Shader "T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC" { Properties { _Splat0 ("Layer1 (RGB)", 2D) = "white" {} _Splat1 ("Layer2 (RGB)", 2D) = "white" {} _Control ("Mask (RGB)", 2D) = "white" {} _LightMap ("Lightmap (RGB)", 2D) = "lightmap" { LightmapMode } _MainTex ("Never Used", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Lighting Off Pass { BindChannels { Bind "Vertex", vertex Bind "normal", normal Bind "texcoord1", texcoord0 // lightmap uses 2nd uv Bind "texcoord1", texcoord1 // lightmap uses 2nd uv Bind "texcoord", texcoord2 // main uses 1st uv } SetTexture [_Splat0] SetTexture [_Control] { combine previous, texture } SetTexture [_Splat1] { combine texture lerp(previous) previous } SetTexture [_LightMap] { combine previous * texture DOUBLE } } } }