L.RegVar("lineSpacing", get_lineSpacing, set_lineSpacing); L.RegVar("tabSize", get_tabSize, set_tabSize); L.RegVar("richText", get_richText, set_richText); L.RegVar("color", get_color, set_color); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_TextMesh(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.TextMesh obj = new UnityEngine.TextMesh(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.TextMesh.New"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_text(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; string ret = obj.text; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index text on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_font(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; UnityEngine.Font ret = obj.font; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index font on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fontSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; int ret = obj.fontSize; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fontStyle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; UnityEngine.FontStyle ret = obj.fontStyle; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontStyle on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_offsetZ(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; float ret = obj.offsetZ; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index offsetZ on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_alignment(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; UnityEngine.TextAlignment ret = obj.alignment; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_anchor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; UnityEngine.TextAnchor ret = obj.anchor; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index anchor on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_characterSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; float ret = obj.characterSize; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index characterSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lineSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; float ret = obj.lineSpacing; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lineSpacing on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_tabSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; float ret = obj.tabSize; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tabSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_richText(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; bool ret = obj.richText; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index richText on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_color(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; UnityEngine.Color ret = obj.color; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index color on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_text(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; string arg0 = ToLua.CheckString(L, 2); obj.text = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index text on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_font(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; UnityEngine.Font arg0 = (UnityEngine.Font)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Font)); obj.font = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index font on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fontSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.fontSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fontStyle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; UnityEngine.FontStyle arg0 = (UnityEngine.FontStyle)ToLua.CheckObject(L, 2, typeof(UnityEngine.FontStyle)); obj.fontStyle = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontStyle on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_offsetZ(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.offsetZ = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index offsetZ on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_alignment(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; UnityEngine.TextAlignment arg0 = (UnityEngine.TextAlignment)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextAlignment)); obj.alignment = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_anchor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextAnchor)); obj.anchor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index anchor on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_characterSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.characterSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index characterSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lineSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.lineSpacing = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lineSpacing on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_tabSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.tabSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tabSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_richText(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.richText = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index richText on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_color(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.color = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index color on a nil value" : e.Message); } } }