Config.ConfigSpiritWar = {} --战斗场景的镜头参数 Config.ConfigSpiritWar.StarFightCameraPos = {--1:左边 2:右边 [6610] = {pos = Vector3(11450,3390,13270),distance = -22,rotation = Vector3(40,0,0)}, [6611] = {pos = Vector3(11450,3390,13270),distance = -22,rotation = Vector3(40,0,0)}, [6612] = {pos = Vector3(11450,3390,13270),distance = -22,rotation = Vector3(40,0,0)}, [6613] = {pos = Vector3(11450,3390,13270),distance = -22,rotation = Vector3(40,0,0)}, } Config.ConfigSpiritWar.StarFightCameraPos1 = { -- [6610] = {pos = Vector3(11450,3390,17680),distance = -25,rotation = Vector3(40,184.658,0)}, [6610] = {pos = Vector3(11450,3590,17480),distance = -22,rotation = Vector3(40,184.658,0)}, [6611] = {pos = Vector3(11450,3590,17480),distance = -22,rotation = Vector3(40,184.658,0)}, [6612] = {pos = Vector3(11450,3590,17480),distance = -22,rotation = Vector3(40,184.658,0)}, [6613] = {pos = Vector3(11450,3590,17480),distance = -22,rotation = Vector3(40,184.658,0)}, } Config.ConfigSpiritWar.EnterTip = "1.星灵争霸为跨服玩法,多服竞技\n2.星灵争霸分为海选赛和16强争霸赛\n3.16强赛为3局2胜制,策略多多哦\n4.胜利的场次越多,奖励越丰厚" Config.ConfigSpiritWar.RulesTip = "战场规则:\n1.比赛开始后有5分钟的入场时间,错过入场时间将无法加入到比赛中\n2.选手通过多轮的星灵战斗争夺冠军,每场战斗都有90s限制,无论输赢都有奖励\n3.战斗中星灵全部死亡的一方宣布失败,战斗倒计时结束,则存活星灵数量多的获胜" Config.ConfigSpiritWar.DefaultDanMu = { [1] = "哪个敢来一战?", [2] = "我是来打酱油的", [3] = "不知道为何,就想说点什么", [4] = "我是一条安静的美弹幕", [5] = "咳咳咳,都让开,我要开始浪了", }