Config = Config or {} Config.Guildwar = { [1] = {id = 1,key = [[ opday_lim ]],value = 8,desc = [[ 开服天数限制 ]]}, [2] = {id = 2,key = [[ merge_day_lim ]],value = 6,desc = [[ 合服天数限制,合服之后需要多少天之后活动才会正常开启 ]]}, [3] = {id = 3,key = [[ open_time ]],value = [[ {20,30,0} ]],desc = [[ 开始时间,格式:{时,分,秒} ]]}, [5] = {id = 5,key = [[ confirm_time ]],value = [[ {0,0,0} ]],desc = [[ 各赛区信息确认时间,格式:{时,分,秒} ]]}, [6] = {id = 6,key = [[ battle_time ]],value = 1200,desc = [[ 每场战斗时间,单位:秒 ]]}, [7] = {id = 7,key = [[ total_rounds ]],value = 1,desc = [[ 每次活动打几场战斗 ]]}, [8] = {id = 8,key = [[ rest_time ]],value = 5,desc = [[ 中场休息时间,单位:秒 ]]}, [9] = {id = 9,key = [[ scene_id ]],value = 0,desc = [[ 公会争霸场景id ]]}, [10] = {id = 10,key = [[ need_role_lv ]],value = 150,desc = [[ 需要玩家等级 ]]}, [11] = {id = 11,key = [[ forbid_pk_time ]],value = 10,desc = [[ 每场战斗开始后多少秒内玩家禁止攻击 ]]}, [12] = {id = 12,key = [[ revive_max_time ]],value = 5,desc = [[ 复活价格最大叠加次数 ]]}, [13] = {id = 13,key = [[ max_rank_list ]],value = 30,desc = [[ 排行榜最大显示数量 ]]}, [14] = {id = 14,key = [[ timing_refresh ]],value = 10,desc = [[ 定时刷新分数时间,单位:秒 ]]}, [15] = {id = 15,key = [[ revive_cost ]],value = 5,desc = [[ 单次复活所需绑钻 ]]}, [16] = {id = 16,key = [[ boss_revive_time ]],value = 60,desc = [[ boss刷新时间 ]]}, [17] = {id = 17,key = [[ score_to_dominate ]],value = 2,desc = [[ 1积分等于多少贡献 ]]}, [18] = {id = 18,key = [[ min_join_guild_time ]],value = 3600,desc = [[ 参加活动需要加入公会大于多少时间,单位:秒 ]]}, [19] = {id = 19,key = [[ gwar_salary_paul ]],value = [[ [{0,37020001,1},{4,0,8000}] ]],desc = [[ 公会争霸主宰公会俸禄 ]]}, [20] = {id = 20,key = [[ min_create_guild_time ]],value = 0,desc = [[ 参加活动需要创建公会大于多少时间,单位:秒 ]]}, [21] = {id = 21,key = [[ dominator_buff ]],value = 42030001,desc = [[ 主宰公会会长buff,填物品ID ]]}, [22] = {id = 22,key = [[ dominator_designation ]],value = 4906004,desc = [[ 主宰公会会长称号,填称号id ]]}, [23] = {id = 23,key = [[ gwar_morale_buff ]],value = 42030002,desc = [[ 公会争霸士气buff ]]}, [25] = {id = 25,key = [[ resources_plus_by_kill_player ]],value = 0,desc = [[ 击杀玩家增加的资源 ]]}, [26] = {id = 26,key = [[ special_open_day ]],value = [[ [3,7] ]],desc = [[ 特殊开启时间,开服第几天开启 ]]}, [27] = {id = 27,key = [[ role_num_lim ]],value = 30,desc = [[ 公会争霸单阵营人数限制 ]]}, [28] = {id = 28,key = [[ type_mon_out_build ]],value = 40610001,desc = [[ 防御外塔怪物id ]]}, [29] = {id = 29,key = [[ type_mon_inner_build ]],value = 40610002,desc = [[ 防御内塔怪物id ]]}, [30] = {id = 30,key = [[ type_mon_base_build ]],value = 40610003,desc = [[ 基地怪物id ]]}, [31] = {id = 31,key = [[ type_mon_boss ]],value = 40610004,desc = [[ boss怪物id ]]}, [32] = {id = 32,key = [[ first_designation ]],value = 4906003,desc = [[ 公会争霸第一名成员称号 ]]}, [33] = {id = 33,key = [[ second_designation ]],value = 4906002,desc = [[ 第二名成员称号 ]]}, [34] = {id = 34,key = [[ third_designation ]],value = 4906001,desc = [[ 第三名成员称号 ]]}, [35] = {id = 35,key = [[ out_build_buff ]],value = 800,desc = [[ 外塔提供的免伤buff(万分值) ]]}, [36] = {id = 36,key = [[ inner_build_buff ]],value = 1200,desc = [[ 内塔提供的免伤buff(万分值) ]]}, [37] = {id = 37,key = [[ blunt_att_build_hurt ]],value = [[ 0.0075 ]],desc = [[ 冲车攻击塔血量百分比 ]]}, [39] = {id = 39,key = [[ blunt_be_hurt ]],value = [[ 0.004 ]],desc = [[ 冲车每次被攻击受伤百分比 ]]}, [40] = {id = 40,key = [[ camion_be_hurt ]],value = [[ 0.008 ]],desc = [[ 炮车每次受伤百分比 ]]}, [41] = {id = 41,key = [[ camion_hurt_other_car ]],value = [[ 0.2 ]],desc = [[ 炮车打其他车的伤害 ]]}, [42] = {id = 42,key = [[ out_build_hurt_player ]],value = [[ 0.08 ]],desc = [[ 外塔攻击玩家百分比伤害 ]]}, [43] = {id = 43,key = [[ inner_build_hurt_player ]],value = [[ 0.1 ]],desc = [[ 内塔攻击玩家百分比伤害 ]]}, [44] = {id = 44,key = [[ base_build_hurt_player ]],value = [[ 0.12 ]],desc = [[ 基地攻击玩家百分比伤害 ]]}, [45] = {id = 45,key = [[ do_not_re_hp_buff_id ]],value = 2100006,desc = [[ 禁止血量回复的buff_id ]]}, [46] = {id = 46,key = [[ open_day ]],value = [[ [{{8,13},[3,7]},{{14,99999}, [7]}] ]],desc = [[ [{{8,13},[3,7]}]开服8到18天,每周3和周日开启 ]]}, [47] = {id = 47,key = [[ merge_day ]],value = [[ [{{8,13},[3,7]},{{14,99999}, [7]}] ]],desc = [[ [{{8,13},[3,7]}]合服8到18天,每周3和周日开启 ]]}, }