Config = Config or {} Config.ConfigItemAttr = {} --物品属性对应表 --kind = 1普通 2百分比 3毫秒 --symbol = 1加 2减 -- 1 --160 坐骑系统 --161 翅膀 --165 宠物 --168 法宝 --427 神格系统 --430 星灵系统 --440 降神 --441 图鉴系统 --431 星痕系统 --112 装扮 --413 时装 Config.ConfigItemAttr.Module = { Horse = 160, Wing = 161, Pet = 165, Talisman = 168, Deity = 427, StarSoul = 430, God = 440, HandBook = 441, StarShadow = 431, Baby = 442, Dress = 112, Fashion = 413, } --大空格属性名字 Config.ConfigItemAttr.BigSpaceAttr = { [1] = "攻 击", [2] = "生 命", [4] = "防 御", [5] = "命 中", [6] = "闪 避", [7] = "暴 击", [8] = "坚 韧", } Config.ConfigItemAttr.SpecialAttr = { [60] = {--攻击 [160] = "坐骑攻击", [161] = "翅膀攻击", [165] = "宠物攻击", [168] = "宝具攻击", [427] = "神格攻击", [430] = "星灵攻击", [440] = "降神攻击", [441] = "图鉴攻击", [431] = "星痕攻击", [112] = "装扮攻击", [413] = "时装攻击", [442] = "宝宝攻击", } , [61] = {--生命 [160] = "坐骑生命", [161] = "翅膀生命", [165] = "宠物生命", [168] = "宝具生命", [427] = "神格生命", [430] = "星灵生命", [440] = "降神生命", [441] = "图鉴生命", [431] = "星痕生命", [112] = "装扮生命", [413] = "时装生命", [442] = "宝宝生命", }, [62] = {--破甲 [160] = "坐骑破甲", [161] = "翅膀破甲", [165] = "宠物破甲", [168] = "宝具破甲", [427] = "神格破甲", [430] = "星灵破甲", [440] = "降神破甲", [441] = "图鉴破甲", [431] = "星痕破甲", [112] = "装扮破甲", [413] = "时装破甲", [442] = "宝宝破甲", } , [63] = {--防御 [160] = "坐骑防御", [161] = "翅膀防御", [165] = "宠物防御", [168] = "宝具防御", [427] = "神格防御", [430] = "星灵防御", [440] = "降神防御", [441] = "图鉴防御", [431] = "星痕防御", [112] = "装扮防御", [413] = "时装防御", [442] = "宝宝防御", }, [64] = {--命中 [160] = "坐骑命中", [161] = "翅膀命中", [165] = "宠物命中", [168] = "宝具命中", [427] = "神格命中", [430] = "星灵命中", [440] = "降神命中", [441] = "图鉴命中", [431] = "星痕命中", [112] = "装扮命中", [413] = "时装命中", [442] = "宝宝命中", }, [65] = {--闪避 [160] = "坐骑闪避", [161] = "翅膀闪避", [165] = "宠物闪避", [168] = "宝具闪避", [427] = "神格闪避", [430] = "星灵闪避", [440] = "降神闪避", [441] = "图鉴闪避", [431] = "星痕闪避", [112] = "装扮闪避", [413] = "时装闪避", [442] = "宝宝闪避", }, [66] = {--暴击 [160] = "坐骑暴击", [161] = "翅膀暴击", [165] = "宠物暴击", [168] = "宝具暴击", [427] = "神格暴击", [430] = "星灵暴击", [440] = "降神暴击", [441] = "图鉴暴击", [431] = "星痕暴击", [112] = "装扮暴击", [413] = "时装暴击", [442] = "宝宝暴击", }, [67] = {--韧性 [160] = "坐骑韧性", [161] = "翅膀韧性", [165] = "宠物韧性", [168] = "宝具韧性", [427] = "神格韧性", [430] = "星灵韧性", [440] = "降神韧性", [441] = "图鉴韧性", [431] = "星痕韧性", [112] = "装扮韧性", [413] = "时装韧性", [442] = "宝宝韧性", }, [68] = {--属性 [160] = "坐骑属性", [161] = "翅膀属性", [165] = "宠物属性", [168] = "宝具属性", [427] = "神格属性", [430] = "星灵属性", [440] = "降神属性", [441] = "图鉴属性", [431] = "星痕属性", [192] = "全属性", [112] = "装扮全属性", [413] = "部位属性", [172] = "婚戒属性", [442] = "宝宝全属性", }, } --base_per_add基础属性百分比加成 Config.ConfigItemAttr.Normal = { --固定属性 [1] = {name = "攻击", kind = 1, symbol = 1, is_percent = false, tag = "att", add_num = 5}, [2] = {name = "生命", kind = 1, symbol = 1, is_percent = false, tag = "maxHp", add_num = 0.5}, [4] = {name = "防御", kind = 1, symbol = 1, is_percent = false, tag = "def", add_num = 5}, [5] = {name = "命中", kind = 1, symbol = 1, is_percent = false, tag = "hit", add_num = 15}, [6] = {name = "闪避", kind = 1, symbol = 1, is_percent = false, tag = "dodge", add_num = 15}, [7] = {name = "暴击", kind = 1, symbol = 1, is_percent = false, tag = "crit", add_num = 15}, [8] = {name = "坚韧", kind = 1, symbol = 1, is_percent = false, tag = "ten", add_num = 15}, [15] = {name = "固伤", kind = 1, symbol = 1, is_percent = false, tag = "abs_att", add_num = 5}, [16] = {name = "固防", kind = 1, symbol = 1, is_percent = false, tag = "abs_def", add_num = 5}, [18] = {name = "移动速度", kind = 1, symbol = 1, is_percent = false, tag = nil}, --比例属性 [9] = {name = "伤害加成", kind = 2, symbol = 1, is_percent = true, tag = "hurt_add_ratio", add_num = 200}, [10] = {name = "伤害减免", kind = 2, symbol = 1, is_percent = true, tag = "hurt_del_ratio", add_num = 200}, [11] = {name = "命中几率", kind = 2, symbol = 1, is_percent = true, tag = "hit_ratio", add_num = 200}, [12] = {name = "闪避几率", kind = 2, symbol = 1, is_percent = true, tag = "dodge_ratio", add_num = 200}, [13] = {name = "暴击几率", kind = 2, symbol = 1, is_percent = true, tag = "crit_ratio", add_num = 100}, [14] = {name = "暴击抵抗", kind = 2, symbol = 1, is_percent = true, tag = "uncrit_ratio", add_num = 100}, [19] = {name = "总攻击加成", kind = 2, symbol = 1, is_percent = true, tag = "att_add_ratio", base_per_add = "base_att"}, [20] = {name = "总生命加成", kind = 2, symbol = 1, is_percent = true, tag = "hp_add_ratio", base_per_add = "base_maxHp"}, [21] = {name = "经验加成", kind = 2, symbol = 1, is_percent = true, tag = nil}, [22] = {name = "总防御加成", kind = 2, symbol = 1, is_percent = true, tag = "def_add_ratio", base_per_add = "base_def"}, [23] = {name = "总命中加成", kind = 2, symbol = 1, is_percent = true, tag = "hit_add_ratio", base_per_add = "base_hit"}, [24] = {name = "总闪避加成", kind = 2, symbol = 1, is_percent = true, tag = "dodge_add_ratio", base_per_add = "base_dodge"}, [25] = {name = "总暴击加成", kind = 2, symbol = 1, is_percent = true, tag = "crit_add_ratio", base_per_add = "base_crit"}, [26] = {name = "总坚韧加成", kind = 2, symbol = 1, is_percent = true, tag = "ten_add_ratio", base_per_add = "base_ten"}, [27] = {name = "技能增伤", kind = 2, symbol = 1, is_percent = true, tag = "skill_hurt_add_ratio", add_num = 100}, [28] = {name = "技能减伤", kind = 2, symbol = 1, is_percent = true, tag = "skill_hurt_del_ratio", add_num = 100}, [29] = {name = "总固伤加成", kind = 2, symbol = 1, is_percent = true, tag = "final_hurt_add_ratio", base_per_add = "base_abs_att"}, [30] = {name = "总固防加成", kind = 2, symbol = 1, is_percent = true, tag = "final_hurt_del_ratio", base_per_add = "base_abs_def"}, [48] = {name = "格挡几率", kind = 2, symbol = 1, is_percent = true, tag = "parry_ratio", add_num = 100}, [49] = {name = "格挡穿透", kind = 2, symbol = 1, is_percent = true, tag = "stab_ratio", add_num = 100}, [50] = {name = "PVP减伤", kind = 2, symbol = 1, is_percent = true, tag = "pvp_hurt_del_ratio", add_num = 200}, [51] = {name = "PVP伤害", kind = 2, symbol = 1, is_percent = true, tag = "pvp_hurt_add_ratio", add_num = 200}, [52] = {name = "暴伤加成", kind = 2, symbol = 1, is_percent = true, tag = "crit_hurt_add_ratio", add_num = 40}, [53] = {name = "暴伤减免", kind = 2, symbol = 1, is_percent = true, tag = "crit_hurt_del_ratio", add_num = 40}, [54] = {name = "会心几率", kind = 2, symbol = 1, is_percent = true, tag = "heart_ratio", add_num = 200}, [55] = {name = "会心伤害", kind = 2, symbol = 1, is_percent = true, tag = "heart_add_hurt", add_num = 40}, [56] = {name = "会心抵抗", kind = 2, symbol = 1, is_percent = true, tag = "heart_resist_ratio", add_num = 200}, [57] = {name = "会心减伤", kind = 2, symbol = 1, is_percent = true, tag = "heart_del_hurt", add_num = 40}, [58] = {name = "攻击速度", kind = 2, symbol = 1, is_percent = true, tag = "att_speed_add_ratio"}, [59] = {name = "移动速度加成", kind = 2, symbol = 1, is_percent = true, tag = "speed_add_ratio"}, [60] = {name = "局部攻击加成", kind = 2, symbol = 1, is_percent = true, tag = nil}, [61] = {name = "局部生命加成", kind = 2, symbol = 1, is_percent = true, tag = nil}, [63] = {name = "局部防御加成", kind = 2, symbol = 1, is_percent = true, tag = nil}, [64] = {name = "局部命中加成", kind = 2, symbol = 1, is_percent = true, tag = nil}, [65] = {name = "局部闪避加成", kind = 2, symbol = 1, is_percent = true, tag = nil}, [66] = {name = "局部暴击加成", kind = 2, symbol = 1, is_percent = true, tag = nil}, [67] = {name = "局部韧性加成", kind = 2, symbol = 1, is_percent = true, tag = nil}, [68] = {name = "局部属性加成", kind = 2, symbol = 1, is_percent = true, tag = nil}, [69] = {name = "基础攻击加成", kind = 2, symbol = 1, is_percent = true}, [70] = {name = "基础生命加成", kind = 2, symbol = 1, is_percent = true}, [72] = {name = "基础防御加成", kind = 2, symbol = 1, is_percent = true}, [73] = {name = "基础命中加成", kind = 2, symbol = 1, is_percent = true}, [74] = {name = "基础闪避加成", kind = 2, symbol = 1, is_percent = true}, [75] = {name = "基础暴击加成", kind = 2, symbol = 1, is_percent = true}, [76] = {name = "基础韧性加成", kind = 2, symbol = 1, is_percent = true}, --备用属性start [77] = {name = "冰系伤害", kind = 1, symbol = 1, tag = "ice_hurt"}, [78] = {name = "冰系防御", kind = 1, symbol = 1, tag = "ice_def"}, [79] = {name = "雷系伤害", kind = 1, symbol = 1, tag = "thunder_hurt"}, [80] = {name = "雷系防御", kind = 1, symbol = 1, tag = "thunder_def"}, [81] = {name = "火系伤害", kind = 1, symbol = 1, tag = "fire_hurt"}, [82] = {name = "火系防御", kind = 1, symbol = 1, tag = "fire_def"}, [83] = {name = "风系伤害", kind = 1, symbol = 1, tag = "wind_hurt"}, [84] = {name = "风系防御", kind = 1, symbol = 1, tag = "wind_def"}, [85] = {name = "冰伤加成", kind = 2, symbol = 1}, [86] = {name = "冰防加成", kind = 2, symbol = 1}, [87] = {name = "雷伤加成", kind = 2, symbol = 1}, [88] = {name = "雷防加成", kind = 2, symbol = 1}, [89] = {name = "火伤加成", kind = 2, symbol = 1}, [90] = {name = "火防加成", kind = 2, symbol = 1}, [91] = {name = "风伤加成", kind = 2, symbol = 1}, [92] = {name = "风防加成", kind = 2, symbol = 1}, --备用属性end --新增属性start [93] = {name = "生命回复", kind = 1, symbol = 1, is_percent = false}, [94] = {name = "生命回复比例", kind = 2, symbol = 1, is_percent = true}, [95] = {name = "吸血", kind = 2, symbol = 1, is_percent = true, tag = "suck_blood", add_num = 200}, [96] = {name = "吸血加成", kind = 2, symbol = 1, is_percent = true, tag = "suck_blood_add", add_num = 10}, [97] = {name = "吸血减免", kind = 2, symbol = 1, is_percent = true, tag = "suck_blood_minus", add_num = 10}, [98] = {name = "BOSS伤害", kind = 2, symbol = 1, is_percent = true, tag = "boss_hurt_add_ratio", add_num = 40}, [99] = {name = "BOSS减伤", kind = 2, symbol = 1, is_percent = true, tag = "boss_hurt_del_ratio", add_num = 40}, [100] = {name = "小怪伤害", kind = 2, symbol = 1, is_percent = true, tag = "mon_hurt_add_ratio", add_num = 40}, [101] = {name = "小怪减伤", kind = 2, symbol = 1, is_percent = true, tag = "mon_hurt_del_ratio", add_num = 40}, --新增属性end --备用属性start [201] = {name = "生命回复", kind = 2, symbol = 1, tag = "hp_resume"}, [203] = {name = "BOSS伤害", kind = 2, symbol = 1, tag = "boss_hurt_add_ratio"}, [210] = {name = "稀有度", kind = 2, symbol = 1}, [211] = {name = "金币加成", kind = 2, is_percent = true, symbol = 1}, [221] = {name = "武器攻击", kind = 2, is_percent = true, symbol = 1}, [222] = {name = "武器破甲", kind = 2, is_percent = true, symbol = 1}, [223] = {name = "防具生命", kind = 2, is_percent = true, symbol = 1}, [224] = {name = "防具防御", kind = 2, is_percent = true, symbol = 1}, [225] = {name = "饰品攻击", kind = 2, is_percent = true, symbol = 1}, [226] = {name = "饰品破甲", kind = 2, is_percent = true, symbol = 1}, [231] = {name = "挂机经验", kind = 2, is_percent = true, symbol = 1, is_percent = true}, --备用属性end } Config.ConfigItemAttr.BaseAttrId = { [1] = true, [2] = true, [3] = true, [4] = true, [5] = true, [6] = true, [7] = true, [8] = true, } -- 局部属性加成对应加成的属性的关系表 Config.ConfigItemAttr.AttrAdditionRelation = { [60] = {1}, --局部攻击 加成"攻击"属性 [61] = {2}, [62] = {3}, [63] = {4}, [64] = {5}, [65] = {6}, [66] = {7}, [67] = {8}, [68] = {1,2,3,4,5,6,7,8}, --全部属性的加成 加成 1到8的属性 } Config.ConfigItemAttr.AttrDivideWeight = { ["Normal"] = 1, ["High"] = 2, ["Rare"] = 3, } -- 属性划分 Config.ConfigItemAttr.AttrDivide = { ["Normal"] = {1,2,3,4,5,6,7,8,48,49,15,16}, --基础属性 ["High"] = {77,78,79,80,81,82,83,84,9,10,27,28,50,230,51,231,203,232,52,53}, --高级属性 ["Rare"] = {11,12,13,14,54,56,55,57,202,201,18,59,60,61,62,63,64,65,66,67,68,23,24,25}, --稀有属性 }