using System; using UnityEngine; using LuaInterface; public static class LuaBinderManual { public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); L.BeginModule("UnityEngine"); UnityEngine_TransformWrap_Manual.Register(L); UnityEngine_RectTransformWrap_Manual.Register(L); UnityEngine_AnimatorWrap_Manual.Register(L); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap_Manual.Register(L); L.EndModule(); L.EndModule(); Debugger.Log("Register manual lua type cost time: {0}", Time.realtimeSinceStartup - t); } }