--[[@------------------------------------------------------------------ @description:客户端配置 @author: ----------------------------------------------------------------------]] Config = Config or {} Config.ConfigNewMainRoleAttr = Config.ConfigNewMainRoleAttr or {} Config.ConfigNewMainRoleAttr.Common = { [1] = {id = 1, name = "攻击", des = "对目标造成的伤害值"}, [2] = {id = 2, name = "生命", des = "承受目标伤害的生命值"}, [3] = {id = 3, name = "破甲", des = "攻击时增加的伤害值"}, [4] = {id = 4, name = "防御", des = "被攻击时减少的伤害值"}, [5] = {id = 5, name = "命中", des = "攻击时降低对方的闪避率"}, [6] = {id = 6, name = "闪避", des = "被攻击时减少的伤害值"}, [7] = {id = 7, name = "暴击", des = "攻击时提高自己的暴击率"}, [8] = {id = 8, name = "韧性", des = "被攻击时降低对方的暴击率"}, } Config.ConfigNewMainRoleAttr.BestQuality = { [1] = {id = 11, name = "命中率", des = "对目标造成的伤害值"}, [2] = {id = 12, name = "闪避", des = "承受目标伤害的生命值"}, [3] = {id = 15, name = "固定伤害", des = "攻击时增加的伤害值"}, [4] = {id = 16, name = "固定防御", des = "被攻击时减少的伤害值"}, [5] = {id = 29, name = "固定伤害", des = "攻击时降低对方的闪避率"}, [6] = {id = 30, name = "固定防御", des = "被攻击时减少的伤害值"}, [7] = {id = 9, name = "伤害加成", des = "攻击时提高自己的暴击率"}, [8] = {id = 10, name = "伤害减免", des = "被攻击时降低对方的暴击率"}, [9] = {id = 13, name = "暴击率", des = "被攻击时降低对方的暴击率"}, [10] = {id = 14, name = "抗暴率", des = "被攻击时降低对方的暴击率"}, [11] = {id = 48, name = "暴伤值", des = "被攻击时降低对方的暴击率"}, [12] = {id = 49, name = "抗暴值", des = "被攻击时降低对方的暴击率"}, [13] = {id = 52, name = "暴伤加深", des = "被攻击时降低对方的暴击率"}, [14] = {id = 53, name = "暴伤减免", des = "被攻击时降低对方的暴击率"}, [15] = {id = 27, name = "技能伤害", des = "被攻击时降低对方的暴击率"}, [16] = {id = 28, name = "技能减免", des = "被攻击时降低对方的暴击率"}, [17] = {id = 50, name = "PVE伤害", des = "被攻击时降低对方的暴击率"}, [18] = {id = 51, name = "PVP伤害", des = "被攻击时降低对方的暴击率"}, [19] = {id = 203, name = "BOSS伤害", des = "被攻击时降低对方的暴击率"}, } Config.ConfigNewMainRoleAttr.Treasure = { [1] = {id = 54, name = "命中率", des = "对目标造成的伤害值"}, [2] = {id = 56, name = "闪避", des = "承受目标伤害的生命值"}, [3] = {id = 55, name = "固定伤害", des = "攻击时增加的伤害值"}, [4] = {id = 57, name = "固定防御", des = "被攻击时减少的伤害值"}, [5] = {id = 58, name = "固定伤害", des = "攻击时降低对方的闪避率"}, [6] = {id = 59, name = "固定防御", des = "被攻击时减少的伤害值"}, [7] = {id = 201, name = "伤害加成", des = "攻击时提高自己的暴击率"}, }