Config = Config or {} Config.Childskill = { ["1@1"] = {sequence = 1,level = 1,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)110%的伤害,20%概率触发主角受到怪物攻击20%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,1}] ]],add_attr_list = [[ [{1,412},{2,8240},{4,206}] ]],active_cost = [[ [{0,260005,2}] ]],pre_sequence = 0,need_power = 10000}, ["1@2"] = {sequence = 1,level = 2,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)110%的伤害,20%概率触发主角受到怪物攻击20%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,1}] ]],add_attr_list = [[ [{1,428},{2,8560},{4,214}] ]],active_cost = [[ [{0,260006,6}] ]],pre_sequence = 0,need_power = 10000}, ["1@3"] = {sequence = 1,level = 3,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)110%的伤害,20%概率触发主角受到怪物攻击20%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,1}] ]],add_attr_list = [[ [{1,448},{2,8960},{4,224}] ]],active_cost = [[ [{0,260006,10}] ]],pre_sequence = 0,need_power = 10000}, ["1@4"] = {sequence = 1,level = 4,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)110%的伤害,20%概率触发主角受到怪物攻击20%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,1}] ]],add_attr_list = [[ [{1,472},{2,9440},{4,236}] ]],active_cost = [[ [{0,260006,14}] ]],pre_sequence = 0,need_power = 10000}, ["1@5"] = {sequence = 1,level = 5,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)110%的伤害,20%概率触发主角受到怪物攻击20%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,1}] ]],add_attr_list = [[ [{1,500},{2,10000},{4,250}] ]],active_cost = [[ [{0,260006,18}] ]],pre_sequence = 0,need_power = 10000}, ["1@6"] = {sequence = 1,level = 6,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)120%的伤害,20%概率触发主角受到怪物攻击24%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,2}] ]],add_attr_list = [[ [{1,532},{2,10640},{4,266}] ]],active_cost = [[ [{0,260006,22}] ]],pre_sequence = 0,need_power = 10000}, ["1@7"] = {sequence = 1,level = 7,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)120%的伤害,20%概率触发主角受到怪物攻击24%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,2}] ]],add_attr_list = [[ [{1,568},{2,11360},{4,284}] ]],active_cost = [[ [{0,260006,27}] ]],pre_sequence = 0,need_power = 10000}, ["1@8"] = {sequence = 1,level = 8,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)120%的伤害,20%概率触发主角受到怪物攻击24%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,2}] ]],add_attr_list = [[ [{1,608},{2,12160},{4,304}] ]],active_cost = [[ [{0,260006,32}] ]],pre_sequence = 0,need_power = 10000}, ["1@9"] = {sequence = 1,level = 9,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)120%的伤害,20%概率触发主角受到怪物攻击24%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,2}] ]],add_attr_list = [[ [{1,652},{2,13040},{4,326}] ]],active_cost = [[ [{0,260006,37}] ]],pre_sequence = 0,need_power = 10000}, ["1@10"] = {sequence = 1,level = 10,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)120%的伤害,20%概率触发主角受到怪物攻击24%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,2}] ]],add_attr_list = [[ [{1,700},{2,14000},{4,350}] ]],active_cost = [[ [{0,260006,42}] ]],pre_sequence = 0,need_power = 10000}, ["1@11"] = {sequence = 1,level = 11,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)130%的伤害,20%概率触发主角受到怪物攻击26%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,3}] ]],add_attr_list = [[ [{1,752},{2,15040},{4,376}] ]],active_cost = [[ [{0,260006,48}] ]],pre_sequence = 0,need_power = 10000}, ["1@12"] = {sequence = 1,level = 12,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)130%的伤害,20%概率触发主角受到怪物攻击26%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,3}] ]],add_attr_list = [[ [{1,808},{2,16160},{4,404}] ]],active_cost = [[ [{0,260006,54}] ]],pre_sequence = 0,need_power = 10000}, ["1@13"] = {sequence = 1,level = 13,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)130%的伤害,20%概率触发主角受到怪物攻击26%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,3}] ]],add_attr_list = [[ [{1,868},{2,17360},{4,434}] ]],active_cost = [[ [{0,260006,60}] ]],pre_sequence = 0,need_power = 10000}, ["1@14"] = {sequence = 1,level = 14,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)130%的伤害,20%概率触发主角受到怪物攻击26%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,3}] ]],add_attr_list = [[ [{1,932},{2,18640},{4,466}] ]],active_cost = [[ [{0,260006,67}] ]],pre_sequence = 0,need_power = 10000}, ["1@15"] = {sequence = 1,level = 15,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)130%的伤害,20%概率触发主角受到怪物攻击26%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,3}] ]],add_attr_list = [[ [{1,1000},{2,20000},{4,500}] ]],active_cost = [[ [{0,260006,74}] ]],pre_sequence = 0,need_power = 10000}, ["1@16"] = {sequence = 1,level = 16,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)140%的伤害,20%概率触发主角受到怪物攻击28%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,4}] ]],add_attr_list = [[ [{1,1072},{2,21440},{4,536}] ]],active_cost = [[ [{0,260006,81}] ]],pre_sequence = 0,need_power = 10000}, ["1@17"] = {sequence = 1,level = 17,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)140%的伤害,20%概率触发主角受到怪物攻击28%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,4}] ]],add_attr_list = [[ [{1,1148},{2,22960},{4,574}] ]],active_cost = [[ [{0,260006,89}] ]],pre_sequence = 0,need_power = 10000}, ["1@18"] = {sequence = 1,level = 18,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)140%的伤害,20%概率触发主角受到怪物攻击28%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,4}] ]],add_attr_list = [[ [{1,1228},{2,24560},{4,614}] ]],active_cost = [[ [{0,260006,97}] ]],pre_sequence = 0,need_power = 10000}, ["1@19"] = {sequence = 1,level = 19,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)140%的伤害,20%概率触发主角受到怪物攻击28%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,4}] ]],add_attr_list = [[ [{1,1312},{2,26240},{4,656}] ]],active_cost = [[ [{0,260006,105}] ]],pre_sequence = 0,need_power = 10000}, ["1@20"] = {sequence = 1,level = 20,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)140%的伤害,20%概率触发主角受到怪物攻击28%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,4}] ]],add_attr_list = [[ [{1,1400},{2,28000},{4,700}] ]],active_cost = [[ [{0,260006,114}] ]],pre_sequence = 0,need_power = 10000}, ["1@21"] = {sequence = 1,level = 21,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)150%的伤害,20%概率触发主角受到怪物攻击30%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,5}] ]],add_attr_list = [[ [{1,1492},{2,29840},{4,746}] ]],active_cost = [[ [{0,260006,123}] ]],pre_sequence = 0,need_power = 10000}, ["1@22"] = {sequence = 1,level = 22,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)150%的伤害,20%概率触发主角受到怪物攻击30%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,5}] ]],add_attr_list = [[ [{1,1588},{2,31760},{4,794}] ]],active_cost = [[ [{0,260006,133}] ]],pre_sequence = 0,need_power = 10000}, ["1@23"] = {sequence = 1,level = 23,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)150%的伤害,20%概率触发主角受到怪物攻击30%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,5}] ]],add_attr_list = [[ [{1,1688},{2,33760},{4,844}] ]],active_cost = [[ [{0,260006,143}] ]],pre_sequence = 0,need_power = 10000}, ["1@24"] = {sequence = 1,level = 24,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)150%的伤害,20%概率触发主角受到怪物攻击30%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,5}] ]],add_attr_list = [[ [{1,1792},{2,35840},{4,896}] ]],active_cost = [[ [{0,260006,154}] ]],pre_sequence = 0,need_power = 10000}, ["1@25"] = {sequence = 1,level = 25,skill_name = [[ 丢榔头 ]],skill_desc = [[ 造成(主角攻击10%+宝宝属性)150%的伤害,20%概率触发主角受到怪物攻击30%伤害减免效果,持续2秒 ]],active_skill = [[ [{500000,5}] ]],add_attr_list = [[ [{1,1900},{2,38000},{4,950}] ]],active_cost = [[ [{0,260006,165}] ]],pre_sequence = 0,need_power = 10000}, ["2@1"] = {sequence = 2,level = 1,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)150%的伤害,主角25%的几率获得BOSS伤害加成20%,持续5秒 ]],active_skill = [[ [{500001,1}] ]],add_attr_list = [[ [{1,818},{2,16360},{4,409}] ]],active_cost = [[ [{0,260005,5}] ]],pre_sequence = 1,need_power = 130000}, ["2@2"] = {sequence = 2,level = 2,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)150%的伤害,主角25%的几率获得BOSS伤害加成20%,持续5秒 ]],active_skill = [[ [{500001,1}] ]],add_attr_list = [[ [{1,842},{2,16840},{4,421}] ]],active_cost = [[ [{0,260006,10}] ]],pre_sequence = 1,need_power = 10000}, ["2@3"] = {sequence = 2,level = 3,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)150%的伤害,主角25%的几率获得BOSS伤害加成20%,持续5秒 ]],active_skill = [[ [{500001,1}] ]],add_attr_list = [[ [{1,872},{2,17440},{4,436}] ]],active_cost = [[ [{0,260006,15}] ]],pre_sequence = 1,need_power = 10000}, ["2@4"] = {sequence = 2,level = 4,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)150%的伤害,主角25%的几率获得BOSS伤害加成20%,持续5秒 ]],active_skill = [[ [{500001,1}] ]],add_attr_list = [[ [{1,908},{2,18160},{4,454}] ]],active_cost = [[ [{0,260006,20}] ]],pre_sequence = 1,need_power = 10000}, ["2@5"] = {sequence = 2,level = 5,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)150%的伤害,主角25%的几率获得BOSS伤害加成20%,持续5秒 ]],active_skill = [[ [{500001,1}] ]],add_attr_list = [[ [{1,950},{2,19000},{4,475}] ]],active_cost = [[ [{0,260006,25}] ]],pre_sequence = 1,need_power = 10000}, ["2@6"] = {sequence = 2,level = 6,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)160%的伤害,主角25%的几率获得BOSS伤害加成24%,持续5秒 ]],active_skill = [[ [{500001,2}] ]],add_attr_list = [[ [{1,998},{2,19960},{4,499}] ]],active_cost = [[ [{0,260006,31}] ]],pre_sequence = 1,need_power = 10000}, ["2@7"] = {sequence = 2,level = 7,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)160%的伤害,主角25%的几率获得BOSS伤害加成24%,持续5秒 ]],active_skill = [[ [{500001,2}] ]],add_attr_list = [[ [{1,1052},{2,21040},{4,526}] ]],active_cost = [[ [{0,260006,37}] ]],pre_sequence = 1,need_power = 10000}, ["2@8"] = {sequence = 2,level = 8,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)160%的伤害,主角25%的几率获得BOSS伤害加成24%,持续5秒 ]],active_skill = [[ [{500001,2}] ]],add_attr_list = [[ [{1,1112},{2,22240},{4,556}] ]],active_cost = [[ [{0,260006,43}] ]],pre_sequence = 1,need_power = 10000}, ["2@9"] = {sequence = 2,level = 9,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)160%的伤害,主角25%的几率获得BOSS伤害加成24%,持续5秒 ]],active_skill = [[ [{500001,2}] ]],add_attr_list = [[ [{1,1178},{2,23560},{4,589}] ]],active_cost = [[ [{0,260006,49}] ]],pre_sequence = 1,need_power = 10000}, ["2@10"] = {sequence = 2,level = 10,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)160%的伤害,主角25%的几率获得BOSS伤害加成24%,持续5秒 ]],active_skill = [[ [{500001,2}] ]],add_attr_list = [[ [{1,1250},{2,25000},{4,625}] ]],active_cost = [[ [{0,260006,55}] ]],pre_sequence = 1,need_power = 10000}, ["2@11"] = {sequence = 2,level = 11,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)170%的伤害,主角25%的几率获得BOSS伤害加成26%,持续5秒 ]],active_skill = [[ [{500001,3}] ]],add_attr_list = [[ [{1,1328},{2,26560},{4,664}] ]],active_cost = [[ [{0,260006,62}] ]],pre_sequence = 1,need_power = 10000}, ["2@12"] = {sequence = 2,level = 12,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)170%的伤害,主角25%的几率获得BOSS伤害加成26%,持续5秒 ]],active_skill = [[ [{500001,3}] ]],add_attr_list = [[ [{1,1412},{2,28240},{4,706}] ]],active_cost = [[ [{0,260006,69}] ]],pre_sequence = 1,need_power = 10000}, ["2@13"] = {sequence = 2,level = 13,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)170%的伤害,主角25%的几率获得BOSS伤害加成26%,持续5秒 ]],active_skill = [[ [{500001,3}] ]],add_attr_list = [[ [{1,1502},{2,30040},{4,751}] ]],active_cost = [[ [{0,260006,76}] ]],pre_sequence = 1,need_power = 10000}, ["2@14"] = {sequence = 2,level = 14,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)170%的伤害,主角25%的几率获得BOSS伤害加成26%,持续5秒 ]],active_skill = [[ [{500001,3}] ]],add_attr_list = [[ [{1,1598},{2,31960},{4,799}] ]],active_cost = [[ [{0,260006,84}] ]],pre_sequence = 1,need_power = 10000}, ["2@15"] = {sequence = 2,level = 15,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)170%的伤害,主角25%的几率获得BOSS伤害加成26%,持续5秒 ]],active_skill = [[ [{500001,3}] ]],add_attr_list = [[ [{1,1700},{2,34000},{4,850}] ]],active_cost = [[ [{0,260006,92}] ]],pre_sequence = 1,need_power = 10000}, ["2@16"] = {sequence = 2,level = 16,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)180%的伤害,主角25%的几率获得BOSS伤害加成28%,持续5秒 ]],active_skill = [[ [{500001,4}] ]],add_attr_list = [[ [{1,1808},{2,36160},{4,904}] ]],active_cost = [[ [{0,260006,100}] ]],pre_sequence = 1,need_power = 10000}, ["2@17"] = {sequence = 2,level = 17,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)180%的伤害,主角25%的几率获得BOSS伤害加成28%,持续5秒 ]],active_skill = [[ [{500001,4}] ]],add_attr_list = [[ [{1,1922},{2,38440},{4,961}] ]],active_cost = [[ [{0,260006,109}] ]],pre_sequence = 1,need_power = 10000}, ["2@18"] = {sequence = 2,level = 18,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)180%的伤害,主角25%的几率获得BOSS伤害加成28%,持续5秒 ]],active_skill = [[ [{500001,4}] ]],add_attr_list = [[ [{1,2042},{2,40840},{4,1021}] ]],active_cost = [[ [{0,260006,118}] ]],pre_sequence = 1,need_power = 10000}, ["2@19"] = {sequence = 2,level = 19,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)180%的伤害,主角25%的几率获得BOSS伤害加成28%,持续5秒 ]],active_skill = [[ [{500001,4}] ]],add_attr_list = [[ [{1,2168},{2,43360},{4,1084}] ]],active_cost = [[ [{0,260006,127}] ]],pre_sequence = 1,need_power = 10000}, 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[{1,3218},{2,64360},{4,1609}] ]],active_cost = [[ [{0,260006,203}] ]],pre_sequence = 2,need_power = 10000}, ["2@27"] = {sequence = 2,level = 27,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)200%的伤害,主角25%的几率获得BOSS伤害加成32%,持续5秒 ]],active_skill = [[ [{500001,6}] ]],add_attr_list = [[ [{1,3392},{2,67840},{4,1696}] ]],active_cost = [[ [{0,260006,216}] ]],pre_sequence = 2,need_power = 10000}, ["2@28"] = {sequence = 2,level = 28,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)200%的伤害,主角25%的几率获得BOSS伤害加成32%,持续5秒 ]],active_skill = [[ [{500001,6}] ]],add_attr_list = [[ [{1,3572},{2,71440},{4,1786}] ]],active_cost = [[ [{0,260006,229}] ]],pre_sequence = 2,need_power = 10000}, ["2@29"] = {sequence = 2,level = 29,skill_name = [[ 强化榔头 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)200%的伤害,主角25%的几率获得BOSS伤害加成32%,持续5秒 ]],active_skill = [[ [{500001,6}] ]],add_attr_list = [[ [{1,3758},{2,75160},{4,1879}] ]],active_cost = [[ [{0,260006,243}] ]],pre_sequence = 2,need_power = 10000}, 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{sequence = 3,level = 17,skill_name = [[ 次元锤击 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)240%的伤害,主角30%的几率获得24%暴击抵抗,持续5秒 ]],active_skill = [[ [{500002,4}] ]],add_attr_list = [[ [{1,2797},{2,55936},{4,1398}] ]],active_cost = [[ [{0,260006,120}] ]],pre_sequence = 2,need_power = 10000}, ["3@18"] = {sequence = 3,level = 18,skill_name = [[ 次元锤击 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)240%的伤害,主角30%的几率获得24%暴击抵抗,持续5秒 ]],active_skill = [[ [{500002,4}] ]],add_attr_list = [[ [{1,2925},{2,58496},{4,1462}] ]],active_cost = [[ [{0,260006,129}] ]],pre_sequence = 2,need_power = 10000}, ["3@19"] = {sequence = 3,level = 19,skill_name = [[ 次元锤击 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)240%的伤害,主角30%的几率获得24%暴击抵抗,持续5秒 ]],active_skill = [[ [{500002,4}] ]],add_attr_list = [[ [{1,3059},{2,61184},{4,1530}] ]],active_cost = [[ [{0,260006,138}] ]],pre_sequence = 2,need_power = 10000}, ["3@20"] = {sequence = 3,level = 20,skill_name = [[ 次元锤击 ]],skill_desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)240%的伤害,主角30%的几率获得24%暴击抵抗,持续5秒 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]],active_skill = [[ [{500012,3}] ]],add_attr_list = [[ [{1,3904},{2,78080},{4,1952}] ]],active_cost = [[ [{0,260006,100}] ]],pre_sequence = 5,need_power = 10000}, ["6@12"] = {sequence = 6,level = 12,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有24%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,3}] ]],add_attr_list = [[ [{1,4016},{2,80320},{4,2008}] ]],active_cost = [[ [{0,260006,111}] ]],pre_sequence = 5,need_power = 10000}, ["6@13"] = {sequence = 6,level = 13,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有24%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,3}] ]],add_attr_list = [[ [{1,4136},{2,82720},{4,2068}] ]],active_cost = [[ [{0,260006,122}] ]],pre_sequence = 5,need_power = 10000}, ["6@14"] = {sequence = 6,level = 14,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有24%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,3}] ]],add_attr_list = [[ [{1,4264},{2,85280},{4,2132}] ]],active_cost = [[ [{0,260006,133}] ]],pre_sequence = 5,need_power = 10000}, ["6@15"] = {sequence = 6,level = 15,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有24%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,3}] ]],add_attr_list = [[ [{1,4400},{2,88000},{4,2200}] ]],active_cost = [[ [{0,260006,144}] ]],pre_sequence = 5,need_power = 10000}, ["6@16"] = {sequence = 6,level = 16,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有26%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,4}] ]],add_attr_list = [[ [{1,4544},{2,90880},{4,2272}] ]],active_cost = [[ [{0,260006,155}] ]],pre_sequence = 5,need_power = 10000}, ["6@17"] = {sequence = 6,level = 17,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有26%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,4}] ]],add_attr_list = [[ [{1,4696},{2,93920},{4,2348}] ]],active_cost = [[ [{0,260006,167}] ]],pre_sequence = 5,need_power = 10000}, ["6@18"] = {sequence = 6,level = 18,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有26%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,4}] ]],add_attr_list = [[ [{1,4856},{2,97120},{4,2428}] ]],active_cost = [[ [{0,260006,179}] ]],pre_sequence = 5,need_power = 10000}, ["6@19"] = {sequence = 6,level = 19,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有26%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,4}] ]],add_attr_list = [[ [{1,5024},{2,100480},{4,2512}] ]],active_cost = [[ [{0,260006,191}] ]],pre_sequence = 5,need_power = 10000}, ["6@20"] = {sequence = 6,level = 20,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有26%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,4}] ]],add_attr_list = [[ [{1,5200},{2,104000},{4,2600}] ]],active_cost = [[ [{0,260006,203}] ]],pre_sequence = 5,need_power = 10000}, ["6@21"] = {sequence = 6,level = 21,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有28%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,5}] ]],add_attr_list = [[ [{1,5384},{2,107680},{4,2692}] ]],active_cost = [[ [{0,260006,216}] ]],pre_sequence = 5,need_power = 10000}, ["6@22"] = {sequence = 6,level = 22,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有28%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,5}] ]],add_attr_list = [[ [{1,5576},{2,111520},{4,2788}] ]],active_cost = [[ [{0,260006,229}] ]],pre_sequence = 5,need_power = 10000}, ["6@23"] = {sequence = 6,level = 23,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有28%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,5}] ]],add_attr_list = [[ [{1,5776},{2,115520},{4,2888}] ]],active_cost = [[ [{0,260006,242}] ]],pre_sequence = 5,need_power = 10000}, ["6@24"] = {sequence = 6,level = 24,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有28%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,5}] ]],add_attr_list = [[ [{1,5984},{2,119680},{4,2992}] ]],active_cost = [[ [{0,260006,255}] ]],pre_sequence = 5,need_power = 10000}, ["6@25"] = {sequence = 6,level = 25,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有28%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,5}] ]],add_attr_list = [[ [{1,6200},{2,124000},{4,3100}] ]],active_cost = [[ [{0,260006,269}] ]],pre_sequence = 5,need_power = 10000}, ["6@26"] = {sequence = 6,level = 26,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有30%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,6}] ]],add_attr_list = [[ [{1,6424},{2,128480},{4,3212}] ]],active_cost = [[ [{0,260006,283}] ]],pre_sequence = 6,need_power = 10000}, ["6@27"] = {sequence = 6,level = 27,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有30%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,6}] ]],add_attr_list = [[ [{1,6656},{2,133120},{4,3328}] ]],active_cost = [[ [{0,260006,297}] ]],pre_sequence = 6,need_power = 10000}, ["6@28"] = {sequence = 6,level = 28,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有30%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,6}] ]],add_attr_list = [[ [{1,6896},{2,137920},{4,3448}] ]],active_cost = [[ [{0,260006,311}] ]],pre_sequence = 6,need_power = 10000}, ["6@29"] = {sequence = 6,level = 29,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有30%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,6}] ]],add_attr_list = [[ [{1,7144},{2,142880},{4,3572}] ]],active_cost = [[ [{0,260006,326}] ]],pre_sequence = 6,need_power = 10000}, ["6@30"] = {sequence = 6,level = 30,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有30%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,6}] ]],add_attr_list = [[ [{1,7400},{2,148000},{4,3700}] ]],active_cost = [[ [{0,260006,341}] ]],pre_sequence = 6,need_power = 10000}, ["6@31"] = {sequence = 6,level = 31,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有32%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,7}] ]],add_attr_list = [[ [{1,7664},{2,153280},{4,3832}] ]],active_cost = [[ [{0,260006,356}] ]],pre_sequence = 6,need_power = 10000}, ["6@32"] = {sequence = 6,level = 32,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有32%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,7}] ]],add_attr_list = [[ [{1,7936},{2,158720},{4,3968}] ]],active_cost = [[ [{0,260006,372}] ]],pre_sequence = 6,need_power = 10000}, ["6@33"] = {sequence = 6,level = 33,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有32%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,7}] ]],add_attr_list = [[ [{1,8216},{2,164320},{4,4108}] ]],active_cost = [[ [{0,260006,388}] ]],pre_sequence = 6,need_power = 10000}, ["6@34"] = {sequence = 6,level = 34,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有32%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,7}] ]],add_attr_list = [[ [{1,8504},{2,170080},{4,4252}] ]],active_cost = [[ [{0,260006,404}] ]],pre_sequence = 6,need_power = 10000}, ["6@35"] = {sequence = 6,level = 35,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有32%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,7}] ]],add_attr_list = [[ [{1,8800},{2,176000},{4,4400}] ]],active_cost = [[ [{0,260006,421}] ]],pre_sequence = 6,need_power = 10000}, ["6@36"] = {sequence = 6,level = 36,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有34%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,8}] ]],add_attr_list = [[ [{1,9104},{2,182080},{4,4552}] ]],active_cost = [[ [{0,260006,438}] ]],pre_sequence = 6,need_power = 10000}, ["6@37"] = {sequence = 6,level = 37,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有34%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,8}] ]],add_attr_list = [[ [{1,9416},{2,188320},{4,4708}] ]],active_cost = [[ [{0,260006,455}] ]],pre_sequence = 6,need_power = 10000}, ["6@38"] = {sequence = 6,level = 38,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有34%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,8}] ]],add_attr_list = [[ [{1,9736},{2,194720},{4,4868}] ]],active_cost = [[ [{0,260006,473}] ]],pre_sequence = 6,need_power = 10000}, ["6@39"] = {sequence = 6,level = 39,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有34%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,8}] ]],add_attr_list = [[ [{1,10064},{2,201280},{4,5032}] ]],active_cost = [[ [{0,260006,491}] ]],pre_sequence = 6,need_power = 10000}, ["6@40"] = {sequence = 6,level = 40,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有34%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,8}] ]],add_attr_list = [[ [{1,10400},{2,208000},{4,5200}] ]],active_cost = [[ [{0,260006,509}] ]],pre_sequence = 6,need_power = 10000}, ["6@41"] = {sequence = 6,level = 41,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有36%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,9}] ]],add_attr_list = [[ [{1,10744},{2,214880},{4,5372}] ]],active_cost = [[ [{0,260006,528}] ]],pre_sequence = 6,need_power = 10000}, ["6@42"] = {sequence = 6,level = 42,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有36%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,9}] ]],add_attr_list = [[ [{1,11096},{2,221920},{4,5548}] ]],active_cost = [[ [{0,260006,547}] ]],pre_sequence = 6,need_power = 10000}, ["6@43"] = {sequence = 6,level = 43,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有36%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,9}] ]],add_attr_list = [[ [{1,11456},{2,229120},{4,5728}] ]],active_cost = [[ [{0,260006,566}] ]],pre_sequence = 6,need_power = 10000}, ["6@44"] = {sequence = 6,level = 44,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有36%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,9}] ]],add_attr_list = [[ [{1,11824},{2,236480},{4,5912}] ]],active_cost = [[ [{0,260006,586}] ]],pre_sequence = 6,need_power = 10000}, ["6@45"] = {sequence = 6,level = 45,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有36%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,9}] ]],add_attr_list = [[ [{1,12200},{2,244000},{4,6100}] ]],active_cost = [[ [{0,260006,606}] ]],pre_sequence = 6,need_power = 10000}, ["6@46"] = {sequence = 6,level = 46,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有38%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,10}] ]],add_attr_list = [[ [{1,12584},{2,251680},{4,6292}] ]],active_cost = [[ [{0,260006,627}] ]],pre_sequence = 6,need_power = 10000}, ["6@47"] = {sequence = 6,level = 47,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有38%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,10}] ]],add_attr_list = [[ [{1,12976},{2,259520},{4,6488}] ]],active_cost = [[ [{0,260006,648}] ]],pre_sequence = 6,need_power = 10000}, ["6@48"] = {sequence = 6,level = 48,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有38%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,10}] ]],add_attr_list = [[ [{1,13376},{2,267520},{4,6688}] ]],active_cost = [[ [{0,260006,669}] ]],pre_sequence = 6,need_power = 10000}, ["6@49"] = {sequence = 6,level = 49,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有38%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,10}] ]],add_attr_list = [[ [{1,13784},{2,275680},{4,6892}] ]],active_cost = [[ [{0,260006,691}] ]],pre_sequence = 6,need_power = 10000}, ["6@50"] = {sequence = 6,level = 50,skill_name = [[ 元气鼓励 ]],skill_desc = [[ 主角攻击触发会心一击时,有38%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],active_skill = [[ [{500012,10}] ]],add_attr_list = [[ [{1,14200},{2,284000},{4,7100}] ]],active_cost = [[ [{0,260006,713}] ]],pre_sequence = 6,need_power = 10000}, ["7@1"] = {sequence = 7,level = 1,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升32% ]],active_skill = [[ [{500013,1}] ]],add_attr_list = [[ [{1,4025},{2,80504},{4,2013}] ]],active_cost = [[ [{0,260005,25}] ]],pre_sequence = 6,need_power = 10000}, ["7@2"] = {sequence = 7,level = 2,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升32% ]],active_skill = [[ [{500013,1}] ]],add_attr_list = [[ [{1,4059},{2,81176},{4,2029}] ]],active_cost = [[ [{0,260006,15}] ]],pre_sequence = 6,need_power = 10000}, ["7@3"] = {sequence = 7,level = 3,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升32% ]],active_skill = [[ [{500013,1}] ]],add_attr_list = [[ [{1,4101},{2,82016},{4,2050}] ]],active_cost = [[ [{0,260006,25}] ]],pre_sequence = 6,need_power = 10000}, ["7@4"] = {sequence = 7,level = 4,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升32% ]],active_skill = [[ [{500013,1}] ]],add_attr_list = [[ [{1,4151},{2,83024},{4,2076}] ]],active_cost = [[ [{0,260006,35}] ]],pre_sequence = 6,need_power = 10000}, ["7@5"] = {sequence = 7,level = 5,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升32% ]],active_skill = [[ [{500013,1}] ]],add_attr_list = [[ [{1,4210},{2,84200},{4,2105}] ]],active_cost = [[ [{0,260006,45}] ]],pre_sequence = 6,need_power = 10000}, ["7@6"] = {sequence = 7,level = 6,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升34% ]],active_skill = [[ [{500013,2}] ]],add_attr_list = [[ [{1,4277},{2,85544},{4,2139}] ]],active_cost = [[ [{0,260006,55}] ]],pre_sequence = 6,need_power = 10000}, ["7@7"] = {sequence = 7,level = 7,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升34% ]],active_skill = [[ [{500013,2}] ]],add_attr_list = [[ [{1,4353},{2,87056},{4,2176}] ]],active_cost = [[ [{0,260006,66}] ]],pre_sequence = 6,need_power = 10000}, ["7@8"] = {sequence = 7,level = 8,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升34% ]],active_skill = [[ [{500013,2}] ]],add_attr_list = [[ [{1,4437},{2,88736},{4,2218}] ]],active_cost = [[ [{0,260006,77}] ]],pre_sequence = 6,need_power = 10000}, ["7@9"] = {sequence = 7,level = 9,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升34% ]],active_skill = [[ [{500013,2}] ]],add_attr_list = [[ [{1,4529},{2,90584},{4,2265}] ]],active_cost = [[ [{0,260006,88}] ]],pre_sequence = 6,need_power = 10000}, ["7@10"] = {sequence = 7,level = 10,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升34% ]],active_skill = [[ [{500013,2}] ]],add_attr_list = [[ [{1,4630},{2,92600},{4,2315}] ]],active_cost = [[ [{0,260006,99}] ]],pre_sequence = 6,need_power = 10000}, ["7@11"] = {sequence = 7,level = 11,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升36% ]],active_skill = [[ [{500013,3}] ]],add_attr_list = [[ [{1,4739},{2,94784},{4,2370}] ]],active_cost = [[ [{0,260006,110}] ]],pre_sequence = 6,need_power = 10000}, ["7@12"] = {sequence = 7,level = 12,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升36% ]],active_skill = [[ [{500013,3}] ]],add_attr_list = [[ [{1,4857},{2,97136},{4,2428}] ]],active_cost = [[ [{0,260006,122}] ]],pre_sequence = 6,need_power = 10000}, ["7@13"] = {sequence = 7,level = 13,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升36% ]],active_skill = [[ [{500013,3}] ]],add_attr_list = [[ [{1,4983},{2,99656},{4,2491}] ]],active_cost = [[ [{0,260006,134}] ]],pre_sequence = 6,need_power = 10000}, ["7@14"] = {sequence = 7,level = 14,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升36% ]],active_skill = [[ [{500013,3}] ]],add_attr_list = [[ [{1,5117},{2,102344},{4,2559}] ]],active_cost = [[ [{0,260006,146}] ]],pre_sequence = 6,need_power = 10000}, ["7@15"] = {sequence = 7,level = 15,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升36% ]],active_skill = [[ [{500013,3}] ]],add_attr_list = [[ [{1,5260},{2,105200},{4,2630}] ]],active_cost = [[ [{0,260006,158}] ]],pre_sequence = 6,need_power = 10000}, ["7@16"] = {sequence = 7,level = 16,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升38% ]],active_skill = [[ [{500013,4}] ]],add_attr_list = [[ [{1,5411},{2,108224},{4,2706}] ]],active_cost = [[ [{0,260006,171}] ]],pre_sequence = 6,need_power = 10000}, ["7@17"] = {sequence = 7,level = 17,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升38% ]],active_skill = [[ [{500013,4}] ]],add_attr_list = [[ [{1,5571},{2,111416},{4,2785}] ]],active_cost = [[ [{0,260006,184}] ]],pre_sequence = 6,need_power = 10000}, ["7@18"] = {sequence = 7,level = 18,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升38% ]],active_skill = [[ [{500013,4}] ]],add_attr_list = [[ [{1,5739},{2,114776},{4,2869}] ]],active_cost = [[ [{0,260006,197}] ]],pre_sequence = 6,need_power = 10000}, ["7@19"] = {sequence = 7,level = 19,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升38% ]],active_skill = [[ [{500013,4}] ]],add_attr_list = [[ [{1,5915},{2,118304},{4,2958}] ]],active_cost = [[ [{0,260006,210}] ]],pre_sequence = 6,need_power = 10000}, ["7@20"] = {sequence = 7,level = 20,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升38% ]],active_skill = [[ [{500013,4}] ]],add_attr_list = [[ [{1,6100},{2,122000},{4,3050}] ]],active_cost = [[ [{0,260006,224}] ]],pre_sequence = 6,need_power = 10000}, ["7@21"] = {sequence = 7,level = 21,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升40% ]],active_skill = [[ [{500013,5}] ]],add_attr_list = [[ [{1,6293},{2,125864},{4,3147}] ]],active_cost = [[ [{0,260006,238}] ]],pre_sequence = 6,need_power = 10000}, ["7@22"] = {sequence = 7,level = 22,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升40% ]],active_skill = [[ [{500013,5}] ]],add_attr_list = [[ [{1,6495},{2,129896},{4,3247}] ]],active_cost = [[ [{0,260006,252}] ]],pre_sequence = 6,need_power = 10000}, ["7@23"] = {sequence = 7,level = 23,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升40% ]],active_skill = [[ [{500013,5}] ]],add_attr_list = [[ [{1,6705},{2,134096},{4,3352}] ]],active_cost = [[ [{0,260006,267}] ]],pre_sequence = 6,need_power = 10000}, ["7@24"] = {sequence = 7,level = 24,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升40% ]],active_skill = [[ [{500013,5}] ]],add_attr_list = [[ [{1,6923},{2,138464},{4,3462}] ]],active_cost = [[ [{0,260006,282}] ]],pre_sequence = 6,need_power = 10000}, ["7@25"] = {sequence = 7,level = 25,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升40% ]],active_skill = [[ [{500013,5}] ]],add_attr_list = [[ [{1,7150},{2,143000},{4,3575}] ]],active_cost = [[ [{0,260006,297}] ]],pre_sequence = 6,need_power = 10000}, ["7@26"] = {sequence = 7,level = 26,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升42% ]],active_skill = [[ [{500013,6}] ]],add_attr_list = [[ [{1,7385},{2,147704},{4,3693}] ]],active_cost = [[ [{0,260006,312}] ]],pre_sequence = 7,need_power = 10000}, ["7@27"] = {sequence = 7,level = 27,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升42% ]],active_skill = [[ [{500013,6}] ]],add_attr_list = [[ [{1,7629},{2,152576},{4,3814}] ]],active_cost = [[ [{0,260006,328}] ]],pre_sequence = 7,need_power = 10000}, ["7@28"] = {sequence = 7,level = 28,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升42% ]],active_skill = [[ [{500013,6}] ]],add_attr_list = [[ [{1,7881},{2,157616},{4,3940}] ]],active_cost = [[ [{0,260006,344}] ]],pre_sequence = 7,need_power = 10000}, ["7@29"] = {sequence = 7,level = 29,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升42% ]],active_skill = [[ [{500013,6}] ]],add_attr_list = [[ [{1,8141},{2,162824},{4,4071}] ]],active_cost = [[ [{0,260006,360}] ]],pre_sequence = 7,need_power = 10000}, ["7@30"] = {sequence = 7,level = 30,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升42% ]],active_skill = [[ [{500013,6}] ]],add_attr_list = [[ [{1,8410},{2,168200},{4,4205}] ]],active_cost = [[ [{0,260006,377}] ]],pre_sequence = 7,need_power = 10000}, ["7@31"] = {sequence = 7,level = 31,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升44% ]],active_skill = [[ [{500013,7}] ]],add_attr_list = [[ [{1,8687},{2,173744},{4,4344}] ]],active_cost = [[ [{0,260006,394}] ]],pre_sequence = 7,need_power = 10000}, ["7@32"] = {sequence = 7,level = 32,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升44% ]],active_skill = [[ [{500013,7}] ]],add_attr_list = [[ [{1,8973},{2,179456},{4,4486}] ]],active_cost = [[ [{0,260006,411}] ]],pre_sequence = 7,need_power = 10000}, ["7@33"] = {sequence = 7,level = 33,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升44% ]],active_skill = [[ [{500013,7}] ]],add_attr_list = [[ [{1,9267},{2,185336},{4,4633}] ]],active_cost = [[ 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= [[ 主角被眩晕时获得宝宝的守护,伤害减免提升48% ]],active_skill = [[ [{500013,9}] ]],add_attr_list = [[ [{1,11921},{2,238424},{4,5961}] ]],active_cost = [[ [{0,260006,584}] ]],pre_sequence = 7,need_power = 10000}, ["7@42"] = {sequence = 7,level = 42,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升48% ]],active_skill = [[ [{500013,9}] ]],add_attr_list = [[ [{1,12291},{2,245816},{4,6145}] ]],active_cost = [[ [{0,260006,605}] ]],pre_sequence = 7,need_power = 10000}, ["7@43"] = {sequence = 7,level = 43,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升48% ]],active_skill = [[ [{500013,9}] ]],add_attr_list = [[ [{1,12669},{2,253376},{4,6334}] ]],active_cost = [[ [{0,260006,627}] ]],pre_sequence = 7,need_power = 10000}, ["7@44"] = {sequence = 7,level = 44,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升48% ]],active_skill = [[ [{500013,9}] ]],add_attr_list = [[ [{1,13055},{2,261104},{4,6528}] ]],active_cost = [[ [{0,260006,649}] ]],pre_sequence = 7,need_power = 10000}, 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]],active_cost = [[ [{0,260006,741}] ]],pre_sequence = 7,need_power = 10000}, ["7@49"] = {sequence = 7,level = 49,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升50% ]],active_skill = [[ [{500013,10}] ]],add_attr_list = [[ [{1,15113},{2,302264},{4,7557}] ]],active_cost = [[ [{0,260006,765}] ]],pre_sequence = 7,need_power = 10000}, ["7@50"] = {sequence = 7,level = 50,skill_name = [[ 玩具护甲 ]],skill_desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升50% ]],active_skill = [[ [{500013,10}] ]],add_attr_list = [[ [{1,15550},{2,311000},{4,7775}] ]],active_cost = [[ [{0,260006,790}] ]],pre_sequence = 7,need_power = 10000}, ["8@1"] = {sequence = 8,level = 1,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得10%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,1}] ]],add_attr_list = [[ [{1,4827},{2,96540},{4,2414}] ]],active_cost = [[ [{0,260005,30}] ]],pre_sequence = 7,need_power = 10000}, ["8@2"] = {sequence = 8,level = 2,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得10%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,1}] ]],add_attr_list = [[ [{1,4863},{2,97260},{4,2432}] ]],active_cost = [[ [{0,260006,15}] ]],pre_sequence = 7,need_power = 10000}, ["8@3"] = {sequence = 8,level = 3,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得10%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,1}] ]],add_attr_list = [[ [{1,4908},{2,98160},{4,2454}] ]],active_cost = [[ [{0,260006,25}] ]],pre_sequence = 7,need_power = 10000}, ["8@4"] = {sequence = 8,level = 4,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得10%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,1}] ]],add_attr_list = [[ [{1,4962},{2,99240},{4,2481}] ]],active_cost = [[ [{0,260006,35}] ]],pre_sequence = 7,need_power = 10000}, ["8@5"] = {sequence = 8,level = 5,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得10%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,1}] ]],add_attr_list = [[ [{1,5025},{2,100500},{4,2513}] ]],active_cost = [[ [{0,260006,45}] ]],pre_sequence = 7,need_power = 10000}, ["8@6"] = {sequence = 8,level = 6,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得12%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,2}] ]],add_attr_list = [[ [{1,5097},{2,101940},{4,2549}] ]],active_cost = [[ [{0,260006,55}] ]],pre_sequence = 7,need_power = 10000}, ["8@7"] = {sequence = 8,level = 7,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得12%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,2}] ]],add_attr_list = [[ [{1,5178},{2,103560},{4,2589}] ]],active_cost = [[ [{0,260006,66}] ]],pre_sequence = 7,need_power = 10000}, ["8@8"] = {sequence = 8,level = 8,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得12%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,2}] ]],add_attr_list = [[ [{1,5268},{2,105360},{4,2634}] ]],active_cost = [[ [{0,260006,77}] ]],pre_sequence = 7,need_power = 10000}, ["8@9"] = {sequence = 8,level = 9,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得12%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,2}] ]],add_attr_list = [[ [{1,5367},{2,107340},{4,2684}] ]],active_cost = [[ [{0,260006,88}] ]],pre_sequence = 7,need_power = 10000}, ["8@10"] = {sequence = 8,level = 10,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得12%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,2}] ]],add_attr_list = [[ [{1,5475},{2,109500},{4,2738}] ]],active_cost = [[ [{0,260006,99}] ]],pre_sequence = 7,need_power = 10000}, ["8@11"] = {sequence = 8,level = 11,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得14%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,3}] ]],add_attr_list = [[ [{1,5592},{2,111840},{4,2796}] ]],active_cost = [[ [{0,260006,110}] ]],pre_sequence = 7,need_power = 10000}, ["8@12"] = {sequence = 8,level = 12,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得14%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,3}] ]],add_attr_list = [[ [{1,5718},{2,114360},{4,2859}] ]],active_cost = [[ [{0,260006,122}] ]],pre_sequence = 7,need_power = 10000}, ["8@13"] = {sequence = 8,level = 13,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得14%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,3}] ]],add_attr_list = [[ [{1,5853},{2,117060},{4,2927}] ]],active_cost = [[ [{0,260006,134}] ]],pre_sequence = 7,need_power = 10000}, ["8@14"] = {sequence = 8,level = 14,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得14%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,3}] ]],add_attr_list = [[ [{1,5997},{2,119940},{4,2999}] ]],active_cost = [[ [{0,260006,146}] ]],pre_sequence = 7,need_power = 10000}, ["8@15"] = {sequence = 8,level = 15,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得14%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,3}] ]],add_attr_list = [[ [{1,6150},{2,123000},{4,3075}] ]],active_cost = [[ [{0,260006,158}] ]],pre_sequence = 7,need_power = 10000}, ["8@16"] = {sequence = 8,level = 16,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得15%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,4}] ]],add_attr_list = [[ [{1,6312},{2,126240},{4,3156}] ]],active_cost = [[ [{0,260006,171}] ]],pre_sequence = 7,need_power = 10000}, ["8@17"] = {sequence = 8,level = 17,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得15%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,4}] ]],add_attr_list = [[ [{1,6483},{2,129660},{4,3242}] ]],active_cost = [[ [{0,260006,184}] ]],pre_sequence = 7,need_power = 10000}, ["8@18"] = {sequence = 8,level = 18,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得15%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,4}] ]],add_attr_list = [[ [{1,6663},{2,133260},{4,3332}] ]],active_cost = [[ [{0,260006,197}] ]],pre_sequence = 7,need_power = 10000}, ["8@19"] = {sequence = 8,level = 19,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得15%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,4}] ]],add_attr_list = [[ [{1,6852},{2,137040},{4,3426}] ]],active_cost = [[ [{0,260006,210}] ]],pre_sequence = 7,need_power = 10000}, ["8@20"] = {sequence = 8,level = 20,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得15%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,4}] ]],add_attr_list = [[ [{1,7050},{2,141000},{4,3525}] ]],active_cost = [[ [{0,260006,224}] ]],pre_sequence = 7,need_power = 10000}, ["8@21"] = {sequence = 8,level = 21,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得16%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,5}] ]],add_attr_list = [[ [{1,7257},{2,145140},{4,3629}] ]],active_cost = [[ [{0,260006,238}] ]],pre_sequence = 7,need_power = 10000}, ["8@22"] = {sequence = 8,level = 22,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得16%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,5}] ]],add_attr_list = [[ [{1,7473},{2,149460},{4,3737}] ]],active_cost = [[ [{0,260006,252}] ]],pre_sequence = 7,need_power = 10000}, ["8@23"] = {sequence = 8,level = 23,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得16%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,5}] ]],add_attr_list = [[ [{1,7698},{2,153960},{4,3849}] ]],active_cost = [[ [{0,260006,267}] ]],pre_sequence = 7,need_power = 10000}, ["8@24"] = {sequence = 8,level = 24,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得16%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,5}] ]],add_attr_list = [[ [{1,7932},{2,158640},{4,3966}] ]],active_cost = [[ [{0,260006,282}] ]],pre_sequence = 7,need_power = 10000}, ["8@25"] = {sequence = 8,level = 25,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得16%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,5}] ]],add_attr_list = [[ [{1,8175},{2,163500},{4,4088}] ]],active_cost = [[ [{0,260006,297}] ]],pre_sequence = 7,need_power = 10000}, ["8@26"] = {sequence = 8,level = 26,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得17%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,6}] ]],add_attr_list = [[ [{1,8427},{2,168540},{4,4214}] ]],active_cost = [[ [{0,260006,312}] ]],pre_sequence = 8,need_power = 10000}, ["8@27"] = {sequence = 8,level = 27,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得17%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,6}] ]],add_attr_list = [[ [{1,8688},{2,173760},{4,4344}] ]],active_cost = [[ [{0,260006,328}] ]],pre_sequence = 8,need_power = 10000}, ["8@28"] = {sequence = 8,level = 28,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得17%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,6}] ]],add_attr_list = [[ [{1,8958},{2,179160},{4,4479}] ]],active_cost = [[ [{0,260006,344}] ]],pre_sequence = 8,need_power = 10000}, ["8@29"] = {sequence = 8,level = 29,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得17%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,6}] ]],add_attr_list = [[ [{1,9237},{2,184740},{4,4619}] ]],active_cost = [[ [{0,260006,360}] ]],pre_sequence = 8,need_power = 10000}, ["8@30"] = {sequence = 8,level = 30,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得17%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,6}] ]],add_attr_list = [[ [{1,9525},{2,190500},{4,4763}] ]],active_cost = [[ [{0,260006,377}] ]],pre_sequence = 8,need_power = 10000}, ["8@31"] = {sequence = 8,level = 31,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得18%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,7}] ]],add_attr_list = [[ [{1,9822},{2,196440},{4,4911}] ]],active_cost = [[ [{0,260006,394}] ]],pre_sequence = 8,need_power = 10000}, ["8@32"] = {sequence = 8,level = 32,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得18%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,7}] ]],add_attr_list = [[ [{1,10128},{2,202560},{4,5064}] ]],active_cost = [[ [{0,260006,411}] ]],pre_sequence = 8,need_power = 10000}, ["8@33"] = {sequence = 8,level = 33,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得18%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,7}] ]],add_attr_list = [[ [{1,10443},{2,208860},{4,5222}] ]],active_cost = [[ [{0,260006,429}] ]],pre_sequence = 8,need_power = 10000}, ["8@34"] = {sequence = 8,level = 34,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得18%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,7}] ]],add_attr_list = [[ [{1,10767},{2,215340},{4,5384}] ]],active_cost = [[ [{0,260006,447}] ]],pre_sequence = 8,need_power = 10000}, ["8@35"] = {sequence = 8,level = 35,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得18%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,7}] ]],add_attr_list = [[ [{1,11100},{2,222000},{4,5550}] ]],active_cost = [[ [{0,260006,465}] ]],pre_sequence = 8,need_power = 10000}, ["8@36"] = {sequence = 8,level = 36,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得19%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,8}] ]],add_attr_list = [[ [{1,11442},{2,228840},{4,5721}] ]],active_cost = [[ [{0,260006,484}] ]],pre_sequence = 8,need_power = 10000}, ["8@37"] = {sequence = 8,level = 37,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得19%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,8}] ]],add_attr_list = [[ [{1,11793},{2,235860},{4,5897}] ]],active_cost = [[ [{0,260006,503}] ]],pre_sequence = 8,need_power = 10000}, ["8@38"] = {sequence = 8,level = 38,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得19%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,8}] ]],add_attr_list = [[ [{1,12153},{2,243060},{4,6077}] ]],active_cost = [[ [{0,260006,523}] ]],pre_sequence = 8,need_power = 10000}, ["8@39"] = {sequence = 8,level = 39,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得19%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,8}] ]],add_attr_list = [[ [{1,12522},{2,250440},{4,6261}] ]],active_cost = [[ [{0,260006,543}] ]],pre_sequence = 8,need_power = 10000}, ["8@40"] = {sequence = 8,level = 40,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得19%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,8}] ]],add_attr_list = [[ [{1,12900},{2,258000},{4,6450}] ]],active_cost = [[ [{0,260006,563}] ]],pre_sequence = 8,need_power = 10000}, ["8@41"] = {sequence = 8,level = 41,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得20%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,9}] ]],add_attr_list = [[ [{1,13287},{2,265740},{4,6644}] ]],active_cost = [[ [{0,260006,584}] ]],pre_sequence = 8,need_power = 10000}, ["8@42"] = {sequence = 8,level = 42,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得20%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,9}] ]],add_attr_list = [[ [{1,13683},{2,273660},{4,6842}] ]],active_cost = [[ [{0,260006,605}] ]],pre_sequence = 8,need_power = 10000}, ["8@43"] = {sequence = 8,level = 43,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得20%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,9}] ]],add_attr_list = [[ [{1,14088},{2,281760},{4,7044}] ]],active_cost = [[ [{0,260006,627}] ]],pre_sequence = 8,need_power = 10000}, ["8@44"] = {sequence = 8,level = 44,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得20%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,9}] ]],add_attr_list = [[ [{1,14502},{2,290040},{4,7251}] ]],active_cost = [[ [{0,260006,649}] ]],pre_sequence = 8,need_power = 10000}, ["8@45"] = {sequence = 8,level = 45,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得20%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,9}] ]],add_attr_list = [[ [{1,14925},{2,298500},{4,7463}] ]],active_cost = [[ [{0,260006,671}] ]],pre_sequence = 8,need_power = 10000}, ["8@46"] = {sequence = 8,level = 46,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得22%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,10}] ]],add_attr_list = [[ [{1,15357},{2,307140},{4,7679}] ]],active_cost = [[ [{0,260006,694}] ]],pre_sequence = 8,need_power = 10000}, ["8@47"] = {sequence = 8,level = 47,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得22%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,10}] ]],add_attr_list = [[ [{1,15798},{2,315960},{4,7899}] ]],active_cost = [[ [{0,260006,717}] ]],pre_sequence = 8,need_power = 10000}, ["8@48"] = {sequence = 8,level = 48,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得22%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,10}] ]],add_attr_list = [[ [{1,16248},{2,324960},{4,8124}] ]],active_cost = [[ [{0,260006,741}] ]],pre_sequence = 8,need_power = 10000}, ["8@49"] = {sequence = 8,level = 49,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得22%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,10}] ]],add_attr_list = [[ [{1,16707},{2,334140},{4,8354}] ]],active_cost = [[ [{0,260006,765}] ]],pre_sequence = 8,need_power = 10000}, ["8@50"] = {sequence = 8,level = 50,skill_name = [[ 涂蜜之刃 ]],skill_desc = [[ 主角成功闪避时,获得22%群伤加成效果,持续5秒 ]],active_skill = [[ [{500014,10}] ]],add_attr_list = [[ [{1,17175},{2,343500},{4,8588}] ]],active_cost = [[ [{0,260006,790}] ]],pre_sequence = 8,need_power = 10000}, }