Config.ConfigStarFight = {} --出站星灵的旋转角度 Config.ConfigStarFight.StarRotation = -60 --星灵出战的位置 Config.ConfigStarFight.StarFightPos = { [2501] = {[1] = Vector2(389,341),[2] = Vector2(274,345),[3] = Vector2(328,273),[4] = Vector2(212,281),[5] = Vector2(269,210),[6] = Vector2(149,217),}, [2502] = {[1] = Vector2(389,341),[2] = Vector2(274,345),[3] = Vector2(328,273),[4] = Vector2(212,281),[5] = Vector2(269,210),[6] = Vector2(149,217),}, [2503] = {[1] = Vector2(389,341),[2] = Vector2(274,345),[3] = Vector2(328,273),[4] = Vector2(212,281),[5] = Vector2(269,210),[6] = Vector2(149,217),}, [2504] = {[1] = Vector2(389,341),[2] = Vector2(274,345),[3] = Vector2(328,273),[4] = Vector2(212,281),[5] = Vector2(269,210),[6] = Vector2(149,217),}, [2505] = {[1] = Vector2(389,341),[2] = Vector2(274,345),[3] = Vector2(328,273),[4] = Vector2(212,281),[5] = Vector2(269,210),[6] = Vector2(149,217),}, } --战斗场景的镜头参数 Config.ConfigStarFight.StarFightCameraPos = { [2501] = {pos = Vector3(4598,1750,6066),distance = -16,rotation = Vector3(45,0,0)}, [2502] = {pos = Vector3(4320,3000,8970),distance = -15.1,rotation = Vector3(42,0,0)}, [2503] = {pos = Vector3(19460,2020,7660),distance = -13.5,rotation = Vector3(45.8,0,0)}, [2504] = {pos = Vector3(17910,1800,8288),distance = -15.2,rotation = Vector3(38,0,0)}, [2505] = {pos = Vector3(10346,3100,8738),distance =-13.8,rotation = Vector3(48.3,0,0)}, } --选关界面模型配置 Config.ConfigStarFight.UI_Model = { [30000] = {res_id = 2001,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30001] = {res_id = 2002,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30002] = {res_id = 2004,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30003] = {res_id = 2003,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30004] = {res_id = 1005,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30005] = {res_id = 2003,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30006] = {res_id = 2004,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30007] = {res_id = 2001,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30008] = {res_id = 2005,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30009] = {res_id = 1006,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30010] = {res_id = 1002,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30011] = {res_id = 1003,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30012] = {res_id = 1004,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30013] = {res_id = 1007,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30014] = {res_id = 1005,rot = Vector3(0,-180,0),size = 150,pos = Vector3(0,0,0)}, [30015] = {res_id = 1004,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30016] = {res_id = 1006,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30017] = {res_id = 1003,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30018] = {res_id = 1002,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30019] = {res_id = 1007,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30020] = {res_id = 1003,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30021] = {res_id = 1006,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30022] = {res_id = 1005,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30023] = {res_id = 1007,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, [30024] = {res_id = 1004,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)}, } --准备界面的敌方整容配置 Config.ConfigStarFight.PrepareMonsterPos = { [1] = {pos = Vector2(374,164),rot = Vector3(0,-140,0),size = 100},[2] = {pos = Vector2(256,164),rot = Vector3(0,-140,0),size = 100},[3] = {pos = Vector2(313,98),rot = Vector3(0,-140,0),size = 100},[4] = {pos = Vector2(197,101),rot = Vector3(0,-140,0),size = 100},[5] = {pos = Vector2(254,35),rot = Vector3(0,-140,0),size = 100},[6] = {pos = Vector2(142,41),rot = Vector3(0,-140,0),size = 100}, }