//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_VerticalWrapModeWrap { public static void Register(LuaState L) { L.BeginEnum(typeof(UnityEngine.VerticalWrapMode)); L.RegVar("Truncate", get_Truncate, null); L.RegVar("Overflow", get_Overflow, null); L.RegFunction("IntToEnum", IntToEnum); L.EndEnum(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Truncate(IntPtr L) { ToLua.Push(L, UnityEngine.VerticalWrapMode.Truncate); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Overflow(IntPtr L) { ToLua.Push(L, UnityEngine.VerticalWrapMode.Overflow); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.VerticalWrapMode o = (UnityEngine.VerticalWrapMode)arg0; ToLua.Push(L, o); return 1; } }