Config = Config or {}
Config.Skill = {
[101001]="return {id = 101001,name = [[ 疾风连击 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [101001,101002,101003,101004] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 385 ]],area = [[ 385 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ 0 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[101002]="return {id = 101002,name = [[ 疾风连击 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [101001,101002,101003,101004] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 371 ]],area = [[ 371 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[101003]="return {id = 101003,name = [[ 疾风连击 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [101001,101002,101003,101004] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 857 ]],area = [[ 90 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[101004]="return {id = 101004,name = [[ 疾风连击 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [101001,101002,101003,101004] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 628 ]],area = [[ 628 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[101011]="return {id = 101011,name = [[ 火轮舞 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ [] ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对自身圆形区域3个玩家(5个怪物)造成150%的伤害 ]],condition = {lv=6,},power = [[ 500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {lv=6,goods={{210101,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+1 ]],condition = {lv=6,goods={{210101,1}}},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,6] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对玩家目标数+1 ]],condition = {lv=6,goods={{210101,1}}},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [4,5] ]],attr = [[ ]],hurt = [[ 6000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {lv=6,goods={{210101,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,7] ]],attr = [[ ]],hurt = [[ 7000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[101021]="return {id = 101021,name = [[ 影之溯 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 2,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的8个敌人造成180%的伤害 ]],condition = {lv=14,},power = [[ 800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {lv=14,goods={{210102,1}}},power = [[ 1800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {lv=14,goods={{210102,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对怪物目标数+2 ]],condition = {lv=14,goods={{210102,1}}},power = [[ 3800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,12] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对玩家目标数+2 ]],condition = {lv=14,goods={{210102,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [10,12] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[101031]="return {id = 101031,name = [[ 剑星雨 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 400,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的12个敌人造成200%的伤害,对眩晕状态的敌人暴击提高25% ]],condition = {lv=25,},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [{2,1000,0,1,0,0,301,14}] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {lv=25,goods={{210103,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [{2,1000,0,1,0,0,301,14}] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+3 ]],condition = {lv=25,goods={{210103,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [{2,1000,0,1,0,0,301,14}] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,暴击几率提升概率增加25% ]],condition = {lv=25,goods={{210103,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [{2,1000,0,1,0,0,301,14}] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+3 ]],condition = {lv=25,goods={{210103,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [{2,1000,0,1,0,0,301,14}] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [15,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[101041]="return {id = 101041,name = [[ 次元云梭 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 1100,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的5个敌人造成200%的伤害,并且50%眩晕对1个目标1秒 ]],condition = {lv=31,},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {lv=31,goods={{210104,1}}},power = [[ 2200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 眩晕目标概率+20%,怪物目标数+1 ]],condition = {lv=31,goods={{210104,1}}},power = [[ 3200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [5,6] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,玩家目标数+1 ]],condition = {lv=31,goods={{210104,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,眩晕目标概率+30% ]],condition = {lv=31,goods={{210104,1}}},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},},}",
[101051]="return {id = 101051,name = [[ 蓄能破刃 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 移除自身受到的不良状态,并对范围内的6个敌人造成180%的伤害。 ]],condition = {turn=1,lv=150,goods={{210105,1}}},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=1,lv=150,goods={{210105,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {turn=1,lv=150,goods={{210105,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,8] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {turn=1,lv=150,goods={{210105,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+2 ]],condition = {turn=1,lv=150,goods={{210105,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},},}",
[101061]="return {id = 101061,name = [[ 妖刀乱杀 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 350,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的10个敌人造成200%的伤害,并且自身获得一个生命上限10%的护盾持续3秒 ]],condition = {turn=1,lv=160,goods={{210106,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提升10% ]],condition = {turn=1,lv=160,goods={{210106,1}}},power = [[ 2400 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 护盾持续时间延长1秒 ]],condition = {turn=1,lv=160,goods={{210106,1}}},power = [[ 3600 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,4000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提升10%,护盾生命上限比例提高5% ]],condition = {turn=1,lv=160,goods={{210106,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,4000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提升20%,护盾持续时间延长1秒 ]],condition = {turn=1,lv=160,goods={{210106,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,5000,0,1}] ]],desc_extra = [[ ]],},},}",
[101071]="return {id = 101071,name = [[ 爆破冰炎 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的15个敌人造成240%的伤害,30%概率禁止1个目标生命恢复持续3秒 ]],condition = {turn=1,lv=170,goods={{210107,1}}},power = [[ 1400 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高15% ]],condition = {turn=1,lv=170,goods={{210107,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 禁止回复概率提升20% ]],condition = {turn=1,lv=170,goods={{210107,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高15%,禁止回复持续时间延长2秒 ]],condition = {turn=1,lv=170,goods={{210107,1}}},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 17000 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高30%,禁止回复概率提升50% ]],condition = {turn=1,lv=170,goods={{210107,1}}},power = [[ 7000 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 20000 ]],hurt_val = [[ ]],effect = [[ [{329,2,1000,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},},}",
[101081]="return {id = 101081,name = [[ 魂力汲取 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 回复自身上限10%的生命,并且获得10%的伤害减免状态持续3秒 ]],condition = {turn=1,lv=180,goods={{210108,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能生命回复上限比例提高5% ]],condition = {turn=1,lv=180,goods={{210108,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能伤害减免效果提高5% ]],condition = {turn=1,lv=180,goods={{210108,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.15,2,1000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能生命回复上限比例提高5%,伤害减免效果持续时间延长2秒 ]],condition = {turn=1,lv=180,goods={{210108,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.2,2,1000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能生命回复上限比例提高10%,伤害减免效果提高10% ]],condition = {turn=1,lv=180,goods={{210108,1}}},power = [[ 7500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.25,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.3,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[101091]="return {id = 101091,name = [[ 百万剑宝库 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 1,multistage = 4,stage_cd = 1500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=3,[1]={lv = [[ 1 ]],desc = [[ 对全屏怪物造成500%+100000点固定伤害 ]],condition = {vip=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1000 ]],area = [[ 1000 ]],num = [[ [0,25] ]],attr = [[ ]],hurt = [[ 50000 ]],hurt_val = [[ 100000 ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提升10% ]],condition = {vip=1,goods={{210109,1}}},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1000 ]],area = [[ 1000 ]],num = [[ [0,25] ]],attr = [[ ]],hurt = [[ 55000 ]],hurt_val = [[ 100000 ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能伤害提升30% ]],condition = {vip=1,goods={{210109,1}}},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1000 ]],area = [[ 1000 ]],num = [[ [0,25] ]],attr = [[ ]],hurt = [[ 65000 ]],hurt_val = [[ 100000 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[101111]="return {id = 101111,name = [[ 真·火轮舞 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ [] ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对自身圆形区域3个玩家(5个怪物)造成150%的伤害 ]],condition = {turn=2,lv=230,goods={{210111,1}}},power = [[ 500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {turn=2,lv=230,goods={{210111,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+1 ]],condition = {turn=2,lv=230,goods={{210111,1}}},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,6] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对玩家目标数+1 ]],condition = {turn=2,lv=230,goods={{210111,1}}},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [4,5] ]],attr = [[ ]],hurt = [[ 6000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210111,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,7] ]],attr = [[ ]],hurt = [[ 7000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[101121]="return {id = 101121,name = [[ 真·影之溯 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 2,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的8个敌人造成180%的伤害 ]],condition = {turn=2,lv=230,goods={{210112,1}}},power = [[ 800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {turn=2,lv=230,goods={{210112,1}}},power = [[ 1800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210112,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210112,1}}},power = [[ 3800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,12] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对玩家目标数+2 ]],condition = {turn=2,lv=230,goods={{210112,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [10,12] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[101131]="return {id = 101131,name = [[ 真·剑星雨 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 400,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的12个敌人造成200%的伤害,对眩晕状态的敌人暴击提高25% ]],condition = {turn=2,lv=230,goods={{210113,1}}},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [{2,1000,0,1,0,0,301,14}] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=2,lv=230,goods={{210113,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [{2,1000,0,1,0,0,301,14}] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+3 ]],condition = {turn=2,lv=230,goods={{210113,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [{2,1000,0,1,0,0,301,14}] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,暴击几率提升概率增加25% ]],condition = {turn=2,lv=230,goods={{210113,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [{2,1000,0,1,0,0,301,14}] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+3 ]],condition = {turn=2,lv=230,goods={{210113,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [{2,1000,0,1,0,0,301,14}] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [15,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[101141]="return {id = 101141,name = [[ 真·次元云梭 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 1100,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的5个敌人造成200%的伤害,并且50%眩晕对1个目标1秒 ]],condition = {turn=2,lv=230,goods={{210114,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=2,lv=230,goods={{210114,1}}},power = [[ 2200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 眩晕目标概率+20%,怪物目标数+1 ]],condition = {turn=2,lv=230,goods={{210114,1}}},power = [[ 3200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [5,6] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,玩家目标数+1 ]],condition = {turn=2,lv=230,goods={{210114,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,眩晕目标概率+30% ]],condition = {turn=2,lv=230,goods={{210114,1}}},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},},}",
[101151]="return {id = 101151,name = [[ 真·蓄能破刃 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 移除自身受到的不良状态,并对范围内的6个敌人造成180%的伤害。 ]],condition = {turn=2,lv=230,goods={{210115,1}}},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=2,lv=230,goods={{210115,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210115,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,8] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210115,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+2 ]],condition = {turn=2,lv=230,goods={{210115,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},},}",
[101161]="return {id = 101161,name = [[ 真·妖刀乱杀 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 350,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的10个敌人造成200%的伤害,并且自身获得一个生命上限10%的护盾持续3秒 ]],condition = {turn=2,lv=230,goods={{210116,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提升10% ]],condition = {turn=2,lv=230,goods={{210116,1}}},power = [[ 2400 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 护盾持续时间延长1秒 ]],condition = {turn=2,lv=230,goods={{210116,1}}},power = [[ 3600 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,4000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提升10%,护盾生命上限比例提高5% ]],condition = {turn=2,lv=230,goods={{210116,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,4000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提升20%,护盾持续时间延长1秒 ]],condition = {turn=2,lv=230,goods={{210116,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,5000,0,1}] ]],desc_extra = [[ ]],},},}",
[101171]="return {id = 101171,name = [[ 真·爆破冰炎 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的15个敌人造成240%的伤害,30%概率禁止1个目标生命恢复持续3秒 ]],condition = {turn=2,lv=230,goods={{210117,1}}},power = [[ 1400 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高15% ]],condition = {turn=2,lv=230,goods={{210117,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 禁止回复概率提升20% ]],condition = {turn=2,lv=230,goods={{210117,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高15%,禁止回复持续时间延长2秒 ]],condition = {turn=2,lv=230,goods={{210117,1}}},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 17000 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高30%,禁止回复概率提升50% ]],condition = {turn=2,lv=230,goods={{210117,1}}},power = [[ 7000 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 20000 ]],hurt_val = [[ ]],effect = [[ [{329,2,1000,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},},}",
[101181]="return {id = 101181,name = [[ 真·魂力汲取 ]],about = [[ 职业技能 ]],career = 1,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 回复自身上限10%的生命,并且获得10%的伤害减免状态持续3秒 ]],condition = {turn=2,lv=230,goods={{210118,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能生命回复上限比例提高5% ]],condition = {turn=2,lv=230,goods={{210118,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能伤害减免效果提高5% ]],condition = {turn=2,lv=230,goods={{210118,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.15,2,1000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能生命回复上限比例提高5%,伤害减免效果持续时间延长2秒 ]],condition = {turn=2,lv=230,goods={{210118,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.2,2,1000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能生命回复上限比例提高10%,伤害减免效果提高10% ]],condition = {turn=2,lv=230,goods={{210118,1}}},power = [[ 7500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.25,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.3,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[102001]="return {id = 102001,name = [[ 疾风连击 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [102001,102002,102003,102004] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 385 ]],area = [[ 385 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[102002]="return {id = 102002,name = [[ 疾风连击 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [102001,102002,102003,102004] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 371 ]],area = [[ 371 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[102003]="return {id = 102003,name = [[ 疾风连击 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [102001,102002,102003,102004] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 857 ]],area = [[ 90 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[102004]="return {id = 102004,name = [[ 疾风连击 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [102001,102002,102003,102004] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 628 ]],area = [[ 628 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[102011]="return {id = 102011,name = [[ 火轮舞 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对自身圆形区域3个玩家(5个怪物)造成150%的伤害 ]],condition = {lv=6,},power = [[ 500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {lv=6,goods={{210201,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+1 ]],condition = {lv=6,goods={{210201,1}}},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,6] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对玩家目标数+1 ]],condition = {lv=6,goods={{210201,1}}},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [4,5] ]],attr = [[ ]],hurt = [[ 6000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {lv=6,goods={{210201,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,7] ]],attr = [[ ]],hurt = [[ 7000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[102021]="return {id = 102021,name = [[ 影之溯 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 2,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的8个敌人造成180%的伤害 ]],condition = {lv=14,},power = [[ 800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {lv=14,goods={{210202,1}}},power = [[ 1800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {lv=14,goods={{210202,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对怪物目标数+2 ]],condition = {lv=14,goods={{210202,1}}},power = [[ 3800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,12] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对玩家目标数+2 ]],condition = {lv=14,goods={{210202,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [10,12] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[102031]="return {id = 102031,name = [[ 剑星雨 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 400,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的12个敌人造成200%的伤害,对眩晕状态的敌人暴击提高25% ]],condition = {lv=25,},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {lv=25,goods={{210203,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+3 ]],condition = {lv=25,goods={{210203,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,暴击几率提升概率增加25% ]],condition = {lv=25,goods={{210203,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+3 ]],condition = {lv=25,goods={{210203,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [15,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[102041]="return {id = 102041,name = [[ 次元云梭 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 1100,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的5个敌人造成200%的伤害,并且50%眩晕对1个目标1秒 ]],condition = {lv=31,},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {lv=31,goods={{210204,1}}},power = [[ 2200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 眩晕目标概率+20%,怪物目标数+1 ]],condition = {lv=31,goods={{210204,1}}},power = [[ 3200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [5,6] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,玩家目标数+1 ]],condition = {lv=31,goods={{210204,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,眩晕目标概率+30% ]],condition = {lv=31,goods={{210204,1}}},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},},}",
[102051]="return {id = 102051,name = [[ 蓄能破刃 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 移除自身受到的不良状态,并对范围内的6个敌人造成180%的伤害。 ]],condition = {turn=1,lv=150,goods={{210205,1}}},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=1,lv=150,goods={{210205,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {turn=1,lv=150,goods={{210205,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,8] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {turn=1,lv=150,goods={{210205,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+2 ]],condition = {turn=1,lv=150,goods={{210205,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},},}",
[102061]="return {id = 102061,name = [[ 妖刀乱杀 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 350,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的10个敌人造成200%的伤害,并且自身获得一个生命上限10%的护盾持续3秒 ]],condition = {turn=1,lv=160,goods={{210206,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提升10% ]],condition = {turn=1,lv=160,goods={{210206,1}}},power = [[ 2400 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 护盾持续时间延长1秒 ]],condition = {turn=1,lv=160,goods={{210206,1}}},power = [[ 3600 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,4000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提升10%,护盾生命上限比例提高5% ]],condition = {turn=1,lv=160,goods={{210206,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,4000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提升20%,护盾持续时间延长1秒 ]],condition = {turn=1,lv=160,goods={{210206,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,5000,0,1}] ]],desc_extra = [[ ]],},},}",
[102071]="return {id = 102071,name = [[ 爆破冰炎 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的15个敌人造成240%的伤害,30%概率禁止1个目标生命恢复持续3秒 ]],condition = {turn=1,lv=170,goods={{210207,1}}},power = [[ 1400 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高15% ]],condition = {turn=1,lv=170,goods={{210207,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 禁止回复概率提升20% ]],condition = {turn=1,lv=170,goods={{210207,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高15%,禁止回复持续时间延长2秒 ]],condition = {turn=1,lv=170,goods={{210207,1}}},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 17000 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高30%,禁止回复概率提升50% ]],condition = {turn=1,lv=170,goods={{210207,1}}},power = [[ 7000 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 20000 ]],hurt_val = [[ ]],effect = [[ [{329,2,1000,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},},}",
[102081]="return {id = 102081,name = [[ 魂力汲取 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 回复自身上限10%的生命,并且获得10%的伤害减免状态持续3秒 ]],condition = {turn=1,lv=180,goods={{210208,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能生命回复上限比例提高5% ]],condition = {turn=1,lv=180,goods={{210208,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能伤害减免效果提高5% ]],condition = {turn=1,lv=180,goods={{210208,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能生命回复上限比例提高5%,伤害减免效果持续时间延长2秒 ]],condition = {turn=1,lv=180,goods={{210208,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能生命回复上限比例提高10%,转职技能4伤害减免效果提高10% ]],condition = {turn=1,lv=180,goods={{210208,1}}},power = [[ 7500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.25,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[102091]="return {id = 102091,name = [[ 百万剑宝库 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 1,multistage = 4,stage_cd = 1500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=3,[1]={lv = [[ 1 ]],desc = [[ 对全屏怪物造成500%+100000点固定伤害 ]],condition = {vip=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1000 ]],area = [[ 1000 ]],num = [[ [0,25] ]],attr = [[ ]],hurt = [[ 50000 ]],hurt_val = [[ 100000 ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提升10% ]],condition = {vip=1,goods={{210209,1}}},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1000 ]],area = [[ 1000 ]],num = [[ [0,25] ]],attr = [[ ]],hurt = [[ 55000 ]],hurt_val = [[ 100000 ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能伤害提升30% ]],condition = {vip=1,goods={{210209,1}}},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1000 ]],area = [[ 1000 ]],num = [[ [0,25] ]],attr = [[ ]],hurt = [[ 65000 ]],hurt_val = [[ 100000 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[102111]="return {id = 102111,name = [[ 真·火轮舞 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对自身圆形区域3个玩家(5个怪物)造成150%的伤害 ]],condition = {turn=2,lv=230,goods={{210211,1}}},power = [[ 500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {turn=2,lv=230,goods={{210211,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+1 ]],condition = {turn=2,lv=230,goods={{210211,1}}},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,6] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对玩家目标数+1 ]],condition = {turn=2,lv=230,goods={{210211,1}}},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [4,5] ]],attr = [[ ]],hurt = [[ 6000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210211,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 771 ]],area = [[ 771 ]],num = [[ [3,7] ]],attr = [[ ]],hurt = [[ 7000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[102121]="return {id = 102121,name = [[ 真·影之溯 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 2,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的8个敌人造成180%的伤害 ]],condition = {turn=2,lv=230,goods={{210212,1}}},power = [[ 800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {turn=2,lv=230,goods={{210212,1}}},power = [[ 1800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210212,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210212,1}}},power = [[ 3800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [8,12] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对玩家目标数+2 ]],condition = {turn=2,lv=230,goods={{210212,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 428 ]],num = [[ [10,12] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[102131]="return {id = 102131,name = [[ 真·剑星雨 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 400,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的12个敌人造成200%的伤害,对眩晕状态的敌人暴击提高25% ]],condition = {turn=2,lv=230,goods={{210213,1}}},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=2,lv=230,goods={{210213,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+3 ]],condition = {turn=2,lv=230,goods={{210213,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,暴击几率提升概率增加25% ]],condition = {turn=2,lv=230,goods={{210213,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+3 ]],condition = {turn=2,lv=230,goods={{210213,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 900 ]],area = [[ 900 ]],num = [[ [15,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[102141]="return {id = 102141,name = [[ 真·次元云梭 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 1100,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的5个敌人造成200%的伤害,并且50%眩晕对1个目标1秒 ]],condition = {turn=2,lv=230,goods={{210214,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=2,lv=230,goods={{210214,1}}},power = [[ 2200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 眩晕目标概率+20%,怪物目标数+1 ]],condition = {turn=2,lv=230,goods={{210214,1}}},power = [[ 3200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [5,6] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,玩家目标数+1 ]],condition = {turn=2,lv=230,goods={{210214,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,眩晕目标概率+30% ]],condition = {turn=2,lv=230,goods={{210214,1}}},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},},}",
[102151]="return {id = 102151,name = [[ 真·蓄能破刃 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 移除自身受到的不良状态,并对范围内的6个敌人造成180%的伤害。 ]],condition = {turn=2,lv=230,goods={{210215,1}}},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=2,lv=230,goods={{210215,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210215,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,8] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210215,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [6,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+2 ]],condition = {turn=2,lv=230,goods={{210215,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 285 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},},}",
[102161]="return {id = 102161,name = [[ 真·妖刀乱杀 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 350,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的10个敌人造成200%的伤害,并且自身获得一个生命上限10%的护盾持续3秒 ]],condition = {turn=2,lv=230,goods={{210216,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提升10% ]],condition = {turn=2,lv=230,goods={{210216,1}}},power = [[ 2400 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 护盾持续时间延长1秒 ]],condition = {turn=2,lv=230,goods={{210216,1}}},power = [[ 3600 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,4000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提升10%,护盾生命上限比例提高5% ]],condition = {turn=2,lv=230,goods={{210216,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,4000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提升20%,护盾持续时间延长1秒 ]],condition = {turn=2,lv=230,goods={{210216,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 90 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,5000,0,1}] ]],desc_extra = [[ ]],},},}",
[102171]="return {id = 102171,name = [[ 真·爆破冰炎 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的15个敌人造成240%的伤害,30%概率禁止1个目标生命恢复持续3秒 ]],condition = {turn=2,lv=230,goods={{210217,1}}},power = [[ 1400 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高15% ]],condition = {turn=2,lv=230,goods={{210217,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 禁止回复概率提升20% ]],condition = {turn=2,lv=230,goods={{210217,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高15%,禁止回复持续时间延长2秒 ]],condition = {turn=2,lv=230,goods={{210217,1}}},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 17000 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高30%,禁止回复概率提升50% ]],condition = {turn=2,lv=230,goods={{210217,1}}},power = [[ 7000 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 1142 ]],area = [[ 1142 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 20000 ]],hurt_val = [[ ]],effect = [[ [{329,2,1000,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},},}",
[102181]="return {id = 102181,name = [[ 真·魂力汲取 ]],about = [[ 职业技能 ]],career = 2,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 回复自身上限10%的生命,并且获得10%的伤害减免状态持续3秒 ]],condition = {turn=2,lv=230,goods={{210218,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能生命回复上限比例提高5% ]],condition = {turn=2,lv=230,goods={{210218,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能伤害减免效果提高5% ]],condition = {turn=2,lv=230,goods={{210218,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能生命回复上限比例提高5%,伤害减免效果持续时间延长2秒 ]],condition = {turn=2,lv=230,goods={{210218,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能生命回复上限比例提高10%,转职技能4伤害减免效果提高10% ]],condition = {turn=2,lv=230,goods={{210218,1}}},power = [[ 7500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.25,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[103001]="return {id = 103001,name = [[ 枪星连击 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [103001,103002,103003,103004] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 971 ]],area = [[ 171 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[103002]="return {id = 103002,name = [[ 枪星连击 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [103001,103002,103003,103004] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 971 ]],area = [[ 171 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[103003]="return {id = 103003,name = [[ 枪星连击 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [103001,103002,103003,103004] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 685 ]],area = [[ 120 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[103004]="return {id = 103004,name = [[ 枪星连击 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [103001,103002,103003,103004] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 628 ]],area = [[ 628 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[103011]="return {id = 103011,name = [[ 轮转枪 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 350,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对自身圆形区域3个玩家(5个怪物)造成150%的伤害 ]],condition = {lv=6,},power = [[ 500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {lv=6,goods={{210301,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+1 ]],condition = {lv=6,goods={{210301,1}}},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,6] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对玩家目标数+1 ]],condition = {lv=6,goods={{210301,1}}},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [4,5] ]],attr = [[ ]],hurt = [[ 6000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {lv=6,goods={{210301,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,7] ]],attr = [[ ]],hurt = [[ 7000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[103021]="return {id = 103021,name = [[ 暗能炮 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的8个敌人造成180%的伤害 ]],condition = {lv=14,},power = [[ 800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {lv=14,goods={{210302,1}}},power = [[ 1800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {lv=14,goods={{210302,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对怪物目标数+2 ]],condition = {lv=14,goods={{210302,1}}},power = [[ 3800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,12] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对玩家目标数+2 ]],condition = {lv=14,goods={{210302,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [10,12] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[103031]="return {id = 103031,name = [[ 散华弹 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 600,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的12个敌人造成200%的伤害,对眩晕状态的敌人暴击提高25% ]],condition = {lv=25,},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {lv=25,goods={{210303,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+3 ]],condition = {lv=25,goods={{210303,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,暴击几率提升概率增加25% ]],condition = {lv=25,goods={{210303,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+3 ]],condition = {lv=25,goods={{210303,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [15,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[103041]="return {id = 103041,name = [[ 制空核爆 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 2,stage_cd = 700,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的5个敌人造成200%的伤害,并且50%眩晕对1个目标1秒 ]],condition = {lv=31,},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {lv=31,goods={{210304,1}}},power = [[ 2200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 眩晕目标概率+20%,怪物目标数+1 ]],condition = {lv=31,goods={{210304,1}}},power = [[ 3200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [5,6] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,玩家目标数+1 ]],condition = {lv=31,goods={{210304,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,眩晕目标概率+30% ]],condition = {lv=31,goods={{210304,1}}},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},},}",
[103051]="return {id = 103051,name = [[ 分身连射 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 移除自身受到的不良状态,并对范围内的6个敌人造成180%的伤害。 ]],condition = {turn=1,lv=150,goods={{210305,1}}},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=1,lv=150,goods={{210305,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {turn=1,lv=150,goods={{210305,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,8] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {turn=1,lv=150,goods={{210305,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+2 ]],condition = {turn=1,lv=150,goods={{210305,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},},}",
[103061]="return {id = 103061,name = [[ 重能炮台 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 350,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的10个敌人造成200%的伤害,并且自身获得一个生命上限10%的护盾持续3秒 ]],condition = {turn=1,lv=160,goods={{210306,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提升10% ]],condition = {turn=1,lv=160,goods={{210306,1}}},power = [[ 2400 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 护盾持续时间延长1秒 ]],condition = {turn=1,lv=160,goods={{210306,1}}},power = [[ 3600 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,4000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提升10%,护盾生命上限比例提高5% ]],condition = {turn=1,lv=160,goods={{210306,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,4000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提升20%,护盾持续时间延长1秒 ]],condition = {turn=1,lv=160,goods={{210306,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,5000,0,1}] ]],desc_extra = [[ ]],},},}",
[103071]="return {id = 103071,name = [[ 熔岩爆破 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 2,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的15个敌人造成240%的伤害,30%概率禁止1个目标生命恢复持续3秒 ]],condition = {turn=1,lv=170,goods={{210307,1}}},power = [[ 1400 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高15% ]],condition = {turn=1,lv=170,goods={{210307,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 禁止回复概率提升20% ]],condition = {turn=1,lv=170,goods={{210307,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高15%,禁止回复持续时间延长2秒 ]],condition = {turn=1,lv=170,goods={{210307,1}}},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 17000 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高30%,禁止回复概率提升50% ]],condition = {turn=1,lv=170,goods={{210307,1}}},power = [[ 7000 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 20000 ]],hurt_val = [[ ]],effect = [[ [{329,2,1000,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},},}",
[103081]="return {id = 103081,name = [[ 火力充能 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 回复自身上限10%的生命,并且获得10%的伤害减免状态持续3秒 ]],condition = {turn=1,lv=180,goods={{210308,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能生命回复上限比例提高5% ]],condition = {turn=1,lv=180,goods={{210308,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能伤害减免效果提高5% ]],condition = {turn=1,lv=180,goods={{210308,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.15,2,1000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能生命回复上限比例提高5%,伤害减免效果持续时间延长2秒 ]],condition = {turn=1,lv=180,goods={{210308,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.2,2,1000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能生命回复上限比例提高10%,转职技能4伤害减免效果提高10% ]],condition = {turn=1,lv=180,goods={{210308,1}}},power = [[ 7500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.25,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.3,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[103091]="return {id = 103091,name = [[ 魔弹辰星落 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 1,multistage = 4,stage_cd = 1500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=3,[1]={lv = [[ 1 ]],desc = [[ 对全屏怪物造成500%+100000点固定伤害 ]],condition = {vip=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1000 ]],area = [[ 1000 ]],num = [[ [0,25] ]],attr = [[ ]],hurt = [[ 50000 ]],hurt_val = [[ 100000 ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提升10% ]],condition = {vip=1,goods={{210309,1}}},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1000 ]],area = [[ 1000 ]],num = [[ [0,25] ]],attr = [[ ]],hurt = [[ 55000 ]],hurt_val = [[ 100000 ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能伤害提升30% ]],condition = {vip=1,goods={{210309,1}}},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1000 ]],area = [[ 1000 ]],num = [[ [0,25] ]],attr = [[ ]],hurt = [[ 65000 ]],hurt_val = [[ 100000 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[103111]="return {id = 103111,name = [[ 真·轮转枪 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 350,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对自身圆形区域3个玩家(5个怪物)造成150%的伤害 ]],condition = {turn=2,lv=230,goods={{210311,1}}},power = [[ 500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {turn=2,lv=230,goods={{210311,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+1 ]],condition = {turn=2,lv=230,goods={{210311,1}}},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,6] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对玩家目标数+1 ]],condition = {turn=2,lv=230,goods={{210311,1}}},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [4,5] ]],attr = [[ ]],hurt = [[ 6000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210311,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,7] ]],attr = [[ ]],hurt = [[ 7000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[103121]="return {id = 103121,name = [[ 真·暗能炮 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的8个敌人造成180%的伤害 ]],condition = {turn=2,lv=230,goods={{210312,1}}},power = [[ 800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {turn=2,lv=230,goods={{210312,1}}},power = [[ 1800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210312,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210312,1}}},power = [[ 3800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,12] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对玩家目标数+2 ]],condition = {turn=2,lv=230,goods={{210312,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [10,12] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[103131]="return {id = 103131,name = [[ 真·散华弹 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 600,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的12个敌人造成200%的伤害,对眩晕状态的敌人暴击提高25% ]],condition = {turn=2,lv=230,goods={{210313,1}}},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=2,lv=230,goods={{210313,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+3 ]],condition = {turn=2,lv=230,goods={{210313,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,暴击几率提升概率增加25% ]],condition = {turn=2,lv=230,goods={{210313,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+3 ]],condition = {turn=2,lv=230,goods={{210313,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [15,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[103141]="return {id = 103141,name = [[ 真·制空核爆 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 2,stage_cd = 700,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的5个敌人造成200%的伤害,并且50%眩晕对1个目标1秒 ]],condition = {turn=2,lv=230,goods={{210314,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=2,lv=230,goods={{210314,1}}},power = [[ 2200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 眩晕目标概率+20%,怪物目标数+1 ]],condition = {turn=2,lv=230,goods={{210314,1}}},power = [[ 3200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [5,6] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,玩家目标数+1 ]],condition = {turn=2,lv=230,goods={{210314,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,眩晕目标概率+30% ]],condition = {turn=2,lv=230,goods={{210314,1}}},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},},}",
[103151]="return {id = 103151,name = [[ 真·分身连射 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 移除自身受到的不良状态,并对范围内的6个敌人造成180%的伤害。 ]],condition = {turn=2,lv=230,goods={{210315,1}}},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=2,lv=230,goods={{210315,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210315,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,8] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210315,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+2 ]],condition = {turn=2,lv=230,goods={{210315,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},},}",
[103161]="return {id = 103161,name = [[ 真·重能炮台 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 350,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的10个敌人造成200%的伤害,并且自身获得一个生命上限10%的护盾持续3秒 ]],condition = {turn=2,lv=230,goods={{210316,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提升10% ]],condition = {turn=2,lv=230,goods={{210316,1}}},power = [[ 2400 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 护盾持续时间延长1秒 ]],condition = {turn=2,lv=230,goods={{210316,1}}},power = [[ 3600 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,4000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提升10%,护盾生命上限比例提高5% ]],condition = {turn=2,lv=230,goods={{210316,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,4000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提升20%,护盾持续时间延长1秒 ]],condition = {turn=2,lv=230,goods={{210316,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,5000,0,1}] ]],desc_extra = [[ ]],},},}",
[103171]="return {id = 103171,name = [[ 真·熔岩爆破 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 2,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的15个敌人造成240%的伤害,30%概率禁止1个目标生命恢复持续3秒 ]],condition = {turn=2,lv=230,goods={{210317,1}}},power = [[ 1400 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高15% ]],condition = {turn=2,lv=230,goods={{210317,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 禁止回复概率提升20% ]],condition = {turn=2,lv=230,goods={{210317,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高15%,禁止回复持续时间延长2秒 ]],condition = {turn=2,lv=230,goods={{210317,1}}},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 17000 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高30%,禁止回复概率提升50% ]],condition = {turn=2,lv=230,goods={{210317,1}}},power = [[ 7000 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 20000 ]],hurt_val = [[ ]],effect = [[ [{329,2,1000,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},},}",
[103181]="return {id = 103181,name = [[ 真·火力充能 ]],about = [[ 职业技能 ]],career = 3,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 回复自身上限10%的生命,并且获得10%的伤害减免状态持续3秒 ]],condition = {turn=2,lv=230,goods={{210318,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能生命回复上限比例提高5% ]],condition = {turn=2,lv=230,goods={{210318,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能伤害减免效果提高5% ]],condition = {turn=2,lv=230,goods={{210318,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.15,2,1000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能生命回复上限比例提高5%,伤害减免效果持续时间延长2秒 ]],condition = {turn=2,lv=230,goods={{210318,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.2,2,1000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能生命回复上限比例提高10%,转职技能4伤害减免效果提高10% ]],condition = {turn=2,lv=230,goods={{210318,1}}},power = [[ 7500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.25,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.3,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[104001]="return {id = 104001,name = [[ 枪星连击 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [104001,104002,104003,104004] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 971 ]],area = [[ 171 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[104002]="return {id = 104002,name = [[ 枪星连击 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [104001,104002,104003,104004] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 971 ]],area = [[ 171 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[104003]="return {id = 104003,name = [[ 枪星连击 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [104001,104002,104003,104004] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 685 ]],area = [[ 120 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[104004]="return {id = 104004,name = [[ 枪星连击 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [104001,104002,104003,104004] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {lv=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 628 ]],area = [[ 628 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ -2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[104011]="return {id = 104011,name = [[ 轮转枪 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 350,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对自身圆形区域3个玩家(5个怪物)造成150%的伤害 ]],condition = {lv=6,},power = [[ 500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {lv=6,goods={{210401,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+1 ]],condition = {lv=6,goods={{210401,1}}},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,6] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对玩家目标数+1 ]],condition = {lv=6,goods={{210401,1}}},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [4,5] ]],attr = [[ ]],hurt = [[ 6000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {lv=6,goods={{210401,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,7] ]],attr = [[ ]],hurt = [[ 7000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[104021]="return {id = 104021,name = [[ 暗能炮 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的8个敌人造成180%的伤害 ]],condition = {lv=14,},power = [[ 800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {lv=14,goods={{210402,1}}},power = [[ 1800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {lv=14,goods={{210402,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对怪物目标数+2 ]],condition = {lv=14,goods={{210402,1}}},power = [[ 3800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,12] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对玩家目标数+2 ]],condition = {lv=14,goods={{210402,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [10,12] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[104031]="return {id = 104031,name = [[ 散华弹 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 600,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的12个敌人造成200%的伤害,对眩晕状态的敌人暴击提高25% ]],condition = {lv=25,},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {lv=25,goods={{210403,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+3 ]],condition = {lv=25,goods={{210403,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,暴击几率提升概率增加25% ]],condition = {lv=25,goods={{210403,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+3 ]],condition = {lv=25,goods={{210403,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [15,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[104041]="return {id = 104041,name = [[ 制空核爆 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 2,stage_cd = 700,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的5个敌人造成200%的伤害,并且50%眩晕对1个目标1秒 ]],condition = {lv=31,},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {lv=31,goods={{210404,1}}},power = [[ 2200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 眩晕目标概率+20%,怪物目标数+1 ]],condition = {lv=31,goods={{210404,1}}},power = [[ 3200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [5,6] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,玩家目标数+1 ]],condition = {lv=31,goods={{210404,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,眩晕目标概率+30% ]],condition = {lv=31,goods={{210404,1}}},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},},}",
[104051]="return {id = 104051,name = [[ 分身连射 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 移除自身受到的不良状态,并对范围内的6个敌人造成180%的伤害。 ]],condition = {turn=1,lv=150,goods={{210405,1}}},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=1,lv=150,goods={{210405,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {turn=1,lv=150,goods={{210405,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,8] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {turn=1,lv=150,goods={{210405,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+2 ]],condition = {turn=1,lv=150,goods={{210405,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},},}",
[104061]="return {id = 104061,name = [[ 重能炮台 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 350,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的10个敌人造成200%的伤害,并且自身获得一个生命上限10%的护盾持续3秒 ]],condition = {turn=1,lv=160,goods={{210406,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提升10% ]],condition = {turn=1,lv=160,goods={{210406,1}}},power = [[ 2400 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 护盾持续时间延长1秒 ]],condition = {turn=1,lv=160,goods={{210406,1}}},power = [[ 3600 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,4000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提升10%,护盾生命上限比例提高5% ]],condition = {turn=1,lv=160,goods={{210406,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,4000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提升20%,护盾持续时间延长1秒 ]],condition = {turn=1,lv=160,goods={{210406,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,5000,0,1}] ]],desc_extra = [[ ]],},},}",
[104071]="return {id = 104071,name = [[ 熔岩爆破 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 2,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的15个敌人造成240%的伤害,30%概率禁止1个目标生命恢复持续3秒 ]],condition = {turn=1,lv=170,goods={{210407,1}}},power = [[ 1400 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高15% ]],condition = {turn=1,lv=170,goods={{210407,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 禁止回复概率提升20% ]],condition = {turn=1,lv=170,goods={{210407,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高15%,禁止回复持续时间延长2秒 ]],condition = {turn=1,lv=170,goods={{210407,1}}},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 17000 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高30%,禁止回复概率提升50% ]],condition = {turn=1,lv=170,goods={{210407,1}}},power = [[ 7000 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 20000 ]],hurt_val = [[ ]],effect = [[ [{329,2,1000,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},},}",
[104081]="return {id = 104081,name = [[ 火力充能 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 回复自身上限10%的生命,并且获得10%的伤害减免状态持续3秒 ]],condition = {turn=1,lv=180,goods={{210408,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能生命回复上限比例提高5% ]],condition = {turn=1,lv=180,goods={{210408,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能伤害减免效果提高5% ]],condition = {turn=1,lv=180,goods={{210408,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.15,2,1000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能生命回复上限比例提高5%,伤害减免效果持续时间延长2秒 ]],condition = {turn=1,lv=180,goods={{210408,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.2,2,1000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能生命回复上限比例提高10%,转职技能4伤害减免效果提高10% ]],condition = {turn=1,lv=180,goods={{210408,1}}},power = [[ 7500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.25,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.3,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[104091]="return {id = 104091,name = [[ 魔弹辰星落 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 1,multistage = 4,stage_cd = 1500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=3,[1]={lv = [[ 1 ]],desc = [[ 对全屏怪物造成500%+100000点固定伤害 ]],condition = {vip=1,},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1000 ]],area = [[ 1000 ]],num = [[ [0,25] ]],attr = [[ ]],hurt = [[ 50000 ]],hurt_val = [[ 100000 ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提升10% ]],condition = {vip=1,goods={{210409,1}}},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1000 ]],area = [[ 1000 ]],num = [[ [0,25] ]],attr = [[ ]],hurt = [[ 55000 ]],hurt_val = [[ 100000 ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能伤害提升30% ]],condition = {vip=1,goods={{210409,1}}},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1000 ]],area = [[ 1000 ]],num = [[ [0,25] ]],attr = [[ ]],hurt = [[ 65000 ]],hurt_val = [[ 100000 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[104111]="return {id = 104111,name = [[ 真·轮转枪 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 350,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对自身圆形区域3个玩家(5个怪物)造成150%的伤害 ]],condition = {turn=2,lv=230,goods={{210411,1}}},power = [[ 500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {turn=2,lv=230,goods={{210411,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,5] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+1 ]],condition = {turn=2,lv=230,goods={{210411,1}}},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,6] ]],attr = [[ ]],hurt = [[ 5500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对玩家目标数+1 ]],condition = {turn=2,lv=230,goods={{210411,1}}},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [4,5] ]],attr = [[ ]],hurt = [[ 6000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210411,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 3000 ]],trigger = [[ [] ]],distance = [[ 828 ]],area = [[ 828 ]],num = [[ [3,7] ]],attr = [[ ]],hurt = [[ 7000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[104121]="return {id = 104121,name = [[ 真·暗能炮 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的8个敌人造成180%的伤害 ]],condition = {turn=2,lv=230,goods={{210412,1}}},power = [[ 800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高5% ]],condition = {turn=2,lv=230,goods={{210412,1}}},power = [[ 1800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,8] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210412,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 8500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高5%,对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210412,1}}},power = [[ 3800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [8,12] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高10%,对玩家目标数+2 ]],condition = {turn=2,lv=230,goods={{210412,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 500 ]],num = [[ [10,12] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[104131]="return {id = 104131,name = [[ 真·散华弹 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 600,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的12个敌人造成200%的伤害,对眩晕状态的敌人暴击提高25% ]],condition = {turn=2,lv=230,goods={{210413,1}}},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=2,lv=230,goods={{210413,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,12] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+3 ]],condition = {turn=2,lv=230,goods={{210413,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.25,1000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,暴击几率提升概率增加25% ]],condition = {turn=2,lv=230,goods={{210413,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [12,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+3 ]],condition = {turn=2,lv=230,goods={{210413,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 15000 ]],trigger = [[ [] ]],distance = [[ 942 ]],area = [[ 942 ]],num = [[ [15,15] ]],attr = [[ [{14,2,1000,4,0,-0.5,1000,1,0}] ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[104141]="return {id = 104141,name = [[ 真·制空核爆 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 2,stage_cd = 700,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的5个敌人造成200%的伤害,并且50%眩晕对1个目标1秒 ]],condition = {turn=2,lv=230,goods={{210414,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=2,lv=230,goods={{210414,1}}},power = [[ 2200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 眩晕目标概率+20%,怪物目标数+1 ]],condition = {turn=2,lv=230,goods={{210414,1}}},power = [[ 3200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [5,6] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,玩家目标数+1 ]],condition = {turn=2,lv=230,goods={{210414,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,眩晕目标概率+30% ]],condition = {turn=2,lv=230,goods={{210414,1}}},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 928 ]],area = [[ 928 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},},}",
[104151]="return {id = 104151,name = [[ 真·分身连射 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 移除自身受到的不良状态,并对范围内的6个敌人造成180%的伤害。 ]],condition = {turn=2,lv=230,goods={{210415,1}}},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高10% ]],condition = {turn=2,lv=230,goods={{210415,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,6] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210415,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,8] ]],attr = [[ ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高10%,对怪物目标数+2 ]],condition = {turn=2,lv=230,goods={{210415,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [6,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高20%,对玩家目标数+2 ]],condition = {turn=2,lv=230,goods={{210415,1}}},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 1285 ]],area = [[ 642 ]],num = [[ [8,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{318,0,1000,1,0,0,0,0,1,1}] ]],desc_extra = [[ ]],},},}",
[104161]="return {id = 104161,name = [[ 真·重能炮台 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 3,stage_cd = 350,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的10个敌人造成200%的伤害,并且自身获得一个生命上限10%的护盾持续3秒 ]],condition = {turn=2,lv=230,goods={{210416,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提升10% ]],condition = {turn=2,lv=230,goods={{210416,1}}},power = [[ 2400 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,3000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 护盾持续时间延长1秒 ]],condition = {turn=2,lv=230,goods={{210416,1}}},power = [[ 3600 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.1,2,4000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提升10%,护盾生命上限比例提高5% ]],condition = {turn=2,lv=230,goods={{210416,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,4000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提升20%,护盾持续时间延长1秒 ]],condition = {turn=2,lv=230,goods={{210416,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 1214 ]],area = [[ 1214 ]],num = [[ [10,10] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.15,2,5000,0,1}] ]],desc_extra = [[ ]],},},}",
[104171]="return {id = 104171,name = [[ 真·熔岩爆破 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 2,stage_cd = 500,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对范围内的15个敌人造成240%的伤害,30%概率禁止1个目标生命恢复持续3秒 ]],condition = {turn=2,lv=230,goods={{210417,1}}},power = [[ 1400 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能伤害提高15% ]],condition = {turn=2,lv=230,goods={{210417,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,300,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 禁止回复概率提升20% ]],condition = {turn=2,lv=230,goods={{210417,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 15500 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能伤害提高15%,禁止回复持续时间延长2秒 ]],condition = {turn=2,lv=230,goods={{210417,1}}},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 17000 ]],hurt_val = [[ ]],effect = [[ [{329,2,500,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能伤害提高30%,禁止回复概率提升50% ]],condition = {turn=2,lv=230,goods={{210417,1}}},power = [[ 7000 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 785 ]],area = [[ 785 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 20000 ]],hurt_val = [[ ]],effect = [[ [{329,2,1000,4,0,0,0,5000,1,1}] ]],desc_extra = [[ ]],},},}",
[104181]="return {id = 104181,name = [[ 真·火力充能 ]],about = [[ 职业技能 ]],career = 4,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = [[ ]],repel = 0,combo = [[ [] ]],time = 800,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 2,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 回复自身上限10%的生命,并且获得10%的伤害减免状态持续3秒 ]],condition = {turn=2,lv=230,goods={{210418,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 技能生命回复上限比例提高5% ]],condition = {turn=2,lv=230,goods={{210418,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 技能伤害减免效果提高5% ]],condition = {turn=2,lv=230,goods={{210418,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,3000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.15,2,1000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 技能生命回复上限比例提高5%,伤害减免效果持续时间延长2秒 ]],condition = {turn=2,lv=230,goods={{210418,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.15,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.2,2,1000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 技能生命回复上限比例提高10%,转职技能4伤害减免效果提高10% ]],condition = {turn=2,lv=230,goods={{210418,1}}},power = [[ 7500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 357 ]],area = [[ 357 ]],num = [[ [3,5] ]],attr = [[ [{10,1,1000,1,0,0.25,5000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.3,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[105000]="return {id = 105000,name = [[ 闪现(通用) ]],about = [[ 全职业通用 ]],career = 10,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 1,obj = 1,calc = 0,release = 1,around_hurt = 0,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 500,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 无敌2s ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [{306,3,1000,1,0,0,0,2000,1,1}] ]],desc_extra = [[ ]],},},}",
[109001]="return {id = 109001,name = [[ 幻魔狩猎 ]],about = [[ 职业辅助 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对BOSS伤害提高10% ]],condition = {lv=20,goods={{210901,1}}},power = [[ ]],base_attr = [[ [{0,98,1000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 加成系数额外提高2% ]],condition = {lv=20,goods={{210901,1}}},power = [[ ]],base_attr = [[ [{0,98,1200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 加成系数额外提高2% ]],condition = {lv=20,goods={{210901,1}}},power = [[ ]],base_attr = [[ [{0,98,1400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 加成系数额外提高2% ]],condition = {lv=20,goods={{210901,1}}},power = [[ ]],base_attr = [[ [{0,98,1600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 加成系数额外提高4% ]],condition = {lv=20,goods={{210901,1}}},power = [[ ]],base_attr = [[ [{0,98,2000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[109002]="return {id = 109002,name = [[ 精英狩猎 ]],about = [[ 职业辅助 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对小怪伤害提高20% ]],condition = {lv=30,goods={{210902,1}}},power = [[ ]],base_attr = [[ [{0,100,2000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 加成系数额外提高5% ]],condition = {lv=30,goods={{210902,1}}},power = [[ ]],base_attr = [[ [{0,100,2500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 加成系数额外提高5% ]],condition = {lv=30,goods={{210902,1}}},power = [[ ]],base_attr = [[ [{0,100,3000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 加成系数额外提高5% ]],condition = {lv=30,goods={{210902,1}}},power = [[ ]],base_attr = [[ [{0,100,3500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 加成系数额外提高10% ]],condition = {lv=30,goods={{210902,1}}},power = [[ ]],base_attr = [[ [{0,100,4500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[109003]="return {id = 109003,name = [[ 同心勉励 ]],about = [[ 职业辅助 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 组队状态下,暴击属性提升20% ]],condition = {lv=40,goods={{210903,1}}},power = [[ 1400 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{11,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,0,1000,1,0,0.2,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 暴击属性额外提升5% ]],condition = {lv=40,goods={{210903,1}}},power = [[ 2800 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{11,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,0,1000,1,0,0.25,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 暴击属性额外提升5% ]],condition = {lv=40,goods={{210903,1}}},power = [[ 4200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{11,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,0,1000,1,0,0.30,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 暴击属性额外提升5% ]],condition = {lv=40,goods={{210903,1}}},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{11,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,0,1000,1,0,0.35,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 暴击属性额外提升5% ]],condition = {lv=40,goods={{210903,1}}},power = [[ 7000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{11,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,0,1000,1,0,0.4,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[109004]="return {id = 109004,name = [[ 复生庇佑 ]],about = [[ 职业辅助 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 彩钻复活后,获得一个10%伤害加成状态持续10秒(不可叠加) ]],condition = {lv=45,goods={{210904,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,5,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,0,0.1,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 伤害加成额外提升2% ]],condition = {lv=45,goods={{210904,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,5,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,0,0.12,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 伤害加成额外提升2% ]],condition = {lv=45,goods={{210904,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,5,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,0,0.14,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 伤害加成额外提升2% ]],condition = {lv=45,goods={{210904,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,5,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,0,0.16,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 伤害加成额外提升4% ]],condition = {lv=45,goods={{210904,1}}},power = [[ 7500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,5,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,0,0.2,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[109005]="return {id = 109005,name = [[ 浴血庇佑 ]],about = [[ 职业辅助 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 血量低于50%时,受到的BOSS伤害减免10% ]],condition = {lv=150,turn=1,goods={{210905,1}}},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,0,0.1,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ BOSS伤害减免额外增加2% ]],condition = {lv=150,turn=1,goods={{210905,1}}},power = [[ 2400 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,0,0.12,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ BOSS伤害减免额外增加2% ]],condition = {lv=150,turn=1,goods={{210905,1}}},power = [[ 3600 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,0,0.14,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ BOSS伤害减免额外增加2% ]],condition = {lv=150,turn=1,goods={{210905,1}}},power = [[ 4800 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,0,0.16,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ BOSS伤害减免额外增加4% ]],condition = {lv=150,turn=1,goods={{210905,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,0,0.2,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[109006]="return {id = 109006,name = [[ 灵魂压制 ]],about = [[ 职业辅助 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 对低于自身等级的怪物,造成的伤害提高10% ]],condition = {lv=160,turn=1,goods={{210906,1}}},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{12,1000,0,1,0,0,0,100}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{100,0,1000,1,1000,0,1000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 伤害提升额外增加2% ]],condition = {lv=160,turn=1,goods={{210906,1}}},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{12,1000,0,1,0,0,0,100}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{100,0,1000,1,1200,0,1000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 伤害提升额外增加2% ]],condition = {lv=160,turn=1,goods={{210906,1}}},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{12,1000,0,1,0,0,0,100}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{100,0,1000,1,1400,0,1000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 伤害提升额外增加2% ]],condition = {lv=160,turn=1,goods={{210906,1}}},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{12,1000,0,1,0,0,0,100}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{100,0,1000,1,1600,0,1000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 伤害提升额外增加4% ]],condition = {lv=160,turn=1,goods={{210906,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{12,1000,0,1,0,0,0,100}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{100,0,1000,1,2000,0,1000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[109007]="return {id = 109007,name = [[ 灵魂冲击 ]],about = [[ 职业辅助 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 攻击眩晕目标时,有20%概率无视防御 ]],condition = {lv=170,turn=1,goods={{210907,1}}},power = [[ 1800 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{2,1000,0,1,0,0,301,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,200,2,0,-0.9,1000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 无视防御概率提高5% ]],condition = {lv=170,turn=1,goods={{210907,1}}},power = [[ 3600 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{2,1000,0,1,0,0,301,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,250,2,0,-0.9,1000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 无视防御概率提高5% ]],condition = {lv=170,turn=1,goods={{210907,1}}},power = [[ 5400 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{2,1000,0,1,0,0,301,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,300,2,0,-0.9,1000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 无视防御概率提高5% ]],condition = {lv=170,turn=1,goods={{210907,1}}},power = [[ 7200 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{2,1000,0,1,0,0,301,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,350,2,0,-0.9,1000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 无视防御概率提高10% ]],condition = {lv=170,turn=1,goods={{210907,1}}},power = [[ 9000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{2,1000,0,1,0,0,301,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,450,2,0,-0.9,1000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[109008]="return {id = 109008,name = [[ 暴击护盾 ]],about = [[ 职业辅助 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 受到暴击伤害时,反弹伤害的20% ]],condition = {lv=180,turn=1,goods={{210908,1}}},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{4,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.2,0,100,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 反弹伤害比例提高5% ]],condition = {lv=180,turn=1,goods={{210908,1}}},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{4,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.25,0,100,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 反弹伤害比例提高5% ]],condition = {lv=180,turn=1,goods={{210908,1}}},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{4,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.3,0,100,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 反弹伤害比例提高5% ]],condition = {lv=180,turn=1,goods={{210908,1}}},power = [[ 8000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{4,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.35,0,100,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 反弹伤害比例提高10% ]],condition = {lv=180,turn=1,goods={{210908,1}}},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{4,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.45,0,100,1,1}] ]],desc_extra = [[ ]],},},}",
[109100]="return {id = 109100,name = [[ 永恒回复 ]],about = [[ 特殊技能 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 1,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=35,[1]={lv = [[ 1 ]],desc = [[ 每10秒回复玩家固定值生命,玩家等级越高,回复越多(当前上限80级) ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 突破回复上限至玩家100级,回复上限:+ 8000 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 突破回复上限至玩家110级,回复上限:+ 9000 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 突破回复上限至玩家120级,回复上限:+ 10000 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 突破回复上限至玩家135级,回复上限:+ 12000 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 突破回复上限至玩家150级,回复上限:+ 15000 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 突破回复上限至玩家165级,回复上限:+ 29800 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 突破回复上限至玩家185级,回复上限:+ 38800 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 突破回复上限至玩家205级,回复上限:+ 56800 ]],condition = {},power = [[ 7000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 突破回复上限至玩家225级,回复上限:+ 65800 ]],condition = {},power = [[ 8000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 突破回复上限至玩家245级,回复上限:+ 93900 ]],condition = {},power = [[ 9000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 突破回复上限至玩家265级,回复上限:+ 123700 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 突破回复上限至玩家285级,回复上限:+ 155300 ]],condition = {},power = [[ 12000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 突破回复上限至玩家305级,回复上限:+ 188900 ]],condition = {},power = [[ 14000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 突破回复上限至玩家325级,回复上限:+ 236900 ]],condition = {},power = [[ 16000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 突破回复上限至玩家345级,回复上限:+ 275500 ]],condition = {},power = [[ 18000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 突破回复上限至玩家365级,回复上限:+ 330400 ]],condition = {},power = [[ 20000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 突破回复上限至玩家385级,回复上限:+ 388700 ]],condition = {},power = [[ 22000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 突破回复上限至玩家405级,回复上限:+ 450700 ]],condition = {},power = [[ 24000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 突破回复上限至玩家425级,回复上限:+ 516400 ]],condition = {},power = [[ 26000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[21]={lv = [[ 21 ]],desc = [[ 突破回复上限至玩家445级,回复上限:+ 604300 ]],condition = {},power = [[ 28000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[22]={lv = [[ 22 ]],desc = [[ 突破回复上限至玩家465级,回复上限:+ 678500 ]],condition = {},power = [[ 30000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[23]={lv = [[ 23 ]],desc = [[ 突破回复上限至玩家485级,回复上限:+ 775500 ]],condition = {},power = [[ 35000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[24]={lv = [[ 24 ]],desc = [[ 突破回复上限至玩家510级,回复上限:+ 919800 ]],condition = {},power = [[ 40000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[25]={lv = [[ 25 ]],desc = [[ 突破回复上限至玩家535级,回复上限:+ 1191600 ]],condition = {},power = [[ 45000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[26]={lv = [[ 26 ]],desc = [[ 突破回复上限至玩家560级,回复上限:+ 1580500 ]],condition = {},power = [[ 50000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[27]={lv = [[ 27 ]],desc = [[ 突破回复上限至玩家585级,回复上限:+ 1990200 ]],condition = {},power = [[ 55000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[28]={lv = [[ 28 ]],desc = [[ 突破回复上限至玩家610级,回复上限:+ 2574200 ]],condition = {},power = [[ 60000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[29]={lv = [[ 29 ]],desc = [[ 突破回复上限至玩家635级,回复上限:+ 3329700 ]],condition = {},power = [[ 65000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[30]={lv = [[ 30 ]],desc = [[ 突破回复上限至玩家660级,回复上限:+ 4307000 ]],condition = {},power = [[ 70000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[31]={lv = [[ 31 ]],desc = [[ 突破回复上限至玩家685级,回复上限:+ 5571300 ]],condition = {},power = [[ 75000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[32]={lv = [[ 32 ]],desc = [[ 突破回复上限至玩家710级,回复上限:+ 7065500 ]],condition = {},power = [[ 80000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[33]={lv = [[ 33 ]],desc = [[ 突破回复上限至玩家735级,回复上限:+ 9139700 ]],condition = {},power = [[ 85000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[34]={lv = [[ 34 ]],desc = [[ 突破回复上限至玩家760级,回复上限:+ 9897400 ]],condition = {},power = [[ 90000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[35]={lv = [[ 35 ]],desc = [[ 突破回复上限,至玩家当前等级,回复随等级提升 ]],condition = {},power = [[ 100000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[109101]="return {id = 109101,name = [[ 禁跳神技 ]],about = [[ 特殊技能 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 有30%的概率使敌方在2.5S内无法进行跳跃以及闪现 ]],condition = {},power = [[ ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{13,3000,2,1,0,0,[2,5],399}] ]],distance = [[ ]],area = [[ ]],num = [[ [3,0] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{399,4,1000,4,0,0,0,2500,0,1}] ]],desc_extra = [[ ]],},},}",
[110001]="return {id = 110001,name = [[ 强攻心法 ]],about = [[ 通用被动 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=150,[1]={lv = [[ 1 ]],desc = [[ 攻击+100 ]],condition = {lv=1,goods={{211001,1}}},power = [[ ]],base_attr = [[ [{0,1,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击+150 ]],condition = {lv=2,goods={{211001,1}}},power = [[ ]],base_attr = [[ [{0,1,150}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击+200 ]],condition = {lv=3,goods={{211001,1}}},power = [[ ]],base_attr = [[ [{0,1,200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击+250 ]],condition = {lv=4,goods={{211001,1}}},power = [[ ]],base_attr = [[ [{0,1,250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击+300 ]],condition = {lv=5,goods={{211001,1}}},power = [[ ]],base_attr = [[ [{0,1,300}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 攻击+350 ]],condition = {lv=6,goods={{211001,2}}},power = [[ ]],base_attr = [[ [{0,1,350}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 攻击+400 ]],condition = {lv=7,goods={{211001,2}}},power = [[ ]],base_attr = [[ [{0,1,400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 攻击+450 ]],condition = {lv=8,goods={{211001,2}}},power = [[ ]],base_attr = [[ [{0,1,450}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 攻击+500 ]],condition = {lv=9,goods={{211001,2}}},power = [[ ]],base_attr = [[ [{0,1,500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 攻击+560 ]],condition = {lv=10,goods={{211001,2}}},power = [[ ]],base_attr = [[ [{0,1,560}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 攻击+620 ]],condition = {lv=11,goods={{211001,3}}},power = [[ ]],base_attr = [[ [{0,1,620}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 攻击+680 ]],condition = {lv=12,goods={{211001,3}}},power = [[ ]],base_attr = [[ [{0,1,680}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 攻击+740 ]],condition = {lv=13,goods={{211001,3}}},power = [[ ]],base_attr = [[ [{0,1,740}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 攻击+800 ]],condition = {lv=14,goods={{211001,3}}},power = [[ ]],base_attr = [[ [{0,1,800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 攻击+860 ]],condition = {lv=15,goods={{211001,3}}},power = [[ ]],base_attr = [[ [{0,1,860}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 攻击+920 ]],condition = {lv=16,goods={{211001,4}}},power = [[ ]],base_attr = [[ [{0,1,920}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 攻击+980 ]],condition = {lv=17,goods={{211001,4}}},power = [[ ]],base_attr = [[ [{0,1,980}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 攻击+1040 ]],condition = {lv=18,goods={{211001,4}}},power = [[ ]],base_attr = [[ [{0,1,1040}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 攻击+1100 ]],condition = {lv=19,goods={{211001,4}}},power = [[ ]],base_attr = [[ [{0,1,1100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 攻击+1170 ]],condition = {lv=20,goods={{211001,4}}},power = [[ ]],base_attr = [[ [{0,1,1170}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[21]={lv = [[ 21 ]],desc = [[ 攻击+1240 ]],condition = {lv=21,goods={{211001,5}}},power = [[ ]],base_attr = [[ [{0,1,1240}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[22]={lv = [[ 22 ]],desc = [[ 攻击+1310 ]],condition = {lv=22,goods={{211001,5}}},power = [[ ]],base_attr = [[ [{0,1,1310}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[23]={lv = [[ 23 ]],desc = [[ 攻击+1380 ]],condition = {lv=23,goods={{211001,5}}},power = [[ ]],base_attr = [[ [{0,1,1380}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[24]={lv = [[ 24 ]],desc = [[ 攻击+1450 ]],condition = {lv=24,goods={{211001,5}}},power = [[ ]],base_attr = [[ [{0,1,1450}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[25]={lv = [[ 25 ]],desc = [[ 攻击+1520 ]],condition = {lv=25,goods={{211001,5}}},power = [[ ]],base_attr = [[ [{0,1,1520}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[26]={lv = [[ 26 ]],desc = [[ 攻击+1590 ]],condition = {lv=26,goods={{211001,6}}},power = [[ ]],base_attr = [[ [{0,1,1590}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[27]={lv = [[ 27 ]],desc = [[ 攻击+1660 ]],condition = {lv=27,goods={{211001,6}}},power = [[ ]],base_attr = [[ [{0,1,1660}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[28]={lv = [[ 28 ]],desc = [[ 攻击+1730 ]],condition = {lv=28,goods={{211001,6}}},power = [[ ]],base_attr = [[ [{0,1,1730}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[29]={lv = [[ 29 ]],desc = [[ 攻击+1800 ]],condition = {lv=29,goods={{211001,6}}},power = [[ ]],base_attr = [[ [{0,1,1800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[30]={lv = [[ 30 ]],desc = [[ 攻击+1880 ]],condition = {lv=30,goods={{211001,6}}},power = [[ ]],base_attr = [[ [{0,1,1880}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[31]={lv = [[ 31 ]],desc = [[ 攻击+1960 ]],condition = {lv=31,goods={{211001,7}}},power = [[ ]],base_attr = [[ [{0,1,1960}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[32]={lv = [[ 32 ]],desc = [[ 攻击+2040 ]],condition = {lv=32,goods={{211001,7}}},power = [[ ]],base_attr = [[ [{0,1,2040}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[33]={lv = [[ 33 ]],desc = [[ 攻击+2120 ]],condition = {lv=33,goods={{211001,7}}},power = [[ ]],base_attr = [[ [{0,1,2120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[34]={lv = [[ 34 ]],desc = [[ 攻击+2200 ]],condition = {lv=34,goods={{211001,7}}},power = [[ ]],base_attr = [[ [{0,1,2200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[35]={lv = [[ 35 ]],desc = [[ 攻击+2280 ]],condition = {lv=35,goods={{211001,7}}},power = [[ ]],base_attr = [[ [{0,1,2280}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[36]={lv = [[ 36 ]],desc = [[ 攻击+2360 ]],condition = {lv=36,goods={{211001,8}}},power = [[ ]],base_attr = [[ [{0,1,2360}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[37]={lv = [[ 37 ]],desc = [[ 攻击+2440 ]],condition = {lv=37,goods={{211001,8}}},power = [[ ]],base_attr = [[ [{0,1,2440}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[38]={lv = [[ 38 ]],desc = [[ 攻击+2520 ]],condition = {lv=38,goods={{211001,8}}},power = [[ ]],base_attr = [[ [{0,1,2520}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[39]={lv = [[ 39 ]],desc = [[ 攻击+2600 ]],condition = {lv=39,goods={{211001,8}}},power = [[ ]],base_attr = [[ [{0,1,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[40]={lv = [[ 40 ]],desc = [[ 攻击+2690 ]],condition = {lv=40,goods={{211001,8}}},power = [[ ]],base_attr = [[ [{0,1,2690}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[41]={lv = [[ 41 ]],desc = [[ 攻击+2780 ]],condition = {lv=41,goods={{211001,9}}},power = [[ ]],base_attr = [[ [{0,1,2780}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[42]={lv = [[ 42 ]],desc = [[ 攻击+2870 ]],condition = {lv=42,goods={{211001,9}}},power = [[ ]],base_attr = [[ [{0,1,2870}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[43]={lv = [[ 43 ]],desc = [[ 攻击+2960 ]],condition = {lv=43,goods={{211001,9}}},power = [[ ]],base_attr = [[ [{0,1,2960}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[44]={lv = [[ 44 ]],desc = [[ 攻击+3050 ]],condition = {lv=44,goods={{211001,9}}},power = [[ ]],base_attr = [[ [{0,1,3050}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[45]={lv = [[ 45 ]],desc = [[ 攻击+3140 ]],condition = {lv=45,goods={{211001,9}}},power = [[ ]],base_attr = [[ [{0,1,3140}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[46]={lv = [[ 46 ]],desc = [[ 攻击+3230 ]],condition = {lv=46,goods={{211001,10}}},power = [[ ]],base_attr = [[ [{0,1,3230}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[47]={lv = [[ 47 ]],desc = [[ 攻击+3320 ]],condition = {lv=47,goods={{211001,10}}},power = [[ ]],base_attr = [[ [{0,1,3320}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[48]={lv = [[ 48 ]],desc = [[ 攻击+3410 ]],condition = {lv=48,goods={{211001,10}}},power = [[ ]],base_attr = [[ [{0,1,3410}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[49]={lv = [[ 49 ]],desc = [[ 攻击+3500 ]],condition = {lv=49,goods={{211001,10}}},power = [[ ]],base_attr = [[ [{0,1,3500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[50]={lv = [[ 50 ]],desc = [[ 攻击+3600 ]],condition = {lv=50,goods={{211001,10}}},power = [[ ]],base_attr = [[ [{0,1,3600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[51]={lv = [[ 51 ]],desc = [[ 攻击+3700 ]],condition = {lv=51,goods={{211001,11}}},power = [[ ]],base_attr = [[ [{0,1,3700}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[52]={lv = [[ 52 ]],desc = [[ 攻击+3800 ]],condition = {lv=52,goods={{211001,11}}},power = [[ ]],base_attr = [[ [{0,1,3800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[53]={lv = [[ 53 ]],desc = [[ 攻击+3900 ]],condition = {lv=53,goods={{211001,11}}},power = [[ ]],base_attr = [[ [{0,1,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[54]={lv = [[ 54 ]],desc = [[ 攻击+4000 ]],condition = {lv=54,goods={{211001,11}}},power = [[ ]],base_attr = [[ [{0,1,4000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[55]={lv = [[ 55 ]],desc = [[ 攻击+4100 ]],condition = {lv=55,goods={{211001,11}}},power = [[ ]],base_attr = [[ [{0,1,4100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[56]={lv = [[ 56 ]],desc = [[ 攻击+4200 ]],condition = {lv=56,goods={{211001,12}}},power = [[ ]],base_attr = [[ [{0,1,4200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[57]={lv = [[ 57 ]],desc = [[ 攻击+4300 ]],condition = {lv=57,goods={{211001,12}}},power = [[ ]],base_attr = [[ [{0,1,4300}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[58]={lv = [[ 58 ]],desc = [[ 攻击+4400 ]],condition = {lv=58,goods={{211001,12}}},power = [[ ]],base_attr = [[ [{0,1,4400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[59]={lv = [[ 59 ]],desc = [[ 攻击+4500 ]],condition = {lv=59,goods={{211001,12}}},power = [[ ]],base_attr = [[ [{0,1,4500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[60]={lv = [[ 60 ]],desc = [[ 攻击+4610 ]],condition = {lv=60,goods={{211001,12}}},power = [[ ]],base_attr = [[ [{0,1,4610}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[61]={lv = [[ 61 ]],desc = [[ 攻击+4720 ]],condition = {lv=61,goods={{211001,13}}},power = [[ ]],base_attr = [[ [{0,1,4720}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[62]={lv = [[ 62 ]],desc = [[ 攻击+4830 ]],condition = {lv=62,goods={{211001,13}}},power = [[ ]],base_attr = [[ [{0,1,4830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[63]={lv = [[ 63 ]],desc = [[ 攻击+4940 ]],condition = {lv=63,goods={{211001,13}}},power = [[ ]],base_attr = [[ [{0,1,4940}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[64]={lv = [[ 64 ]],desc = [[ 攻击+5050 ]],condition = {lv=64,goods={{211001,13}}},power = [[ ]],base_attr = [[ [{0,1,5050}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[65]={lv = [[ 65 ]],desc = [[ 攻击+5160 ]],condition = {lv=65,goods={{211001,13}}},power = [[ ]],base_attr = [[ [{0,1,5160}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[66]={lv = [[ 66 ]],desc = [[ 攻击+5270 ]],condition = {lv=66,goods={{211001,14}}},power = [[ ]],base_attr = [[ [{0,1,5270}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[67]={lv = [[ 67 ]],desc = [[ 攻击+5380 ]],condition = {lv=67,goods={{211001,14}}},power = [[ ]],base_attr = [[ [{0,1,5380}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[68]={lv = [[ 68 ]],desc = [[ 攻击+5490 ]],condition = {lv=68,goods={{211001,14}}},power = [[ ]],base_attr = [[ [{0,1,5490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[69]={lv = [[ 69 ]],desc = [[ 攻击+5600 ]],condition = {lv=69,goods={{211001,14}}},power = [[ ]],base_attr = [[ [{0,1,5600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[70]={lv = [[ 70 ]],desc = [[ 攻击+5720 ]],condition = {lv=70,goods={{211001,14}}},power = [[ ]],base_attr = [[ [{0,1,5720}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[71]={lv = [[ 71 ]],desc = [[ 攻击+5840 ]],condition = {lv=71,goods={{211001,15}}},power = [[ ]],base_attr = [[ [{0,1,5840}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[72]={lv = [[ 72 ]],desc = [[ 攻击+5960 ]],condition = {lv=72,goods={{211001,15}}},power = [[ ]],base_attr = [[ [{0,1,5960}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[73]={lv = [[ 73 ]],desc = [[ 攻击+6080 ]],condition = {lv=73,goods={{211001,15}}},power = [[ ]],base_attr = [[ [{0,1,6080}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[74]={lv = [[ 74 ]],desc = [[ 攻击+6200 ]],condition = {lv=74,goods={{211001,15}}},power = [[ ]],base_attr = [[ [{0,1,6200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[75]={lv = [[ 75 ]],desc = [[ 攻击+6320 ]],condition = {lv=75,goods={{211001,15}}},power = [[ ]],base_attr = [[ [{0,1,6320}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[76]={lv = [[ 76 ]],desc = [[ 攻击+6440 ]],condition = {lv=76,goods={{211001,16}}},power = [[ ]],base_attr = [[ [{0,1,6440}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[77]={lv = [[ 77 ]],desc = [[ 攻击+6560 ]],condition = {lv=77,goods={{211001,16}}},power = [[ ]],base_attr = [[ [{0,1,6560}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[78]={lv = [[ 78 ]],desc = [[ 攻击+6680 ]],condition = {lv=78,goods={{211001,16}}},power = [[ ]],base_attr = [[ [{0,1,6680}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[79]={lv = [[ 79 ]],desc = [[ 攻击+6800 ]],condition = {lv=79,goods={{211001,16}}},power = [[ ]],base_attr = [[ [{0,1,6800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[80]={lv = [[ 80 ]],desc = [[ 攻击+6930 ]],condition = {lv=80,goods={{211001,16}}},power = [[ ]],base_attr = [[ [{0,1,6930}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[81]={lv = [[ 81 ]],desc = [[ 攻击+7060 ]],condition = {lv=81,goods={{211001,18}}},power = [[ ]],base_attr = [[ [{0,1,7060}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[82]={lv = [[ 82 ]],desc = [[ 攻击+7190 ]],condition = {lv=82,goods={{211001,18}}},power = [[ ]],base_attr = [[ [{0,1,7190}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[83]={lv = [[ 83 ]],desc = [[ 攻击+7320 ]],condition = {lv=83,goods={{211001,18}}},power = [[ ]],base_attr = [[ [{0,1,7320}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[84]={lv = [[ 84 ]],desc = [[ 攻击+7450 ]],condition = {lv=84,goods={{211001,18}}},power = [[ ]],base_attr = [[ [{0,1,7450}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[85]={lv = [[ 85 ]],desc = [[ 攻击+7580 ]],condition = {lv=85,goods={{211001,18}}},power = [[ ]],base_attr = [[ [{0,1,7580}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[86]={lv = [[ 86 ]],desc = [[ 攻击+7710 ]],condition = {lv=86,goods={{211001,20}}},power = [[ ]],base_attr = [[ [{0,1,7710}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[87]={lv = [[ 87 ]],desc = [[ 攻击+7840 ]],condition = {lv=87,goods={{211001,20}}},power = [[ ]],base_attr = [[ [{0,1,7840}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[88]={lv = [[ 88 ]],desc = [[ 攻击+7970 ]],condition = {lv=88,goods={{211001,20}}},power = [[ ]],base_attr = [[ [{0,1,7970}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[89]={lv = [[ 89 ]],desc = [[ 攻击+8100 ]],condition = {lv=89,goods={{211001,20}}},power = [[ ]],base_attr = [[ [{0,1,8100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[90]={lv = [[ 90 ]],desc = [[ 攻击+8240 ]],condition = {lv=90,goods={{211001,20}}},power = [[ ]],base_attr = [[ [{0,1,8240}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[91]={lv = [[ 91 ]],desc = [[ 攻击+8380 ]],condition = {lv=91,goods={{211001,22}}},power = [[ ]],base_attr = [[ [{0,1,8380}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[92]={lv = [[ 92 ]],desc = [[ 攻击+8520 ]],condition = {lv=92,goods={{211001,22}}},power = [[ ]],base_attr = [[ [{0,1,8520}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[93]={lv = [[ 93 ]],desc = [[ 攻击+8660 ]],condition = {lv=93,goods={{211001,22}}},power = [[ ]],base_attr = [[ [{0,1,8660}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[94]={lv = [[ 94 ]],desc = [[ 攻击+8800 ]],condition = {lv=94,goods={{211001,22}}},power = [[ ]],base_attr = [[ [{0,1,8800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[95]={lv = [[ 95 ]],desc = [[ 攻击+8940 ]],condition = {lv=95,goods={{211001,22}}},power = [[ ]],base_attr = [[ [{0,1,8940}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[96]={lv = [[ 96 ]],desc = [[ 攻击+9080 ]],condition = {lv=96,goods={{211001,24}}},power = [[ ]],base_attr = [[ [{0,1,9080}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[97]={lv = [[ 97 ]],desc = [[ 攻击+9220 ]],condition = {lv=97,goods={{211001,24}}},power = [[ ]],base_attr = [[ [{0,1,9220}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[98]={lv = [[ 98 ]],desc = [[ 攻击+9360 ]],condition = {lv=98,goods={{211001,24}}},power = [[ ]],base_attr = [[ [{0,1,9360}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[99]={lv = [[ 99 ]],desc = [[ 攻击+9500 ]],condition = {lv=99,goods={{211001,24}}},power = [[ ]],base_attr = [[ [{0,1,9500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[100]={lv = [[ 100 ]],desc = [[ 攻击+9650 ]],condition = {lv=100,goods={{211001,24}}},power = [[ ]],base_attr = [[ [{0,1,9650}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[101]={lv = [[ 101 ]],desc = [[ 攻击+9800 ]],condition = {lv=101,goods={{211001,26}}},power = [[ ]],base_attr = [[ [{0,1,9800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[102]={lv = [[ 102 ]],desc = [[ 攻击+9950 ]],condition = {lv=102,goods={{211001,26}}},power = [[ ]],base_attr = [[ [{0,1,9950}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[103]={lv = [[ 103 ]],desc = [[ 攻击+10100 ]],condition = {lv=103,goods={{211001,26}}},power = [[ ]],base_attr = [[ [{0,1,10100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[104]={lv = [[ 104 ]],desc = [[ 攻击+10250 ]],condition = {lv=104,goods={{211001,26}}},power = [[ ]],base_attr = [[ [{0,1,10250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[105]={lv = [[ 105 ]],desc = [[ 攻击+10400 ]],condition = {lv=105,goods={{211001,26}}},power = [[ ]],base_attr = [[ [{0,1,10400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[106]={lv = [[ 106 ]],desc = [[ 攻击+10550 ]],condition = {lv=106,goods={{211001,28}}},power = [[ ]],base_attr = [[ [{0,1,10550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[107]={lv = [[ 107 ]],desc = [[ 攻击+10700 ]],condition = {lv=107,goods={{211001,28}}},power = [[ ]],base_attr = [[ [{0,1,10700}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[108]={lv = [[ 108 ]],desc = [[ 攻击+10850 ]],condition = {lv=108,goods={{211001,28}}},power = [[ ]],base_attr = [[ [{0,1,10850}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[109]={lv = [[ 109 ]],desc = [[ 攻击+11000 ]],condition = {lv=109,goods={{211001,28}}},power = [[ ]],base_attr = [[ [{0,1,11000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[110]={lv = [[ 110 ]],desc = [[ 攻击+11160 ]],condition = {lv=110,goods={{211001,28}}},power = [[ ]],base_attr = [[ [{0,1,11160}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[111]={lv = [[ 111 ]],desc = [[ 攻击+11320 ]],condition = {lv=111,goods={{211001,30}}},power = [[ ]],base_attr = [[ [{0,1,11320}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[112]={lv = [[ 112 ]],desc = [[ 攻击+11480 ]],condition = {lv=112,goods={{211001,30}}},power = [[ ]],base_attr = [[ [{0,1,11480}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[113]={lv = [[ 113 ]],desc = [[ 攻击+11640 ]],condition = {lv=113,goods={{211001,30}}},power = [[ ]],base_attr = [[ [{0,1,11640}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[114]={lv = [[ 114 ]],desc = [[ 攻击+11800 ]],condition = {lv=114,goods={{211001,30}}},power = [[ ]],base_attr = [[ [{0,1,11800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[115]={lv = [[ 115 ]],desc = [[ 攻击+11960 ]],condition = {lv=115,goods={{211001,30}}},power = [[ ]],base_attr = [[ [{0,1,11960}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[116]={lv = [[ 116 ]],desc = [[ 攻击+12120 ]],condition = {lv=116,goods={{211001,32}}},power = [[ ]],base_attr = [[ [{0,1,12120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[117]={lv = [[ 117 ]],desc = [[ 攻击+12280 ]],condition = {lv=117,goods={{211001,32}}},power = [[ ]],base_attr = [[ [{0,1,12280}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[118]={lv = [[ 118 ]],desc = [[ 攻击+12440 ]],condition = {lv=118,goods={{211001,32}}},power = [[ ]],base_attr = [[ [{0,1,12440}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[119]={lv = [[ 119 ]],desc = [[ 攻击+12600 ]],condition = {lv=119,goods={{211001,32}}},power = [[ ]],base_attr = [[ [{0,1,12600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[120]={lv = [[ 120 ]],desc = [[ 攻击+12770 ]],condition = {lv=120,goods={{211001,32}}},power = [[ ]],base_attr = [[ [{0,1,12770}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[121]={lv = [[ 121 ]],desc = [[ 攻击+12940 ]],condition = {lv=121,goods={{211001,36}}},power = [[ ]],base_attr = [[ [{0,1,12940}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[122]={lv = [[ 122 ]],desc = [[ 攻击+13110 ]],condition = {lv=122,goods={{211001,36}}},power = [[ ]],base_attr = [[ [{0,1,13110}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[123]={lv = [[ 123 ]],desc = [[ 攻击+13280 ]],condition = {lv=123,goods={{211001,36}}},power = [[ ]],base_attr = [[ [{0,1,13280}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[124]={lv = [[ 124 ]],desc = [[ 攻击+13450 ]],condition = {lv=124,goods={{211001,36}}},power = [[ ]],base_attr = [[ [{0,1,13450}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[125]={lv = [[ 125 ]],desc = [[ 攻击+13620 ]],condition = {lv=125,goods={{211001,36}}},power = [[ ]],base_attr = [[ [{0,1,13620}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[126]={lv = [[ 126 ]],desc = [[ 攻击+13790 ]],condition = {lv=126,goods={{211001,42}}},power = [[ ]],base_attr = [[ [{0,1,13790}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[127]={lv = [[ 127 ]],desc = [[ 攻击+13960 ]],condition = {lv=127,goods={{211001,42}}},power = [[ ]],base_attr = [[ [{0,1,13960}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[128]={lv = [[ 128 ]],desc = [[ 攻击+14130 ]],condition = {lv=128,goods={{211001,42}}},power = [[ ]],base_attr = [[ [{0,1,14130}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[129]={lv = [[ 129 ]],desc = [[ 攻击+14300 ]],condition = {lv=129,goods={{211001,42}}},power = [[ ]],base_attr = [[ [{0,1,14300}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[130]={lv = [[ 130 ]],desc = [[ 攻击+14480 ]],condition = {lv=130,goods={{211001,42}}},power = [[ ]],base_attr = [[ [{0,1,14480}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[131]={lv = [[ 131 ]],desc = [[ 攻击+14660 ]],condition = {lv=131,goods={{211001,50}}},power = [[ ]],base_attr = [[ [{0,1,14660}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[132]={lv = [[ 132 ]],desc = [[ 攻击+14840 ]],condition = {lv=132,goods={{211001,50}}},power = [[ ]],base_attr = [[ [{0,1,14840}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[133]={lv = [[ 133 ]],desc = [[ 攻击+15020 ]],condition = {lv=133,goods={{211001,50}}},power = [[ ]],base_attr = [[ [{0,1,15020}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[134]={lv = [[ 134 ]],desc = [[ 攻击+15200 ]],condition = {lv=134,goods={{211001,50}}},power = [[ ]],base_attr = [[ [{0,1,15200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[135]={lv = [[ 135 ]],desc = [[ 攻击+15380 ]],condition = {lv=135,goods={{211001,50}}},power = [[ ]],base_attr = [[ [{0,1,15380}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[136]={lv = [[ 136 ]],desc = [[ 攻击+15560 ]],condition = {lv=136,goods={{211001,60}}},power = [[ ]],base_attr = [[ [{0,1,15560}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[137]={lv = [[ 137 ]],desc = [[ 攻击+15740 ]],condition = {lv=137,goods={{211001,60}}},power = [[ ]],base_attr = [[ [{0,1,15740}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[138]={lv = [[ 138 ]],desc = [[ 攻击+15920 ]],condition = {lv=138,goods={{211001,60}}},power = [[ ]],base_attr = [[ [{0,1,15920}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[139]={lv = [[ 139 ]],desc = [[ 攻击+16100 ]],condition = {lv=139,goods={{211001,60}}},power = [[ ]],base_attr = [[ [{0,1,16100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[140]={lv = [[ 140 ]],desc = [[ 攻击+16290 ]],condition = {lv=140,goods={{211001,60}}},power = [[ ]],base_attr = [[ [{0,1,16290}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[141]={lv = [[ 141 ]],desc = [[ 攻击+16480 ]],condition = {lv=141,goods={{211001,72}}},power = [[ ]],base_attr = [[ [{0,1,16480}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[142]={lv = [[ 142 ]],desc = [[ 攻击+16670 ]],condition = {lv=142,goods={{211001,72}}},power = [[ ]],base_attr = [[ [{0,1,16670}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[143]={lv = [[ 143 ]],desc = [[ 攻击+16860 ]],condition = {lv=143,goods={{211001,72}}},power = [[ ]],base_attr = [[ [{0,1,16860}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[144]={lv = [[ 144 ]],desc = [[ 攻击+17050 ]],condition = {lv=144,goods={{211001,72}}},power = [[ ]],base_attr = [[ [{0,1,17050}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[145]={lv = [[ 145 ]],desc = [[ 攻击+17240 ]],condition = {lv=145,goods={{211001,72}}},power = [[ ]],base_attr = [[ [{0,1,17240}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[146]={lv = [[ 146 ]],desc = [[ 攻击+17430 ]],condition = {lv=146,goods={{211001,86}}},power = [[ ]],base_attr = [[ [{0,1,17430}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[147]={lv = [[ 147 ]],desc = [[ 攻击+17620 ]],condition = {lv=147,goods={{211001,86}}},power = [[ ]],base_attr = [[ [{0,1,17620}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[148]={lv = [[ 148 ]],desc = [[ 攻击+17810 ]],condition = {lv=148,goods={{211001,86}}},power = [[ ]],base_attr = [[ [{0,1,17810}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[149]={lv = [[ 149 ]],desc = [[ 攻击+18000 ]],condition = {lv=149,goods={{211001,86}}},power = [[ ]],base_attr = [[ [{0,1,18000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[150]={lv = [[ 150 ]],desc = [[ 攻击+18200 ]],condition = {lv=150,goods={{211001,86}}},power = [[ ]],base_attr = [[ [{0,1,18200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[110002]="return {id = 110002,name = [[ 固防心法 ]],about = [[ 通用被动 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=150,[1]={lv = [[ 1 ]],desc = [[ 防御+50 ]],condition = {lv=1,goods={{211002,1}}},power = [[ ]],base_attr = [[ [{0,4,50}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 防御+75 ]],condition = {lv=2,goods={{211002,1}}},power = [[ ]],base_attr = [[ [{0,4,75}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 防御+100 ]],condition = {lv=3,goods={{211002,1}}},power = [[ ]],base_attr = [[ [{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 防御+125 ]],condition = {lv=4,goods={{211002,1}}},power = [[ ]],base_attr = [[ [{0,4,125}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 防御+150 ]],condition = {lv=5,goods={{211002,1}}},power = [[ ]],base_attr = [[ [{0,4,150}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 防御+175 ]],condition = {lv=6,goods={{211002,2}}},power = [[ ]],base_attr = [[ [{0,4,175}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 防御+200 ]],condition = {lv=7,goods={{211002,2}}},power = [[ ]],base_attr = [[ [{0,4,200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 防御+225 ]],condition = {lv=8,goods={{211002,2}}},power = [[ ]],base_attr = [[ [{0,4,225}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 防御+250 ]],condition = {lv=9,goods={{211002,2}}},power = [[ ]],base_attr = [[ [{0,4,250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 防御+280 ]],condition = {lv=10,goods={{211002,2}}},power = [[ ]],base_attr = [[ [{0,4,280}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 防御+310 ]],condition = {lv=11,goods={{211002,3}}},power = [[ ]],base_attr = [[ [{0,4,310}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 防御+340 ]],condition = {lv=12,goods={{211002,3}}},power = [[ ]],base_attr = [[ [{0,4,340}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 防御+370 ]],condition = {lv=13,goods={{211002,3}}},power = [[ ]],base_attr = [[ [{0,4,370}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 防御+400 ]],condition = {lv=14,goods={{211002,3}}},power = [[ ]],base_attr = [[ [{0,4,400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 防御+430 ]],condition = {lv=15,goods={{211002,3}}},power = [[ ]],base_attr = [[ [{0,4,430}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 防御+460 ]],condition = {lv=16,goods={{211002,4}}},power = [[ ]],base_attr = [[ [{0,4,460}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 防御+490 ]],condition = {lv=17,goods={{211002,4}}},power = [[ ]],base_attr = [[ [{0,4,490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 防御+520 ]],condition = {lv=18,goods={{211002,4}}},power = [[ ]],base_attr = [[ [{0,4,520}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 防御+550 ]],condition = {lv=19,goods={{211002,4}}},power = [[ ]],base_attr = [[ [{0,4,550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 防御+585 ]],condition = {lv=20,goods={{211002,4}}},power = [[ ]],base_attr = [[ [{0,4,585}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[21]={lv = [[ 21 ]],desc = [[ 防御+620 ]],condition = {lv=21,goods={{211002,5}}},power = [[ ]],base_attr = [[ [{0,4,620}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[22]={lv = [[ 22 ]],desc = [[ 防御+655 ]],condition = {lv=22,goods={{211002,5}}},power = [[ ]],base_attr = [[ [{0,4,655}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[23]={lv = [[ 23 ]],desc = [[ 防御+690 ]],condition = {lv=23,goods={{211002,5}}},power = [[ ]],base_attr = [[ [{0,4,690}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[24]={lv = [[ 24 ]],desc = [[ 防御+725 ]],condition = {lv=24,goods={{211002,5}}},power = [[ ]],base_attr = [[ [{0,4,725}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[25]={lv = [[ 25 ]],desc = [[ 防御+760 ]],condition = {lv=25,goods={{211002,5}}},power = [[ ]],base_attr = [[ [{0,4,760}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[26]={lv = [[ 26 ]],desc = [[ 防御+795 ]],condition = {lv=26,goods={{211002,6}}},power = [[ ]],base_attr = [[ [{0,4,795}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[27]={lv = [[ 27 ]],desc = [[ 防御+830 ]],condition = {lv=27,goods={{211002,6}}},power = [[ ]],base_attr = [[ [{0,4,830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[28]={lv = [[ 28 ]],desc = [[ 防御+865 ]],condition = {lv=28,goods={{211002,6}}},power = [[ ]],base_attr = [[ [{0,4,865}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[29]={lv = [[ 29 ]],desc = [[ 防御+900 ]],condition = {lv=29,goods={{211002,6}}},power = [[ ]],base_attr = [[ [{0,4,900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[30]={lv = [[ 30 ]],desc = [[ 防御+940 ]],condition = {lv=30,goods={{211002,6}}},power = [[ ]],base_attr = [[ [{0,4,940}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[31]={lv = [[ 31 ]],desc = [[ 防御+980 ]],condition = {lv=31,goods={{211002,7}}},power = [[ ]],base_attr = [[ [{0,4,980}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[32]={lv = [[ 32 ]],desc = [[ 防御+1020 ]],condition = {lv=32,goods={{211002,7}}},power = [[ ]],base_attr = [[ [{0,4,1020}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[33]={lv = [[ 33 ]],desc = [[ 防御+1060 ]],condition = {lv=33,goods={{211002,7}}},power = [[ ]],base_attr = [[ [{0,4,1060}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[34]={lv = [[ 34 ]],desc = [[ 防御+1100 ]],condition = {lv=34,goods={{211002,7}}},power = [[ ]],base_attr = [[ [{0,4,1100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[35]={lv = [[ 35 ]],desc = [[ 防御+1140 ]],condition = {lv=35,goods={{211002,7}}},power = [[ ]],base_attr = [[ [{0,4,1140}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[36]={lv = [[ 36 ]],desc = [[ 防御+1180 ]],condition = {lv=36,goods={{211002,8}}},power = [[ ]],base_attr = [[ [{0,4,1180}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[37]={lv = [[ 37 ]],desc = [[ 防御+1220 ]],condition = {lv=37,goods={{211002,8}}},power = [[ ]],base_attr = [[ [{0,4,1220}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[38]={lv = [[ 38 ]],desc = [[ 防御+1260 ]],condition = {lv=38,goods={{211002,8}}},power = [[ ]],base_attr = [[ [{0,4,1260}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[39]={lv = [[ 39 ]],desc = [[ 防御+1300 ]],condition = {lv=39,goods={{211002,8}}},power = [[ ]],base_attr = [[ [{0,4,1300}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[40]={lv = [[ 40 ]],desc = [[ 防御+1345 ]],condition = {lv=40,goods={{211002,8}}},power = [[ ]],base_attr = [[ [{0,4,1345}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[41]={lv = [[ 41 ]],desc = [[ 防御+1390 ]],condition = {lv=41,goods={{211002,9}}},power = [[ ]],base_attr = [[ [{0,4,1390}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[42]={lv = [[ 42 ]],desc = [[ 防御+1435 ]],condition = {lv=42,goods={{211002,9}}},power = [[ ]],base_attr = [[ [{0,4,1435}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[43]={lv = [[ 43 ]],desc = [[ 防御+1480 ]],condition = {lv=43,goods={{211002,9}}},power = [[ ]],base_attr = [[ [{0,4,1480}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[44]={lv = [[ 44 ]],desc = [[ 防御+1525 ]],condition = {lv=44,goods={{211002,9}}},power = [[ ]],base_attr = [[ [{0,4,1525}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[45]={lv = [[ 45 ]],desc = [[ 防御+1570 ]],condition = {lv=45,goods={{211002,9}}},power = [[ ]],base_attr = [[ [{0,4,1570}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[46]={lv = [[ 46 ]],desc = [[ 防御+1615 ]],condition = {lv=46,goods={{211002,10}}},power = [[ ]],base_attr = [[ [{0,4,1615}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[47]={lv = [[ 47 ]],desc = [[ 防御+1660 ]],condition = {lv=47,goods={{211002,10}}},power = [[ ]],base_attr = [[ [{0,4,1660}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[48]={lv = [[ 48 ]],desc = [[ 防御+1705 ]],condition = {lv=48,goods={{211002,10}}},power = [[ ]],base_attr = [[ [{0,4,1705}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[49]={lv = [[ 49 ]],desc = [[ 防御+1750 ]],condition = {lv=49,goods={{211002,10}}},power = [[ ]],base_attr = [[ [{0,4,1750}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[50]={lv = [[ 50 ]],desc = [[ 防御+1800 ]],condition = {lv=50,goods={{211002,10}}},power = [[ ]],base_attr = [[ [{0,4,1800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[51]={lv = [[ 51 ]],desc = [[ 防御+1850 ]],condition = {lv=51,goods={{211002,11}}},power = [[ ]],base_attr = [[ [{0,4,1850}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[52]={lv = [[ 52 ]],desc = [[ 防御+1900 ]],condition = {lv=52,goods={{211002,11}}},power = [[ ]],base_attr = [[ [{0,4,1900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[53]={lv = [[ 53 ]],desc = [[ 防御+1950 ]],condition = {lv=53,goods={{211002,11}}},power = [[ ]],base_attr = [[ [{0,4,1950}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[54]={lv = [[ 54 ]],desc = [[ 防御+2000 ]],condition = {lv=54,goods={{211002,11}}},power = [[ ]],base_attr = [[ [{0,4,2000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[55]={lv = [[ 55 ]],desc = [[ 防御+2050 ]],condition = {lv=55,goods={{211002,11}}},power = [[ ]],base_attr = [[ [{0,4,2050}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[56]={lv = [[ 56 ]],desc = [[ 防御+2100 ]],condition = {lv=56,goods={{211002,12}}},power = [[ ]],base_attr = [[ [{0,4,2100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[57]={lv = [[ 57 ]],desc = [[ 防御+2150 ]],condition = {lv=57,goods={{211002,12}}},power = [[ ]],base_attr = [[ [{0,4,2150}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[58]={lv = [[ 58 ]],desc = [[ 防御+2200 ]],condition = {lv=58,goods={{211002,12}}},power = [[ ]],base_attr = [[ [{0,4,2200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[59]={lv = [[ 59 ]],desc = [[ 防御+2250 ]],condition = {lv=59,goods={{211002,12}}},power = [[ ]],base_attr = [[ [{0,4,2250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[60]={lv = [[ 60 ]],desc = [[ 防御+2305 ]],condition = {lv=60,goods={{211002,12}}},power = [[ ]],base_attr = [[ [{0,4,2305}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[61]={lv = [[ 61 ]],desc = [[ 防御+2360 ]],condition = {lv=61,goods={{211002,13}}},power = [[ ]],base_attr = [[ [{0,4,2360}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[62]={lv = [[ 62 ]],desc = [[ 防御+2415 ]],condition = {lv=62,goods={{211002,13}}},power = [[ ]],base_attr = [[ [{0,4,2415}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[63]={lv = [[ 63 ]],desc = [[ 防御+2470 ]],condition = {lv=63,goods={{211002,13}}},power = [[ ]],base_attr = [[ [{0,4,2470}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[64]={lv = [[ 64 ]],desc = [[ 防御+2525 ]],condition = {lv=64,goods={{211002,13}}},power = [[ ]],base_attr = [[ [{0,4,2525}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[65]={lv = [[ 65 ]],desc = [[ 防御+2580 ]],condition = {lv=65,goods={{211002,13}}},power = [[ ]],base_attr = [[ [{0,4,2580}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[66]={lv = [[ 66 ]],desc = [[ 防御+2635 ]],condition = {lv=66,goods={{211002,14}}},power = [[ ]],base_attr = [[ [{0,4,2635}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[67]={lv = [[ 67 ]],desc = [[ 防御+2690 ]],condition = {lv=67,goods={{211002,14}}},power = [[ ]],base_attr = [[ [{0,4,2690}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[68]={lv = [[ 68 ]],desc = [[ 防御+2745 ]],condition = {lv=68,goods={{211002,14}}},power = [[ ]],base_attr = [[ [{0,4,2745}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[69]={lv = [[ 69 ]],desc = [[ 防御+2800 ]],condition = {lv=69,goods={{211002,14}}},power = [[ ]],base_attr = [[ [{0,4,2800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[70]={lv = [[ 70 ]],desc = [[ 防御+2860 ]],condition = {lv=70,goods={{211002,14}}},power = [[ ]],base_attr = [[ [{0,4,2860}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[71]={lv = [[ 71 ]],desc = [[ 防御+2920 ]],condition = {lv=71,goods={{211002,15}}},power = [[ ]],base_attr = [[ [{0,4,2920}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[72]={lv = [[ 72 ]],desc = [[ 防御+2980 ]],condition = {lv=72,goods={{211002,15}}},power = [[ ]],base_attr = [[ [{0,4,2980}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[73]={lv = [[ 73 ]],desc = [[ 防御+3040 ]],condition = {lv=73,goods={{211002,15}}},power = [[ ]],base_attr = [[ [{0,4,3040}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[74]={lv = [[ 74 ]],desc = [[ 防御+3100 ]],condition = {lv=74,goods={{211002,15}}},power = [[ ]],base_attr = [[ [{0,4,3100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[75]={lv = [[ 75 ]],desc = [[ 防御+3160 ]],condition = {lv=75,goods={{211002,15}}},power = [[ ]],base_attr = [[ [{0,4,3160}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[76]={lv = [[ 76 ]],desc = [[ 防御+3220 ]],condition = {lv=76,goods={{211002,16}}},power = [[ ]],base_attr = [[ [{0,4,3220}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[77]={lv = [[ 77 ]],desc = [[ 防御+3280 ]],condition = {lv=77,goods={{211002,16}}},power = [[ ]],base_attr = [[ [{0,4,3280}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[78]={lv = [[ 78 ]],desc = [[ 防御+3340 ]],condition = {lv=78,goods={{211002,16}}},power = [[ ]],base_attr = [[ [{0,4,3340}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[79]={lv = [[ 79 ]],desc = [[ 防御+3400 ]],condition = {lv=79,goods={{211002,16}}},power = [[ ]],base_attr = [[ [{0,4,3400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[80]={lv = [[ 80 ]],desc = [[ 防御+3465 ]],condition = {lv=80,goods={{211002,16}}},power = [[ ]],base_attr = [[ [{0,4,3465}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[81]={lv = [[ 81 ]],desc = [[ 防御+3530 ]],condition = {lv=81,goods={{211002,18}}},power = [[ ]],base_attr = [[ [{0,4,3530}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[82]={lv = [[ 82 ]],desc = [[ 防御+3595 ]],condition = {lv=82,goods={{211002,18}}},power = [[ ]],base_attr = [[ [{0,4,3595}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[83]={lv = [[ 83 ]],desc = [[ 防御+3660 ]],condition = {lv=83,goods={{211002,18}}},power = [[ ]],base_attr = [[ [{0,4,3660}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[84]={lv = [[ 84 ]],desc = [[ 防御+3725 ]],condition = {lv=84,goods={{211002,18}}},power = [[ ]],base_attr = [[ [{0,4,3725}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[85]={lv = [[ 85 ]],desc = [[ 防御+3790 ]],condition = {lv=85,goods={{211002,18}}},power = [[ ]],base_attr = [[ [{0,4,3790}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[86]={lv = [[ 86 ]],desc = [[ 防御+3855 ]],condition = {lv=86,goods={{211002,20}}},power = [[ ]],base_attr = [[ [{0,4,3855}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[87]={lv = [[ 87 ]],desc = [[ 防御+3920 ]],condition = {lv=87,goods={{211002,20}}},power = [[ ]],base_attr = [[ [{0,4,3920}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[88]={lv = [[ 88 ]],desc = [[ 防御+3985 ]],condition = {lv=88,goods={{211002,20}}},power = [[ ]],base_attr = [[ [{0,4,3985}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[89]={lv = [[ 89 ]],desc = [[ 防御+4050 ]],condition = {lv=89,goods={{211002,20}}},power = [[ ]],base_attr = [[ [{0,4,4050}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[90]={lv = [[ 90 ]],desc = [[ 防御+4120 ]],condition = {lv=90,goods={{211002,20}}},power = [[ ]],base_attr = [[ [{0,4,4120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[91]={lv = [[ 91 ]],desc = [[ 防御+4190 ]],condition = {lv=91,goods={{211002,22}}},power = [[ ]],base_attr = [[ [{0,4,4190}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[92]={lv = [[ 92 ]],desc = [[ 防御+4260 ]],condition = {lv=92,goods={{211002,22}}},power = [[ ]],base_attr = [[ [{0,4,4260}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[93]={lv = [[ 93 ]],desc = [[ 防御+4330 ]],condition = {lv=93,goods={{211002,22}}},power = [[ ]],base_attr = [[ [{0,4,4330}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[94]={lv = [[ 94 ]],desc = [[ 防御+4400 ]],condition = {lv=94,goods={{211002,22}}},power = [[ ]],base_attr = [[ [{0,4,4400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[95]={lv = [[ 95 ]],desc = [[ 防御+4470 ]],condition = {lv=95,goods={{211002,22}}},power = [[ ]],base_attr = [[ [{0,4,4470}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[96]={lv = [[ 96 ]],desc = [[ 防御+4540 ]],condition = {lv=96,goods={{211002,24}}},power = [[ ]],base_attr = [[ [{0,4,4540}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[97]={lv = [[ 97 ]],desc = [[ 防御+4610 ]],condition = {lv=97,goods={{211002,24}}},power = [[ ]],base_attr = [[ [{0,4,4610}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[98]={lv = [[ 98 ]],desc = [[ 防御+4680 ]],condition = {lv=98,goods={{211002,24}}},power = [[ ]],base_attr = [[ [{0,4,4680}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[99]={lv = [[ 99 ]],desc = [[ 防御+4750 ]],condition = {lv=99,goods={{211002,24}}},power = [[ ]],base_attr = [[ [{0,4,4750}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[100]={lv = [[ 100 ]],desc = [[ 防御+4825 ]],condition = {lv=100,goods={{211002,24}}},power = [[ ]],base_attr = [[ [{0,4,4825}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[101]={lv = [[ 101 ]],desc = [[ 防御+4900 ]],condition = {lv=101,goods={{211002,26}}},power = [[ ]],base_attr = [[ [{0,4,4900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[102]={lv = [[ 102 ]],desc = [[ 防御+4975 ]],condition = {lv=102,goods={{211002,26}}},power = [[ ]],base_attr = [[ [{0,4,4975}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[103]={lv = [[ 103 ]],desc = [[ 防御+5050 ]],condition = {lv=103,goods={{211002,26}}},power = [[ ]],base_attr = [[ [{0,4,5050}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[104]={lv = [[ 104 ]],desc = [[ 防御+5125 ]],condition = {lv=104,goods={{211002,26}}},power = [[ ]],base_attr = [[ [{0,4,5125}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[105]={lv = [[ 105 ]],desc = [[ 防御+5200 ]],condition = {lv=105,goods={{211002,26}}},power = [[ ]],base_attr = [[ [{0,4,5200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[106]={lv = [[ 106 ]],desc = [[ 防御+5275 ]],condition = {lv=106,goods={{211002,28}}},power = [[ ]],base_attr = [[ [{0,4,5275}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[107]={lv = [[ 107 ]],desc = [[ 防御+5350 ]],condition = {lv=107,goods={{211002,28}}},power = [[ ]],base_attr = [[ [{0,4,5350}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[108]={lv = [[ 108 ]],desc = [[ 防御+5425 ]],condition = {lv=108,goods={{211002,28}}},power = [[ ]],base_attr = [[ [{0,4,5425}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[109]={lv = [[ 109 ]],desc = [[ 防御+5500 ]],condition = {lv=109,goods={{211002,28}}},power = [[ ]],base_attr = [[ [{0,4,5500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[110]={lv = [[ 110 ]],desc = [[ 防御+5580 ]],condition = {lv=110,goods={{211002,28}}},power = [[ ]],base_attr = [[ [{0,4,5580}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[111]={lv = [[ 111 ]],desc = [[ 防御+5660 ]],condition = {lv=111,goods={{211002,30}}},power = [[ ]],base_attr = [[ [{0,4,5660}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[112]={lv = [[ 112 ]],desc = [[ 防御+5740 ]],condition = {lv=112,goods={{211002,30}}},power = [[ ]],base_attr = [[ [{0,4,5740}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[113]={lv = [[ 113 ]],desc = [[ 防御+5820 ]],condition = {lv=113,goods={{211002,30}}},power = [[ ]],base_attr = [[ [{0,4,5820}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[114]={lv = [[ 114 ]],desc = [[ 防御+5900 ]],condition = {lv=114,goods={{211002,30}}},power = [[ ]],base_attr = [[ [{0,4,5900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[115]={lv = [[ 115 ]],desc = [[ 防御+5980 ]],condition = {lv=115,goods={{211002,30}}},power = [[ ]],base_attr = [[ [{0,4,5980}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[116]={lv = [[ 116 ]],desc = [[ 防御+6060 ]],condition = {lv=116,goods={{211002,32}}},power = [[ ]],base_attr = [[ [{0,4,6060}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[117]={lv = [[ 117 ]],desc = [[ 防御+6140 ]],condition = {lv=117,goods={{211002,32}}},power = [[ ]],base_attr = [[ [{0,4,6140}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[118]={lv = [[ 118 ]],desc = [[ 防御+6220 ]],condition = {lv=118,goods={{211002,32}}},power = [[ ]],base_attr = [[ [{0,4,6220}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[119]={lv = [[ 119 ]],desc = [[ 防御+6300 ]],condition = {lv=119,goods={{211002,32}}},power = [[ ]],base_attr = [[ [{0,4,6300}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[120]={lv = [[ 120 ]],desc = [[ 防御+6385 ]],condition = {lv=120,goods={{211002,32}}},power = [[ ]],base_attr = [[ [{0,4,6385}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[121]={lv = [[ 121 ]],desc = [[ 防御+6470 ]],condition = {lv=121,goods={{211002,36}}},power = [[ ]],base_attr = [[ [{0,4,6470}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[122]={lv = [[ 122 ]],desc = [[ 防御+6555 ]],condition = {lv=122,goods={{211002,36}}},power = [[ ]],base_attr = [[ [{0,4,6555}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[123]={lv = [[ 123 ]],desc = [[ 防御+6640 ]],condition = {lv=123,goods={{211002,36}}},power = [[ ]],base_attr = [[ [{0,4,6640}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[124]={lv = [[ 124 ]],desc = [[ 防御+6725 ]],condition = {lv=124,goods={{211002,36}}},power = [[ ]],base_attr = [[ [{0,4,6725}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[125]={lv = [[ 125 ]],desc = [[ 防御+6810 ]],condition = {lv=125,goods={{211002,36}}},power = [[ ]],base_attr = [[ [{0,4,6810}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[126]={lv = [[ 126 ]],desc = [[ 防御+6895 ]],condition = {lv=126,goods={{211002,42}}},power = [[ ]],base_attr = [[ [{0,4,6895}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[127]={lv = [[ 127 ]],desc = [[ 防御+6980 ]],condition = {lv=127,goods={{211002,42}}},power = [[ ]],base_attr = [[ [{0,4,6980}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[128]={lv = [[ 128 ]],desc = [[ 防御+7065 ]],condition = {lv=128,goods={{211002,42}}},power = [[ ]],base_attr = [[ [{0,4,7065}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[129]={lv = [[ 129 ]],desc = [[ 防御+7150 ]],condition = {lv=129,goods={{211002,42}}},power = [[ ]],base_attr = [[ [{0,4,7150}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[130]={lv = [[ 130 ]],desc = [[ 防御+7240 ]],condition = {lv=130,goods={{211002,42}}},power = [[ ]],base_attr = [[ [{0,4,7240}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[131]={lv = [[ 131 ]],desc = [[ 防御+7330 ]],condition = {lv=131,goods={{211002,50}}},power = [[ ]],base_attr = [[ [{0,4,7330}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[132]={lv = [[ 132 ]],desc = [[ 防御+7420 ]],condition = {lv=132,goods={{211002,50}}},power = [[ ]],base_attr = [[ [{0,4,7420}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[133]={lv = [[ 133 ]],desc = [[ 防御+7510 ]],condition = {lv=133,goods={{211002,50}}},power = [[ ]],base_attr = [[ [{0,4,7510}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[134]={lv = [[ 134 ]],desc = [[ 防御+7600 ]],condition = {lv=134,goods={{211002,50}}},power = [[ ]],base_attr = [[ [{0,4,7600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[135]={lv = [[ 135 ]],desc = [[ 防御+7690 ]],condition = {lv=135,goods={{211002,50}}},power = [[ ]],base_attr = [[ [{0,4,7690}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[136]={lv = [[ 136 ]],desc = [[ 防御+7780 ]],condition = {lv=136,goods={{211002,60}}},power = [[ ]],base_attr = [[ [{0,4,7780}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[137]={lv = [[ 137 ]],desc = [[ 防御+7870 ]],condition = {lv=137,goods={{211002,60}}},power = [[ ]],base_attr = [[ [{0,4,7870}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[138]={lv = [[ 138 ]],desc = [[ 防御+7960 ]],condition = {lv=138,goods={{211002,60}}},power = [[ ]],base_attr = [[ [{0,4,7960}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[139]={lv = [[ 139 ]],desc = [[ 防御+8050 ]],condition = {lv=139,goods={{211002,60}}},power = [[ ]],base_attr = [[ [{0,4,8050}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[140]={lv = [[ 140 ]],desc = [[ 防御+8145 ]],condition = {lv=140,goods={{211002,60}}},power = [[ ]],base_attr = [[ [{0,4,8145}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[141]={lv = [[ 141 ]],desc = [[ 防御+8240 ]],condition = {lv=141,goods={{211002,72}}},power = [[ ]],base_attr = [[ [{0,4,8240}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[142]={lv = [[ 142 ]],desc = [[ 防御+8335 ]],condition = {lv=142,goods={{211002,72}}},power = [[ ]],base_attr = [[ [{0,4,8335}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[143]={lv = [[ 143 ]],desc = [[ 防御+8430 ]],condition = {lv=143,goods={{211002,72}}},power = [[ ]],base_attr = [[ [{0,4,8430}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[144]={lv = [[ 144 ]],desc = [[ 防御+8525 ]],condition = {lv=144,goods={{211002,72}}},power = [[ ]],base_attr = [[ [{0,4,8525}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[145]={lv = [[ 145 ]],desc = [[ 防御+8620 ]],condition = {lv=145,goods={{211002,72}}},power = [[ ]],base_attr = [[ [{0,4,8620}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[146]={lv = [[ 146 ]],desc = [[ 防御+8715 ]],condition = {lv=146,goods={{211002,86}}},power = [[ ]],base_attr = [[ [{0,4,8715}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[147]={lv = [[ 147 ]],desc = [[ 防御+8810 ]],condition = {lv=147,goods={{211002,86}}},power = [[ ]],base_attr = [[ [{0,4,8810}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[148]={lv = [[ 148 ]],desc = [[ 防御+8905 ]],condition = {lv=148,goods={{211002,86}}},power = [[ ]],base_attr = [[ [{0,4,8905}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[149]={lv = [[ 149 ]],desc = [[ 防御+9000 ]],condition = {lv=149,goods={{211002,86}}},power = [[ ]],base_attr = [[ [{0,4,9000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[150]={lv = [[ 150 ]],desc = [[ 防御+9100 ]],condition = {lv=150,goods={{211002,86}}},power = [[ ]],base_attr = [[ [{0,4,9100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[110003]="return {id = 110003,name = [[ 活力心法 ]],about = [[ 通用被动 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=150,[1]={lv = [[ 1 ]],desc = [[ 生命+1000 ]],condition = {lv=1,goods={{211003,1}}},power = [[ ]],base_attr = [[ [{0,2,1000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 生命+1500 ]],condition = {lv=2,goods={{211003,1}}},power = [[ ]],base_attr = [[ [{0,2,1500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 生命+2000 ]],condition = {lv=3,goods={{211003,1}}},power = [[ ]],base_attr = [[ [{0,2,2000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 生命+2500 ]],condition = {lv=4,goods={{211003,1}}},power = [[ ]],base_attr = [[ [{0,2,2500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 生命+3000 ]],condition = {lv=5,goods={{211003,1}}},power = [[ ]],base_attr = [[ [{0,2,3000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 生命+3500 ]],condition = {lv=6,goods={{211003,2}}},power = [[ ]],base_attr = [[ [{0,2,3500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 生命+4000 ]],condition = {lv=7,goods={{211003,2}}},power = [[ ]],base_attr = [[ [{0,2,4000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 生命+4500 ]],condition = {lv=8,goods={{211003,2}}},power = [[ ]],base_attr = [[ [{0,2,4500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 生命+5000 ]],condition = {lv=9,goods={{211003,2}}},power = [[ ]],base_attr = [[ [{0,2,5000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 生命+5600 ]],condition = {lv=10,goods={{211003,2}}},power = [[ ]],base_attr = [[ [{0,2,5600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 生命+6200 ]],condition = {lv=11,goods={{211003,3}}},power = [[ ]],base_attr = [[ [{0,2,6200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 生命+6800 ]],condition = {lv=12,goods={{211003,3}}},power = [[ ]],base_attr = [[ [{0,2,6800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 生命+7400 ]],condition = {lv=13,goods={{211003,3}}},power = [[ ]],base_attr = [[ [{0,2,7400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 生命+8000 ]],condition = {lv=14,goods={{211003,3}}},power = [[ ]],base_attr = [[ [{0,2,8000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 生命+8600 ]],condition = {lv=15,goods={{211003,3}}},power = [[ ]],base_attr = [[ [{0,2,8600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 生命+9200 ]],condition = {lv=16,goods={{211003,4}}},power = [[ ]],base_attr = [[ [{0,2,9200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 生命+9800 ]],condition = {lv=17,goods={{211003,4}}},power = [[ ]],base_attr = [[ [{0,2,9800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 生命+10400 ]],condition = {lv=18,goods={{211003,4}}},power = [[ ]],base_attr = [[ [{0,2,10400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 生命+11000 ]],condition = {lv=19,goods={{211003,4}}},power = [[ ]],base_attr = [[ [{0,2,11000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 生命+11700 ]],condition = {lv=20,goods={{211003,4}}},power = [[ ]],base_attr = [[ [{0,2,11700}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[21]={lv = [[ 21 ]],desc = [[ 生命+12400 ]],condition = {lv=21,goods={{211003,5}}},power = [[ ]],base_attr = [[ [{0,2,12400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[22]={lv = [[ 22 ]],desc = [[ 生命+13100 ]],condition = {lv=22,goods={{211003,5}}},power = [[ ]],base_attr = [[ [{0,2,13100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[23]={lv = [[ 23 ]],desc = [[ 生命+13800 ]],condition = {lv=23,goods={{211003,5}}},power = [[ ]],base_attr = [[ [{0,2,13800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[24]={lv = [[ 24 ]],desc = [[ 生命+14500 ]],condition = {lv=24,goods={{211003,5}}},power = [[ ]],base_attr = [[ [{0,2,14500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[25]={lv = [[ 25 ]],desc = [[ 生命+15200 ]],condition = {lv=25,goods={{211003,5}}},power = [[ ]],base_attr = [[ [{0,2,15200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[26]={lv = [[ 26 ]],desc = [[ 生命+15900 ]],condition = {lv=26,goods={{211003,6}}},power = [[ ]],base_attr = [[ [{0,2,15900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[27]={lv = [[ 27 ]],desc = [[ 生命+16600 ]],condition = {lv=27,goods={{211003,6}}},power = [[ ]],base_attr = [[ [{0,2,16600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[28]={lv = [[ 28 ]],desc = [[ 生命+17300 ]],condition = {lv=28,goods={{211003,6}}},power = [[ ]],base_attr = [[ [{0,2,17300}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[29]={lv = [[ 29 ]],desc = [[ 生命+18000 ]],condition = {lv=29,goods={{211003,6}}},power = [[ ]],base_attr = [[ [{0,2,18000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[30]={lv = [[ 30 ]],desc = [[ 生命+18800 ]],condition = {lv=30,goods={{211003,6}}},power = [[ ]],base_attr = [[ [{0,2,18800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[31]={lv = [[ 31 ]],desc = [[ 生命+19600 ]],condition = {lv=31,goods={{211003,7}}},power = [[ ]],base_attr = [[ [{0,2,19600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[32]={lv = [[ 32 ]],desc = [[ 生命+20400 ]],condition = {lv=32,goods={{211003,7}}},power = [[ ]],base_attr = [[ [{0,2,20400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[33]={lv = [[ 33 ]],desc = [[ 生命+21200 ]],condition = {lv=33,goods={{211003,7}}},power = [[ ]],base_attr = [[ [{0,2,21200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[34]={lv = [[ 34 ]],desc = [[ 生命+22000 ]],condition = {lv=34,goods={{211003,7}}},power = [[ ]],base_attr = [[ [{0,2,22000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[35]={lv = [[ 35 ]],desc = [[ 生命+22800 ]],condition = {lv=35,goods={{211003,7}}},power = [[ ]],base_attr = [[ [{0,2,22800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[36]={lv = [[ 36 ]],desc = [[ 生命+23600 ]],condition = {lv=36,goods={{211003,8}}},power = [[ ]],base_attr = [[ [{0,2,23600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[37]={lv = [[ 37 ]],desc = [[ 生命+24400 ]],condition = {lv=37,goods={{211003,8}}},power = [[ ]],base_attr = [[ [{0,2,24400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[38]={lv = [[ 38 ]],desc = [[ 生命+25200 ]],condition = {lv=38,goods={{211003,8}}},power = [[ ]],base_attr = [[ [{0,2,25200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[39]={lv = [[ 39 ]],desc = [[ 生命+26000 ]],condition = {lv=39,goods={{211003,8}}},power = [[ ]],base_attr = [[ [{0,2,26000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[40]={lv = [[ 40 ]],desc = [[ 生命+26900 ]],condition = {lv=40,goods={{211003,8}}},power = [[ ]],base_attr = [[ [{0,2,26900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[41]={lv = [[ 41 ]],desc = [[ 生命+27800 ]],condition = {lv=41,goods={{211003,9}}},power = [[ ]],base_attr = [[ [{0,2,27800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[42]={lv = [[ 42 ]],desc = [[ 生命+28700 ]],condition = {lv=42,goods={{211003,9}}},power = [[ ]],base_attr = [[ [{0,2,28700}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[43]={lv = [[ 43 ]],desc = [[ 生命+29600 ]],condition = {lv=43,goods={{211003,9}}},power = [[ ]],base_attr = [[ [{0,2,29600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[44]={lv = [[ 44 ]],desc = [[ 生命+30500 ]],condition = {lv=44,goods={{211003,9}}},power = [[ ]],base_attr = [[ [{0,2,30500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[45]={lv = [[ 45 ]],desc = [[ 生命+31400 ]],condition = {lv=45,goods={{211003,9}}},power = [[ ]],base_attr = [[ [{0,2,31400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[46]={lv = [[ 46 ]],desc = [[ 生命+32300 ]],condition = {lv=46,goods={{211003,10}}},power = [[ ]],base_attr = [[ [{0,2,32300}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[47]={lv = [[ 47 ]],desc = [[ 生命+33200 ]],condition = {lv=47,goods={{211003,10}}},power = [[ ]],base_attr = [[ [{0,2,33200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[48]={lv = [[ 48 ]],desc = [[ 生命+34100 ]],condition = {lv=48,goods={{211003,10}}},power = [[ ]],base_attr = [[ [{0,2,34100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[49]={lv = [[ 49 ]],desc = [[ 生命+35000 ]],condition = {lv=49,goods={{211003,10}}},power = [[ ]],base_attr = [[ [{0,2,35000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[50]={lv = [[ 50 ]],desc = [[ 生命+36000 ]],condition = {lv=50,goods={{211003,10}}},power = [[ ]],base_attr = [[ [{0,2,36000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[51]={lv = [[ 51 ]],desc = [[ 生命+37000 ]],condition = {lv=51,goods={{211003,11}}},power = [[ ]],base_attr = [[ [{0,2,37000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[52]={lv = [[ 52 ]],desc = [[ 生命+38000 ]],condition = {lv=52,goods={{211003,11}}},power = [[ ]],base_attr = [[ [{0,2,38000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[53]={lv = [[ 53 ]],desc = [[ 生命+39000 ]],condition = {lv=53,goods={{211003,11}}},power = [[ ]],base_attr = [[ [{0,2,39000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[54]={lv = [[ 54 ]],desc = [[ 生命+40000 ]],condition = {lv=54,goods={{211003,11}}},power = [[ ]],base_attr = [[ [{0,2,40000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[55]={lv = [[ 55 ]],desc = [[ 生命+41000 ]],condition = {lv=55,goods={{211003,11}}},power = [[ ]],base_attr = [[ [{0,2,41000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[56]={lv = [[ 56 ]],desc = [[ 生命+42000 ]],condition = {lv=56,goods={{211003,12}}},power = [[ ]],base_attr = [[ [{0,2,42000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[57]={lv = [[ 57 ]],desc = [[ 生命+43000 ]],condition = {lv=57,goods={{211003,12}}},power = [[ ]],base_attr = [[ [{0,2,43000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[58]={lv = [[ 58 ]],desc = [[ 生命+44000 ]],condition = {lv=58,goods={{211003,12}}},power = [[ ]],base_attr = [[ [{0,2,44000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[59]={lv = [[ 59 ]],desc = [[ 生命+45000 ]],condition = {lv=59,goods={{211003,12}}},power = [[ ]],base_attr = [[ [{0,2,45000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[60]={lv = [[ 60 ]],desc = [[ 生命+46100 ]],condition = {lv=60,goods={{211003,12}}},power = [[ ]],base_attr = [[ [{0,2,46100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[61]={lv = [[ 61 ]],desc = [[ 生命+47200 ]],condition = {lv=61,goods={{211003,13}}},power = [[ ]],base_attr = [[ [{0,2,47200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[62]={lv = [[ 62 ]],desc = [[ 生命+48300 ]],condition = {lv=62,goods={{211003,13}}},power = [[ ]],base_attr = [[ [{0,2,48300}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[63]={lv = [[ 63 ]],desc = [[ 生命+49400 ]],condition = {lv=63,goods={{211003,13}}},power = [[ ]],base_attr = [[ [{0,2,49400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[64]={lv = [[ 64 ]],desc = [[ 生命+50500 ]],condition = {lv=64,goods={{211003,13}}},power = [[ ]],base_attr = [[ [{0,2,50500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[65]={lv = [[ 65 ]],desc = [[ 生命+51600 ]],condition = {lv=65,goods={{211003,13}}},power = [[ ]],base_attr = [[ [{0,2,51600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[66]={lv = [[ 66 ]],desc = [[ 生命+52700 ]],condition = {lv=66,goods={{211003,14}}},power = [[ ]],base_attr = [[ [{0,2,52700}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[67]={lv = [[ 67 ]],desc = [[ 生命+53800 ]],condition = {lv=67,goods={{211003,14}}},power = [[ ]],base_attr = [[ [{0,2,53800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[68]={lv = [[ 68 ]],desc = [[ 生命+54900 ]],condition = {lv=68,goods={{211003,14}}},power = [[ ]],base_attr = [[ [{0,2,54900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[69]={lv = [[ 69 ]],desc = [[ 生命+56000 ]],condition = {lv=69,goods={{211003,14}}},power = [[ ]],base_attr = [[ [{0,2,56000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[70]={lv = [[ 70 ]],desc = [[ 生命+57200 ]],condition = {lv=70,goods={{211003,14}}},power = [[ ]],base_attr = [[ [{0,2,57200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[71]={lv = [[ 71 ]],desc = [[ 生命+58400 ]],condition = {lv=71,goods={{211003,15}}},power = [[ ]],base_attr = [[ [{0,2,58400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[72]={lv = [[ 72 ]],desc = [[ 生命+59600 ]],condition = {lv=72,goods={{211003,15}}},power = [[ ]],base_attr = [[ [{0,2,59600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[73]={lv = [[ 73 ]],desc = [[ 生命+60800 ]],condition = {lv=73,goods={{211003,15}}},power = [[ ]],base_attr = [[ [{0,2,60800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[74]={lv = [[ 74 ]],desc = [[ 生命+62000 ]],condition = {lv=74,goods={{211003,15}}},power = [[ ]],base_attr = [[ [{0,2,62000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[75]={lv = [[ 75 ]],desc = [[ 生命+63200 ]],condition = {lv=75,goods={{211003,15}}},power = [[ ]],base_attr = [[ [{0,2,63200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[76]={lv = [[ 76 ]],desc = [[ 生命+64400 ]],condition = {lv=76,goods={{211003,16}}},power = [[ ]],base_attr = [[ [{0,2,64400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[77]={lv = [[ 77 ]],desc = [[ 生命+65600 ]],condition = {lv=77,goods={{211003,16}}},power = [[ ]],base_attr = [[ [{0,2,65600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[78]={lv = [[ 78 ]],desc = [[ 生命+66800 ]],condition = {lv=78,goods={{211003,16}}},power = [[ ]],base_attr = [[ [{0,2,66800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[79]={lv = [[ 79 ]],desc = [[ 生命+68000 ]],condition = {lv=79,goods={{211003,16}}},power = [[ ]],base_attr = [[ [{0,2,68000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[80]={lv = [[ 80 ]],desc = [[ 生命+69300 ]],condition = {lv=80,goods={{211003,16}}},power = [[ ]],base_attr = [[ [{0,2,69300}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[81]={lv = [[ 81 ]],desc = [[ 生命+70600 ]],condition = {lv=81,goods={{211003,18}}},power = [[ ]],base_attr = [[ [{0,2,70600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[82]={lv = [[ 82 ]],desc = [[ 生命+71900 ]],condition = {lv=82,goods={{211003,18}}},power = [[ ]],base_attr = [[ [{0,2,71900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[83]={lv = [[ 83 ]],desc = [[ 生命+73200 ]],condition = {lv=83,goods={{211003,18}}},power = [[ ]],base_attr = [[ [{0,2,73200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[84]={lv = [[ 84 ]],desc = [[ 生命+74500 ]],condition = {lv=84,goods={{211003,18}}},power = [[ ]],base_attr = [[ [{0,2,74500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[85]={lv = [[ 85 ]],desc = [[ 生命+75800 ]],condition = {lv=85,goods={{211003,18}}},power = [[ ]],base_attr = [[ [{0,2,75800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[86]={lv = [[ 86 ]],desc = [[ 生命+77100 ]],condition = {lv=86,goods={{211003,20}}},power = [[ ]],base_attr = [[ [{0,2,77100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[87]={lv = [[ 87 ]],desc = [[ 生命+78400 ]],condition = {lv=87,goods={{211003,20}}},power = [[ ]],base_attr = [[ [{0,2,78400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[88]={lv = [[ 88 ]],desc = [[ 生命+79700 ]],condition = {lv=88,goods={{211003,20}}},power = [[ ]],base_attr = [[ [{0,2,79700}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[89]={lv = [[ 89 ]],desc = [[ 生命+81000 ]],condition = {lv=89,goods={{211003,20}}},power = [[ ]],base_attr = [[ [{0,2,81000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[90]={lv = [[ 90 ]],desc = [[ 生命+82400 ]],condition = {lv=90,goods={{211003,20}}},power = [[ ]],base_attr = [[ [{0,2,82400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[91]={lv = [[ 91 ]],desc = [[ 生命+83800 ]],condition = {lv=91,goods={{211003,22}}},power = [[ ]],base_attr = [[ [{0,2,83800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[92]={lv = [[ 92 ]],desc = [[ 生命+85200 ]],condition = {lv=92,goods={{211003,22}}},power = [[ ]],base_attr = [[ [{0,2,85200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[93]={lv = [[ 93 ]],desc = [[ 生命+86600 ]],condition = {lv=93,goods={{211003,22}}},power = [[ ]],base_attr = [[ [{0,2,86600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[94]={lv = [[ 94 ]],desc = [[ 生命+88000 ]],condition = {lv=94,goods={{211003,22}}},power = [[ ]],base_attr = [[ [{0,2,88000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[95]={lv = [[ 95 ]],desc = [[ 生命+89400 ]],condition = {lv=95,goods={{211003,22}}},power = [[ ]],base_attr = [[ [{0,2,89400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[96]={lv = [[ 96 ]],desc = [[ 生命+90800 ]],condition = {lv=96,goods={{211003,24}}},power = [[ ]],base_attr = [[ [{0,2,90800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[97]={lv = [[ 97 ]],desc = [[ 生命+92200 ]],condition = {lv=97,goods={{211003,24}}},power = [[ ]],base_attr = [[ [{0,2,92200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[98]={lv = [[ 98 ]],desc = [[ 生命+93600 ]],condition = {lv=98,goods={{211003,24}}},power = [[ ]],base_attr = [[ [{0,2,93600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[99]={lv = [[ 99 ]],desc = [[ 生命+95000 ]],condition = {lv=99,goods={{211003,24}}},power = [[ ]],base_attr = [[ [{0,2,95000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[100]={lv = [[ 100 ]],desc = [[ 生命+96500 ]],condition = {lv=100,goods={{211003,24}}},power = [[ ]],base_attr = [[ [{0,2,96500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[101]={lv = [[ 101 ]],desc = [[ 生命+98000 ]],condition = {lv=101,goods={{211003,26}}},power = [[ ]],base_attr = [[ [{0,2,98000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[102]={lv = [[ 102 ]],desc = [[ 生命+99500 ]],condition = {lv=102,goods={{211003,26}}},power = [[ ]],base_attr = [[ [{0,2,99500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[103]={lv = [[ 103 ]],desc = [[ 生命+101000 ]],condition = {lv=103,goods={{211003,26}}},power = [[ ]],base_attr = [[ [{0,2,101000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[104]={lv = [[ 104 ]],desc = [[ 生命+102500 ]],condition = {lv=104,goods={{211003,26}}},power = [[ ]],base_attr = [[ [{0,2,102500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[105]={lv = [[ 105 ]],desc = [[ 生命+104000 ]],condition = {lv=105,goods={{211003,26}}},power = [[ ]],base_attr = [[ [{0,2,104000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[106]={lv = [[ 106 ]],desc = [[ 生命+105500 ]],condition = {lv=106,goods={{211003,28}}},power = [[ ]],base_attr = [[ [{0,2,105500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[107]={lv = [[ 107 ]],desc = [[ 生命+107000 ]],condition = {lv=107,goods={{211003,28}}},power = [[ ]],base_attr = [[ [{0,2,107000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[108]={lv = [[ 108 ]],desc = [[ 生命+108500 ]],condition = {lv=108,goods={{211003,28}}},power = [[ ]],base_attr = [[ [{0,2,108500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[109]={lv = [[ 109 ]],desc = [[ 生命+110000 ]],condition = {lv=109,goods={{211003,28}}},power = [[ ]],base_attr = [[ [{0,2,110000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[110]={lv = [[ 110 ]],desc = [[ 生命+111600 ]],condition = {lv=110,goods={{211003,28}}},power = [[ ]],base_attr = [[ [{0,2,111600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[111]={lv = [[ 111 ]],desc = [[ 生命+113200 ]],condition = {lv=111,goods={{211003,30}}},power = [[ ]],base_attr = [[ [{0,2,113200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[112]={lv = [[ 112 ]],desc = [[ 生命+114800 ]],condition = {lv=112,goods={{211003,30}}},power = [[ ]],base_attr = [[ [{0,2,114800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[113]={lv = [[ 113 ]],desc = [[ 生命+116400 ]],condition = {lv=113,goods={{211003,30}}},power = [[ ]],base_attr = [[ [{0,2,116400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[114]={lv = [[ 114 ]],desc = [[ 生命+118000 ]],condition = {lv=114,goods={{211003,30}}},power = [[ ]],base_attr = [[ [{0,2,118000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[115]={lv = [[ 115 ]],desc = [[ 生命+119600 ]],condition = {lv=115,goods={{211003,30}}},power = [[ ]],base_attr = [[ [{0,2,119600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[116]={lv = [[ 116 ]],desc = [[ 生命+121200 ]],condition = {lv=116,goods={{211003,32}}},power = [[ ]],base_attr = [[ [{0,2,121200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[117]={lv = [[ 117 ]],desc = [[ 生命+122800 ]],condition = {lv=117,goods={{211003,32}}},power = [[ ]],base_attr = [[ [{0,2,122800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[118]={lv = [[ 118 ]],desc = [[ 生命+124400 ]],condition = {lv=118,goods={{211003,32}}},power = [[ ]],base_attr = [[ [{0,2,124400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[119]={lv = [[ 119 ]],desc = [[ 生命+126000 ]],condition = {lv=119,goods={{211003,32}}},power = [[ ]],base_attr = [[ [{0,2,126000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[120]={lv = [[ 120 ]],desc = [[ 生命+127700 ]],condition = {lv=120,goods={{211003,32}}},power = [[ ]],base_attr = [[ [{0,2,127700}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[121]={lv = [[ 121 ]],desc = [[ 生命+129400 ]],condition = {lv=121,goods={{211003,36}}},power = [[ ]],base_attr = [[ [{0,2,129400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[122]={lv = [[ 122 ]],desc = [[ 生命+131100 ]],condition = {lv=122,goods={{211003,36}}},power = [[ ]],base_attr = [[ [{0,2,131100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[123]={lv = [[ 123 ]],desc = [[ 生命+132800 ]],condition = {lv=123,goods={{211003,36}}},power = [[ ]],base_attr = [[ [{0,2,132800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[124]={lv = [[ 124 ]],desc = [[ 生命+134500 ]],condition = {lv=124,goods={{211003,36}}},power = [[ ]],base_attr = [[ [{0,2,134500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[125]={lv = [[ 125 ]],desc = [[ 生命+136200 ]],condition = {lv=125,goods={{211003,36}}},power = [[ ]],base_attr = [[ [{0,2,136200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[126]={lv = [[ 126 ]],desc = [[ 生命+137900 ]],condition = {lv=126,goods={{211003,42}}},power = [[ ]],base_attr = [[ [{0,2,137900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[127]={lv = [[ 127 ]],desc = [[ 生命+139600 ]],condition = {lv=127,goods={{211003,42}}},power = [[ ]],base_attr = [[ [{0,2,139600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[128]={lv = [[ 128 ]],desc = [[ 生命+141300 ]],condition = {lv=128,goods={{211003,42}}},power = [[ ]],base_attr = [[ [{0,2,141300}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[129]={lv = [[ 129 ]],desc = [[ 生命+143000 ]],condition = {lv=129,goods={{211003,42}}},power = [[ ]],base_attr = [[ [{0,2,143000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[130]={lv = [[ 130 ]],desc = [[ 生命+144800 ]],condition = {lv=130,goods={{211003,42}}},power = [[ ]],base_attr = [[ [{0,2,144800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[131]={lv = [[ 131 ]],desc = [[ 生命+146600 ]],condition = {lv=131,goods={{211003,50}}},power = [[ ]],base_attr = [[ [{0,2,146600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[132]={lv = [[ 132 ]],desc = [[ 生命+148400 ]],condition = {lv=132,goods={{211003,50}}},power = [[ ]],base_attr = [[ [{0,2,148400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[133]={lv = [[ 133 ]],desc = [[ 生命+150200 ]],condition = {lv=133,goods={{211003,50}}},power = [[ ]],base_attr = [[ [{0,2,150200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[134]={lv = [[ 134 ]],desc = [[ 生命+152000 ]],condition = {lv=134,goods={{211003,50}}},power = [[ ]],base_attr = [[ [{0,2,152000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[135]={lv = [[ 135 ]],desc = [[ 生命+153800 ]],condition = {lv=135,goods={{211003,50}}},power = [[ ]],base_attr = [[ [{0,2,153800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[136]={lv = [[ 136 ]],desc = [[ 生命+155600 ]],condition = {lv=136,goods={{211003,60}}},power = [[ ]],base_attr = [[ [{0,2,155600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[137]={lv = [[ 137 ]],desc = [[ 生命+157400 ]],condition = {lv=137,goods={{211003,60}}},power = [[ ]],base_attr = [[ [{0,2,157400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[138]={lv = [[ 138 ]],desc = [[ 生命+159200 ]],condition = {lv=138,goods={{211003,60}}},power = [[ ]],base_attr = [[ [{0,2,159200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[139]={lv = [[ 139 ]],desc = [[ 生命+161000 ]],condition = {lv=139,goods={{211003,60}}},power = [[ ]],base_attr = [[ [{0,2,161000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[140]={lv = [[ 140 ]],desc = [[ 生命+162900 ]],condition = {lv=140,goods={{211003,60}}},power = [[ ]],base_attr = [[ [{0,2,162900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[141]={lv = [[ 141 ]],desc = [[ 生命+164800 ]],condition = {lv=141,goods={{211003,72}}},power = [[ ]],base_attr = [[ [{0,2,164800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[142]={lv = [[ 142 ]],desc = [[ 生命+166700 ]],condition = {lv=142,goods={{211003,72}}},power = [[ ]],base_attr = [[ [{0,2,166700}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[143]={lv = [[ 143 ]],desc = [[ 生命+168600 ]],condition = {lv=143,goods={{211003,72}}},power = [[ ]],base_attr = [[ [{0,2,168600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[144]={lv = [[ 144 ]],desc = [[ 生命+170500 ]],condition = {lv=144,goods={{211003,72}}},power = [[ ]],base_attr = [[ [{0,2,170500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[145]={lv = [[ 145 ]],desc = [[ 生命+172400 ]],condition = {lv=145,goods={{211003,72}}},power = [[ ]],base_attr = [[ [{0,2,172400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[146]={lv = [[ 146 ]],desc = [[ 生命+174300 ]],condition = {lv=146,goods={{211003,86}}},power = [[ ]],base_attr = [[ [{0,2,174300}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[147]={lv = [[ 147 ]],desc = [[ 生命+176200 ]],condition = {lv=147,goods={{211003,86}}},power = [[ ]],base_attr = [[ [{0,2,176200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[148]={lv = [[ 148 ]],desc = [[ 生命+178100 ]],condition = {lv=148,goods={{211003,86}}},power = [[ ]],base_attr = [[ [{0,2,178100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[149]={lv = [[ 149 ]],desc = [[ 生命+180000 ]],condition = {lv=149,goods={{211003,86}}},power = [[ ]],base_attr = [[ [{0,2,180000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[150]={lv = [[ 150 ]],desc = [[ 生命+182000 ]],condition = {lv=150,goods={{211003,86}}},power = [[ ]],base_attr = [[ [{0,2,182000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[110004]="return {id = 110004,name = [[ 精准心法 ]],about = [[ 通用被动 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=150,[1]={lv = [[ 1 ]],desc = [[ 命中+25 ]],condition = {lv=1,goods={{211004,1}}},power = [[ ]],base_attr = [[ [{0,5,25}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 命中+38 ]],condition = {lv=2,goods={{211004,1}}},power = [[ ]],base_attr = [[ [{0,5,38}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 命中+50 ]],condition = {lv=3,goods={{211004,1}}},power = [[ ]],base_attr = [[ [{0,5,50}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 命中+63 ]],condition = {lv=4,goods={{211004,1}}},power = [[ ]],base_attr = [[ [{0,5,63}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 命中+75 ]],condition = {lv=5,goods={{211004,1}}},power = [[ ]],base_attr = [[ [{0,5,75}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 命中+88 ]],condition = {lv=6,goods={{211004,2}}},power = [[ ]],base_attr = [[ [{0,5,88}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 命中+100 ]],condition = {lv=7,goods={{211004,2}}},power = [[ ]],base_attr = [[ [{0,5,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 命中+113 ]],condition = {lv=8,goods={{211004,2}}},power = [[ ]],base_attr = [[ [{0,5,113}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 命中+125 ]],condition = {lv=9,goods={{211004,2}}},power = [[ ]],base_attr = [[ [{0,5,125}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 命中+140 ]],condition = {lv=10,goods={{211004,2}}},power = [[ ]],base_attr = [[ [{0,5,140}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 命中+155 ]],condition = {lv=11,goods={{211004,3}}},power = [[ ]],base_attr = [[ [{0,5,155}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 命中+170 ]],condition = {lv=12,goods={{211004,3}}},power = [[ ]],base_attr = [[ [{0,5,170}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 命中+185 ]],condition = {lv=13,goods={{211004,3}}},power = [[ ]],base_attr = [[ [{0,5,185}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 命中+200 ]],condition = {lv=14,goods={{211004,3}}},power = [[ ]],base_attr = [[ [{0,5,200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 命中+215 ]],condition = {lv=15,goods={{211004,3}}},power = [[ ]],base_attr = [[ [{0,5,215}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 命中+230 ]],condition = {lv=16,goods={{211004,4}}},power = [[ ]],base_attr = [[ [{0,5,230}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 命中+245 ]],condition = {lv=17,goods={{211004,4}}},power = [[ ]],base_attr = [[ [{0,5,245}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 命中+260 ]],condition = {lv=18,goods={{211004,4}}},power = [[ ]],base_attr = [[ [{0,5,260}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 命中+275 ]],condition = {lv=19,goods={{211004,4}}},power = [[ ]],base_attr = [[ [{0,5,275}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 命中+293 ]],condition = {lv=20,goods={{211004,4}}},power = [[ ]],base_attr = [[ [{0,5,293}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[21]={lv = [[ 21 ]],desc = [[ 命中+310 ]],condition = {lv=21,goods={{211004,5}}},power = [[ ]],base_attr = [[ [{0,5,310}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[22]={lv = [[ 22 ]],desc = [[ 命中+328 ]],condition = {lv=22,goods={{211004,5}}},power = [[ ]],base_attr = [[ [{0,5,328}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[23]={lv = [[ 23 ]],desc = [[ 命中+345 ]],condition = {lv=23,goods={{211004,5}}},power = [[ ]],base_attr = [[ [{0,5,345}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[24]={lv = [[ 24 ]],desc = [[ 命中+363 ]],condition = {lv=24,goods={{211004,5}}},power = [[ ]],base_attr = [[ [{0,5,363}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[25]={lv = [[ 25 ]],desc = [[ 命中+380 ]],condition = {lv=25,goods={{211004,5}}},power = [[ ]],base_attr = [[ [{0,5,380}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[26]={lv = [[ 26 ]],desc = [[ 命中+398 ]],condition = {lv=26,goods={{211004,6}}},power = [[ ]],base_attr = [[ [{0,5,398}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[27]={lv = [[ 27 ]],desc = [[ 命中+415 ]],condition = {lv=27,goods={{211004,6}}},power = [[ ]],base_attr = [[ [{0,5,415}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[28]={lv = [[ 28 ]],desc = [[ 命中+433 ]],condition = {lv=28,goods={{211004,6}}},power = [[ ]],base_attr = [[ [{0,5,433}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[29]={lv = [[ 29 ]],desc = [[ 命中+450 ]],condition = {lv=29,goods={{211004,6}}},power = [[ ]],base_attr = [[ [{0,5,450}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[30]={lv = [[ 30 ]],desc = [[ 命中+470 ]],condition = {lv=30,goods={{211004,6}}},power = [[ ]],base_attr = [[ [{0,5,470}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[31]={lv = [[ 31 ]],desc = [[ 命中+490 ]],condition = {lv=31,goods={{211004,7}}},power = [[ ]],base_attr = [[ [{0,5,490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[32]={lv = [[ 32 ]],desc = [[ 命中+510 ]],condition = {lv=32,goods={{211004,7}}},power = [[ ]],base_attr = [[ [{0,5,510}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[33]={lv = [[ 33 ]],desc = [[ 命中+530 ]],condition = {lv=33,goods={{211004,7}}},power = [[ ]],base_attr = [[ [{0,5,530}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[34]={lv = [[ 34 ]],desc = [[ 命中+550 ]],condition = {lv=34,goods={{211004,7}}},power = [[ ]],base_attr = [[ [{0,5,550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[35]={lv = [[ 35 ]],desc = [[ 命中+570 ]],condition = {lv=35,goods={{211004,7}}},power = [[ ]],base_attr = [[ [{0,5,570}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[36]={lv = [[ 36 ]],desc = [[ 命中+590 ]],condition = {lv=36,goods={{211004,8}}},power = [[ ]],base_attr = [[ [{0,5,590}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[37]={lv = [[ 37 ]],desc = [[ 命中+610 ]],condition = {lv=37,goods={{211004,8}}},power = [[ ]],base_attr = [[ [{0,5,610}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[38]={lv = [[ 38 ]],desc = [[ 命中+630 ]],condition = {lv=38,goods={{211004,8}}},power = [[ ]],base_attr = [[ [{0,5,630}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[39]={lv = [[ 39 ]],desc = [[ 命中+650 ]],condition = {lv=39,goods={{211004,8}}},power = [[ ]],base_attr = [[ [{0,5,650}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[40]={lv = [[ 40 ]],desc = [[ 命中+673 ]],condition = {lv=40,goods={{211004,8}}},power = [[ ]],base_attr = [[ [{0,5,673}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[41]={lv = [[ 41 ]],desc = [[ 命中+695 ]],condition = {lv=41,goods={{211004,9}}},power = [[ ]],base_attr = [[ [{0,5,695}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[42]={lv = [[ 42 ]],desc = [[ 命中+718 ]],condition = {lv=42,goods={{211004,9}}},power = [[ ]],base_attr = [[ [{0,5,718}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[43]={lv = [[ 43 ]],desc = [[ 命中+740 ]],condition = {lv=43,goods={{211004,9}}},power = [[ ]],base_attr = [[ [{0,5,740}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[44]={lv = [[ 44 ]],desc = [[ 命中+763 ]],condition = {lv=44,goods={{211004,9}}},power = [[ ]],base_attr = [[ [{0,5,763}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[45]={lv = [[ 45 ]],desc = [[ 命中+785 ]],condition = {lv=45,goods={{211004,9}}},power = [[ ]],base_attr = [[ [{0,5,785}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[46]={lv = [[ 46 ]],desc = [[ 命中+808 ]],condition = {lv=46,goods={{211004,10}}},power = [[ ]],base_attr = [[ [{0,5,808}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[47]={lv = [[ 47 ]],desc = [[ 命中+830 ]],condition = {lv=47,goods={{211004,10}}},power = [[ ]],base_attr = [[ [{0,5,830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[48]={lv = [[ 48 ]],desc = [[ 命中+853 ]],condition = {lv=48,goods={{211004,10}}},power = [[ ]],base_attr = [[ [{0,5,853}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[49]={lv = [[ 49 ]],desc = [[ 命中+875 ]],condition = {lv=49,goods={{211004,10}}},power = [[ ]],base_attr = [[ [{0,5,875}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[50]={lv = [[ 50 ]],desc = [[ 命中+900 ]],condition = {lv=50,goods={{211004,10}}},power = [[ ]],base_attr = [[ [{0,5,900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[51]={lv = [[ 51 ]],desc = [[ 命中+925 ]],condition = {lv=51,goods={{211004,11}}},power = [[ ]],base_attr = [[ [{0,5,925}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[52]={lv = [[ 52 ]],desc = [[ 命中+950 ]],condition = {lv=52,goods={{211004,11}}},power = [[ ]],base_attr = [[ [{0,5,950}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[53]={lv = [[ 53 ]],desc = [[ 命中+975 ]],condition = {lv=53,goods={{211004,11}}},power = [[ ]],base_attr = [[ [{0,5,975}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[54]={lv = [[ 54 ]],desc = [[ 命中+1000 ]],condition = {lv=54,goods={{211004,11}}},power = [[ ]],base_attr = [[ [{0,5,1000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[55]={lv = [[ 55 ]],desc = [[ 命中+1025 ]],condition = {lv=55,goods={{211004,11}}},power = [[ ]],base_attr = [[ [{0,5,1025}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[56]={lv = [[ 56 ]],desc = [[ 命中+1050 ]],condition = {lv=56,goods={{211004,12}}},power = [[ ]],base_attr = [[ [{0,5,1050}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[57]={lv = [[ 57 ]],desc = [[ 命中+1075 ]],condition = {lv=57,goods={{211004,12}}},power = [[ ]],base_attr = [[ [{0,5,1075}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[58]={lv = [[ 58 ]],desc = [[ 命中+1100 ]],condition = {lv=58,goods={{211004,12}}},power = [[ ]],base_attr = [[ [{0,5,1100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[59]={lv = [[ 59 ]],desc = [[ 命中+1125 ]],condition = {lv=59,goods={{211004,12}}},power = [[ ]],base_attr = [[ [{0,5,1125}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[60]={lv = [[ 60 ]],desc = [[ 命中+1153 ]],condition = {lv=60,goods={{211004,12}}},power = [[ ]],base_attr = [[ [{0,5,1153}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[61]={lv = [[ 61 ]],desc = [[ 命中+1180 ]],condition = {lv=61,goods={{211004,13}}},power = [[ ]],base_attr = [[ [{0,5,1180}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[62]={lv = [[ 62 ]],desc = [[ 命中+1208 ]],condition = {lv=62,goods={{211004,13}}},power = [[ ]],base_attr = [[ [{0,5,1208}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[63]={lv = [[ 63 ]],desc = [[ 命中+1235 ]],condition = {lv=63,goods={{211004,13}}},power = [[ ]],base_attr = [[ [{0,5,1235}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[64]={lv = [[ 64 ]],desc = [[ 命中+1263 ]],condition = {lv=64,goods={{211004,13}}},power = [[ ]],base_attr = [[ [{0,5,1263}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[65]={lv = [[ 65 ]],desc = [[ 命中+1290 ]],condition = {lv=65,goods={{211004,13}}},power = [[ ]],base_attr = [[ [{0,5,1290}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[66]={lv = [[ 66 ]],desc = [[ 命中+1318 ]],condition = {lv=66,goods={{211004,14}}},power = [[ ]],base_attr = [[ [{0,5,1318}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[67]={lv = [[ 67 ]],desc = [[ 命中+1345 ]],condition = {lv=67,goods={{211004,14}}},power = [[ ]],base_attr = [[ [{0,5,1345}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[68]={lv = [[ 68 ]],desc = [[ 命中+1373 ]],condition = {lv=68,goods={{211004,14}}},power = [[ ]],base_attr = [[ [{0,5,1373}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[69]={lv = [[ 69 ]],desc = [[ 命中+1400 ]],condition = {lv=69,goods={{211004,14}}},power = [[ ]],base_attr = [[ [{0,5,1400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[70]={lv = [[ 70 ]],desc = [[ 命中+1430 ]],condition = {lv=70,goods={{211004,14}}},power = [[ ]],base_attr = [[ [{0,5,1430}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[71]={lv = [[ 71 ]],desc = [[ 命中+1460 ]],condition = {lv=71,goods={{211004,15}}},power = [[ ]],base_attr = [[ [{0,5,1460}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[72]={lv = [[ 72 ]],desc = [[ 命中+1490 ]],condition = {lv=72,goods={{211004,15}}},power = [[ ]],base_attr = [[ [{0,5,1490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[73]={lv = [[ 73 ]],desc = [[ 命中+1520 ]],condition = {lv=73,goods={{211004,15}}},power = [[ ]],base_attr = [[ [{0,5,1520}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[74]={lv = [[ 74 ]],desc = [[ 命中+1550 ]],condition = {lv=74,goods={{211004,15}}},power = [[ ]],base_attr = [[ [{0,5,1550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[75]={lv = [[ 75 ]],desc = [[ 命中+1580 ]],condition = {lv=75,goods={{211004,15}}},power = [[ ]],base_attr = [[ [{0,5,1580}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[76]={lv = [[ 76 ]],desc = [[ 命中+1610 ]],condition = {lv=76,goods={{211004,16}}},power = [[ ]],base_attr = [[ [{0,5,1610}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[77]={lv = [[ 77 ]],desc = [[ 命中+1640 ]],condition = {lv=77,goods={{211004,16}}},power = [[ ]],base_attr = [[ [{0,5,1640}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[78]={lv = [[ 78 ]],desc = [[ 命中+1670 ]],condition = {lv=78,goods={{211004,16}}},power = [[ ]],base_attr = [[ [{0,5,1670}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[79]={lv = [[ 79 ]],desc = [[ 命中+1700 ]],condition = {lv=79,goods={{211004,16}}},power = [[ ]],base_attr = [[ [{0,5,1700}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[80]={lv = [[ 80 ]],desc = [[ 命中+1733 ]],condition = {lv=80,goods={{211004,16}}},power = [[ ]],base_attr = [[ [{0,5,1733}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[81]={lv = [[ 81 ]],desc = [[ 命中+1765 ]],condition = {lv=81,goods={{211004,18}}},power = [[ ]],base_attr = [[ [{0,5,1765}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[82]={lv = [[ 82 ]],desc = [[ 命中+1798 ]],condition = {lv=82,goods={{211004,18}}},power = [[ ]],base_attr = [[ [{0,5,1798}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[83]={lv = [[ 83 ]],desc = [[ 命中+1830 ]],condition = {lv=83,goods={{211004,18}}},power = [[ ]],base_attr = [[ [{0,5,1830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[84]={lv = [[ 84 ]],desc = [[ 命中+1863 ]],condition = {lv=84,goods={{211004,18}}},power = [[ ]],base_attr = [[ [{0,5,1863}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[85]={lv = [[ 85 ]],desc = [[ 命中+1895 ]],condition = {lv=85,goods={{211004,18}}},power = [[ ]],base_attr = [[ [{0,5,1895}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[86]={lv = [[ 86 ]],desc = [[ 命中+1928 ]],condition = {lv=86,goods={{211004,20}}},power = [[ ]],base_attr = [[ [{0,5,1928}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[87]={lv = [[ 87 ]],desc = [[ 命中+1960 ]],condition = {lv=87,goods={{211004,20}}},power = [[ ]],base_attr = [[ [{0,5,1960}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[88]={lv = [[ 88 ]],desc = [[ 命中+1993 ]],condition = {lv=88,goods={{211004,20}}},power = [[ ]],base_attr = [[ [{0,5,1993}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[89]={lv = [[ 89 ]],desc = [[ 命中+2025 ]],condition = {lv=89,goods={{211004,20}}},power = [[ ]],base_attr = [[ [{0,5,2025}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[90]={lv = [[ 90 ]],desc = [[ 命中+2060 ]],condition = {lv=90,goods={{211004,20}}},power = [[ ]],base_attr = [[ [{0,5,2060}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[91]={lv = [[ 91 ]],desc = [[ 命中+2095 ]],condition = {lv=91,goods={{211004,22}}},power = [[ ]],base_attr = [[ [{0,5,2095}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[92]={lv = [[ 92 ]],desc = [[ 命中+2130 ]],condition = {lv=92,goods={{211004,22}}},power = [[ ]],base_attr = [[ [{0,5,2130}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[93]={lv = [[ 93 ]],desc = [[ 命中+2165 ]],condition = {lv=93,goods={{211004,22}}},power = [[ ]],base_attr = [[ [{0,5,2165}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[94]={lv = [[ 94 ]],desc = [[ 命中+2200 ]],condition = {lv=94,goods={{211004,22}}},power = [[ ]],base_attr = [[ [{0,5,2200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[95]={lv = [[ 95 ]],desc = [[ 命中+2235 ]],condition = {lv=95,goods={{211004,22}}},power = [[ ]],base_attr = [[ [{0,5,2235}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[96]={lv = [[ 96 ]],desc = [[ 命中+2270 ]],condition = {lv=96,goods={{211004,24}}},power = [[ ]],base_attr = [[ [{0,5,2270}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[97]={lv = [[ 97 ]],desc = [[ 命中+2305 ]],condition = {lv=97,goods={{211004,24}}},power = [[ ]],base_attr = [[ [{0,5,2305}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[98]={lv = [[ 98 ]],desc = [[ 命中+2340 ]],condition = {lv=98,goods={{211004,24}}},power = [[ ]],base_attr = [[ [{0,5,2340}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[99]={lv = [[ 99 ]],desc = [[ 命中+2375 ]],condition = {lv=99,goods={{211004,24}}},power = [[ ]],base_attr = [[ [{0,5,2375}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[100]={lv = [[ 100 ]],desc = [[ 命中+2413 ]],condition = {lv=100,goods={{211004,24}}},power = [[ ]],base_attr = [[ [{0,5,2413}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[101]={lv = [[ 101 ]],desc = [[ 命中+2450 ]],condition = {lv=101,goods={{211004,26}}},power = [[ ]],base_attr = [[ [{0,5,2450}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[102]={lv = [[ 102 ]],desc = [[ 命中+2488 ]],condition = {lv=102,goods={{211004,26}}},power = [[ ]],base_attr = [[ [{0,5,2488}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[103]={lv = [[ 103 ]],desc = [[ 命中+2525 ]],condition = {lv=103,goods={{211004,26}}},power = [[ ]],base_attr = [[ [{0,5,2525}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[104]={lv = [[ 104 ]],desc = [[ 命中+2563 ]],condition = {lv=104,goods={{211004,26}}},power = [[ ]],base_attr = [[ [{0,5,2563}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[105]={lv = [[ 105 ]],desc = [[ 命中+2600 ]],condition = {lv=105,goods={{211004,26}}},power = [[ ]],base_attr = [[ [{0,5,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[106]={lv = [[ 106 ]],desc = [[ 命中+2638 ]],condition = {lv=106,goods={{211004,28}}},power = [[ ]],base_attr = [[ [{0,5,2638}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[107]={lv = [[ 107 ]],desc = [[ 命中+2675 ]],condition = {lv=107,goods={{211004,28}}},power = [[ ]],base_attr = [[ [{0,5,2675}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[108]={lv = [[ 108 ]],desc = [[ 命中+2713 ]],condition = {lv=108,goods={{211004,28}}},power = [[ ]],base_attr = [[ [{0,5,2713}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[109]={lv = [[ 109 ]],desc = [[ 命中+2750 ]],condition = {lv=109,goods={{211004,28}}},power = [[ ]],base_attr = [[ [{0,5,2750}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[110]={lv = [[ 110 ]],desc = [[ 命中+2790 ]],condition = {lv=110,goods={{211004,28}}},power = [[ ]],base_attr = [[ [{0,5,2790}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[111]={lv = [[ 111 ]],desc = [[ 命中+2830 ]],condition = {lv=111,goods={{211004,30}}},power = [[ ]],base_attr = [[ [{0,5,2830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[112]={lv = [[ 112 ]],desc = [[ 命中+2870 ]],condition = {lv=112,goods={{211004,30}}},power = [[ ]],base_attr = [[ [{0,5,2870}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[113]={lv = [[ 113 ]],desc = [[ 命中+2910 ]],condition = {lv=113,goods={{211004,30}}},power = [[ ]],base_attr = [[ [{0,5,2910}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[114]={lv = [[ 114 ]],desc = [[ 命中+2950 ]],condition = {lv=114,goods={{211004,30}}},power = [[ ]],base_attr = [[ [{0,5,2950}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[115]={lv = [[ 115 ]],desc = [[ 命中+2990 ]],condition = {lv=115,goods={{211004,30}}},power = [[ ]],base_attr = [[ [{0,5,2990}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[116]={lv = [[ 116 ]],desc = [[ 命中+3030 ]],condition = {lv=116,goods={{211004,32}}},power = [[ ]],base_attr = [[ [{0,5,3030}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[117]={lv = [[ 117 ]],desc = [[ 命中+3070 ]],condition = {lv=117,goods={{211004,32}}},power = [[ ]],base_attr = [[ [{0,5,3070}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[118]={lv = [[ 118 ]],desc = [[ 命中+3110 ]],condition = {lv=118,goods={{211004,32}}},power = [[ ]],base_attr = [[ [{0,5,3110}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[119]={lv = [[ 119 ]],desc = [[ 命中+3150 ]],condition = {lv=119,goods={{211004,32}}},power = [[ ]],base_attr = [[ [{0,5,3150}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[120]={lv = [[ 120 ]],desc = [[ 命中+3193 ]],condition = {lv=120,goods={{211004,32}}},power = [[ ]],base_attr = [[ [{0,5,3193}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[121]={lv = [[ 121 ]],desc = [[ 命中+3235 ]],condition = {lv=121,goods={{211004,36}}},power = [[ ]],base_attr = [[ [{0,5,3235}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[122]={lv = [[ 122 ]],desc = [[ 命中+3278 ]],condition = {lv=122,goods={{211004,36}}},power = [[ ]],base_attr = [[ [{0,5,3278}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[123]={lv = [[ 123 ]],desc = [[ 命中+3320 ]],condition = {lv=123,goods={{211004,36}}},power = [[ ]],base_attr = [[ [{0,5,3320}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[124]={lv = [[ 124 ]],desc = [[ 命中+3363 ]],condition = {lv=124,goods={{211004,36}}},power = [[ ]],base_attr = [[ [{0,5,3363}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[125]={lv = [[ 125 ]],desc = [[ 命中+3405 ]],condition = {lv=125,goods={{211004,36}}},power = [[ ]],base_attr = [[ [{0,5,3405}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[126]={lv = [[ 126 ]],desc = [[ 命中+3448 ]],condition = {lv=126,goods={{211004,42}}},power = [[ ]],base_attr = [[ [{0,5,3448}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[127]={lv = [[ 127 ]],desc = [[ 命中+3490 ]],condition = {lv=127,goods={{211004,42}}},power = [[ ]],base_attr = [[ [{0,5,3490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[128]={lv = [[ 128 ]],desc = [[ 命中+3533 ]],condition = {lv=128,goods={{211004,42}}},power = [[ ]],base_attr = [[ [{0,5,3533}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[129]={lv = [[ 129 ]],desc = [[ 命中+3575 ]],condition = {lv=129,goods={{211004,42}}},power = [[ ]],base_attr = [[ [{0,5,3575}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[130]={lv = [[ 130 ]],desc = [[ 命中+3620 ]],condition = {lv=130,goods={{211004,42}}},power = [[ ]],base_attr = [[ [{0,5,3620}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[131]={lv = [[ 131 ]],desc = [[ 命中+3665 ]],condition = {lv=131,goods={{211004,50}}},power = [[ ]],base_attr = [[ [{0,5,3665}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[132]={lv = [[ 132 ]],desc = [[ 命中+3710 ]],condition = {lv=132,goods={{211004,50}}},power = [[ ]],base_attr = [[ [{0,5,3710}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[133]={lv = [[ 133 ]],desc = [[ 命中+3755 ]],condition = {lv=133,goods={{211004,50}}},power = [[ ]],base_attr = [[ [{0,5,3755}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[134]={lv = [[ 134 ]],desc = [[ 命中+3800 ]],condition = {lv=134,goods={{211004,50}}},power = [[ ]],base_attr = [[ [{0,5,3800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[135]={lv = [[ 135 ]],desc = [[ 命中+3845 ]],condition = {lv=135,goods={{211004,50}}},power = [[ ]],base_attr = [[ [{0,5,3845}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[136]={lv = [[ 136 ]],desc = [[ 命中+3890 ]],condition = {lv=136,goods={{211004,60}}},power = [[ ]],base_attr = [[ [{0,5,3890}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[137]={lv = [[ 137 ]],desc = [[ 命中+3935 ]],condition = {lv=137,goods={{211004,60}}},power = [[ ]],base_attr = [[ [{0,5,3935}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[138]={lv = [[ 138 ]],desc = [[ 命中+3980 ]],condition = {lv=138,goods={{211004,60}}},power = [[ ]],base_attr = [[ [{0,5,3980}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[139]={lv = [[ 139 ]],desc = [[ 命中+4025 ]],condition = {lv=139,goods={{211004,60}}},power = [[ ]],base_attr = [[ [{0,5,4025}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[140]={lv = [[ 140 ]],desc = [[ 命中+4073 ]],condition = {lv=140,goods={{211004,60}}},power = [[ ]],base_attr = [[ [{0,5,4073}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[141]={lv = [[ 141 ]],desc = [[ 命中+4120 ]],condition = {lv=141,goods={{211004,72}}},power = [[ ]],base_attr = [[ [{0,5,4120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[142]={lv = [[ 142 ]],desc = [[ 命中+4168 ]],condition = {lv=142,goods={{211004,72}}},power = [[ ]],base_attr = [[ [{0,5,4168}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[143]={lv = [[ 143 ]],desc = [[ 命中+4215 ]],condition = {lv=143,goods={{211004,72}}},power = [[ ]],base_attr = [[ [{0,5,4215}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[144]={lv = [[ 144 ]],desc = [[ 命中+4263 ]],condition = {lv=144,goods={{211004,72}}},power = [[ ]],base_attr = [[ [{0,5,4263}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[145]={lv = [[ 145 ]],desc = [[ 命中+4310 ]],condition = {lv=145,goods={{211004,72}}},power = [[ ]],base_attr = [[ [{0,5,4310}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[146]={lv = [[ 146 ]],desc = [[ 命中+4358 ]],condition = {lv=146,goods={{211004,86}}},power = [[ ]],base_attr = [[ [{0,5,4358}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[147]={lv = [[ 147 ]],desc = [[ 命中+4405 ]],condition = {lv=147,goods={{211004,86}}},power = [[ ]],base_attr = [[ [{0,5,4405}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[148]={lv = [[ 148 ]],desc = [[ 命中+4453 ]],condition = {lv=148,goods={{211004,86}}},power = [[ ]],base_attr = [[ [{0,5,4453}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[149]={lv = [[ 149 ]],desc = [[ 命中+4500 ]],condition = {lv=149,goods={{211004,86}}},power = [[ ]],base_attr = [[ [{0,5,4500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[150]={lv = [[ 150 ]],desc = [[ 命中+4550 ]],condition = {lv=150,goods={{211004,86}}},power = [[ ]],base_attr = [[ [{0,5,4550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[110005]="return {id = 110005,name = [[ 灵敏心法 ]],about = [[ 通用被动 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=150,[1]={lv = [[ 1 ]],desc = [[ 闪避+25 ]],condition = {lv=1,goods={{211005,1}}},power = [[ ]],base_attr = [[ [{0,6,25}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 闪避+38 ]],condition = {lv=2,goods={{211005,1}}},power = [[ ]],base_attr = [[ [{0,6,38}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 闪避+50 ]],condition = {lv=3,goods={{211005,1}}},power = [[ ]],base_attr = [[ [{0,6,50}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 闪避+63 ]],condition = {lv=4,goods={{211005,1}}},power = [[ ]],base_attr = [[ [{0,6,63}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 闪避+75 ]],condition = {lv=5,goods={{211005,1}}},power = [[ ]],base_attr = [[ [{0,6,75}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 闪避+88 ]],condition = {lv=6,goods={{211005,2}}},power = [[ ]],base_attr = [[ [{0,6,88}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 闪避+100 ]],condition = {lv=7,goods={{211005,2}}},power = [[ ]],base_attr = [[ [{0,6,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 闪避+113 ]],condition = {lv=8,goods={{211005,2}}},power = [[ ]],base_attr = [[ [{0,6,113}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 闪避+125 ]],condition = {lv=9,goods={{211005,2}}},power = [[ ]],base_attr = [[ [{0,6,125}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 闪避+140 ]],condition = {lv=10,goods={{211005,2}}},power = [[ ]],base_attr = [[ [{0,6,140}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 闪避+155 ]],condition = {lv=11,goods={{211005,3}}},power = [[ ]],base_attr = [[ [{0,6,155}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 闪避+170 ]],condition = {lv=12,goods={{211005,3}}},power = [[ ]],base_attr = [[ [{0,6,170}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 闪避+185 ]],condition = {lv=13,goods={{211005,3}}},power = [[ ]],base_attr = [[ [{0,6,185}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 闪避+200 ]],condition = {lv=14,goods={{211005,3}}},power = [[ ]],base_attr = [[ [{0,6,200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 闪避+215 ]],condition = {lv=15,goods={{211005,3}}},power = [[ ]],base_attr = [[ [{0,6,215}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 闪避+230 ]],condition = {lv=16,goods={{211005,4}}},power = [[ ]],base_attr = [[ [{0,6,230}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 闪避+245 ]],condition = {lv=17,goods={{211005,4}}},power = [[ ]],base_attr = [[ [{0,6,245}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 闪避+260 ]],condition = {lv=18,goods={{211005,4}}},power = [[ ]],base_attr = [[ [{0,6,260}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 闪避+275 ]],condition = {lv=19,goods={{211005,4}}},power = [[ ]],base_attr = [[ [{0,6,275}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 闪避+293 ]],condition = {lv=20,goods={{211005,4}}},power = [[ ]],base_attr = [[ [{0,6,293}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[21]={lv = [[ 21 ]],desc = [[ 闪避+310 ]],condition = {lv=21,goods={{211005,5}}},power = [[ ]],base_attr = [[ [{0,6,310}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[22]={lv = [[ 22 ]],desc = [[ 闪避+328 ]],condition = {lv=22,goods={{211005,5}}},power = [[ ]],base_attr = [[ [{0,6,328}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[23]={lv = [[ 23 ]],desc = [[ 闪避+345 ]],condition = {lv=23,goods={{211005,5}}},power = [[ ]],base_attr = [[ [{0,6,345}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[24]={lv = [[ 24 ]],desc = [[ 闪避+363 ]],condition = {lv=24,goods={{211005,5}}},power = [[ ]],base_attr = [[ [{0,6,363}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[25]={lv = [[ 25 ]],desc = [[ 闪避+380 ]],condition = {lv=25,goods={{211005,5}}},power = [[ ]],base_attr = [[ [{0,6,380}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[26]={lv = [[ 26 ]],desc = [[ 闪避+398 ]],condition = {lv=26,goods={{211005,6}}},power = [[ ]],base_attr = [[ [{0,6,398}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[27]={lv = [[ 27 ]],desc = [[ 闪避+415 ]],condition = {lv=27,goods={{211005,6}}},power = [[ ]],base_attr = [[ [{0,6,415}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[28]={lv = [[ 28 ]],desc = [[ 闪避+433 ]],condition = {lv=28,goods={{211005,6}}},power = [[ ]],base_attr = [[ [{0,6,433}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[29]={lv = [[ 29 ]],desc = [[ 闪避+450 ]],condition = {lv=29,goods={{211005,6}}},power = [[ ]],base_attr = [[ [{0,6,450}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[30]={lv = [[ 30 ]],desc = [[ 闪避+470 ]],condition = {lv=30,goods={{211005,6}}},power = [[ ]],base_attr = [[ [{0,6,470}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[31]={lv = [[ 31 ]],desc = [[ 闪避+490 ]],condition = {lv=31,goods={{211005,7}}},power = [[ ]],base_attr = [[ [{0,6,490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[32]={lv = [[ 32 ]],desc = [[ 闪避+510 ]],condition = {lv=32,goods={{211005,7}}},power = [[ ]],base_attr = [[ [{0,6,510}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[33]={lv = [[ 33 ]],desc = [[ 闪避+530 ]],condition = {lv=33,goods={{211005,7}}},power = [[ ]],base_attr = [[ [{0,6,530}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[34]={lv = [[ 34 ]],desc = [[ 闪避+550 ]],condition = {lv=34,goods={{211005,7}}},power = [[ ]],base_attr = [[ [{0,6,550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[35]={lv = [[ 35 ]],desc = [[ 闪避+570 ]],condition = {lv=35,goods={{211005,7}}},power = [[ ]],base_attr = [[ [{0,6,570}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[36]={lv = [[ 36 ]],desc = [[ 闪避+590 ]],condition = {lv=36,goods={{211005,8}}},power = [[ ]],base_attr = [[ [{0,6,590}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[37]={lv = [[ 37 ]],desc = [[ 闪避+610 ]],condition = {lv=37,goods={{211005,8}}},power = [[ ]],base_attr = [[ [{0,6,610}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[38]={lv = [[ 38 ]],desc = [[ 闪避+630 ]],condition = {lv=38,goods={{211005,8}}},power = [[ ]],base_attr = [[ [{0,6,630}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[39]={lv = [[ 39 ]],desc = [[ 闪避+650 ]],condition = {lv=39,goods={{211005,8}}},power = [[ ]],base_attr = [[ [{0,6,650}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[40]={lv = [[ 40 ]],desc = [[ 闪避+673 ]],condition = {lv=40,goods={{211005,8}}},power = [[ ]],base_attr = [[ [{0,6,673}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[41]={lv = [[ 41 ]],desc = [[ 闪避+695 ]],condition = {lv=41,goods={{211005,9}}},power = [[ ]],base_attr = [[ [{0,6,695}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[42]={lv = [[ 42 ]],desc = [[ 闪避+718 ]],condition = {lv=42,goods={{211005,9}}},power = [[ ]],base_attr = [[ [{0,6,718}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[43]={lv = [[ 43 ]],desc = [[ 闪避+740 ]],condition = {lv=43,goods={{211005,9}}},power = [[ ]],base_attr = [[ [{0,6,740}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[44]={lv = [[ 44 ]],desc = [[ 闪避+763 ]],condition = {lv=44,goods={{211005,9}}},power = [[ ]],base_attr = [[ [{0,6,763}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[45]={lv = [[ 45 ]],desc = [[ 闪避+785 ]],condition = {lv=45,goods={{211005,9}}},power = [[ ]],base_attr = [[ [{0,6,785}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[46]={lv = [[ 46 ]],desc = [[ 闪避+808 ]],condition = {lv=46,goods={{211005,10}}},power = [[ ]],base_attr = [[ [{0,6,808}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[47]={lv = [[ 47 ]],desc = [[ 闪避+830 ]],condition = {lv=47,goods={{211005,10}}},power = [[ ]],base_attr = [[ [{0,6,830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[48]={lv = [[ 48 ]],desc = [[ 闪避+853 ]],condition = {lv=48,goods={{211005,10}}},power = [[ ]],base_attr = [[ [{0,6,853}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[49]={lv = [[ 49 ]],desc = [[ 闪避+875 ]],condition = {lv=49,goods={{211005,10}}},power = [[ ]],base_attr = [[ [{0,6,875}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[50]={lv = [[ 50 ]],desc = [[ 闪避+900 ]],condition = {lv=50,goods={{211005,10}}},power = [[ ]],base_attr = [[ [{0,6,900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[51]={lv = [[ 51 ]],desc = [[ 闪避+925 ]],condition = {lv=51,goods={{211005,11}}},power = [[ ]],base_attr = [[ [{0,6,925}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[52]={lv = [[ 52 ]],desc = [[ 闪避+950 ]],condition = {lv=52,goods={{211005,11}}},power = [[ ]],base_attr = [[ [{0,6,950}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[53]={lv = [[ 53 ]],desc = [[ 闪避+975 ]],condition = {lv=53,goods={{211005,11}}},power = [[ ]],base_attr = [[ [{0,6,975}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[54]={lv = [[ 54 ]],desc = [[ 闪避+1000 ]],condition = {lv=54,goods={{211005,11}}},power = [[ ]],base_attr = [[ [{0,6,1000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[55]={lv = [[ 55 ]],desc = [[ 闪避+1025 ]],condition = {lv=55,goods={{211005,11}}},power = [[ ]],base_attr = [[ [{0,6,1025}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[56]={lv = [[ 56 ]],desc = [[ 闪避+1050 ]],condition = {lv=56,goods={{211005,12}}},power = [[ ]],base_attr = [[ [{0,6,1050}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[57]={lv = [[ 57 ]],desc = [[ 闪避+1075 ]],condition = {lv=57,goods={{211005,12}}},power = [[ ]],base_attr = [[ [{0,6,1075}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[58]={lv = [[ 58 ]],desc = [[ 闪避+1100 ]],condition = {lv=58,goods={{211005,12}}},power = [[ ]],base_attr = [[ [{0,6,1100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[59]={lv = [[ 59 ]],desc = [[ 闪避+1125 ]],condition = {lv=59,goods={{211005,12}}},power = [[ ]],base_attr = [[ [{0,6,1125}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[60]={lv = [[ 60 ]],desc = [[ 闪避+1153 ]],condition = {lv=60,goods={{211005,12}}},power = [[ ]],base_attr = [[ [{0,6,1153}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[61]={lv = [[ 61 ]],desc = [[ 闪避+1180 ]],condition = {lv=61,goods={{211005,13}}},power = [[ ]],base_attr = [[ [{0,6,1180}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[62]={lv = [[ 62 ]],desc = [[ 闪避+1208 ]],condition = {lv=62,goods={{211005,13}}},power = [[ ]],base_attr = [[ [{0,6,1208}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[63]={lv = [[ 63 ]],desc = [[ 闪避+1235 ]],condition = {lv=63,goods={{211005,13}}},power = [[ ]],base_attr = [[ [{0,6,1235}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[64]={lv = [[ 64 ]],desc = [[ 闪避+1263 ]],condition = {lv=64,goods={{211005,13}}},power = [[ ]],base_attr = [[ [{0,6,1263}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[65]={lv = [[ 65 ]],desc = [[ 闪避+1290 ]],condition = {lv=65,goods={{211005,13}}},power = [[ ]],base_attr = [[ [{0,6,1290}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[66]={lv = [[ 66 ]],desc = [[ 闪避+1318 ]],condition = {lv=66,goods={{211005,14}}},power = [[ ]],base_attr = [[ [{0,6,1318}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[67]={lv = [[ 67 ]],desc = [[ 闪避+1345 ]],condition = {lv=67,goods={{211005,14}}},power = [[ ]],base_attr = [[ [{0,6,1345}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[68]={lv = [[ 68 ]],desc = [[ 闪避+1373 ]],condition = {lv=68,goods={{211005,14}}},power = [[ ]],base_attr = [[ [{0,6,1373}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[69]={lv = [[ 69 ]],desc = [[ 闪避+1400 ]],condition = {lv=69,goods={{211005,14}}},power = [[ ]],base_attr = [[ [{0,6,1400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[70]={lv = [[ 70 ]],desc = [[ 闪避+1430 ]],condition = {lv=70,goods={{211005,14}}},power = [[ ]],base_attr = [[ [{0,6,1430}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[71]={lv = [[ 71 ]],desc = [[ 闪避+1460 ]],condition = {lv=71,goods={{211005,15}}},power = [[ ]],base_attr = [[ [{0,6,1460}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[72]={lv = [[ 72 ]],desc = [[ 闪避+1490 ]],condition = {lv=72,goods={{211005,15}}},power = [[ ]],base_attr = [[ [{0,6,1490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[73]={lv = [[ 73 ]],desc = [[ 闪避+1520 ]],condition = {lv=73,goods={{211005,15}}},power = [[ ]],base_attr = [[ [{0,6,1520}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[74]={lv = [[ 74 ]],desc = [[ 闪避+1550 ]],condition = {lv=74,goods={{211005,15}}},power = [[ ]],base_attr = [[ [{0,6,1550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[75]={lv = [[ 75 ]],desc = [[ 闪避+1580 ]],condition = {lv=75,goods={{211005,15}}},power = [[ ]],base_attr = [[ [{0,6,1580}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[76]={lv = [[ 76 ]],desc = [[ 闪避+1610 ]],condition = {lv=76,goods={{211005,16}}},power = [[ ]],base_attr = [[ [{0,6,1610}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[77]={lv = [[ 77 ]],desc = [[ 闪避+1640 ]],condition = {lv=77,goods={{211005,16}}},power = [[ ]],base_attr = [[ [{0,6,1640}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[78]={lv = [[ 78 ]],desc = [[ 闪避+1670 ]],condition = {lv=78,goods={{211005,16}}},power = [[ ]],base_attr = [[ [{0,6,1670}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[79]={lv = [[ 79 ]],desc = [[ 闪避+1700 ]],condition = {lv=79,goods={{211005,16}}},power = [[ ]],base_attr = [[ [{0,6,1700}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[80]={lv = [[ 80 ]],desc = [[ 闪避+1733 ]],condition = {lv=80,goods={{211005,16}}},power = [[ ]],base_attr = [[ [{0,6,1733}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[81]={lv = [[ 81 ]],desc = [[ 闪避+1765 ]],condition = {lv=81,goods={{211005,18}}},power = [[ ]],base_attr = [[ [{0,6,1765}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[82]={lv = [[ 82 ]],desc = [[ 闪避+1798 ]],condition = {lv=82,goods={{211005,18}}},power = [[ ]],base_attr = [[ [{0,6,1798}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[83]={lv = [[ 83 ]],desc = [[ 闪避+1830 ]],condition = {lv=83,goods={{211005,18}}},power = [[ ]],base_attr = [[ [{0,6,1830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[84]={lv = [[ 84 ]],desc = [[ 闪避+1863 ]],condition = {lv=84,goods={{211005,18}}},power = [[ ]],base_attr = [[ [{0,6,1863}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[85]={lv = [[ 85 ]],desc = [[ 闪避+1895 ]],condition = {lv=85,goods={{211005,18}}},power = [[ ]],base_attr = [[ [{0,6,1895}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[86]={lv = [[ 86 ]],desc = [[ 闪避+1928 ]],condition = {lv=86,goods={{211005,20}}},power = [[ ]],base_attr = [[ [{0,6,1928}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[87]={lv = [[ 87 ]],desc = [[ 闪避+1960 ]],condition = {lv=87,goods={{211005,20}}},power = [[ ]],base_attr = [[ [{0,6,1960}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[88]={lv = [[ 88 ]],desc = [[ 闪避+1993 ]],condition = {lv=88,goods={{211005,20}}},power = [[ ]],base_attr = [[ [{0,6,1993}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[89]={lv = [[ 89 ]],desc = [[ 闪避+2025 ]],condition = {lv=89,goods={{211005,20}}},power = [[ ]],base_attr = [[ [{0,6,2025}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[90]={lv = [[ 90 ]],desc = [[ 闪避+2060 ]],condition = {lv=90,goods={{211005,20}}},power = [[ ]],base_attr = [[ [{0,6,2060}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[91]={lv = [[ 91 ]],desc = [[ 闪避+2095 ]],condition = {lv=91,goods={{211005,22}}},power = [[ ]],base_attr = [[ [{0,6,2095}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[92]={lv = [[ 92 ]],desc = [[ 闪避+2130 ]],condition = {lv=92,goods={{211005,22}}},power = [[ ]],base_attr = [[ [{0,6,2130}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[93]={lv = [[ 93 ]],desc = [[ 闪避+2165 ]],condition = {lv=93,goods={{211005,22}}},power = [[ ]],base_attr = [[ [{0,6,2165}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[94]={lv = [[ 94 ]],desc = [[ 闪避+2200 ]],condition = {lv=94,goods={{211005,22}}},power = [[ ]],base_attr = [[ [{0,6,2200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[95]={lv = [[ 95 ]],desc = [[ 闪避+2235 ]],condition = {lv=95,goods={{211005,22}}},power = [[ ]],base_attr = [[ [{0,6,2235}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[96]={lv = [[ 96 ]],desc = [[ 闪避+2270 ]],condition = {lv=96,goods={{211005,24}}},power = [[ ]],base_attr = [[ [{0,6,2270}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[97]={lv = [[ 97 ]],desc = [[ 闪避+2305 ]],condition = {lv=97,goods={{211005,24}}},power = [[ ]],base_attr = [[ [{0,6,2305}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[98]={lv = [[ 98 ]],desc = [[ 闪避+2340 ]],condition = {lv=98,goods={{211005,24}}},power = [[ ]],base_attr = [[ [{0,6,2340}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[99]={lv = [[ 99 ]],desc = [[ 闪避+2375 ]],condition = {lv=99,goods={{211005,24}}},power = [[ ]],base_attr = [[ [{0,6,2375}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[100]={lv = [[ 100 ]],desc = [[ 闪避+2413 ]],condition = {lv=100,goods={{211005,24}}},power = [[ ]],base_attr = [[ [{0,6,2413}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[101]={lv = [[ 101 ]],desc = [[ 闪避+2450 ]],condition = {lv=101,goods={{211005,26}}},power = [[ ]],base_attr = [[ [{0,6,2450}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[102]={lv = [[ 102 ]],desc = [[ 闪避+2488 ]],condition = {lv=102,goods={{211005,26}}},power = [[ ]],base_attr = [[ [{0,6,2488}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[103]={lv = [[ 103 ]],desc = [[ 闪避+2525 ]],condition = {lv=103,goods={{211005,26}}},power = [[ ]],base_attr = [[ [{0,6,2525}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[104]={lv = [[ 104 ]],desc = [[ 闪避+2563 ]],condition = {lv=104,goods={{211005,26}}},power = [[ ]],base_attr = [[ [{0,6,2563}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[105]={lv = [[ 105 ]],desc = [[ 闪避+2600 ]],condition = {lv=105,goods={{211005,26}}},power = [[ ]],base_attr = [[ [{0,6,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[106]={lv = [[ 106 ]],desc = [[ 闪避+2638 ]],condition = {lv=106,goods={{211005,28}}},power = [[ ]],base_attr = [[ [{0,6,2638}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[107]={lv = [[ 107 ]],desc = [[ 闪避+2675 ]],condition = {lv=107,goods={{211005,28}}},power = [[ ]],base_attr = [[ [{0,6,2675}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[108]={lv = [[ 108 ]],desc = [[ 闪避+2713 ]],condition = {lv=108,goods={{211005,28}}},power = [[ ]],base_attr = [[ [{0,6,2713}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[109]={lv = [[ 109 ]],desc = [[ 闪避+2750 ]],condition = {lv=109,goods={{211005,28}}},power = [[ ]],base_attr = [[ [{0,6,2750}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[110]={lv = [[ 110 ]],desc = [[ 闪避+2790 ]],condition = {lv=110,goods={{211005,28}}},power = [[ ]],base_attr = [[ [{0,6,2790}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[111]={lv = [[ 111 ]],desc = [[ 闪避+2830 ]],condition = {lv=111,goods={{211005,30}}},power = [[ ]],base_attr = [[ [{0,6,2830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[112]={lv = [[ 112 ]],desc = [[ 闪避+2870 ]],condition = {lv=112,goods={{211005,30}}},power = [[ ]],base_attr = [[ [{0,6,2870}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[113]={lv = [[ 113 ]],desc = [[ 闪避+2910 ]],condition = {lv=113,goods={{211005,30}}},power = [[ ]],base_attr = [[ [{0,6,2910}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[114]={lv = [[ 114 ]],desc = [[ 闪避+2950 ]],condition = {lv=114,goods={{211005,30}}},power = [[ ]],base_attr = [[ [{0,6,2950}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[115]={lv = [[ 115 ]],desc = [[ 闪避+2990 ]],condition = {lv=115,goods={{211005,30}}},power = [[ ]],base_attr = [[ [{0,6,2990}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[116]={lv = [[ 116 ]],desc = [[ 闪避+3030 ]],condition = {lv=116,goods={{211005,32}}},power = [[ ]],base_attr = [[ [{0,6,3030}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[117]={lv = [[ 117 ]],desc = [[ 闪避+3070 ]],condition = {lv=117,goods={{211005,32}}},power = [[ ]],base_attr = [[ [{0,6,3070}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[118]={lv = [[ 118 ]],desc = [[ 闪避+3110 ]],condition = {lv=118,goods={{211005,32}}},power = [[ ]],base_attr = [[ [{0,6,3110}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[119]={lv = [[ 119 ]],desc = [[ 闪避+3150 ]],condition = {lv=119,goods={{211005,32}}},power = [[ ]],base_attr = [[ [{0,6,3150}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[120]={lv = [[ 120 ]],desc = [[ 闪避+3193 ]],condition = {lv=120,goods={{211005,32}}},power = [[ ]],base_attr = [[ [{0,6,3193}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[121]={lv = [[ 121 ]],desc = [[ 闪避+3235 ]],condition = {lv=121,goods={{211005,36}}},power = [[ ]],base_attr = [[ [{0,6,3235}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[122]={lv = [[ 122 ]],desc = [[ 闪避+3278 ]],condition = {lv=122,goods={{211005,36}}},power = [[ ]],base_attr = [[ [{0,6,3278}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[123]={lv = [[ 123 ]],desc = [[ 闪避+3320 ]],condition = {lv=123,goods={{211005,36}}},power = [[ ]],base_attr = [[ [{0,6,3320}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[124]={lv = [[ 124 ]],desc = [[ 闪避+3363 ]],condition = {lv=124,goods={{211005,36}}},power = [[ ]],base_attr = [[ [{0,6,3363}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[125]={lv = [[ 125 ]],desc = [[ 闪避+3405 ]],condition = {lv=125,goods={{211005,36}}},power = [[ ]],base_attr = [[ [{0,6,3405}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[126]={lv = [[ 126 ]],desc = [[ 闪避+3448 ]],condition = {lv=126,goods={{211005,42}}},power = [[ ]],base_attr = [[ [{0,6,3448}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[127]={lv = [[ 127 ]],desc = [[ 闪避+3490 ]],condition = {lv=127,goods={{211005,42}}},power = [[ ]],base_attr = [[ [{0,6,3490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[128]={lv = [[ 128 ]],desc = [[ 闪避+3533 ]],condition = {lv=128,goods={{211005,42}}},power = [[ ]],base_attr = [[ [{0,6,3533}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[129]={lv = [[ 129 ]],desc = [[ 闪避+3575 ]],condition = {lv=129,goods={{211005,42}}},power = [[ ]],base_attr = [[ [{0,6,3575}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[130]={lv = [[ 130 ]],desc = [[ 闪避+3620 ]],condition = {lv=130,goods={{211005,42}}},power = [[ ]],base_attr = [[ [{0,6,3620}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[131]={lv = [[ 131 ]],desc = [[ 闪避+3665 ]],condition = {lv=131,goods={{211005,50}}},power = [[ ]],base_attr = [[ [{0,6,3665}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[132]={lv = [[ 132 ]],desc = [[ 闪避+3710 ]],condition = {lv=132,goods={{211005,50}}},power = [[ ]],base_attr = [[ [{0,6,3710}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[133]={lv = [[ 133 ]],desc = [[ 闪避+3755 ]],condition = {lv=133,goods={{211005,50}}},power = [[ ]],base_attr = [[ [{0,6,3755}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[134]={lv = [[ 134 ]],desc = [[ 闪避+3800 ]],condition = {lv=134,goods={{211005,50}}},power = [[ ]],base_attr = [[ [{0,6,3800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[135]={lv = [[ 135 ]],desc = [[ 闪避+3845 ]],condition = {lv=135,goods={{211005,50}}},power = [[ ]],base_attr = [[ [{0,6,3845}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[136]={lv = [[ 136 ]],desc = [[ 闪避+3890 ]],condition = {lv=136,goods={{211005,60}}},power = [[ ]],base_attr = [[ [{0,6,3890}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[137]={lv = [[ 137 ]],desc = [[ 闪避+3935 ]],condition = {lv=137,goods={{211005,60}}},power = [[ ]],base_attr = [[ [{0,6,3935}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[138]={lv = [[ 138 ]],desc = [[ 闪避+3980 ]],condition = {lv=138,goods={{211005,60}}},power = [[ ]],base_attr = [[ [{0,6,3980}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[139]={lv = [[ 139 ]],desc = [[ 闪避+4025 ]],condition = {lv=139,goods={{211005,60}}},power = [[ ]],base_attr = [[ [{0,6,4025}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[140]={lv = [[ 140 ]],desc = [[ 闪避+4073 ]],condition = {lv=140,goods={{211005,60}}},power = [[ ]],base_attr = [[ [{0,6,4073}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[141]={lv = [[ 141 ]],desc = [[ 闪避+4120 ]],condition = {lv=141,goods={{211005,72}}},power = [[ ]],base_attr = [[ [{0,6,4120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[142]={lv = [[ 142 ]],desc = [[ 闪避+4168 ]],condition = {lv=142,goods={{211005,72}}},power = [[ ]],base_attr = [[ [{0,6,4168}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[143]={lv = [[ 143 ]],desc = [[ 闪避+4215 ]],condition = {lv=143,goods={{211005,72}}},power = [[ ]],base_attr = [[ [{0,6,4215}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[144]={lv = [[ 144 ]],desc = [[ 闪避+4263 ]],condition = {lv=144,goods={{211005,72}}},power = [[ ]],base_attr = [[ [{0,6,4263}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[145]={lv = [[ 145 ]],desc = [[ 闪避+4310 ]],condition = {lv=145,goods={{211005,72}}},power = [[ ]],base_attr = [[ [{0,6,4310}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[146]={lv = [[ 146 ]],desc = [[ 闪避+4358 ]],condition = {lv=146,goods={{211005,86}}},power = [[ ]],base_attr = [[ [{0,6,4358}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[147]={lv = [[ 147 ]],desc = [[ 闪避+4405 ]],condition = {lv=147,goods={{211005,86}}},power = [[ ]],base_attr = [[ [{0,6,4405}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[148]={lv = [[ 148 ]],desc = [[ 闪避+4453 ]],condition = {lv=148,goods={{211005,86}}},power = [[ ]],base_attr = [[ [{0,6,4453}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[149]={lv = [[ 149 ]],desc = [[ 闪避+4500 ]],condition = {lv=149,goods={{211005,86}}},power = [[ ]],base_attr = [[ [{0,6,4500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[150]={lv = [[ 150 ]],desc = [[ 闪避+4550 ]],condition = {lv=150,goods={{211005,86}}},power = [[ ]],base_attr = [[ [{0,6,4550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[110006]="return {id = 110006,name = [[ 狂暴心法 ]],about = [[ 通用被动 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=150,[1]={lv = [[ 1 ]],desc = [[ 暴击+25 ]],condition = {lv=1,goods={{211006,1}}},power = [[ ]],base_attr = [[ [{0,7,25}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 暴击+38 ]],condition = {lv=2,goods={{211006,1}}},power = [[ ]],base_attr = [[ [{0,7,38}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 暴击+50 ]],condition = {lv=3,goods={{211006,1}}},power = [[ ]],base_attr = [[ [{0,7,50}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 暴击+63 ]],condition = {lv=4,goods={{211006,1}}},power = [[ ]],base_attr = [[ [{0,7,63}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 暴击+75 ]],condition = {lv=5,goods={{211006,1}}},power = [[ ]],base_attr = [[ [{0,7,75}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 暴击+88 ]],condition = {lv=6,goods={{211006,2}}},power = [[ ]],base_attr = [[ [{0,7,88}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 暴击+100 ]],condition = {lv=7,goods={{211006,2}}},power = [[ ]],base_attr = [[ [{0,7,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 暴击+113 ]],condition = {lv=8,goods={{211006,2}}},power = [[ ]],base_attr = [[ [{0,7,113}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 暴击+125 ]],condition = {lv=9,goods={{211006,2}}},power = [[ ]],base_attr = [[ [{0,7,125}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 暴击+140 ]],condition = {lv=10,goods={{211006,2}}},power = [[ ]],base_attr = [[ [{0,7,140}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 暴击+155 ]],condition = {lv=11,goods={{211006,3}}},power = [[ ]],base_attr = [[ [{0,7,155}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 暴击+170 ]],condition = {lv=12,goods={{211006,3}}},power = [[ ]],base_attr = [[ [{0,7,170}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 暴击+185 ]],condition = {lv=13,goods={{211006,3}}},power = [[ ]],base_attr = [[ [{0,7,185}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 暴击+200 ]],condition = {lv=14,goods={{211006,3}}},power = [[ ]],base_attr = [[ [{0,7,200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 暴击+215 ]],condition = {lv=15,goods={{211006,3}}},power = [[ ]],base_attr = [[ [{0,7,215}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 暴击+230 ]],condition = {lv=16,goods={{211006,4}}},power = [[ ]],base_attr = [[ [{0,7,230}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 暴击+245 ]],condition = {lv=17,goods={{211006,4}}},power = [[ ]],base_attr = [[ [{0,7,245}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 暴击+260 ]],condition = {lv=18,goods={{211006,4}}},power = [[ ]],base_attr = [[ [{0,7,260}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 暴击+275 ]],condition = {lv=19,goods={{211006,4}}},power = [[ ]],base_attr = [[ [{0,7,275}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 暴击+293 ]],condition = {lv=20,goods={{211006,4}}},power = [[ ]],base_attr = [[ [{0,7,293}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[21]={lv = [[ 21 ]],desc = [[ 暴击+310 ]],condition = {lv=21,goods={{211006,5}}},power = [[ ]],base_attr = [[ [{0,7,310}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[22]={lv = [[ 22 ]],desc = [[ 暴击+328 ]],condition = {lv=22,goods={{211006,5}}},power = [[ ]],base_attr = [[ [{0,7,328}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[23]={lv = [[ 23 ]],desc = [[ 暴击+345 ]],condition = {lv=23,goods={{211006,5}}},power = [[ ]],base_attr = [[ [{0,7,345}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[24]={lv = [[ 24 ]],desc = [[ 暴击+363 ]],condition = {lv=24,goods={{211006,5}}},power = [[ ]],base_attr = [[ [{0,7,363}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[25]={lv = [[ 25 ]],desc = [[ 暴击+380 ]],condition = {lv=25,goods={{211006,5}}},power = [[ ]],base_attr = [[ [{0,7,380}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[26]={lv = [[ 26 ]],desc = [[ 暴击+398 ]],condition = {lv=26,goods={{211006,6}}},power = [[ ]],base_attr = [[ [{0,7,398}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[27]={lv = [[ 27 ]],desc = [[ 暴击+415 ]],condition = {lv=27,goods={{211006,6}}},power = [[ ]],base_attr = [[ [{0,7,415}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[28]={lv = [[ 28 ]],desc = [[ 暴击+433 ]],condition = {lv=28,goods={{211006,6}}},power = [[ ]],base_attr = [[ [{0,7,433}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[29]={lv = [[ 29 ]],desc = [[ 暴击+450 ]],condition = {lv=29,goods={{211006,6}}},power = [[ ]],base_attr = [[ [{0,7,450}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[30]={lv = [[ 30 ]],desc = [[ 暴击+470 ]],condition = {lv=30,goods={{211006,6}}},power = [[ ]],base_attr = [[ [{0,7,470}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[31]={lv = [[ 31 ]],desc = [[ 暴击+490 ]],condition = {lv=31,goods={{211006,7}}},power = [[ ]],base_attr = [[ [{0,7,490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[32]={lv = [[ 32 ]],desc = [[ 暴击+510 ]],condition = {lv=32,goods={{211006,7}}},power = [[ ]],base_attr = [[ [{0,7,510}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[33]={lv = [[ 33 ]],desc = [[ 暴击+530 ]],condition = {lv=33,goods={{211006,7}}},power = [[ ]],base_attr = [[ [{0,7,530}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[34]={lv = [[ 34 ]],desc = [[ 暴击+550 ]],condition = {lv=34,goods={{211006,7}}},power = [[ ]],base_attr = [[ [{0,7,550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[35]={lv = [[ 35 ]],desc = [[ 暴击+570 ]],condition = {lv=35,goods={{211006,7}}},power = [[ ]],base_attr = [[ [{0,7,570}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[36]={lv = [[ 36 ]],desc = [[ 暴击+590 ]],condition = {lv=36,goods={{211006,8}}},power = [[ ]],base_attr = [[ [{0,7,590}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[37]={lv = [[ 37 ]],desc = [[ 暴击+610 ]],condition = {lv=37,goods={{211006,8}}},power = [[ ]],base_attr = [[ [{0,7,610}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[38]={lv = [[ 38 ]],desc = [[ 暴击+630 ]],condition = {lv=38,goods={{211006,8}}},power = [[ ]],base_attr = [[ [{0,7,630}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[39]={lv = [[ 39 ]],desc = [[ 暴击+650 ]],condition = {lv=39,goods={{211006,8}}},power = [[ ]],base_attr = [[ [{0,7,650}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[40]={lv = [[ 40 ]],desc = [[ 暴击+673 ]],condition = {lv=40,goods={{211006,8}}},power = [[ ]],base_attr = [[ [{0,7,673}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[41]={lv = [[ 41 ]],desc = [[ 暴击+695 ]],condition = {lv=41,goods={{211006,9}}},power = [[ ]],base_attr = [[ [{0,7,695}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[42]={lv = [[ 42 ]],desc = [[ 暴击+718 ]],condition = {lv=42,goods={{211006,9}}},power = [[ ]],base_attr = [[ [{0,7,718}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[43]={lv = [[ 43 ]],desc = [[ 暴击+740 ]],condition = {lv=43,goods={{211006,9}}},power = [[ ]],base_attr = [[ [{0,7,740}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[44]={lv = [[ 44 ]],desc = [[ 暴击+763 ]],condition = {lv=44,goods={{211006,9}}},power = [[ ]],base_attr = [[ [{0,7,763}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[45]={lv = [[ 45 ]],desc = [[ 暴击+785 ]],condition = {lv=45,goods={{211006,9}}},power = [[ ]],base_attr = [[ [{0,7,785}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[46]={lv = [[ 46 ]],desc = [[ 暴击+808 ]],condition = {lv=46,goods={{211006,10}}},power = [[ ]],base_attr = [[ [{0,7,808}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[47]={lv = [[ 47 ]],desc = [[ 暴击+830 ]],condition = {lv=47,goods={{211006,10}}},power = [[ ]],base_attr = [[ [{0,7,830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[48]={lv = [[ 48 ]],desc = [[ 暴击+853 ]],condition = {lv=48,goods={{211006,10}}},power = [[ ]],base_attr = [[ [{0,7,853}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[49]={lv = [[ 49 ]],desc = [[ 暴击+875 ]],condition = {lv=49,goods={{211006,10}}},power = [[ ]],base_attr = [[ [{0,7,875}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[50]={lv = [[ 50 ]],desc = [[ 暴击+900 ]],condition = {lv=50,goods={{211006,10}}},power = [[ ]],base_attr = [[ [{0,7,900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[51]={lv = [[ 51 ]],desc = [[ 暴击+925 ]],condition = {lv=51,goods={{211006,11}}},power = [[ ]],base_attr = [[ [{0,7,925}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[52]={lv = [[ 52 ]],desc = [[ 暴击+950 ]],condition = {lv=52,goods={{211006,11}}},power = [[ ]],base_attr = [[ [{0,7,950}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[53]={lv = [[ 53 ]],desc = [[ 暴击+975 ]],condition = {lv=53,goods={{211006,11}}},power = [[ ]],base_attr = [[ [{0,7,975}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[54]={lv = [[ 54 ]],desc = [[ 暴击+1000 ]],condition = {lv=54,goods={{211006,11}}},power = [[ ]],base_attr = [[ [{0,7,1000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[55]={lv = [[ 55 ]],desc = [[ 暴击+1025 ]],condition = {lv=55,goods={{211006,11}}},power = [[ ]],base_attr = [[ [{0,7,1025}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[56]={lv = [[ 56 ]],desc = [[ 暴击+1050 ]],condition = {lv=56,goods={{211006,12}}},power = [[ ]],base_attr = [[ [{0,7,1050}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[57]={lv = [[ 57 ]],desc = [[ 暴击+1075 ]],condition = {lv=57,goods={{211006,12}}},power = [[ ]],base_attr = [[ [{0,7,1075}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[58]={lv = [[ 58 ]],desc = [[ 暴击+1100 ]],condition = {lv=58,goods={{211006,12}}},power = [[ ]],base_attr = [[ [{0,7,1100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[59]={lv = [[ 59 ]],desc = [[ 暴击+1125 ]],condition = {lv=59,goods={{211006,12}}},power = [[ ]],base_attr = [[ [{0,7,1125}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[60]={lv = [[ 60 ]],desc = [[ 暴击+1153 ]],condition = {lv=60,goods={{211006,12}}},power = [[ ]],base_attr = [[ [{0,7,1153}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[61]={lv = [[ 61 ]],desc = [[ 暴击+1180 ]],condition = {lv=61,goods={{211006,13}}},power = [[ ]],base_attr = [[ [{0,7,1180}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[62]={lv = [[ 62 ]],desc = [[ 暴击+1208 ]],condition = {lv=62,goods={{211006,13}}},power = [[ ]],base_attr = [[ [{0,7,1208}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[63]={lv = [[ 63 ]],desc = [[ 暴击+1235 ]],condition = {lv=63,goods={{211006,13}}},power = [[ ]],base_attr = [[ [{0,7,1235}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[64]={lv = [[ 64 ]],desc = [[ 暴击+1263 ]],condition = {lv=64,goods={{211006,13}}},power = [[ ]],base_attr = [[ [{0,7,1263}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[65]={lv = [[ 65 ]],desc = [[ 暴击+1290 ]],condition = {lv=65,goods={{211006,13}}},power = [[ ]],base_attr = [[ [{0,7,1290}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[66]={lv = [[ 66 ]],desc = [[ 暴击+1318 ]],condition = {lv=66,goods={{211006,14}}},power = [[ ]],base_attr = [[ [{0,7,1318}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[67]={lv = [[ 67 ]],desc = [[ 暴击+1345 ]],condition = {lv=67,goods={{211006,14}}},power = [[ ]],base_attr = [[ [{0,7,1345}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[68]={lv = [[ 68 ]],desc = [[ 暴击+1373 ]],condition = {lv=68,goods={{211006,14}}},power = [[ ]],base_attr = [[ [{0,7,1373}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[69]={lv = [[ 69 ]],desc = [[ 暴击+1400 ]],condition = {lv=69,goods={{211006,14}}},power = [[ ]],base_attr = [[ [{0,7,1400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[70]={lv = [[ 70 ]],desc = [[ 暴击+1430 ]],condition = {lv=70,goods={{211006,14}}},power = [[ ]],base_attr = [[ [{0,7,1430}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[71]={lv = [[ 71 ]],desc = [[ 暴击+1460 ]],condition = {lv=71,goods={{211006,15}}},power = [[ ]],base_attr = [[ [{0,7,1460}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[72]={lv = [[ 72 ]],desc = [[ 暴击+1490 ]],condition = {lv=72,goods={{211006,15}}},power = [[ ]],base_attr = [[ [{0,7,1490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[73]={lv = [[ 73 ]],desc = [[ 暴击+1520 ]],condition = {lv=73,goods={{211006,15}}},power = [[ ]],base_attr = [[ [{0,7,1520}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[74]={lv = [[ 74 ]],desc = [[ 暴击+1550 ]],condition = {lv=74,goods={{211006,15}}},power = [[ ]],base_attr = [[ [{0,7,1550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[75]={lv = [[ 75 ]],desc = [[ 暴击+1580 ]],condition = {lv=75,goods={{211006,15}}},power = [[ ]],base_attr = [[ [{0,7,1580}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[76]={lv = [[ 76 ]],desc = [[ 暴击+1610 ]],condition = {lv=76,goods={{211006,16}}},power = [[ ]],base_attr = [[ [{0,7,1610}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[77]={lv = [[ 77 ]],desc = [[ 暴击+1640 ]],condition = {lv=77,goods={{211006,16}}},power = [[ ]],base_attr = [[ [{0,7,1640}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[78]={lv = [[ 78 ]],desc = [[ 暴击+1670 ]],condition = {lv=78,goods={{211006,16}}},power = [[ ]],base_attr = [[ [{0,7,1670}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[79]={lv = [[ 79 ]],desc = [[ 暴击+1700 ]],condition = {lv=79,goods={{211006,16}}},power = [[ ]],base_attr = [[ [{0,7,1700}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[80]={lv = [[ 80 ]],desc = [[ 暴击+1733 ]],condition = {lv=80,goods={{211006,16}}},power = [[ ]],base_attr = [[ [{0,7,1733}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[81]={lv = [[ 81 ]],desc = [[ 暴击+1765 ]],condition = {lv=81,goods={{211006,18}}},power = [[ ]],base_attr = [[ [{0,7,1765}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[82]={lv = [[ 82 ]],desc = [[ 暴击+1798 ]],condition = {lv=82,goods={{211006,18}}},power = [[ ]],base_attr = [[ [{0,7,1798}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[83]={lv = [[ 83 ]],desc = [[ 暴击+1830 ]],condition = {lv=83,goods={{211006,18}}},power = [[ ]],base_attr = [[ [{0,7,1830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[84]={lv = [[ 84 ]],desc = [[ 暴击+1863 ]],condition = {lv=84,goods={{211006,18}}},power = [[ ]],base_attr = [[ [{0,7,1863}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[85]={lv = [[ 85 ]],desc = [[ 暴击+1895 ]],condition = {lv=85,goods={{211006,18}}},power = [[ ]],base_attr = [[ [{0,7,1895}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[86]={lv = [[ 86 ]],desc = [[ 暴击+1928 ]],condition = {lv=86,goods={{211006,20}}},power = [[ ]],base_attr = [[ [{0,7,1928}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[87]={lv = [[ 87 ]],desc = [[ 暴击+1960 ]],condition = {lv=87,goods={{211006,20}}},power = [[ ]],base_attr = [[ [{0,7,1960}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[88]={lv = [[ 88 ]],desc = [[ 暴击+1993 ]],condition = {lv=88,goods={{211006,20}}},power = [[ ]],base_attr = [[ [{0,7,1993}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[89]={lv = [[ 89 ]],desc = [[ 暴击+2025 ]],condition = {lv=89,goods={{211006,20}}},power = [[ ]],base_attr = [[ [{0,7,2025}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[90]={lv = [[ 90 ]],desc = [[ 暴击+2060 ]],condition = {lv=90,goods={{211006,20}}},power = [[ ]],base_attr = [[ [{0,7,2060}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[91]={lv = [[ 91 ]],desc = [[ 暴击+2095 ]],condition = {lv=91,goods={{211006,22}}},power = [[ ]],base_attr = [[ [{0,7,2095}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[92]={lv = [[ 92 ]],desc = [[ 暴击+2130 ]],condition = {lv=92,goods={{211006,22}}},power = [[ ]],base_attr = [[ [{0,7,2130}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[93]={lv = [[ 93 ]],desc = [[ 暴击+2165 ]],condition = {lv=93,goods={{211006,22}}},power = [[ ]],base_attr = [[ [{0,7,2165}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[94]={lv = [[ 94 ]],desc = [[ 暴击+2200 ]],condition = {lv=94,goods={{211006,22}}},power = [[ ]],base_attr = [[ [{0,7,2200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[95]={lv = [[ 95 ]],desc = [[ 暴击+2235 ]],condition = {lv=95,goods={{211006,22}}},power = [[ ]],base_attr = [[ [{0,7,2235}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[96]={lv = [[ 96 ]],desc = [[ 暴击+2270 ]],condition = {lv=96,goods={{211006,24}}},power = [[ ]],base_attr = [[ [{0,7,2270}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[97]={lv = [[ 97 ]],desc = [[ 暴击+2305 ]],condition = {lv=97,goods={{211006,24}}},power = [[ ]],base_attr = [[ [{0,7,2305}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[98]={lv = [[ 98 ]],desc = [[ 暴击+2340 ]],condition = {lv=98,goods={{211006,24}}},power = [[ ]],base_attr = [[ [{0,7,2340}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[99]={lv = [[ 99 ]],desc = [[ 暴击+2375 ]],condition = {lv=99,goods={{211006,24}}},power = [[ ]],base_attr = [[ [{0,7,2375}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[100]={lv = [[ 100 ]],desc = [[ 暴击+2413 ]],condition = {lv=100,goods={{211006,24}}},power = [[ ]],base_attr = [[ [{0,7,2413}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[101]={lv = [[ 101 ]],desc = [[ 暴击+2450 ]],condition = {lv=101,goods={{211006,26}}},power = [[ ]],base_attr = [[ [{0,7,2450}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[102]={lv = [[ 102 ]],desc = [[ 暴击+2488 ]],condition = {lv=102,goods={{211006,26}}},power = [[ ]],base_attr = [[ [{0,7,2488}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[103]={lv = [[ 103 ]],desc = [[ 暴击+2525 ]],condition = {lv=103,goods={{211006,26}}},power = [[ ]],base_attr = [[ [{0,7,2525}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[104]={lv = [[ 104 ]],desc = [[ 暴击+2563 ]],condition = {lv=104,goods={{211006,26}}},power = [[ ]],base_attr = [[ [{0,7,2563}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[105]={lv = [[ 105 ]],desc = [[ 暴击+2600 ]],condition = {lv=105,goods={{211006,26}}},power = [[ ]],base_attr = [[ [{0,7,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[106]={lv = [[ 106 ]],desc = [[ 暴击+2638 ]],condition = {lv=106,goods={{211006,28}}},power = [[ ]],base_attr = [[ [{0,7,2638}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[107]={lv = [[ 107 ]],desc = [[ 暴击+2675 ]],condition = {lv=107,goods={{211006,28}}},power = [[ ]],base_attr = [[ [{0,7,2675}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[108]={lv = [[ 108 ]],desc = [[ 暴击+2713 ]],condition = {lv=108,goods={{211006,28}}},power = [[ ]],base_attr = [[ [{0,7,2713}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[109]={lv = [[ 109 ]],desc = [[ 暴击+2750 ]],condition = {lv=109,goods={{211006,28}}},power = [[ ]],base_attr = [[ [{0,7,2750}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[110]={lv = [[ 110 ]],desc = [[ 暴击+2790 ]],condition = {lv=110,goods={{211006,28}}},power = [[ ]],base_attr = [[ [{0,7,2790}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[111]={lv = [[ 111 ]],desc = [[ 暴击+2830 ]],condition = {lv=111,goods={{211006,30}}},power = [[ ]],base_attr = [[ [{0,7,2830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[112]={lv = [[ 112 ]],desc = [[ 暴击+2870 ]],condition = {lv=112,goods={{211006,30}}},power = [[ ]],base_attr = [[ [{0,7,2870}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[113]={lv = [[ 113 ]],desc = [[ 暴击+2910 ]],condition = {lv=113,goods={{211006,30}}},power = [[ ]],base_attr = [[ [{0,7,2910}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[114]={lv = [[ 114 ]],desc = [[ 暴击+2950 ]],condition = {lv=114,goods={{211006,30}}},power = [[ ]],base_attr = [[ [{0,7,2950}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[115]={lv = [[ 115 ]],desc = [[ 暴击+2990 ]],condition = {lv=115,goods={{211006,30}}},power = [[ ]],base_attr = [[ [{0,7,2990}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[116]={lv = [[ 116 ]],desc = [[ 暴击+3030 ]],condition = {lv=116,goods={{211006,32}}},power = [[ ]],base_attr = [[ [{0,7,3030}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[117]={lv = [[ 117 ]],desc = [[ 暴击+3070 ]],condition = {lv=117,goods={{211006,32}}},power = [[ ]],base_attr = [[ [{0,7,3070}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[118]={lv = [[ 118 ]],desc = [[ 暴击+3110 ]],condition = {lv=118,goods={{211006,32}}},power = [[ ]],base_attr = [[ [{0,7,3110}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[119]={lv = [[ 119 ]],desc = [[ 暴击+3150 ]],condition = {lv=119,goods={{211006,32}}},power = [[ ]],base_attr = [[ [{0,7,3150}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[120]={lv = [[ 120 ]],desc = [[ 暴击+3193 ]],condition = {lv=120,goods={{211006,32}}},power = [[ ]],base_attr = [[ [{0,7,3193}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[121]={lv = [[ 121 ]],desc = [[ 暴击+3235 ]],condition = {lv=121,goods={{211006,36}}},power = [[ ]],base_attr = [[ [{0,7,3235}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[122]={lv = [[ 122 ]],desc = [[ 暴击+3278 ]],condition = {lv=122,goods={{211006,36}}},power = [[ ]],base_attr = [[ [{0,7,3278}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[123]={lv = [[ 123 ]],desc = [[ 暴击+3320 ]],condition = {lv=123,goods={{211006,36}}},power = [[ ]],base_attr = [[ [{0,7,3320}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[124]={lv = [[ 124 ]],desc = [[ 暴击+3363 ]],condition = {lv=124,goods={{211006,36}}},power = [[ ]],base_attr = [[ [{0,7,3363}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[125]={lv = [[ 125 ]],desc = [[ 暴击+3405 ]],condition = {lv=125,goods={{211006,36}}},power = [[ ]],base_attr = [[ [{0,7,3405}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[126]={lv = [[ 126 ]],desc = [[ 暴击+3448 ]],condition = {lv=126,goods={{211006,42}}},power = [[ ]],base_attr = [[ [{0,7,3448}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[127]={lv = [[ 127 ]],desc = [[ 暴击+3490 ]],condition = {lv=127,goods={{211006,42}}},power = [[ ]],base_attr = [[ [{0,7,3490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[128]={lv = [[ 128 ]],desc = [[ 暴击+3533 ]],condition = {lv=128,goods={{211006,42}}},power = [[ ]],base_attr = [[ [{0,7,3533}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[129]={lv = [[ 129 ]],desc = [[ 暴击+3575 ]],condition = {lv=129,goods={{211006,42}}},power = [[ ]],base_attr = [[ [{0,7,3575}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[130]={lv = [[ 130 ]],desc = [[ 暴击+3620 ]],condition = {lv=130,goods={{211006,42}}},power = [[ ]],base_attr = [[ [{0,7,3620}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[131]={lv = [[ 131 ]],desc = [[ 暴击+3665 ]],condition = {lv=131,goods={{211006,50}}},power = [[ ]],base_attr = [[ [{0,7,3665}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[132]={lv = [[ 132 ]],desc = [[ 暴击+3710 ]],condition = {lv=132,goods={{211006,50}}},power = [[ ]],base_attr = [[ [{0,7,3710}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[133]={lv = [[ 133 ]],desc = [[ 暴击+3755 ]],condition = {lv=133,goods={{211006,50}}},power = [[ ]],base_attr = [[ [{0,7,3755}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[134]={lv = [[ 134 ]],desc = [[ 暴击+3800 ]],condition = {lv=134,goods={{211006,50}}},power = [[ ]],base_attr = [[ [{0,7,3800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[135]={lv = [[ 135 ]],desc = [[ 暴击+3845 ]],condition = {lv=135,goods={{211006,50}}},power = [[ ]],base_attr = [[ [{0,7,3845}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[136]={lv = [[ 136 ]],desc = [[ 暴击+3890 ]],condition = {lv=136,goods={{211006,60}}},power = [[ ]],base_attr = [[ [{0,7,3890}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[137]={lv = [[ 137 ]],desc = [[ 暴击+3935 ]],condition = {lv=137,goods={{211006,60}}},power = [[ ]],base_attr = [[ [{0,7,3935}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[138]={lv = [[ 138 ]],desc = [[ 暴击+3980 ]],condition = {lv=138,goods={{211006,60}}},power = [[ ]],base_attr = [[ [{0,7,3980}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[139]={lv = [[ 139 ]],desc = [[ 暴击+4025 ]],condition = {lv=139,goods={{211006,60}}},power = [[ ]],base_attr = [[ [{0,7,4025}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[140]={lv = [[ 140 ]],desc = [[ 暴击+4073 ]],condition = {lv=140,goods={{211006,60}}},power = [[ ]],base_attr = [[ [{0,7,4073}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[141]={lv = [[ 141 ]],desc = [[ 暴击+4120 ]],condition = {lv=141,goods={{211006,72}}},power = [[ ]],base_attr = [[ [{0,7,4120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[142]={lv = [[ 142 ]],desc = [[ 暴击+4168 ]],condition = {lv=142,goods={{211006,72}}},power = [[ ]],base_attr = [[ [{0,7,4168}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[143]={lv = [[ 143 ]],desc = [[ 暴击+4215 ]],condition = {lv=143,goods={{211006,72}}},power = [[ ]],base_attr = [[ [{0,7,4215}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[144]={lv = [[ 144 ]],desc = [[ 暴击+4263 ]],condition = {lv=144,goods={{211006,72}}},power = [[ ]],base_attr = [[ [{0,7,4263}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[145]={lv = [[ 145 ]],desc = [[ 暴击+4310 ]],condition = {lv=145,goods={{211006,72}}},power = [[ ]],base_attr = [[ [{0,7,4310}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[146]={lv = [[ 146 ]],desc = [[ 暴击+4358 ]],condition = {lv=146,goods={{211006,86}}},power = [[ ]],base_attr = [[ [{0,7,4358}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[147]={lv = [[ 147 ]],desc = [[ 暴击+4405 ]],condition = {lv=147,goods={{211006,86}}},power = [[ ]],base_attr = [[ [{0,7,4405}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[148]={lv = [[ 148 ]],desc = [[ 暴击+4453 ]],condition = {lv=148,goods={{211006,86}}},power = [[ ]],base_attr = [[ [{0,7,4453}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[149]={lv = [[ 149 ]],desc = [[ 暴击+4500 ]],condition = {lv=149,goods={{211006,86}}},power = [[ ]],base_attr = [[ [{0,7,4500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[150]={lv = [[ 150 ]],desc = [[ 暴击+4550 ]],condition = {lv=150,goods={{211006,86}}},power = [[ ]],base_attr = [[ [{0,7,4550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[110007]="return {id = 110007,name = [[ 忍耐心法 ]],about = [[ 通用被动 ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=150,[1]={lv = [[ 1 ]],desc = [[ 坚韧+25 ]],condition = {lv=1,goods={{211007,1}}},power = [[ ]],base_attr = [[ [{0,8,25}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 坚韧+38 ]],condition = {lv=2,goods={{211007,1}}},power = [[ ]],base_attr = [[ [{0,8,38}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 坚韧+50 ]],condition = {lv=3,goods={{211007,1}}},power = [[ ]],base_attr = [[ [{0,8,50}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 坚韧+63 ]],condition = {lv=4,goods={{211007,1}}},power = [[ ]],base_attr = [[ [{0,8,63}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 坚韧+75 ]],condition = {lv=5,goods={{211007,1}}},power = [[ ]],base_attr = [[ [{0,8,75}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 坚韧+88 ]],condition = {lv=6,goods={{211007,2}}},power = [[ ]],base_attr = [[ [{0,8,88}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 坚韧+100 ]],condition = {lv=7,goods={{211007,2}}},power = [[ ]],base_attr = [[ [{0,8,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 坚韧+113 ]],condition = {lv=8,goods={{211007,2}}},power = [[ ]],base_attr = [[ [{0,8,113}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 坚韧+125 ]],condition = {lv=9,goods={{211007,2}}},power = [[ ]],base_attr = [[ [{0,8,125}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 坚韧+140 ]],condition = {lv=10,goods={{211007,2}}},power = [[ ]],base_attr = [[ [{0,8,140}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 坚韧+155 ]],condition = {lv=11,goods={{211007,3}}},power = [[ ]],base_attr = [[ [{0,8,155}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 坚韧+170 ]],condition = {lv=12,goods={{211007,3}}},power = [[ ]],base_attr = [[ [{0,8,170}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 坚韧+185 ]],condition = {lv=13,goods={{211007,3}}},power = [[ ]],base_attr = [[ [{0,8,185}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 坚韧+200 ]],condition = {lv=14,goods={{211007,3}}},power = [[ ]],base_attr = [[ [{0,8,200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 坚韧+215 ]],condition = {lv=15,goods={{211007,3}}},power = [[ ]],base_attr = [[ [{0,8,215}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 坚韧+230 ]],condition = {lv=16,goods={{211007,4}}},power = [[ ]],base_attr = [[ [{0,8,230}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 坚韧+245 ]],condition = {lv=17,goods={{211007,4}}},power = [[ ]],base_attr = [[ [{0,8,245}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 坚韧+260 ]],condition = {lv=18,goods={{211007,4}}},power = [[ ]],base_attr = [[ [{0,8,260}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 坚韧+275 ]],condition = {lv=19,goods={{211007,4}}},power = [[ ]],base_attr = [[ [{0,8,275}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 坚韧+293 ]],condition = {lv=20,goods={{211007,4}}},power = [[ ]],base_attr = [[ [{0,8,293}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[21]={lv = [[ 21 ]],desc = [[ 坚韧+310 ]],condition = {lv=21,goods={{211007,5}}},power = [[ ]],base_attr = [[ [{0,8,310}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[22]={lv = [[ 22 ]],desc = [[ 坚韧+328 ]],condition = {lv=22,goods={{211007,5}}},power = [[ ]],base_attr = [[ [{0,8,328}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[23]={lv = [[ 23 ]],desc = [[ 坚韧+345 ]],condition = {lv=23,goods={{211007,5}}},power = [[ ]],base_attr = [[ [{0,8,345}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[24]={lv = [[ 24 ]],desc = [[ 坚韧+363 ]],condition = {lv=24,goods={{211007,5}}},power = [[ ]],base_attr = [[ [{0,8,363}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[25]={lv = [[ 25 ]],desc = [[ 坚韧+380 ]],condition = {lv=25,goods={{211007,5}}},power = [[ ]],base_attr = [[ [{0,8,380}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[26]={lv = [[ 26 ]],desc = [[ 坚韧+398 ]],condition = {lv=26,goods={{211007,6}}},power = [[ ]],base_attr = [[ [{0,8,398}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[27]={lv = [[ 27 ]],desc = [[ 坚韧+415 ]],condition = {lv=27,goods={{211007,6}}},power = [[ ]],base_attr = [[ [{0,8,415}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[28]={lv = [[ 28 ]],desc = [[ 坚韧+433 ]],condition = {lv=28,goods={{211007,6}}},power = [[ ]],base_attr = [[ [{0,8,433}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[29]={lv = [[ 29 ]],desc = [[ 坚韧+450 ]],condition = {lv=29,goods={{211007,6}}},power = [[ ]],base_attr = [[ [{0,8,450}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[30]={lv = [[ 30 ]],desc = [[ 坚韧+470 ]],condition = {lv=30,goods={{211007,6}}},power = [[ ]],base_attr = [[ [{0,8,470}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[31]={lv = [[ 31 ]],desc = [[ 坚韧+490 ]],condition = {lv=31,goods={{211007,7}}},power = [[ ]],base_attr = [[ [{0,8,490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[32]={lv = [[ 32 ]],desc = [[ 坚韧+510 ]],condition = {lv=32,goods={{211007,7}}},power = [[ ]],base_attr = [[ [{0,8,510}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[33]={lv = [[ 33 ]],desc = [[ 坚韧+530 ]],condition = {lv=33,goods={{211007,7}}},power = [[ ]],base_attr = [[ [{0,8,530}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[34]={lv = [[ 34 ]],desc = [[ 坚韧+550 ]],condition = {lv=34,goods={{211007,7}}},power = [[ ]],base_attr = [[ [{0,8,550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[35]={lv = [[ 35 ]],desc = [[ 坚韧+570 ]],condition = {lv=35,goods={{211007,7}}},power = [[ ]],base_attr = [[ [{0,8,570}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[36]={lv = [[ 36 ]],desc = [[ 坚韧+590 ]],condition = {lv=36,goods={{211007,8}}},power = [[ ]],base_attr = [[ [{0,8,590}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[37]={lv = [[ 37 ]],desc = [[ 坚韧+610 ]],condition = {lv=37,goods={{211007,8}}},power = [[ ]],base_attr = [[ [{0,8,610}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[38]={lv = [[ 38 ]],desc = [[ 坚韧+630 ]],condition = {lv=38,goods={{211007,8}}},power = [[ ]],base_attr = [[ [{0,8,630}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[39]={lv = [[ 39 ]],desc = [[ 坚韧+650 ]],condition = {lv=39,goods={{211007,8}}},power = [[ ]],base_attr = [[ [{0,8,650}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[40]={lv = [[ 40 ]],desc = [[ 坚韧+673 ]],condition = {lv=40,goods={{211007,8}}},power = [[ ]],base_attr = [[ [{0,8,673}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[41]={lv = [[ 41 ]],desc = [[ 坚韧+695 ]],condition = {lv=41,goods={{211007,9}}},power = [[ ]],base_attr = [[ [{0,8,695}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[42]={lv = [[ 42 ]],desc = [[ 坚韧+718 ]],condition = {lv=42,goods={{211007,9}}},power = [[ ]],base_attr = [[ [{0,8,718}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[43]={lv = [[ 43 ]],desc = [[ 坚韧+740 ]],condition = {lv=43,goods={{211007,9}}},power = [[ ]],base_attr = [[ [{0,8,740}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[44]={lv = [[ 44 ]],desc = [[ 坚韧+763 ]],condition = {lv=44,goods={{211007,9}}},power = [[ ]],base_attr = [[ [{0,8,763}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[45]={lv = [[ 45 ]],desc = [[ 坚韧+785 ]],condition = {lv=45,goods={{211007,9}}},power = [[ ]],base_attr = [[ [{0,8,785}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[46]={lv = [[ 46 ]],desc = [[ 坚韧+808 ]],condition = {lv=46,goods={{211007,10}}},power = [[ ]],base_attr = [[ [{0,8,808}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[47]={lv = [[ 47 ]],desc = [[ 坚韧+830 ]],condition = {lv=47,goods={{211007,10}}},power = [[ ]],base_attr = [[ [{0,8,830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[48]={lv = [[ 48 ]],desc = [[ 坚韧+853 ]],condition = {lv=48,goods={{211007,10}}},power = [[ ]],base_attr = [[ [{0,8,853}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[49]={lv = [[ 49 ]],desc = [[ 坚韧+875 ]],condition = {lv=49,goods={{211007,10}}},power = [[ ]],base_attr = [[ [{0,8,875}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[50]={lv = [[ 50 ]],desc = [[ 坚韧+900 ]],condition = {lv=50,goods={{211007,10}}},power = [[ ]],base_attr = [[ [{0,8,900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[51]={lv = [[ 51 ]],desc = [[ 坚韧+925 ]],condition = {lv=51,goods={{211007,11}}},power = [[ ]],base_attr = [[ [{0,8,925}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[52]={lv = [[ 52 ]],desc = [[ 坚韧+950 ]],condition = {lv=52,goods={{211007,11}}},power = [[ ]],base_attr = [[ [{0,8,950}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[53]={lv = [[ 53 ]],desc = [[ 坚韧+975 ]],condition = {lv=53,goods={{211007,11}}},power = [[ ]],base_attr = [[ [{0,8,975}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[54]={lv = [[ 54 ]],desc = [[ 坚韧+1000 ]],condition = {lv=54,goods={{211007,11}}},power = [[ ]],base_attr = [[ [{0,8,1000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[55]={lv = [[ 55 ]],desc = [[ 坚韧+1025 ]],condition = {lv=55,goods={{211007,11}}},power = [[ ]],base_attr = [[ [{0,8,1025}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[56]={lv = [[ 56 ]],desc = [[ 坚韧+1050 ]],condition = {lv=56,goods={{211007,12}}},power = [[ ]],base_attr = [[ [{0,8,1050}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[57]={lv = [[ 57 ]],desc = [[ 坚韧+1075 ]],condition = {lv=57,goods={{211007,12}}},power = [[ ]],base_attr = [[ [{0,8,1075}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[58]={lv = [[ 58 ]],desc = [[ 坚韧+1100 ]],condition = {lv=58,goods={{211007,12}}},power = [[ ]],base_attr = [[ [{0,8,1100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[59]={lv = [[ 59 ]],desc = [[ 坚韧+1125 ]],condition = {lv=59,goods={{211007,12}}},power = [[ ]],base_attr = [[ [{0,8,1125}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[60]={lv = [[ 60 ]],desc = [[ 坚韧+1153 ]],condition = {lv=60,goods={{211007,12}}},power = [[ ]],base_attr = [[ [{0,8,1153}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[61]={lv = [[ 61 ]],desc = [[ 坚韧+1180 ]],condition = {lv=61,goods={{211007,13}}},power = [[ ]],base_attr = [[ [{0,8,1180}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[62]={lv = [[ 62 ]],desc = [[ 坚韧+1208 ]],condition = {lv=62,goods={{211007,13}}},power = [[ ]],base_attr = [[ [{0,8,1208}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[63]={lv = [[ 63 ]],desc = [[ 坚韧+1235 ]],condition = {lv=63,goods={{211007,13}}},power = [[ ]],base_attr = [[ [{0,8,1235}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[64]={lv = [[ 64 ]],desc = [[ 坚韧+1263 ]],condition = {lv=64,goods={{211007,13}}},power = [[ ]],base_attr = [[ [{0,8,1263}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[65]={lv = [[ 65 ]],desc = [[ 坚韧+1290 ]],condition = {lv=65,goods={{211007,13}}},power = [[ ]],base_attr = [[ [{0,8,1290}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[66]={lv = [[ 66 ]],desc = [[ 坚韧+1318 ]],condition = {lv=66,goods={{211007,14}}},power = [[ ]],base_attr = [[ [{0,8,1318}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[67]={lv = [[ 67 ]],desc = [[ 坚韧+1345 ]],condition = {lv=67,goods={{211007,14}}},power = [[ ]],base_attr = [[ [{0,8,1345}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[68]={lv = [[ 68 ]],desc = [[ 坚韧+1373 ]],condition = {lv=68,goods={{211007,14}}},power = [[ ]],base_attr = [[ [{0,8,1373}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[69]={lv = [[ 69 ]],desc = [[ 坚韧+1400 ]],condition = {lv=69,goods={{211007,14}}},power = [[ ]],base_attr = [[ [{0,8,1400}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[70]={lv = [[ 70 ]],desc = [[ 坚韧+1430 ]],condition = {lv=70,goods={{211007,14}}},power = [[ ]],base_attr = [[ [{0,8,1430}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[71]={lv = [[ 71 ]],desc = [[ 坚韧+1460 ]],condition = {lv=71,goods={{211007,15}}},power = [[ ]],base_attr = [[ [{0,8,1460}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[72]={lv = [[ 72 ]],desc = [[ 坚韧+1490 ]],condition = {lv=72,goods={{211007,15}}},power = [[ ]],base_attr = [[ [{0,8,1490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[73]={lv = [[ 73 ]],desc = [[ 坚韧+1520 ]],condition = {lv=73,goods={{211007,15}}},power = [[ ]],base_attr = [[ [{0,8,1520}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[74]={lv = [[ 74 ]],desc = [[ 坚韧+1550 ]],condition = {lv=74,goods={{211007,15}}},power = [[ ]],base_attr = [[ [{0,8,1550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[75]={lv = [[ 75 ]],desc = [[ 坚韧+1580 ]],condition = {lv=75,goods={{211007,15}}},power = [[ ]],base_attr = [[ [{0,8,1580}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[76]={lv = [[ 76 ]],desc = [[ 坚韧+1610 ]],condition = {lv=76,goods={{211007,16}}},power = [[ ]],base_attr = [[ [{0,8,1610}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[77]={lv = [[ 77 ]],desc = [[ 坚韧+1640 ]],condition = {lv=77,goods={{211007,16}}},power = [[ ]],base_attr = [[ [{0,8,1640}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[78]={lv = [[ 78 ]],desc = [[ 坚韧+1670 ]],condition = {lv=78,goods={{211007,16}}},power = [[ ]],base_attr = [[ [{0,8,1670}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[79]={lv = [[ 79 ]],desc = [[ 坚韧+1700 ]],condition = {lv=79,goods={{211007,16}}},power = [[ ]],base_attr = [[ [{0,8,1700}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[80]={lv = [[ 80 ]],desc = [[ 坚韧+1733 ]],condition = {lv=80,goods={{211007,16}}},power = [[ ]],base_attr = [[ [{0,8,1733}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[81]={lv = [[ 81 ]],desc = [[ 坚韧+1765 ]],condition = {lv=81,goods={{211007,18}}},power = [[ ]],base_attr = [[ [{0,8,1765}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[82]={lv = [[ 82 ]],desc = [[ 坚韧+1798 ]],condition = {lv=82,goods={{211007,18}}},power = [[ ]],base_attr = [[ [{0,8,1798}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[83]={lv = [[ 83 ]],desc = [[ 坚韧+1830 ]],condition = {lv=83,goods={{211007,18}}},power = [[ ]],base_attr = [[ [{0,8,1830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[84]={lv = [[ 84 ]],desc = [[ 坚韧+1863 ]],condition = {lv=84,goods={{211007,18}}},power = [[ ]],base_attr = [[ [{0,8,1863}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[85]={lv = [[ 85 ]],desc = [[ 坚韧+1895 ]],condition = {lv=85,goods={{211007,18}}},power = [[ ]],base_attr = [[ [{0,8,1895}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[86]={lv = [[ 86 ]],desc = [[ 坚韧+1928 ]],condition = {lv=86,goods={{211007,20}}},power = [[ ]],base_attr = [[ [{0,8,1928}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[87]={lv = [[ 87 ]],desc = [[ 坚韧+1960 ]],condition = {lv=87,goods={{211007,20}}},power = [[ ]],base_attr = [[ [{0,8,1960}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[88]={lv = [[ 88 ]],desc = [[ 坚韧+1993 ]],condition = {lv=88,goods={{211007,20}}},power = [[ ]],base_attr = [[ [{0,8,1993}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[89]={lv = [[ 89 ]],desc = [[ 坚韧+2025 ]],condition = {lv=89,goods={{211007,20}}},power = [[ ]],base_attr = [[ [{0,8,2025}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[90]={lv = [[ 90 ]],desc = [[ 坚韧+2060 ]],condition = {lv=90,goods={{211007,20}}},power = [[ ]],base_attr = [[ [{0,8,2060}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[91]={lv = [[ 91 ]],desc = [[ 坚韧+2095 ]],condition = {lv=91,goods={{211007,22}}},power = [[ ]],base_attr = [[ [{0,8,2095}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[92]={lv = [[ 92 ]],desc = [[ 坚韧+2130 ]],condition = {lv=92,goods={{211007,22}}},power = [[ ]],base_attr = [[ [{0,8,2130}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[93]={lv = [[ 93 ]],desc = [[ 坚韧+2165 ]],condition = {lv=93,goods={{211007,22}}},power = [[ ]],base_attr = [[ [{0,8,2165}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[94]={lv = [[ 94 ]],desc = [[ 坚韧+2200 ]],condition = {lv=94,goods={{211007,22}}},power = [[ ]],base_attr = [[ [{0,8,2200}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[95]={lv = [[ 95 ]],desc = [[ 坚韧+2235 ]],condition = {lv=95,goods={{211007,22}}},power = [[ ]],base_attr = [[ [{0,8,2235}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[96]={lv = [[ 96 ]],desc = [[ 坚韧+2270 ]],condition = {lv=96,goods={{211007,24}}},power = [[ ]],base_attr = [[ [{0,8,2270}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[97]={lv = [[ 97 ]],desc = [[ 坚韧+2305 ]],condition = {lv=97,goods={{211007,24}}},power = [[ ]],base_attr = [[ [{0,8,2305}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[98]={lv = [[ 98 ]],desc = [[ 坚韧+2340 ]],condition = {lv=98,goods={{211007,24}}},power = [[ ]],base_attr = [[ [{0,8,2340}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[99]={lv = [[ 99 ]],desc = [[ 坚韧+2375 ]],condition = {lv=99,goods={{211007,24}}},power = [[ ]],base_attr = [[ [{0,8,2375}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[100]={lv = [[ 100 ]],desc = [[ 坚韧+2413 ]],condition = {lv=100,goods={{211007,24}}},power = [[ ]],base_attr = [[ [{0,8,2413}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[101]={lv = [[ 101 ]],desc = [[ 坚韧+2450 ]],condition = {lv=101,goods={{211007,26}}},power = [[ ]],base_attr = [[ [{0,8,2450}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[102]={lv = [[ 102 ]],desc = [[ 坚韧+2488 ]],condition = {lv=102,goods={{211007,26}}},power = [[ ]],base_attr = [[ [{0,8,2488}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[103]={lv = [[ 103 ]],desc = [[ 坚韧+2525 ]],condition = {lv=103,goods={{211007,26}}},power = [[ ]],base_attr = [[ [{0,8,2525}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[104]={lv = [[ 104 ]],desc = [[ 坚韧+2563 ]],condition = {lv=104,goods={{211007,26}}},power = [[ ]],base_attr = [[ [{0,8,2563}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[105]={lv = [[ 105 ]],desc = [[ 坚韧+2600 ]],condition = {lv=105,goods={{211007,26}}},power = [[ ]],base_attr = [[ [{0,8,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[106]={lv = [[ 106 ]],desc = [[ 坚韧+2638 ]],condition = {lv=106,goods={{211007,28}}},power = [[ ]],base_attr = [[ [{0,8,2638}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[107]={lv = [[ 107 ]],desc = [[ 坚韧+2675 ]],condition = {lv=107,goods={{211007,28}}},power = [[ ]],base_attr = [[ [{0,8,2675}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[108]={lv = [[ 108 ]],desc = [[ 坚韧+2713 ]],condition = {lv=108,goods={{211007,28}}},power = [[ ]],base_attr = [[ [{0,8,2713}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[109]={lv = [[ 109 ]],desc = [[ 坚韧+2750 ]],condition = {lv=109,goods={{211007,28}}},power = [[ ]],base_attr = [[ [{0,8,2750}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[110]={lv = [[ 110 ]],desc = [[ 坚韧+2790 ]],condition = {lv=110,goods={{211007,28}}},power = [[ ]],base_attr = [[ [{0,8,2790}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[111]={lv = [[ 111 ]],desc = [[ 坚韧+2830 ]],condition = {lv=111,goods={{211007,30}}},power = [[ ]],base_attr = [[ [{0,8,2830}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[112]={lv = [[ 112 ]],desc = [[ 坚韧+2870 ]],condition = {lv=112,goods={{211007,30}}},power = [[ ]],base_attr = [[ [{0,8,2870}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[113]={lv = [[ 113 ]],desc = [[ 坚韧+2910 ]],condition = {lv=113,goods={{211007,30}}},power = [[ ]],base_attr = [[ [{0,8,2910}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[114]={lv = [[ 114 ]],desc = [[ 坚韧+2950 ]],condition = {lv=114,goods={{211007,30}}},power = [[ ]],base_attr = [[ [{0,8,2950}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[115]={lv = [[ 115 ]],desc = [[ 坚韧+2990 ]],condition = {lv=115,goods={{211007,30}}},power = [[ ]],base_attr = [[ [{0,8,2990}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[116]={lv = [[ 116 ]],desc = [[ 坚韧+3030 ]],condition = {lv=116,goods={{211007,32}}},power = [[ ]],base_attr = [[ [{0,8,3030}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[117]={lv = [[ 117 ]],desc = [[ 坚韧+3070 ]],condition = {lv=117,goods={{211007,32}}},power = [[ ]],base_attr = [[ [{0,8,3070}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[118]={lv = [[ 118 ]],desc = [[ 坚韧+3110 ]],condition = {lv=118,goods={{211007,32}}},power = [[ ]],base_attr = [[ [{0,8,3110}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[119]={lv = [[ 119 ]],desc = [[ 坚韧+3150 ]],condition = {lv=119,goods={{211007,32}}},power = [[ ]],base_attr = [[ [{0,8,3150}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[120]={lv = [[ 120 ]],desc = [[ 坚韧+3193 ]],condition = {lv=120,goods={{211007,32}}},power = [[ ]],base_attr = [[ [{0,8,3193}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[121]={lv = [[ 121 ]],desc = [[ 坚韧+3235 ]],condition = {lv=121,goods={{211007,36}}},power = [[ ]],base_attr = [[ [{0,8,3235}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[122]={lv = [[ 122 ]],desc = [[ 坚韧+3278 ]],condition = {lv=122,goods={{211007,36}}},power = [[ ]],base_attr = [[ [{0,8,3278}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[123]={lv = [[ 123 ]],desc = [[ 坚韧+3320 ]],condition = {lv=123,goods={{211007,36}}},power = [[ ]],base_attr = [[ [{0,8,3320}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[124]={lv = [[ 124 ]],desc = [[ 坚韧+3363 ]],condition = {lv=124,goods={{211007,36}}},power = [[ ]],base_attr = [[ [{0,8,3363}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[125]={lv = [[ 125 ]],desc = [[ 坚韧+3405 ]],condition = {lv=125,goods={{211007,36}}},power = [[ ]],base_attr = [[ [{0,8,3405}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[126]={lv = [[ 126 ]],desc = [[ 坚韧+3448 ]],condition = {lv=126,goods={{211007,42}}},power = [[ ]],base_attr = [[ [{0,8,3448}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[127]={lv = [[ 127 ]],desc = [[ 坚韧+3490 ]],condition = {lv=127,goods={{211007,42}}},power = [[ ]],base_attr = [[ [{0,8,3490}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[128]={lv = [[ 128 ]],desc = [[ 坚韧+3533 ]],condition = {lv=128,goods={{211007,42}}},power = [[ ]],base_attr = [[ [{0,8,3533}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[129]={lv = [[ 129 ]],desc = [[ 坚韧+3575 ]],condition = {lv=129,goods={{211007,42}}},power = [[ ]],base_attr = [[ [{0,8,3575}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[130]={lv = [[ 130 ]],desc = [[ 坚韧+3620 ]],condition = {lv=130,goods={{211007,42}}},power = [[ ]],base_attr = [[ [{0,8,3620}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[131]={lv = [[ 131 ]],desc = [[ 坚韧+3665 ]],condition = {lv=131,goods={{211007,50}}},power = [[ ]],base_attr = [[ [{0,8,3665}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[132]={lv = [[ 132 ]],desc = [[ 坚韧+3710 ]],condition = {lv=132,goods={{211007,50}}},power = [[ ]],base_attr = [[ [{0,8,3710}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[133]={lv = [[ 133 ]],desc = [[ 坚韧+3755 ]],condition = {lv=133,goods={{211007,50}}},power = [[ ]],base_attr = [[ [{0,8,3755}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[134]={lv = [[ 134 ]],desc = [[ 坚韧+3800 ]],condition = {lv=134,goods={{211007,50}}},power = [[ ]],base_attr = [[ [{0,8,3800}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[135]={lv = [[ 135 ]],desc = [[ 坚韧+3845 ]],condition = {lv=135,goods={{211007,50}}},power = [[ ]],base_attr = [[ [{0,8,3845}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[136]={lv = [[ 136 ]],desc = [[ 坚韧+3890 ]],condition = {lv=136,goods={{211007,60}}},power = [[ ]],base_attr = [[ [{0,8,3890}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[137]={lv = [[ 137 ]],desc = [[ 坚韧+3935 ]],condition = {lv=137,goods={{211007,60}}},power = [[ ]],base_attr = [[ [{0,8,3935}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[138]={lv = [[ 138 ]],desc = [[ 坚韧+3980 ]],condition = {lv=138,goods={{211007,60}}},power = [[ ]],base_attr = [[ [{0,8,3980}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[139]={lv = [[ 139 ]],desc = [[ 坚韧+4025 ]],condition = {lv=139,goods={{211007,60}}},power = [[ ]],base_attr = [[ [{0,8,4025}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[140]={lv = [[ 140 ]],desc = [[ 坚韧+4073 ]],condition = {lv=140,goods={{211007,60}}},power = [[ ]],base_attr = [[ [{0,8,4073}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[141]={lv = [[ 141 ]],desc = [[ 坚韧+4120 ]],condition = {lv=141,goods={{211007,72}}},power = [[ ]],base_attr = [[ [{0,8,4120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[142]={lv = [[ 142 ]],desc = [[ 坚韧+4168 ]],condition = {lv=142,goods={{211007,72}}},power = [[ ]],base_attr = [[ [{0,8,4168}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[143]={lv = [[ 143 ]],desc = [[ 坚韧+4215 ]],condition = {lv=143,goods={{211007,72}}},power = [[ ]],base_attr = [[ [{0,8,4215}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[144]={lv = [[ 144 ]],desc = [[ 坚韧+4263 ]],condition = {lv=144,goods={{211007,72}}},power = [[ ]],base_attr = [[ [{0,8,4263}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[145]={lv = [[ 145 ]],desc = [[ 坚韧+4310 ]],condition = {lv=145,goods={{211007,72}}},power = [[ ]],base_attr = [[ [{0,8,4310}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[146]={lv = [[ 146 ]],desc = [[ 坚韧+4358 ]],condition = {lv=146,goods={{211007,86}}},power = [[ ]],base_attr = [[ [{0,8,4358}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[147]={lv = [[ 147 ]],desc = [[ 坚韧+4405 ]],condition = {lv=147,goods={{211007,86}}},power = [[ ]],base_attr = [[ [{0,8,4405}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[148]={lv = [[ 148 ]],desc = [[ 坚韧+4453 ]],condition = {lv=148,goods={{211007,86}}},power = [[ ]],base_attr = [[ [{0,8,4453}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[149]={lv = [[ 149 ]],desc = [[ 坚韧+4500 ]],condition = {lv=149,goods={{211007,86}}},power = [[ ]],base_attr = [[ [{0,8,4500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[150]={lv = [[ 150 ]],desc = [[ 坚韧+4550 ]],condition = {lv=150,goods={{211007,86}}},power = [[ ]],base_attr = [[ [{0,8,4550}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[120001]="return {id = 120001,name = [[ 流血光环 ]],about = [[ 幻光技能 ]],career = 13,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=3,[1]={lv = [[ 1 ]],desc = [[ 30%的概率令敌人每秒损失1%生命,持续3s(推荐:副本使用) ]],condition = {},power = [[ 600 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,300,2,0,0.01,0,3000,3,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 40%的概率令敌人每秒损失1.5%生命,持续3s(推荐:副本使用) ]],condition = {},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,400,2,0,0.015,0,3000,3,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 50%的概率令敌人每秒损失2%生命,持续3s(推荐:副本使用) ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,500,2,0,0.02,0,3000,3,1}] ]],desc_extra = [[ ]],},},}",
[120002]="return {id = 120002,name = [[ 虚弱光环 ]],about = [[ 幻光技能 ]],career = 13,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=3,[1]={lv = [[ 1 ]],desc = [[ 50%的概率令敌人抗性全面降低5%,持续2s(推荐:幻魔使用) ]],condition = {},power = [[ 800 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [{0,1000,0,1,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,500,2,0,-0.05,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{321,2,100,2,0,-0.3,0,2000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 50%的概率令敌人抗性全面降低10%,持续2s(推荐:幻魔使用) ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [{0,1000,0,1,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,500,2,0,-0.1,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{321,2,100,2,0,-0.3,0,2000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 50%的概率令敌人抗性全面降低15%,持续2s(推荐:幻魔使用) ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [{0,1000,0,1,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,500,2,0,-0.15,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{321,2,100,2,0,-0.3,0,2000,0,1}] ]],desc_extra = [[ ]],},},}",
[120003]="return {id = 120003,name = [[ 定身光环 ]],about = [[ 幻光技能 ]],career = 13,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=3,[1]={lv = [[ 1 ]],desc = [[ 30%的概率禁锢敌人无法行动,持续1.8s(推荐:战场使用) ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [{0,1000,0,1,0,0,0,301}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{301,2,300,4,0,0,0,1800,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 40%的概率禁锢敌人无法行动,持续1.8s(推荐:战场使用) ]],condition = {},power = [[ 1200 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [{0,1000,0,1,0,0,0,301}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{301,2,400,4,0,0,0,1800,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 50%的概率禁锢敌人无法行动,持续1.8s(推荐:战场使用) ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 8000 ]],trigger = [[ [{0,1000,0,1,0,0,0,301}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{301,2,500,4,0,0,0,1800,0,1}] ]],desc_extra = [[ ]],},},}",
[121000]="return {id = 121000,name = [[ 宠物普攻 ]],about = [[ 宠物普攻 ]],career = 12,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 造成100%伤害同时附加固定伤害1000点(主人战力越高宝具伤害越高) ]],condition = {lv=1,},power = [[ 0 ]],base_attr = [[ ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ 1000 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121001]="return {id = 121001,name = [[ 猪崽的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%防御,持续3秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121002]="return {id = 121002,name = [[ 绿荫的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 回复主人上限生命的10%(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[121003]="return {id = 121003,name = [[ 飞行的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%移动速度,持续5秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,18}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{18,0,1000,1,0,0.3,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121004]="return {id = 121004,name = [[ 绵羊的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%暴击抵抗。持续3秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,14}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{14,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121005]="return {id = 121005,name = [[ 小兔的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人攻击10%持续5秒 (60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,0,0.1,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121006]="return {id = 121006,name = [[ 菇灵的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%PVP减伤。持续3秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121007]="return {id = 121007,name = [[ 电枪的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%伤害加深,持续3秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121008]="return {id = 121008,name = [[ 电动的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%命中几率。持续3秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121009]="return {id = 121009,name = [[ 傀儡的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%会心抵抗。持续3秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,56}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{56,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121010]="return {id = 121010,name = [[ 超能的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人20%暴击几率,持续3秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,1000,1,2000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121011]="return {id = 121011,name = [[ 南瓜的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 受佣兵的鼓舞,霸体持续3秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,308}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{308,0,1000,1,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},},}",
[121012]="return {id = 121012,name = [[ 斗鸡的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%会心几率。持续3秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121013]="return {id = 121013,name = [[ 小丑的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%闪避几率,持续3秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121014]="return {id = 121014,name = [[ 绷带的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%格挡。持续5秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,48}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{48,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121015]="return {id = 121015,name = [[ 神奇的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%技能减伤,持续5秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121016]="return {id = 121016,name = [[ 月辰的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%会心伤害。持续5秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,55}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{55,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121017]="return {id = 121017,name = [[ 日曜的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%暴击伤害。持续5秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,52}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{52,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121018]="return {id = 121018,name = [[ 龙娘的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 回复主人上限生命的15%(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.15,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[121019]="return {id = 121019,name = [[ 王女的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%技能伤害,持续5秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121020]="return {id = 121020,name = [[ 忍生的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%PVP伤害,持续5秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,51}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{51,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[121021]="return {id = 121021,name = [[ 啵啵的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%暴击抵抗。持续5秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,14}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{14,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122001]="return {id = 122001,name = [[ 猪崽灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+200 生命+2400 防御+80 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,200},{0,2,2400},{0,4,80}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122002]="return {id = 122002,name = [[ 绿荫灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+200 生命+2400 防御+80 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,200},{0,2,2400},{0,4,80}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122003]="return {id = 122003,name = [[ 飞行灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+200 生命+2400 防御+80 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,200},{0,2,2400},{0,4,80}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122004]="return {id = 122004,name = [[ 绵羊灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+200 生命+2400 防御+80 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,200},{0,2,2400},{0,4,80}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122005]="return {id = 122005,name = [[ 小兔灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+200 生命+2400 防御+80 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,200},{0,2,2400},{0,4,80}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122006]="return {id = 122006,name = [[ 菇灵灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+200 生命+2400 防御+80 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,200},{0,2,2400},{0,4,80}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122007]="return {id = 122007,name = [[ 电枪灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122008]="return {id = 122008,name = [[ 电动灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122009]="return {id = 122009,name = [[ 傀儡灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122010]="return {id = 122010,name = [[ 超能灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122011]="return {id = 122011,name = [[ 南瓜灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122012]="return {id = 122012,name = [[ 斗鸡灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122013]="return {id = 122013,name = [[ 小丑灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122014]="return {id = 122014,name = [[ 绷带灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122015]="return {id = 122015,name = [[ 神奇灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122016]="return {id = 122016,name = [[ 月辰灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122017]="return {id = 122017,name = [[ 日曜灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122018]="return {id = 122018,name = [[ 龙娘灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122019]="return {id = 122019,name = [[ 王女灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122020]="return {id = 122020,name = [[ 忍生灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[122021]="return {id = 122021,name = [[ 啵啵灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123001]="return {id = 123001,name = [[ 猪崽攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+2400 生命+80 防御+2600 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,2400},{0,2,80},{0,4,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123002]="return {id = 123002,name = [[ 绿荫攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+2400 生命+80 防御+2600 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,2400},{0,2,80},{0,4,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123003]="return {id = 123003,name = [[ 飞行攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+2400 生命+80 防御+2600 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,2400},{0,2,80},{0,4,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123004]="return {id = 123004,name = [[ 绵羊攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+2400 生命+80 防御+2600 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,2400},{0,2,80},{0,4,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123005]="return {id = 123005,name = [[ 小兔攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+2400 生命+80 防御+2600 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,2400},{0,2,80},{0,4,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123006]="return {id = 123006,name = [[ 菇灵攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+2400 生命+80 防御+2600 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,2400},{0,2,80},{0,4,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123007]="return {id = 123007,name = [[ 电枪攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123008]="return {id = 123008,name = [[ 电动攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123009]="return {id = 123009,name = [[ 傀儡攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123010]="return {id = 123010,name = [[ 超能攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123011]="return {id = 123011,name = [[ 南瓜攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123012]="return {id = 123012,name = [[ 斗鸡攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123013]="return {id = 123013,name = [[ 小丑攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123014]="return {id = 123014,name = [[ 绷带攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123015]="return {id = 123015,name = [[ 神奇攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123016]="return {id = 123016,name = [[ 月辰攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123017]="return {id = 123017,name = [[ 日曜攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123018]="return {id = 123018,name = [[ 龙娘攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123019]="return {id = 123019,name = [[ 王女攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123020]="return {id = 123020,name = [[ 忍生攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[123021]="return {id = 123021,name = [[ 啵啵攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124001]="return {id = 124001,name = [[ 觉·猪崽的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%防御,持续3秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,0,0.1,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124002]="return {id = 124002,name = [[ 觉·绿荫的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 回复主人上限生命的10%(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[124003]="return {id = 124003,name = [[ 觉·飞行的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%移动速度,持续5秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,18}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{18,0,1000,1,0,0.3,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124004]="return {id = 124004,name = [[ 觉·绵羊的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%暴击抵抗。持续3秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,14}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{14,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124005]="return {id = 124005,name = [[ 觉·小兔的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人攻击10%持续5秒 (60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,0,0.1,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124006]="return {id = 124006,name = [[ 觉·菇灵的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%PVP减伤。持续3秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124007]="return {id = 124007,name = [[ 觉·电枪的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%伤害加深,持续3秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124008]="return {id = 124008,name = [[ 觉·电动的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%命中几率。持续3秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124009]="return {id = 124009,name = [[ 觉·傀儡的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%会心抵抗。持续3秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,56}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{56,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124010]="return {id = 124010,name = [[ 觉·超能的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人20%暴击几率,持续3秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,1000,1,2000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124011]="return {id = 124011,name = [[ 觉·南瓜的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 受佣兵的鼓舞,霸体持续3秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,308}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{308,0,1000,1,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},},}",
[124012]="return {id = 124012,name = [[ 觉·斗鸡的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%会心几率。持续3秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124013]="return {id = 124013,name = [[ 觉·小丑的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人10%闪避几率,持续3秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124014]="return {id = 124014,name = [[ 觉·绷带的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%格挡。持续5秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,48}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{48,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124015]="return {id = 124015,name = [[ 觉·神奇的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%技能减伤,持续5秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124016]="return {id = 124016,name = [[ 觉·月辰的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%会心伤害。持续5秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,55}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{55,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124017]="return {id = 124017,name = [[ 觉·日曜的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%暴击伤害。持续5秒钟(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,52}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{52,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124018]="return {id = 124018,name = [[ 觉·龙娘的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 回复主人上限生命的15%(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.15,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[124019]="return {id = 124019,name = [[ 觉·王女的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%技能伤害,持续5秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124020]="return {id = 124020,name = [[ 觉·忍生的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%PVP伤害,持续5秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,51}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{51,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[124021]="return {id = 124021,name = [[ 觉·啵啵的祝福 ]],about = [[ 宠物辅助 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 提升主人30%暴击抵抗。持续5秒(60秒冷却) ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,14}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{14,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125001]="return {id = 125001,name = [[ 觉·猪崽灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+200 生命+2400 防御+80 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,200},{0,2,2400},{0,4,80}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125002]="return {id = 125002,name = [[ 觉·绿荫灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+200 生命+2400 防御+80 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,200},{0,2,2400},{0,4,80}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125003]="return {id = 125003,name = [[ 觉·飞行灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+200 生命+2400 防御+80 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,200},{0,2,2400},{0,4,80}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125004]="return {id = 125004,name = [[ 觉·绵羊灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+200 生命+2400 防御+80 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,200},{0,2,2400},{0,4,80}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125005]="return {id = 125005,name = [[ 觉·小兔灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+200 生命+2400 防御+80 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,200},{0,2,2400},{0,4,80}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125006]="return {id = 125006,name = [[ 觉·菇灵灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+200 生命+2400 防御+80 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,200},{0,2,2400},{0,4,80}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125007]="return {id = 125007,name = [[ 觉·电枪灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125008]="return {id = 125008,name = [[ 觉·电动灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125009]="return {id = 125009,name = [[ 觉·傀儡灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125010]="return {id = 125010,name = [[ 觉·超能灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125011]="return {id = 125011,name = [[ 觉·南瓜灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125012]="return {id = 125012,name = [[ 觉·斗鸡灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125013]="return {id = 125013,name = [[ 觉·小丑灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+250 生命+3000 防御+100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,250},{0,2,3000},{0,4,100}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125014]="return {id = 125014,name = [[ 觉·绷带灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125015]="return {id = 125015,name = [[ 觉·神奇灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125016]="return {id = 125016,name = [[ 觉·月辰灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125017]="return {id = 125017,name = [[ 觉·日曜灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125018]="return {id = 125018,name = [[ 觉·龙娘灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125019]="return {id = 125019,name = [[ 觉·王女灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125020]="return {id = 125020,name = [[ 觉·忍生灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[125021]="return {id = 125021,name = [[ 觉·啵啵灵命 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启灵魂祝福,主人享有永久加成:攻击+300 生命+3600 防御+120 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,300},{0,2,3600},{0,4,120}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126001]="return {id = 126001,name = [[ 觉·猪崽攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+2400 生命+80 防御+2600 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,2400},{0,2,80},{0,4,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126002]="return {id = 126002,name = [[ 觉·绿荫攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+2400 生命+80 防御+2600 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,2400},{0,2,80},{0,4,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126003]="return {id = 126003,name = [[ 觉·飞行攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+2400 生命+80 防御+2600 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,2400},{0,2,80},{0,4,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126004]="return {id = 126004,name = [[ 觉·绵羊攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+2400 生命+80 防御+2600 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,2400},{0,2,80},{0,4,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126005]="return {id = 126005,name = [[ 觉·小兔攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+2400 生命+80 防御+2600 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,2400},{0,2,80},{0,4,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126006]="return {id = 126006,name = [[ 觉·菇灵攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+2400 生命+80 防御+2600 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,2400},{0,2,80},{0,4,2600}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126007]="return {id = 126007,name = [[ 觉·电枪攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126008]="return {id = 126008,name = [[ 觉·电动攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126009]="return {id = 126009,name = [[ 觉·傀儡攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126010]="return {id = 126010,name = [[ 觉·超能攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126011]="return {id = 126011,name = [[ 觉·南瓜攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126012]="return {id = 126012,name = [[ 觉·斗鸡攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126013]="return {id = 126013,name = [[ 觉·小丑攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3000 生命+100 防御+3250 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3000},{0,2,100},{0,4,3250}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126014]="return {id = 126014,name = [[ 觉·绷带攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126015]="return {id = 126015,name = [[ 觉·神奇攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126016]="return {id = 126016,name = [[ 觉·月辰攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126017]="return {id = 126017,name = [[ 觉·日曜攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126018]="return {id = 126018,name = [[ 觉·龙娘攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126019]="return {id = 126019,name = [[ 觉·王女攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126020]="return {id = 126020,name = [[ 觉·忍生攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[126021]="return {id = 126021,name = [[ 觉·啵啵攻御 ]],about = [[ 宠物加成 ]],career = 12,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 开启攻击和防御祝福,主人永久加成:攻击+3600 生命+120 防御+3900 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,3600},{0,2,120},{0,4,3900}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[201001]="return {id = 201001,name = [[ 永恒王座 ]],about = [[ 座驾技能1 ]],career = 14,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 永久提升生命:1000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久提升生命:1500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,1500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久提升生命:2000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,2000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久提升生命:2500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,2500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久提升生命:3000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,3000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 永久提升生命:3500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,3500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 永久提升生命:4000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,4000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 永久提升生命:4500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,4500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 永久提升生命:5000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,5000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 永久提升生命:5500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,5500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 永久提升生命:6000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,6000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 永久提升生命:6500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,6500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 永久提升生命:7000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,7000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 永久提升生命:7500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,7500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 永久提升生命:8000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,8000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 永久提升生命:8500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,8500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 永久提升生命:9000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,9000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 永久提升生命:9500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,9500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 永久提升生命:10000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,10000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 永久提升生命:10500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,10500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[201002]="return {id = 201002,name = [[ 合金铁骑 ]],about = [[ 座驾技能2 ]],career = 14,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 永久提升防御:50 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,50}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久提升防御:75 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,75}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久提升防御:100 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久提升防御:125 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,125}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久提升防御:150 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,150}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 永久提升防御:175 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,175}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 永久提升防御:200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 永久提升防御:225 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,225}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 永久提升防御:250 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,250}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 永久提升防御:275 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,275}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 永久提升防御:300 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 永久提升防御:325 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,325}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 永久提升防御:350 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,350}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 永久提升防御:375 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,375}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 永久提升防御:400 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 永久提升防御:425 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,425}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 永久提升防御:450 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,450}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 永久提升防御:475 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,475}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 永久提升防御:500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 永久提升防御:525 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,525}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[201003]="return {id = 201003,name = [[ 铁骑冲锋 ]],about = [[ 座驾技能3 ]],career = 14,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 永久提升攻击:100 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久提升攻击:150 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,150}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久提升攻击:200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久提升攻击:250 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,250}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久提升攻击:300 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 永久提升攻击:350 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,350}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 永久提升攻击:400 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 永久提升攻击:450 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,450}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 永久提升攻击:500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 永久提升攻击:550 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,550}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 永久提升攻击:600 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 永久提升攻击:650 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,650}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 永久提升攻击:700 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,700}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 永久提升攻击:750 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,750}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 永久提升攻击:800 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 永久提升攻击:850 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,850}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 永久提升攻击:900 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,900}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 永久提升攻击:950 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,950}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 永久提升攻击:1000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 永久提升攻击:1050 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,1050}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[201004]="return {id = 201004,name = [[ 人骑合一 ]],about = [[ 座驾技能4 ]],career = 14,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 永久提升命中:2.0% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久提升命中:2.4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,240}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久提升命中:2.8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,280}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久提升命中:3.2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,320}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久提升命中:3.6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,360}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 永久提升命中:4.0% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 永久提升命中:4.4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,440}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 永久提升命中:4.8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,480}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 永久提升命中:5.2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,520}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 永久提升命中:5.6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,560}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 永久提升命中:6.0% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 永久提升命中:6.4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,640}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 永久提升命中:6.8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,680}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 永久提升命中:7.2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,720}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 永久提升命中:7.6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,760}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 永久提升命中:8.0% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 永久提升命中:8.4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,840}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 永久提升命中:8.8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,880}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 永久提升命中:9.2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,920}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 永久提升命中:9.6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,960}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[202001]="return {id = 202001,name = [[ 炫翼之力 ]],about = [[ 神翼技能1 ]],career = 15,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 攻击时有10%概率降低敌方防御200点,持续2秒 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,100,4,-320,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有10%概率降低敌方防御250点,持续2秒 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,100,4,-380,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有10%概率降低敌方防御300点,持续2秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,100,4,-440,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有10%概率降低敌方防御350点,持续2秒 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,100,4,-500,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有10%概率降低敌方防御400点,持续2秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,100,4,-560,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 攻击时有10%概率降低敌方防御450点,持续2秒 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,120,4,-620,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 攻击时有10%概率降低敌方防御500点,持续2秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,120,4,-680,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 攻击时有10%概率降低敌方防御550点,持续2秒 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,120,4,-740,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 攻击时有10%概率降低敌方防御600点,持续2秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,120,4,-800,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 攻击时有10%概率降低敌方防御650点,持续2秒 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,120,4,-860,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 攻击时有10%概率降低敌方防御700点,持续2秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,150,4,-920,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 攻击时有10%概率降低敌方防御750点,持续2秒 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,150,4,-980,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 攻击时有10%概率降低敌方防御800点,持续2秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,150,4,-1040,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 攻击时有10%概率降低敌方防御850点,持续2秒 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,150,4,-1100,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 攻击时有10%概率降低敌方防御900点,持续2秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,150,4,-1160,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 攻击时有10%概率降低敌方防御950点,持续2秒 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,200,4,-1220,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 攻击时有10%概率降低敌方防御1000点,持续2秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,200,4,-1280,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 攻击时有10%概率降低敌方防御1050点,持续2秒 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,200,4,-1340,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 攻击时有10%概率降低敌方防御1100点,持续2秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,200,4,-1400,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 攻击时有10%概率降低敌方防御1150点,持续2秒 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,200,4,-1460,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[202002]="return {id = 202002,name = [[ 炫翼加持 ]],about = [[ 神翼技能2 ]],career = 15,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 攻击时有10%概率降低敌方坚韧100点,持续2秒 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,100,4,-210,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有10%概率降低敌方坚韧120点,持续2秒 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,100,4,-240,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有10%概率降低敌方坚韧140点,持续2秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,100,4,-270,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有10%概率降低敌方坚韧160点,持续2秒 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,100,4,-300,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有10%概率降低敌方坚韧180点,持续2秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,100,4,-330,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 攻击时有10%概率降低敌方坚韧200点,持续2秒 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,120,4,-360,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 攻击时有10%概率降低敌方坚韧220点,持续2秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,120,4,-390,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 攻击时有10%概率降低敌方坚韧240点,持续2秒 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,120,4,-420,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 攻击时有10%概率降低敌方坚韧260点,持续2秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,120,4,-450,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 攻击时有10%概率降低敌方坚韧280点,持续2秒 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,120,4,-480,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 攻击时有10%概率降低敌方坚韧300点,持续2秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,150,4,-510,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 攻击时有10%概率降低敌方坚韧320点,持续2秒 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,150,4,-540,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 攻击时有10%概率降低敌方坚韧340点,持续2秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,150,4,-570,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 攻击时有10%概率降低敌方坚韧360点,持续2秒 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,150,4,-600,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 攻击时有10%概率降低敌方坚韧380点,持续2秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,150,4,-630,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 攻击时有10%概率降低敌方坚韧400点,持续2秒 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,200,4,-660,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 攻击时有10%概率降低敌方坚韧420点,持续2秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,200,4,-690,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 攻击时有10%概率降低敌方坚韧440点,持续2秒 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,200,4,-720,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 攻击时有10%概率降低敌方坚韧460点,持续2秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,200,4,-750,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 攻击时有10%概率降低敌方坚韧480点,持续2秒 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,200,4,-780,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[202003]="return {id = 202003,name = [[ 炫翼守护 ]],about = [[ 神翼技能3 ]],career = 15,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 攻击时有10%概率降低敌方攻击200点,持续2秒 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,100,4,-640,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有10%概率降低敌方攻击250点,持续2秒 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,100,4,-760,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有10%概率降低敌方攻击300点,持续2秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,100,4,-880,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有10%概率降低敌方攻击350点,持续2秒 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,100,4,-1000,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有10%概率降低敌方攻击400点,持续2秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,100,4,-1120,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 攻击时有10%概率降低敌方攻击450点,持续2秒 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,120,4,-1240,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 攻击时有10%概率降低敌方攻击500点,持续2秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,120,4,-1360,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 攻击时有10%概率降低敌方攻击550点,持续2秒 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,120,4,-1480,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 攻击时有10%概率降低敌方攻击600点,持续2秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,120,4,-1600,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 攻击时有10%概率降低敌方攻击650点,持续2秒 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,120,4,-1720,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 攻击时有10%概率降低敌方攻击700点,持续2秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,150,4,-1840,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 攻击时有10%概率降低敌方攻击750点,持续2秒 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,150,4,-1960,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 攻击时有10%概率降低敌方攻击800点,持续2秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,150,4,-2080,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 攻击时有10%概率降低敌方攻击850点,持续2秒 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,150,4,-2200,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 攻击时有10%概率降低敌方攻击900点,持续2秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,150,4,-2320,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 攻击时有10%概率降低敌方攻击950点,持续2秒 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,200,4,-2440,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 攻击时有10%概率降低敌方攻击1000点,持续2秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,200,4,-2560,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 攻击时有10%概率降低敌方攻击1050点,持续2秒 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,200,4,-2680,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 攻击时有10%概率降低敌方攻击1100点,持续2秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,200,4,-2800,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 攻击时有10%概率降低敌方攻击1150点,持续2秒 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,200,4,-2920,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[202004]="return {id = 202004,name = [[ 炫翼迸发 ]],about = [[ 神翼技能4 ]],career = 15,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 攻击时有10%概率降低敌方暴击100点,持续2秒 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,100,4,-210,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有10%概率降低敌方暴击120点,持续2秒 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,100,4,-240,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有10%概率降低敌方暴击140点,持续2秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,100,4,-270,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有10%概率降低敌方暴击160点,持续2秒 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,100,4,-300,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有10%概率降低敌方暴击180点,持续2秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,100,4,-330,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 攻击时有10%概率降低敌方暴击200点,持续2秒 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,120,4,-360,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 攻击时有10%概率降低敌方暴击220点,持续2秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,120,4,-390,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 攻击时有10%概率降低敌方暴击240点,持续2秒 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,120,4,-420,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 攻击时有10%概率降低敌方暴击260点,持续2秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,120,4,-450,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 攻击时有10%概率降低敌方暴击280点,持续2秒 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,120,4,-480,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 攻击时有10%概率降低敌方暴击300点,持续2秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,150,4,-510,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 攻击时有10%概率降低敌方暴击320点,持续2秒 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,150,4,-540,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 攻击时有10%概率降低敌方暴击340点,持续2秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,150,4,-570,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 攻击时有10%概率降低敌方暴击360点,持续2秒 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,150,4,-600,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 攻击时有10%概率降低敌方暴击380点,持续2秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,150,4,-630,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 攻击时有10%概率降低敌方暴击400点,持续2秒 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,200,4,-660,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 攻击时有10%概率降低敌方暴击420点,持续2秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,200,4,-690,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 攻击时有10%概率降低敌方暴击440点,持续2秒 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,200,4,-720,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 攻击时有10%概率降低敌方暴击460点,持续2秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,200,4,-750,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 攻击时有10%概率降低敌方暴击480点,持续2秒 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,200,4,-780,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[203000]="return {id = 203000,name = [[ 宝具普攻 ]],about = [[ 法宝普攻 ]],career = 16,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 造成100%伤害同时附加固定伤害500点(主人战力越高宝具伤害越高) ]],condition = {lv=1,},power = [[ 0 ]],base_attr = [[ ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ 500 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[203001]="return {id = 203001,name = [[ 宝具之力 ]],about = [[ 法宝技能1 ]],career = 16,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 当血量低于15%时,提升自身防御320点 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,320,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 当血量低于15%时,提升自身防御380点 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,380,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 当血量低于15%时,提升自身防御440点 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,440,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 当血量低于15%时,提升自身防御500点 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,500,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 当血量低于15%时,提升自身防御560点 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,560,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 当血量低于18%时,提升自身防御620点 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,620,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 当血量低于18%时,提升自身防御680点 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,680,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 当血量低于18%时,提升自身防御740点 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,740,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 当血量低于18%时,提升自身防御800点 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,800,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 当血量低于18%时,提升自身防御860点 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,860,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 当血量低于21%时,提升自身防御920点 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,920,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 当血量低于21%时,提升自身防御980点 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,980,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 当血量低于21%时,提升自身防御1040点 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,1040,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 当血量低于21%时,提升自身防御1100点 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,1100,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 当血量低于21%时,提升自身防御1160点 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,1160,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 当血量低于25%时,提升自身防御1220点 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,1220,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 当血量低于25%时,提升自身防御1280点 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,1280,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 当血量低于25%时,提升自身防御1340点 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,1340,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 当血量低于25%时,提升自身防御1400点 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,1400,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 当血量低于25%时,提升自身防御1460点 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,1000,1,1460,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[203002]="return {id = 203002,name = [[ 宝具加持 ]],about = [[ 法宝技能2 ]],career = 16,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 当血量低于15%时,提升自身坚韧200点 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,200,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 当血量低于15%时,提升自身坚韧230点 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,230,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 当血量低于15%时,提升自身坚韧260点 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,260,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 当血量低于15%时,提升自身坚韧290点 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,290,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 当血量低于15%时,提升自身坚韧320点 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,320,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 当血量低于18%时,提升自身坚韧350点 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,350,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 当血量低于18%时,提升自身坚韧380点 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,380,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 当血量低于18%时,提升自身坚韧410点 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,410,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 当血量低于18%时,提升自身坚韧440点 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,440,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 当血量低于18%时,提升自身坚韧470点 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,470,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 当血量低于21%时,提升自身坚韧500点 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,500,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 当血量低于21%时,提升自身坚韧530点 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,530,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 当血量低于21%时,提升自身坚韧560点 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,560,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 当血量低于21%时,提升自身坚韧590点 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,590,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 当血量低于21%时,提升自身坚韧620点 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,620,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 当血量低于25%时,提升自身坚韧650点 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,650,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 当血量低于25%时,提升自身坚韧680点 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,680,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 当血量低于25%时,提升自身坚韧710点 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,710,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 当血量低于25%时,提升自身坚韧740点 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,740,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 当血量低于25%时,提升自身坚韧770点 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,0,1000,1,770,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[203003]="return {id = 203003,name = [[ 宝具守护 ]],about = [[ 法宝技能3 ]],career = 16,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 当血量低于15%时,提升自身闪避200点 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,200,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 当血量低于15%时,提升自身闪避230点 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,230,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 当血量低于15%时,提升自身闪避260点 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,260,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 当血量低于15%时,提升自身闪避290点 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,290,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 当血量低于15%时,提升自身闪避320点 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,320,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 当血量低于18%时,提升自身闪避350点 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,350,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 当血量低于18%时,提升自身闪避380点 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,380,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 当血量低于18%时,提升自身闪避410点 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,410,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 当血量低于18%时,提升自身闪避440点 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,440,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 当血量低于18%时,提升自身闪避470点 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,470,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 当血量低于21%时,提升自身闪避500点 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,500,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 当血量低于21%时,提升自身闪避530点 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,530,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 当血量低于21%时,提升自身闪避560点 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,560,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 当血量低于21%时,提升自身闪避590点 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,590,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 当血量低于21%时,提升自身闪避620点 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,620,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 当血量低于25%时,提升自身闪避650点 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,650,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 当血量低于25%时,提升自身闪避680点 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,680,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 当血量低于25%时,提升自身闪避710点 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,710,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 当血量低于25%时,提升自身闪避740点 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,740,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 当血量低于25%时,提升自身闪避770点 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,6}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{6,0,1000,1,770,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[203004]="return {id = 203004,name = [[ 宝具迸发 ]],about = [[ 法宝技能4 ]],career = 16,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 当血量低于15%时,提升自身攻击640点 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,640,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 当血量低于15%时,提升自身攻击760点 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,760,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 当血量低于15%时,提升自身攻击880点 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,880,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 当血量低于15%时,提升自身攻击1000点 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,1000,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 当血量低于15%时,提升自身攻击1120点 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.15,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,1120,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 当血量低于18%时,提升自身攻击1240点 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,1240,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 当血量低于18%时,提升自身攻击1360点 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,1360,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 当血量低于18%时,提升自身攻击1480点 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,1480,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 当血量低于18%时,提升自身攻击1600点 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,1600,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 当血量低于18%时,提升自身攻击1720点 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.18,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,1720,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 当血量低于21%时,提升自身攻击1840点 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,1840,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 当血量低于21%时,提升自身攻击1960点 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,1960,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 当血量低于21%时,提升自身攻击2080点 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,2080,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 当血量低于21%时,提升自身攻击2200点 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,2200,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 当血量低于21%时,提升自身攻击2320点 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.21,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,2320,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 当血量低于25%时,提升自身攻击2440点 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,2440,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 当血量低于25%时,提升自身攻击2560点 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,2560,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 当血量低于25%时,提升自身攻击2680点 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,2680,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 当血量低于25%时,提升自身攻击2800点 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,2800,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 当血量低于25%时,提升自身攻击2920点 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.25,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,0,1000,1,2920,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[204001]="return {id = 204001,name = [[ 武器之力 ]],about = [[ 神兵技能1 ]],career = 17,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 攻击时有10%概率增加自身防御200点,持续2秒 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,100,1,330,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有10%概率增加自身防御250点,持续2秒 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,100,1,390,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有10%概率增加自身防御300点,持续2秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,100,1,450,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有10%概率增加自身防御350点,持续2秒 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,100,1,510,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有10%概率增加自身防御400点,持续2秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,100,1,570,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 攻击时有10%概率增加自身防御450点,持续2秒 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,120,1,630,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 攻击时有10%概率增加自身防御500点,持续2秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,120,1,690,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 攻击时有10%概率增加自身防御550点,持续2秒 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,120,1,750,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 攻击时有10%概率增加自身防御600点,持续2秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,120,1,810,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 攻击时有10%概率增加自身防御650点,持续2秒 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,120,1,870,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 攻击时有10%概率增加自身防御700点,持续2秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,150,1,930,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 攻击时有10%概率增加自身防御750点,持续2秒 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,150,1,990,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 攻击时有10%概率增加自身防御800点,持续2秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,150,1,1050,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 攻击时有10%概率增加自身防御850点,持续2秒 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,150,1,1110,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 攻击时有10%概率增加自身防御900点,持续2秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,150,1,1170,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 攻击时有10%概率增加自身防御950点,持续2秒 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,200,1,1230,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 攻击时有10%概率增加自身防御1000点,持续2秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,200,1,1290,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 攻击时有10%概率增加自身防御1050点,持续2秒 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,200,1,1350,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 攻击时有10%概率增加自身防御1100点,持续2秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,200,1,1410,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 攻击时有10%概率增加自身防御1150点,持续2秒 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,1,200,1,1470,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[204002]="return {id = 204002,name = [[ 武器加持 ]],about = [[ 神兵技能2 ]],career = 17,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 攻击时有10%概率增加自身坚韧100点,持续2秒 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,100,1,210,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有10%概率增加自身坚韧120点,持续2秒 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,100,1,240,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有10%概率增加自身坚韧140点,持续2秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,100,1,270,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有10%概率增加自身坚韧160点,持续2秒 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,100,1,300,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有10%概率增加自身坚韧180点,持续2秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,100,1,330,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 攻击时有10%概率增加自身坚韧200点,持续2秒 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,120,1,360,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 攻击时有10%概率增加自身坚韧220点,持续2秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,120,1,390,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 攻击时有10%概率增加自身坚韧240点,持续2秒 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,120,1,420,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 攻击时有10%概率增加自身坚韧260点,持续2秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,120,1,450,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 攻击时有10%概率增加自身坚韧280点,持续2秒 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,120,1,480,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 攻击时有10%概率增加自身坚韧300点,持续2秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,150,1,510,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 攻击时有10%概率增加自身坚韧320点,持续2秒 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,150,1,540,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 攻击时有10%概率增加自身坚韧340点,持续2秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,150,1,570,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 攻击时有10%概率增加自身坚韧360点,持续2秒 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,150,1,600,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 攻击时有10%概率增加自身坚韧380点,持续2秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,150,1,630,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 攻击时有10%概率增加自身坚韧400点,持续2秒 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,200,1,660,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 攻击时有10%概率增加自身坚韧420点,持续2秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,200,1,690,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 攻击时有10%概率增加自身坚韧440点,持续2秒 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,200,1,720,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 攻击时有10%概率增加自身坚韧460点,持续2秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,200,1,750,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 攻击时有10%概率增加自身坚韧480点,持续2秒 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,8}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{8,1,200,1,780,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[204003]="return {id = 204003,name = [[ 武器守护 ]],about = [[ 神兵技能3 ]],career = 17,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 攻击时有10%概率增加自身攻击200点,持续2秒 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,100,1,660,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有10%概率增加自身攻击250点,持续2秒 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,100,1,780,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有10%概率增加自身攻击300点,持续2秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,100,1,900,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有10%概率增加自身攻击350点,持续2秒 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,100,1,1020,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有10%概率增加自身攻击400点,持续2秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,100,1,1140,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 攻击时有10%概率增加自身攻击450点,持续2秒 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,120,1,1260,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 攻击时有10%概率增加自身攻击500点,持续2秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,120,1,1380,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 攻击时有10%概率增加自身攻击550点,持续2秒 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,120,1,1500,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 攻击时有10%概率增加自身攻击600点,持续2秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,120,1,1620,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 攻击时有10%概率增加自身攻击650点,持续2秒 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,120,1,1740,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 攻击时有10%概率增加自身攻击700点,持续2秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,150,1,1860,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 攻击时有10%概率增加自身攻击750点,持续2秒 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,150,1,1980,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 攻击时有10%概率增加自身攻击800点,持续2秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,150,1,2100,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 攻击时有10%概率增加自身攻击850点,持续2秒 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,150,1,2220,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 攻击时有10%概率增加自身攻击900点,持续2秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,150,1,2340,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 攻击时有10%概率增加自身攻击950点,持续2秒 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,200,1,2460,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 攻击时有10%概率增加自身攻击1000点,持续2秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,200,1,2580,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 攻击时有10%概率增加自身攻击1050点,持续2秒 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,200,1,2700,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 攻击时有10%概率增加自身攻击1100点,持续2秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,200,1,2820,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 攻击时有10%概率增加自身攻击1150点,持续2秒 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,1}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{1,1,200,1,2940,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[204004]="return {id = 204004,name = [[ 武器迸发 ]],about = [[ 神兵技能4 ]],career = 17,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 攻击时有10%概率增加自身暴击100点,持续2秒 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,100,1,210,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有10%概率增加自身暴击120点,持续2秒 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,100,1,240,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有10%概率增加自身暴击140点,持续2秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,100,1,270,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有10%概率增加自身暴击160点,持续2秒 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,100,1,300,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有10%概率增加自身暴击180点,持续2秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,100,1,330,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 攻击时有10%概率增加自身暴击200点,持续2秒 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,120,1,360,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 攻击时有10%概率增加自身暴击220点,持续2秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,120,1,390,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 攻击时有10%概率增加自身暴击240点,持续2秒 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,120,1,420,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 攻击时有10%概率增加自身暴击260点,持续2秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,120,1,450,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 攻击时有10%概率增加自身暴击280点,持续2秒 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,120,1,480,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 攻击时有10%概率增加自身暴击300点,持续2秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,150,1,510,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 攻击时有10%概率增加自身暴击320点,持续2秒 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,150,1,540,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 攻击时有10%概率增加自身暴击340点,持续2秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,150,1,570,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 攻击时有10%概率增加自身暴击360点,持续2秒 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,150,1,600,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 攻击时有10%概率增加自身暴击380点,持续2秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,150,1,630,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 攻击时有10%概率增加自身暴击400点,持续2秒 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,200,1,660,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 攻击时有10%概率增加自身暴击420点,持续2秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,200,1,690,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 攻击时有10%概率增加自身暴击440点,持续2秒 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,200,1,720,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 攻击时有10%概率增加自身暴击460点,持续2秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,200,1,750,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 攻击时有10%概率增加自身暴击480点,持续2秒 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,7}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{7,1,200,1,780,0,2000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[205000]="return {id = 205000,name = [[ AI娘普攻 ]],about = [[ 仙子普攻 ]],career = 24,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 造成100%伤害同时附加固定伤害1000点(主人战力越高宝具伤害越高) ]],condition = {lv=1,},power = [[ 0 ]],base_attr = [[ ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ 1000 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[205001]="return {id = 205001,name = [[ AI娘之力 ]],about = [[ 仙子技能1 ]],career = 24,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 战斗中每30秒回复主人血量2% ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.02,2,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 战斗中每30秒回复主人血量2.5% ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.025,2,1000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 战斗中每30秒回复主人血量3% ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.03,2,1000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 战斗中每30秒回复主人血量3.5% ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.035,2,1000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 战斗中每30秒回复主人血量4% ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.04,2,1000,1,1}] ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 战斗中每30秒回复主人血量4.5% ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.045,2,1000,1,1}] ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 战斗中每30秒回复主人血量5% ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.05,2,1000,1,1}] ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 战斗中每30秒回复主人血量5.5% ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.055,2,1000,1,1}] ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 战斗中每30秒回复主人血量6% ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.06,2,1000,1,1}] ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 战斗中每30秒回复主人血量6.5% ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.065,2,1000,1,1}] ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 战斗中每30秒回复主人血量7% ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.07,2,1000,1,1}] ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 战斗中每30秒回复主人血量7.5% ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.075,2,1000,1,1}] ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 战斗中每30秒回复主人血量8% ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.08,2,1000,1,1}] ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 战斗中每30秒回复主人血量8.5% ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.085,2,1000,1,1}] ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 战斗中每30秒回复主人血量9% ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.09,2,1000,1,1}] ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 战斗中每30秒回复主人血量9.5% ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.095,2,1000,1,1}] ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 战斗中每30秒回复主人血量10% ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,1000,1,1}] ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 战斗中每30秒回复主人血量10.5% ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.105,2,1000,1,1}] ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 战斗中每30秒回复主人血量11% ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.11,2,1000,1,1}] ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 战斗中每30秒回复主人血量11.5% ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,316}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.115,2,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[205002]="return {id = 205002,name = [[ AI娘加持 ]],about = [[ 仙子技能2 ]],career = 24,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 攻击时有0.5%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,5,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有1%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,10,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有1.5%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,15,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有2%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,20,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有2.5%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,25,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 攻击时有3%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,30,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 攻击时有3.5%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,35,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 攻击时有4%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,40,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 攻击时有4.5%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,45,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 攻击时有5%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,50,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 攻击时有5.5%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,55,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 攻击时有6%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,60,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 攻击时有6.5%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,65,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 攻击时有7%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,70,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 攻击时有7.5%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,75,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 攻击时有8%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,80,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 攻击时有8.5%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,85,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 攻击时有9%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,90,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 攻击时有9.5%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,95,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 攻击时有10%概率触发瞄准,5秒内必定命中 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,100,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[205003]="return {id = 205003,name = [[ AI娘守护 ]],about = [[ 仙子技能3 ]],career = 24,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 攻击时有0.5%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,5,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有1%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,10,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有1.5%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,15,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有2%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,20,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有2.5%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,25,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 攻击时有3%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,30,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 攻击时有3.5%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,35,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 攻击时有4%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,40,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 攻击时有4.5%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,45,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 攻击时有5%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,50,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 攻击时有5.5%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,55,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 攻击时有6%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,60,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 攻击时有6.5%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,65,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 攻击时有7%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,70,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 攻击时有7.5%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,75,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 攻击时有8%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,80,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 攻击时有8.5%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,85,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 攻击时有9%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,90,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 攻击时有9.5%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,95,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 攻击时有10%概率触发瞄准,5秒内必定暴击 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,100,1,10000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[205004]="return {id = 205004,name = [[ 绝技:锁定磁击 ]],about = [[ 仙子技能4 ]],career = 24,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 攻击时2%概率触发大招攻击,造成130%伤害 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ 50000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 3000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时2.2%概率触发大招攻击,造成131%伤害 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 3100 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时2.4%概率触发大招攻击,造成132%伤害 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 41000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 3200 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时2.6%概率触发大招攻击,造成133%伤害 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ 38000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 3300 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时2.8%概率触发大招攻击,造成134%伤害 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 35000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 3400 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 攻击时3%概率触发大招攻击,造成135%伤害 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ 33000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 3500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 攻击时3.2%概率触发大招攻击,造成136%伤害 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 31000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 3600 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 攻击时3.4%概率触发大招攻击,造成137%伤害 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ 29000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 3700 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 攻击时3.6%概率触发大招攻击,造成138%伤害 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 27000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 3800 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 攻击时3.8%概率触发大招攻击,造成139%伤害 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ 26000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 3900 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 攻击时4%概率触发大招攻击,造成140%伤害 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 25000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 4000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 攻击时4.2%概率触发大招攻击,造成141%伤害 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ 24000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 4100 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 攻击时4.4%概率触发大招攻击,造成142%伤害 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 23000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 4200 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 攻击时4.6%概率触发大招攻击,造成143%伤害 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ 22000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 4300 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 攻击时4.8%概率触发大招攻击,造成144%伤害 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 21000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 4400 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 攻击时5%概率触发大招攻击,造成145%伤害 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ 20000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 4500 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 攻击时5.2%概率触发大招攻击,造成146%伤害 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 19000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 4600 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 攻击时5.4%概率触发大招攻击,造成147%伤害 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ 18000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 4700 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 攻击时5.6%概率触发大招攻击,造成148%伤害 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 17000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 4800 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 攻击时5.8%概率触发大招攻击,造成149%伤害 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ 16000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 4900 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[206001]="return {id = 206001,name = [[ 星翼之力 ]],about = [[ 仙翼技能1 ]],career = 25,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免4.2% ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,420,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免5.2% ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,520,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免6.2% ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,620,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免7.2% ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,720,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免8.2% ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,820,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免9.2% ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,920,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免10.2% ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,1020,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免11.2% ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,1120,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免12.2% ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,1220,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免13.2% ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,1320,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免14.2% ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,1420,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免15.2% ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,1520,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免16.2% ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,1620,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免17.2% ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,1720,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免18.2% ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,1820,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免19.2% ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,1920,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免20.2% ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,2020,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免21.2% ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,2120,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免22.2% ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,2220,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 当血量低于30%时,提升自身暴伤减免23.2% ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,1000,1,2320,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[206002]="return {id = 206002,name = [[ 星翼加持 ]],about = [[ 仙翼技能2 ]],career = 25,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 当血量低于30%时,提升自身技能减伤2% ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,200,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 当血量低于30%时,提升自身技能减伤2.5% ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,250,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 当血量低于30%时,提升自身技能减伤3% ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,300,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 当血量低于30%时,提升自身技能减伤3.5% ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,350,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 当血量低于30%时,提升自身技能减伤4% ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,400,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 当血量低于30%时,提升自身技能减伤4.5% ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,450,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 当血量低于30%时,提升自身技能减伤5% ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,500,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 当血量低于30%时,提升自身技能减伤5.5% ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,550,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 当血量低于30%时,提升自身技能减伤6% ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,600,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 当血量低于30%时,提升自身技能减伤6.5% ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,650,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 当血量低于30%时,提升自身技能减伤7% ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,700,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 当血量低于30%时,提升自身技能减伤7.5% ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,750,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 当血量低于30%时,提升自身技能减伤8% ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,800,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 当血量低于30%时,提升自身技能减伤8.5% ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,850,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 当血量低于30%时,提升自身技能减伤9% ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,900,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 当血量低于30%时,提升自身技能减伤9.5% ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,950,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 当血量低于30%时,提升自身技能减伤10% ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,1000,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 当血量低于30%时,提升自身技能减伤10.5% ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,1050,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 当血量低于30%时,提升自身技能减伤11% ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,1100,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 当血量低于30%时,提升自身技能减伤11.5% ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,1000,1,1150,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[206003]="return {id = 206003,name = [[ 星翼守护 ]],about = [[ 仙翼技能3 ]],career = 25,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 当血量低于30%时,提升自身PVP减免2% ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,200,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 当血量低于30%时,提升自身PVP减免2.5% ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,250,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 当血量低于30%时,提升自身PVP减免3% ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,300,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 当血量低于30%时,提升自身PVP减免3.5% ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,350,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 当血量低于30%时,提升自身PVP减免4% ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,400,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 当血量低于30%时,提升自身PVP减免4.5% ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,450,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 当血量低于30%时,提升自身PVP减免5% ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,500,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 当血量低于30%时,提升自身PVP减免5.5% ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,550,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 当血量低于30%时,提升自身PVP减免6% ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,600,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 当血量低于30%时,提升自身PVP减免6.5% ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,650,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 当血量低于30%时,提升自身PVP减免7% ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,700,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 当血量低于30%时,提升自身PVP减免7.5% ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,750,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 当血量低于30%时,提升自身PVP减免8% ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,800,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 当血量低于30%时,提升自身PVP减免8.5% ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,850,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 当血量低于30%时,提升自身PVP减免9% ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,900,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 当血量低于30%时,提升自身PVP减免9.5% ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,950,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 当血量低于30%时,提升自身PVP减免10% ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,1000,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 当血量低于30%时,提升自身PVP减免10.5% ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,1050,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 当血量低于30%时,提升自身PVP减免11% ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,1100,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 当血量低于30%时,提升自身PVP减免11.5% ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{3,1000,0,0,0,0.3,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,1000,1,1150,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[206004]="return {id = 206004,name = [[ 星翼迸发 ]],about = [[ 仙翼技能4 ]],career = 25,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 永久提升角色2%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久提升角色2.4%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,240}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久提升角色2.8%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,280}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久提升角色3.2%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,320}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久提升角色3.6%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,360}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 永久提升角色4%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 永久提升角色4.4%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,440}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 永久提升角色4.8%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,480}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 永久提升角色5.2%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,520}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 永久提升角色5.6%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,560}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 永久提升角色6%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 永久提升角色6.4%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,640}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 永久提升角色6.8%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,680}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 永久提升角色7.2%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,720}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 永久提升角色7.6%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,760}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 永久提升角色8%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 永久提升角色8.4%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,840}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 永久提升角色8.8%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,880}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 永久提升角色9.2%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,920}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 永久提升角色9.6%闪避属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,960}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[207001]="return {id = 207001,name = [[ 电磁活跃 ]],about = [[ 仙武技能1 ]],career = 26,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 永久提升生命:4200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,4200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久提升生命:5200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,5200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久提升生命:6200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,6200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久提升生命:7200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,7200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久提升生命:8200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,8200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 永久提升生命:9200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,9200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 永久提升生命:10200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,10200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 永久提升生命:11200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,11200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 永久提升生命:12200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,12200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 永久提升生命:13200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,13200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 永久提升生命:14200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,14200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 永久提升生命:15200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,15200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 永久提升生命:16200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,16200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 永久提升生命:17200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,17200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 永久提升生命:18200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,18200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 永久提升生命:19200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,19200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 永久提升生命:20200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,20200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 永久提升生命:21200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,21200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 永久提升生命:22200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,22200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 永久提升生命:23200 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,23200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[207002]="return {id = 207002,name = [[ 极磁护罩 ]],about = [[ 仙武技能2 ]],career = 26,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 永久提升防御:210 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,210}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久提升防御:260 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,260}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久提升防御:310 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,310}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久提升防御:360 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,360}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久提升防御:410 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,410}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 永久提升防御:460 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,460}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 永久提升防御:510 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,510}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 永久提升防御:560 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,560}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 永久提升防御:610 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,610}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 永久提升防御:660 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,660}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 永久提升防御:710 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,710}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 永久提升防御:760 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,760}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 永久提升防御:810 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,810}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 永久提升防御:860 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,860}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 永久提升防御:910 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,910}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 永久提升防御:960 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,960}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 永久提升防御:1010 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,1010}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 永久提升防御:1060 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,1060}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 永久提升防御:1110 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,1110}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 永久提升防御:1160 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,1160}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[207003]="return {id = 207003,name = [[ 磁炮强化 ]],about = [[ 仙武技能3 ]],career = 26,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 永久提升攻击:420 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,420}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久提升攻击:520 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,520}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久提升攻击:620 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,620}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久提升攻击:720 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,720}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久提升攻击:820 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,820}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 永久提升攻击:920 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,920}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 永久提升攻击:1020 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,1020}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 永久提升攻击:1120 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,1120}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 永久提升攻击:1220 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,1220}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 永久提升攻击:1320 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,1320}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 永久提升攻击:1420 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,1420}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 永久提升攻击:1520 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,1520}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 永久提升攻击:1620 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,1620}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 永久提升攻击:1720 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,1720}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 永久提升攻击:1820 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,1820}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 永久提升攻击:1920 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,1920}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 永久提升攻击:2020 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,2020}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 永久提升攻击:2120 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,2120}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 永久提升攻击:2220 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,2220}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 永久提升攻击:2320 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,2320}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[207004]="return {id = 207004,name = [[ 强磁穿透 ]],about = [[ 仙武技能4 ]],career = 26,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 永久提升暴击:2.0% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久提升暴击:2.4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,240}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久提升暴击:2.8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,280}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久提升暴击:3.2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,320}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久提升暴击:3.6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,360}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 永久提升暴击:4.0% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 永久提升暴击:4.4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,440}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 永久提升暴击:4.8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,480}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 永久提升暴击:5.2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,520}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 永久提升暴击:5.6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,560}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 永久提升暴击:6.0% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 永久提升暴击:6.4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,640}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 永久提升暴击:6.8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,680}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 永久提升暴击:7.2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,720}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 永久提升暴击:7.6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,760}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 永久提升暴击:8.0% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 永久提升暴击:8.4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,840}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 永久提升暴击:8.8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,880}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 永久提升暴击:9.2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,920}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 永久提升暴击:9.6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,960}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[208001]="return {id = 208001,name = [[ 幻甲之力 ]],about = [[ 仙骑技能1 ]],career = 27,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 战斗中有18%的概率免疫减速 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,180,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 战斗中有20%的概率免疫减速 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,200,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 战斗中有22%的概率免疫减速 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,220,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 战斗中有24%的概率免疫减速 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,240,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 战斗中有26%的概率免疫减速 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,260,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 战斗中有28%的概率免疫减速 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,280,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 战斗中有30%的概率免疫减速 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,300,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 战斗中有32%的概率免疫减速 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,320,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 战斗中有34%的概率免疫减速 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,340,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 战斗中有36%的概率免疫减速 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,360,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 战斗中有38%的概率免疫减速 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,380,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 战斗中有40%的概率免疫减速 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,400,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 战斗中有42%的概率免疫减速 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,420,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 战斗中有44%的概率免疫减速 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,440,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 战斗中有46%的概率免疫减速 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,460,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 战斗中有48%的概率免疫减速 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,480,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 战斗中有50%的概率免疫减速 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,500,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 战斗中有52%的概率免疫减速 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,520,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 战斗中有54%的概率免疫减速 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,540,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 战斗中有56%的概率免疫减速 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,309}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{309,0,560,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},},}",
[208002]="return {id = 208002,name = [[ 幻甲加持 ]],about = [[ 仙骑技能2 ]],career = 27,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 战斗中有18%的概率免疫晕眩 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,180,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 战斗中有20%的概率免疫晕眩 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,200,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 战斗中有22%的概率免疫晕眩 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,220,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 战斗中有24%的概率免疫晕眩 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,240,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 战斗中有26%的概率免疫晕眩 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,260,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 战斗中有28%的概率免疫晕眩 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,280,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 战斗中有30%的概率免疫晕眩 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,300,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 战斗中有32%的概率免疫晕眩 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,320,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 战斗中有34%的概率免疫晕眩 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,340,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 战斗中有36%的概率免疫晕眩 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,360,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 战斗中有38%的概率免疫晕眩 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,380,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 战斗中有40%的概率免疫晕眩 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,400,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 战斗中有42%的概率免疫晕眩 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,420,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 战斗中有44%的概率免疫晕眩 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,440,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 战斗中有46%的概率免疫晕眩 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,460,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 战斗中有48%的概率免疫晕眩 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,480,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 战斗中有50%的概率免疫晕眩 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,500,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 战斗中有52%的概率免疫晕眩 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,520,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 战斗中有54%的概率免疫晕眩 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,540,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 战斗中有56%的概率免疫晕眩 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,560,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},},}",
[208003]="return {id = 208003,name = [[ 幻甲守护 ]],about = [[ 仙骑技能3 ]],career = 27,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 战斗中有18%的概率免疫流血 ]],condition = {},power = [[ 500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,180,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 战斗中有20%的概率免疫流血 ]],condition = {},power = [[ 750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,200,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 战斗中有22%的概率免疫流血 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,220,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 战斗中有24%的概率免疫流血 ]],condition = {},power = [[ 1250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,240,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 战斗中有26%的概率免疫流血 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,260,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 战斗中有28%的概率免疫流血 ]],condition = {},power = [[ 1750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,280,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 战斗中有30%的概率免疫流血 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,300,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 战斗中有32%的概率免疫流血 ]],condition = {},power = [[ 2250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,320,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 战斗中有34%的概率免疫流血 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,340,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 战斗中有36%的概率免疫流血 ]],condition = {},power = [[ 2750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,360,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 战斗中有38%的概率免疫流血 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,380,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 战斗中有40%的概率免疫流血 ]],condition = {},power = [[ 3250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,400,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 战斗中有42%的概率免疫流血 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,420,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 战斗中有44%的概率免疫流血 ]],condition = {},power = [[ 3750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,440,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 战斗中有46%的概率免疫流血 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,460,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 战斗中有48%的概率免疫流血 ]],condition = {},power = [[ 4250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,480,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 战斗中有50%的概率免疫流血 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,500,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 战斗中有52%的概率免疫流血 ]],condition = {},power = [[ 4750 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,520,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 战斗中有54%的概率免疫流血 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,540,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 战斗中有56%的概率免疫流血 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,311}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{311,0,560,1,0,0,0,3000,0,0}] ]],desc_extra = [[ ]],},},}",
[208004]="return {id = 208004,name = [[ 幻甲迸发 ]],about = [[ 仙骑技能4 ]],career = 27,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=20,[1]={lv = [[ 1 ]],desc = [[ 永久提升角色2%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久提升角色2.4%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,240}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久提升角色2.8%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,280}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久提升角色3.2%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,320}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久提升角色3.6%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,360}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 永久提升角色4%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 永久提升角色4.4%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,440}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 永久提升角色4.8%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,480}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 永久提升角色5.2%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,520}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 永久提升角色5.6%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,560}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[11]={lv = [[ 11 ]],desc = [[ 永久提升角色6%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[12]={lv = [[ 12 ]],desc = [[ 永久提升角色6.4%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,640}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[13]={lv = [[ 13 ]],desc = [[ 永久提升角色6.8%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,680}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[14]={lv = [[ 14 ]],desc = [[ 永久提升角色7.2%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,720}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[15]={lv = [[ 15 ]],desc = [[ 永久提升角色7.6%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,760}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[16]={lv = [[ 16 ]],desc = [[ 永久提升角色8%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[17]={lv = [[ 17 ]],desc = [[ 永久提升角色8.4%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,840}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[18]={lv = [[ 18 ]],desc = [[ 永久提升角色8.8%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,880}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[19]={lv = [[ 19 ]],desc = [[ 永久提升角色9.2%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,920}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[20]={lv = [[ 20 ]],desc = [[ 永久提升角色9.6%坚韧属性 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,960}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209101]="return {id = 209101,name = [[ 弧形幻甲 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 受到攻击时,有5%概率获得10%的暴伤减免效果。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209102]="return {id = 209102,name = [[ 咕呱庇护 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 受到攻击时,有5%概率获得10%的技能减伤效果。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209103]="return {id = 209103,name = [[ 幻像之力 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升15%会心几率,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,50,1,1500,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209104]="return {id = 209104,name = [[ 跃前龙马 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 受到攻击时,有5%概率获得5%的闪避几率提升。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,50,1,500,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209105]="return {id = 209105,name = [[ 盛夏炎阳 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于30%时,受到攻击有5%的概率获得25%的暴伤减免效果。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,50,1,2500,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209106]="return {id = 209106,name = [[ 狂鲨撕咬 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升20%暴击几率,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,50,1,2000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209107]="return {id = 209107,name = [[ 灵魄震击 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 发起攻击时,有5%概率获得5%的格挡穿透提升,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,49}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{49,0,50,1,500,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209108]="return {id = 209108,name = [[ 嗨爆气球 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 受到攻击时,有5%概率获得5%的会心抵抗效果。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,56}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{56,0,50,1,500,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209109]="return {id = 209109,name = [[ 婉拒促销 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 受到攻击时,有5%概率获得5%的格挡几率提升。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,48}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{48,0,50,1,500,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209110]="return {id = 209110,name = [[ 土豪光环 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 受到攻击时,有5%概率获得5%的伤害减免效果。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,50,1,500,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209111]="return {id = 209111,name = [[ 摩蝎毒刺 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于50%时,攻击有5%的概率提升10%伤害加成,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209112]="return {id = 209112,name = [[ 异星毒噬 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于50%时,攻击有5%的概率提升20%暴击伤害,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,52}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{52,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209113]="return {id = 209113,name = [[ 龙皇血脉 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于30%时,受到攻击有5%的概率获得15%的伤害减免效果。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,50,1,1500,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209114]="return {id = 209114,name = [[ 空间跳跃 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于30%时,受到攻击有5%的概率获得20%的格挡几率提升。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,48}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{48,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209115]="return {id = 209115,name = [[ 地狱行者 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于50%时,攻击有5%的概率提升10%格挡穿透,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,49}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{49,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209116]="return {id = 209116,name = [[ 洗浴之王 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于50%时,攻击有5%的概率提升10%格挡穿透,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,49}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{49,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209117]="return {id = 209117,name = [[ 越野狂心 ]],about = [[ 珍宝坐骑 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于50%时,攻击有5%的概率提升10%格挡穿透,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,49}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{49,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209201]="return {id = 209201,name = [[ 末世残魂 ]],about = [[ 珍宝幻翼 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得20%的暴伤减免效果。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,53}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{53,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209202]="return {id = 209202,name = [[ 夜魔侵袭 ]],about = [[ 珍宝幻翼 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于50%时,攻击有5%的概率提升20%会心伤害,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,55}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{55,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209203]="return {id = 209203,name = [[ 荒古神煞 ]],about = [[ 珍宝幻翼 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升20%暴击伤害,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,52}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{52,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209204]="return {id = 209204,name = [[ 寒冰封印 ]],about = [[ 珍宝幻翼 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 受到攻击时,有5%概率获得5%的暴击抵抗效果。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,14}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{14,0,50,1,500,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209205]="return {id = 209205,name = [[ 血月时刻 ]],about = [[ 珍宝幻翼 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于30%时,受到攻击有5%的概率获得20%的技能减伤效果。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209206]="return {id = 209206,name = [[ 锋芒飞羽 ]],about = [[ 珍宝幻翼 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升15%伤害加成,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,50,1,1500,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209207]="return {id = 209207,name = [[ 电磁迁跃 ]],about = [[ 珍宝幻翼 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得10%的闪避几率提升。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209208]="return {id = 209208,name = [[ 脉冲波纹 ]],about = [[ 珍宝幻翼 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得10%的闪避几率提升。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209209]="return {id = 209209,name = [[ 国风意念 ]],about = [[ 珍宝幻翼 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得10%的闪避几率提升。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209210]="return {id = 209210,name = [[ 离锥共振 ]],about = [[ 珍宝幻翼 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得10%的闪避几率提升。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209211]="return {id = 209211,name = [[ 机械纪元 ]],about = [[ 珍宝幻翼 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得10%的闪避几率提升。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209212]="return {id = 209212,name = [[ 镇魂慑梦 ]],about = [[ 珍宝幻翼 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得10%的闪避几率提升。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209301]="return {id = 209301,name = [[ 星辰辉耀 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 发起攻击时,有5%概率获得10%的暴击伤害效果,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,52}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{52,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209302]="return {id = 209302,name = [[ 辅助锁定 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 发起攻击时,有5%概率获得5%的命中几率效果,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,50,1,500,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209303]="return {id = 209303,name = [[ 网络拥塞 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得10%的会心抵抗效果。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,56}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{56,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209304]="return {id = 209304,name = [[ 生命囚笼 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得10%的格挡几率提升。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,48}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{48,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209305]="return {id = 209305,name = [[ 甜美歪腻 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得10%的技能减伤效果。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,28}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{28,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209306]="return {id = 209306,name = [[ 原力吐息 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于30%时,受到攻击有5%的概率获得10%的暴击抵抗效果。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,14}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{14,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209307]="return {id = 209307,name = [[ 泡泡狙击 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于50%时,攻击有5%的概率提升10%命中几率,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209308]="return {id = 209308,name = [[ 冰雪驼铃 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 发起攻击时,有5%概率获得10%的会心伤害效果,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,55}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{55,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209309]="return {id = 209309,name = [[ 时空扭曲 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 发起攻击时,有5%概率获得5%的伤害加成效果,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,50,1,500,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209310]="return {id = 209310,name = [[ 次元脉冲 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 发起攻击时,有5%概率获得10%的技能伤害效果,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209311]="return {id = 209311,name = [[ 星源祝福 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得20%的会心减伤效果。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,57}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{57,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209312]="return {id = 209312,name = [[ 魔星吸魂 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得20%的会心减伤效果。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,57}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{57,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209313]="return {id = 209313,name = [[ 零时重置 ]],about = [[ 珍宝宝具 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得20%的会心减伤效果。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,57}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{57,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209401]="return {id = 209401,name = [[ 命运震击 ]],about = [[ 珍宝武器 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于50%时,攻击有5%的概率提升10%会心几率,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209402]="return {id = 209402,name = [[ 血脉沸腾 ]],about = [[ 珍宝武器 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 发起攻击时,有5%概率获得10%的暴击几率提升,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209403]="return {id = 209403,name = [[ 雷霆万钧 ]],about = [[ 珍宝武器 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升10%命中几率,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209404]="return {id = 209404,name = [[ 破世惩戒 ]],about = [[ 珍宝武器 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升20%技能伤害,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209405]="return {id = 209405,name = [[ 末世逃脱 ]],about = [[ 珍宝武器 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升20%技能伤害,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209406]="return {id = 209406,name = [[ 赛博幻力 ]],about = [[ 珍宝武器 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升20%技能伤害,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209407]="return {id = 209407,name = [[ 废土求生 ]],about = [[ 珍宝武器 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升20%技能伤害,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209408]="return {id = 209408,name = [[ 重拳出击 ]],about = [[ 珍宝武器 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升20%技能伤害,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209501]="return {id = 209501,name = [[ 会心魔音 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 发起攻击时,有5%概率获得5%的会心几率提升,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,50,1,500,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209502]="return {id = 209502,name = [[ 洁白嫁衣 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于30%时,受到攻击有5%的概率获得10%的会心抵抗效果。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,56}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{56,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209503]="return {id = 209503,name = [[ 少女魔力 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得10%的伤害减免效果。持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,50,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209504]="return {id = 209504,name = [[ 月神祭祀 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升20%会心伤害,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,55}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{55,0,50,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209505]="return {id = 209505,name = [[ 海棠花开 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于50%时,受到攻击有5%的概率获得10%的暴击抵抗效果。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,14}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{14,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209506]="return {id = 209506,name = [[ 带刺玫瑰 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升15%格挡穿透,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,49}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{49,0,50,1,1500,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209507]="return {id = 209507,name = [[ 海神之怒 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于50%时,攻击有5%的概率提升10%技能伤害,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209508]="return {id = 209508,name = [[ 猫爪撕裂 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于50%时,攻击有5%的概率提升10%暴击几率,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.5,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209509]="return {id = 209509,name = [[ 梦魇魂绕 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 目标血量低于30%时,攻击有5%的概率提升10%PVP伤害,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,51}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{51,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209510]="return {id = 209510,name = [[ 波斯舞步 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于30%时,受到攻击有5%的概率获得10%的闪避几率提升。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,52}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{52,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209511]="return {id = 209511,name = [[ 兔女郎之吻 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于30%时,受到攻击有5%的概率获得10%的闪避几率提升。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,52}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{52,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209512]="return {id = 209512,name = [[ 歌剧魅影 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于30%时,受到攻击有5%的概率获得10%的闪避几率提升。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,52}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{52,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[209513]="return {id = 209513,name = [[ 星舰聚能 ]],about = [[ 珍宝AI娘 ]],career = 29,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命低于30%时,受到攻击有5%的概率获得10%的闪避几率提升。持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.3,0,52}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{52,0,50,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[210001]="return {id = 210001,name = [[ 圣武霸体 ]],about = [[ 灵能技能 ]],career = 23,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 受到暴击时,可获得5秒霸体效果 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{4,1000,0,4,0,0,0,308}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{308,1,1000,1,0,0,2,5000,1,1}] ]],desc_extra = [[ ]],},},}",
[210002]="return {id = 210002,name = [[ 圣武霸体-追加 ]],about = [[ 灵能技能 ]],career = 23,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=7,[1]={lv = [[ 1 ]],desc = [[ 追加效果:眩晕抵抗 提升5% ]],condition = {},power = [[ 25000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,50,1,0,0,0,0,1,0}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 追加效果:眩晕抵抗提升 15% ]],condition = {},power = [[ 93750 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,150,1,0,0,0,0,1,0}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 追加效果:眩晕抵抗 提升20% ]],condition = {},power = [[ 150000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,200,1,0,0,0,0,1,0}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 追加效果:眩晕抵抗 提升25% ]],condition = {},power = [[ 218750 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,250,1,0,0,0,0,1,0}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 追加效果:眩晕抵抗 提升30% ]],condition = {},power = [[ 300000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,300,1,0,0,0,0,1,0}] ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 追加效果:眩晕抵抗 提升35% ]],condition = {},power = [[ 393750 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,350,1,0,0,0,0,1,0}] ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 追加效果:眩晕抵抗 提升40% ]],condition = {},power = [[ 500000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,310}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{310,0,400,1,0,0,0,0,1,0}] ]],desc_extra = [[ ]],},},}",
[210003]="return {id = 210003,name = [[ 圣冠护盾 ]],about = [[ 灵能技能 ]],career = 23,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 血量低于20%时,获得上限50%血量的护盾 ]],condition = {},power = [[ 12000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.2,0,304}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{304,1,1000,1,0,0.5,2,3000,1,1}] ]],desc_extra = [[ ]],},},}",
[210004]="return {id = 210004,name = [[ 圣冠护盾-追加 ]],about = [[ 灵能技能 ]],career = 23,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=7,[1]={lv = [[ 1 ]],desc = [[ 追加永久效果:反弹伤害 6% ]],condition = {},power = [[ 30000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.06,0,100,1,0}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 追加永久效果:反弹伤害 18% ]],condition = {},power = [[ 112500 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.18,0,100,1,0}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 追加永久效果:反弹伤害 24% ]],condition = {},power = [[ 180000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.24,0,100,1,0}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 追加永久效果:反弹伤害 30% ]],condition = {},power = [[ 262500 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.3,0,100,1,0}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 追加永久效果:反弹伤害 36% ]],condition = {},power = [[ 360000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.36,0,100,1,0}] ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 追加永久效果:反弹伤害 42% ]],condition = {},power = [[ 472500 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.42,0,100,1,0}] ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 追加永久效果:反弹伤害 48% ]],condition = {},power = [[ 600000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.48,0,100,1,0}] ]],desc_extra = [[ ]],},},}",
[210005]="return {id = 210005,name = [[ 圣衣封印 ]],about = [[ 灵能技能 ]],career = 23,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 造成会心伤害时,有20%的概率沉默敌人 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{4,1000,0,3,0,0,0,302}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{102,3,200,4,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},},}",
[210006]="return {id = 210006,name = [[ 圣衣封印-追加 ]],about = [[ 灵能技能 ]],career = 23,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=7,[1]={lv = [[ 1 ]],desc = [[ 追加永久效果:攻击沉默概率 5% ]],condition = {},power = [[ 25000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,1,0,0,0,302}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{302,3,50,4,0,0,0,100,0,0}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 追加永久效果:攻击沉默概率 15% ]],condition = {},power = [[ 93750 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,1,0,0,0,302}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{302,3,150,4,0,0,0,100,0,0}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 追加永久效果:攻击沉默概率 20% ]],condition = {},power = [[ 150000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,1,0,0,0,302}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{302,3,200,4,0,0,0,100,0,0}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 追加永久效果:攻击沉默概率 25% ]],condition = {},power = [[ 218750 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,1,0,0,0,302}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{302,3,250,4,0,0,0,100,0,0}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 追加永久效果:攻击沉默概率 30% ]],condition = {},power = [[ 300000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,1,0,0,0,302}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{302,3,300,4,0,0,0,100,0,0}] ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 追加永久效果:攻击沉默概率 35% ]],condition = {},power = [[ 393750 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,1,0,0,0,302}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{302,3,350,4,0,0,0,100,0,0}] ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 追加永久效果:攻击沉默概率 40% ]],condition = {},power = [[ 500000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,1,0,0,0,302}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{302,3,400,4,0,0,0,100,0,0}] ]],desc_extra = [[ ]],},},}",
[210007]="return {id = 210007,name = [[ 圣履逃生 ]],about = [[ 灵能技能 ]],career = 23,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 血量低于35%时,提高自身30%闪避率 ]],condition = {},power = [[ 12000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.35,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,1000,1,3000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[210008]="return {id = 210008,name = [[ 圣履逃生-追加 ]],about = [[ 灵能技能 ]],career = 23,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=7,[1]={lv = [[ 1 ]],desc = [[ 追加效果:闪避率永久提升 6% ]],condition = {},power = [[ 30000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,1000,1,600,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 追加效果:闪避率永久提升 18% ]],condition = {},power = [[ 112500 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,1000,1,1800,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 追加效果:闪避率永久提升24% ]],condition = {},power = [[ 180000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,1000,1,2400,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 追加效果:闪避率永久提升30% ]],condition = {},power = [[ 262500 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,1000,1,3000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 追加效果:闪避率永久提升 36% ]],condition = {},power = [[ 360000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,1000,1,3600,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 追加效果:闪避率永久提升 42% ]],condition = {},power = [[ 472500 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,1000,1,4200,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 追加效果:闪避率永久提升 48% ]],condition = {},power = [[ 600000 ]],base_attr = [[ ]],cd = [[ 600 ]],trigger = [[ [{0,1000,0,2,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,1000,1,4800,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330101]="return {id = 330101,name = [[ 强攻 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 攻击提高10点,角色每提升5级额外增加1点攻击 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,10,5,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330102]="return {id = 330102,name = [[ 清算 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 固定伤害提高10点,角色每提升5级额外增加1点固定伤害 ]],condition = {},power = [[ ]],base_attr = [[ [{0,15,10,5,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330103]="return {id = 330103,name = [[ 强攻·中级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 攻击提高20点,角色每提升3级额外增加1点攻击 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,20,3,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330104]="return {id = 330104,name = [[ 清算·中级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 固定伤害提高20点,角色每提升3级额外增加1点固定伤害 ]],condition = {},power = [[ ]],base_attr = [[ [{0,15,20,3,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330105]="return {id = 330105,name = [[ 强攻·高级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 攻击提高30点,角色每提升2级额外增加1点攻击 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,30,2,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330106]="return {id = 330106,name = [[ 清算·高级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 固定伤害提高30点,角色每提升2级额外增加1点固定伤害 ]],condition = {},power = [[ ]],base_attr = [[ [{0,15,30,2,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330107]="return {id = 330107,name = [[ 暴发·高级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 暴击提高10点,角色每提升5级额外增加1点暴击 ]],condition = {},power = [[ ]],base_attr = [[ [{0,7,10,5,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330108]="return {id = 330108,name = [[ 穿透 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 攻击时有一定几率触发,格挡穿透提升6%,持续10秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,49}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{49,0,30,1,600,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有一定几率触发,格挡穿透提升10%,持续10秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,49}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{49,0,30,1,1000,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330109]="return {id = 330109,name = [[ 标记 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 每隔30秒钟,自己的攻击会对目标进行标记,自己对其造成的伤害增加3% ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,1,1000,4,-300,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 每隔30秒钟,自己的攻击会对目标进行标记,自己对其造成的伤害增加5% ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,1,1000,4,-500,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330110]="return {id = 330110,name = [[ 爆破 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 1,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 攻击时有一定几率触发爆破,对最多5个地方造成(110%+5000)点伤害 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,30,2,0,0.011,0,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有一定几率触发爆破,对最多5个地方造成(180%+5000)点伤害 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,30,2,0,0.018,0,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[330111]="return {id = 330111,name = [[ 暴怒一击 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 每隔60秒,能使下一次释放的技能暴击率提升60% ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,1000,1,6000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 每隔60秒,能使下一次释放的技能暴击率提升100% ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,1000,1,10000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330112]="return {id = 330112,name = [[ 特技 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 每隔30秒,获得一个技能伤害提高6%的效果,持续3秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,1000,1,600,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 每隔30秒,获得一个技能伤害提高10%的效果,持续3秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,1000,1,1000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330113]="return {id = 330113,name = [[ 龙神之力 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 1,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 攻击时有一定几率释放龙神之力,对周围5个敌人造成(180%)点的伤害 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,50,2,0,0.018,0,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有一定几率释放龙神之力,对周围5个敌人造成(210%)点的伤害 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,50,2,0,0.021,0,1000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有一定几率释放龙神之力,对周围5个敌人造成(240%)点的伤害 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,50,2,0,0.024,0,1000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有一定几率释放龙神之力,对周围5个敌人造成(270%)点的伤害 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,50,2,0,0.027,0,1000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有一定几率释放龙神之力,对周围5个敌人造成(300%)点的伤害 ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,50,2,0,0.03,0,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[330114]="return {id = 330114,name = [[ 战神意志 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 攻击时有一定几率获得12%伤害加成效果,持续10秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,50,1,1200,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有一定几率获得14%伤害加成效果,持续10秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,50,1,1400,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有一定几率获得16%伤害加成效果,持续10秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,50,1,1600,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有一定几率获得18%伤害加成效果,持续10秒 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,50,1,1800,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有一定几率获得20%伤害加成效果,持续10秒 ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,50,1,2000,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330115]="return {id = 330115,name = [[ 巨龙之怒 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 攻击时有一定几率激发巨龙之怒,提升12%的会心几率,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,50,1,1200,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有一定几率激发巨龙之怒,提升14%的会心几率,持续3秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,50,1,1400,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有一定几率激发巨龙之怒,提升16%的会心几率,持续3秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,50,1,1600,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有一定几率激发巨龙之怒,提升18%的会心几率,持续3秒 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,50,1,1800,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有一定几率激发巨龙之怒,提升20%的会心几率,持续3秒 ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,50,1,2000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330116]="return {id = 330116,name = [[ 巨龙之力 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 攻击时有一定几率激发巨龙之力,提升18%的会心伤害,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,55}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{55,0,50,1,1800,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有一定几率激发巨龙之力,提升21%的会心伤害,持续5秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,55}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{55,0,50,1,2100,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有一定几率激发巨龙之力,提升24%的会心伤害,持续5秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,55}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{55,0,50,1,2400,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有一定几率激发巨龙之力,提升27%的会心伤害,持续5秒 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,55}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{55,0,50,1,2700,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有一定几率激发巨龙之力,提升30%的会心伤害,持续5秒 ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,55}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{55,0,50,1,3000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330117]="return {id = 330117,name = [[ 死亡脉冲 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 攻击时有一定几率触发,对战伤害提升18%,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,51}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{51,0,50,1,1800,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有一定几率触发,对战伤害提升21%,持续5秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,51}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{51,0,50,1,2100,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有一定几率触发,对战伤害提升24%,持续5秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,51}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{51,0,50,1,2400,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有一定几率触发,对战伤害提升27%,持续5秒 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,51}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{51,0,50,1,2700,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有一定几率触发,对战伤害提升30%,持续5秒 ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,51}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{51,0,50,1,3000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330201]="return {id = 330201,name = [[ 防护 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 防御提高10点,角色每提升5级额外增加1点防御 ]],condition = {},power = [[ ]],base_attr = [[ [{0,4,10,5,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330202]="return {id = 330202,name = [[ 活跃 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命提高10点,角色每提升5级额外增加10点生命 ]],condition = {},power = [[ ]],base_attr = [[ [{0,2,100,5,10}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330203]="return {id = 330203,name = [[ 防护·中级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 防御提高20点,角色每提升3级额外增加1点防御 ]],condition = {},power = [[ ]],base_attr = [[ [{0,4,20,3,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330204]="return {id = 330204,name = [[ 活跃·中级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命提高200点,角色每提升3级额外增加10点生命 ]],condition = {},power = [[ ]],base_attr = [[ [{0,2,200,3,10}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330205]="return {id = 330205,name = [[ 防护·高级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 防御提高30点,角色每提升2级额外增加1点防御 ]],condition = {},power = [[ ]],base_attr = [[ [{0,4,30,2,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330206]="return {id = 330206,name = [[ 活跃·高级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命提高300点,角色每提升2级额外增加310点生命 ]],condition = {},power = [[ ]],base_attr = [[ [{0,2,300,2,10}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330207]="return {id = 330207,name = [[ 精准·高级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 命中提高10点,角色每提升5级额外增加1点命中 ]],condition = {},power = [[ ]],base_attr = [[ [{0,5,10,5,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330208]="return {id = 330208,name = [[ 狂暴 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 造成伤害时,有一定几率获得暴击率提升9%,持续5秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,30,1,900,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 造成伤害时,有一定几率获得暴击率提升15%,持续5秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,13}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{13,0,30,1,1500,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330209]="return {id = 330209,name = [[ 效率 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 闪避和冲刺消耗的耐力减少12% ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 闪避和冲刺消耗的耐力减少20% ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330210]="return {id = 330210,name = [[ 狡诈 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 战斗状态下,如果5秒内没有造成伤害,提升自身3%伤害和10%移动速度,持续5秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,300,0,5000,1,0},{59,0,1000,1,300,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 战斗状态下,如果5秒内没有造成伤害,提升自身5%伤害和10%移动速度,持续5秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,500,0,5000,1,0},{59,0,1000,1,300,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330211]="return {id = 330211,name = [[ 反击 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 受击时有一定几率触发反击,受到伤害时反弹伤害的12%,持续3秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.12,0,3000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 受击时有一定几率触发反击,受到伤害时反弹伤害的20%,持续3秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,315}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{315,0,1000,1,0,0.2,0,3000,1,1}] ]],desc_extra = [[ ]],},},}",
[330212]="return {id = 330212,name = [[ 压制 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 造成伤害时,有一定几率增加自身10%命中率和6%暴击伤害,持续10秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,30,1,1000,0,10000,1,0},{52,0,30,1,600,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 造成伤害时,有一定几率增加自身10%命中率和10%暴击伤害,持续10秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,11}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{11,0,30,1,1000,0,10000,1,0},{52,0,30,1,1000,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330213]="return {id = 330213,name = [[ 龙神摆尾 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 1,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 攻击时有一定几率召唤神龙摆尾,对5个敌人造成(120%+10000)点的伤害并晕敌方目标1秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.012,0,1000,1,1},{301,2,50,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有一定几率召唤神龙摆尾,对5个敌人造成(140%+10000)点的伤害并晕敌方目标1秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.014,0,1000,1,1},{301,2,50,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有一定几率召唤神龙摆尾,对5个敌人造成(160%+10000)点的伤害并晕敌方目标1秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.016,0,1000,1,1},{301,2,50,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有一定几率召唤神龙摆尾,对5个敌人造成(180%+10000)点的伤害并晕敌方目标1秒 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.018,0,1000,1,1},{301,2,50,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有一定几率召唤神龙摆尾,对5个敌人造成(200%+10000)点的伤害并晕敌方目标1秒 ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.02,0,1000,1,1},{301,2,50,4,0,0,0,1000,0,1}] ]],desc_extra = [[ ]],},},}",
[330214]="return {id = 330214,name = [[ 龙神之击 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 1,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 攻击时有一定几率召唤神龙出击,对5个敌人造成(132%+4000)的伤害并击退敌人; ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.013,0,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有一定几率召唤神龙出击,对5个敌人造成(154%+4000)的伤害并击退敌人; ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.015,0,1000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有一定几率召唤神龙出击,对5个敌人造成(176%+4000)的伤害并击退敌人; ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.017,0,1000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有一定几率召唤神龙出击,对5个敌人造成(198%+4000)的伤害并击退敌人; ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.019,0,1000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有一定几率召唤神龙出击,对5个敌人造成(220%+4000)的伤害并击退敌人; ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.022,0,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[330215]="return {id = 330215,name = [[ 龙之迅捷 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 攻击时有一定几率缩减技能冷却6%,并且技能伤害提升6%持续10秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,50,1,600,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{323,1,50,1,0,0.06,0,500,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有一定几率缩减技能冷却8%,并且技能伤害提升6%持续10秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,50,1,600,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{323,1,50,1,0,0.08,0,500,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有一定几率缩减技能冷却8%,并且技能伤害提升8%持续10秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,50,1,800,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{323,1,50,1,0,0.08,0,500,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有一定几率缩减技能冷却10%,并且技能伤害提升8%持续10秒 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,50,1,800,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{323,1,50,1,0,0.1,0,500,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有一定几率缩减技能冷却10%,并且技能伤害提升10%持续10秒 ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,27}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{27,0,50,1,1000,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{323,1,50,1,0,0.1,0,500,1,1}] ]],desc_extra = [[ ]],},},}",
[330216]="return {id = 330216,name = [[ 龙神咆哮 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 1,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 攻击时有一定几率召唤神龙吐息,对5个敌人造成(150%+5000)的伤害并减速35%,持续3秒; ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.015,0,1000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有一定几率召唤神龙吐息,对5个敌人造成(175%+5000)的伤害并减速35%,持续3秒; ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.017,0,1000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有一定几率召唤神龙吐息,对5个敌人造成(200%+5000)的伤害并减速35%,持续3秒; ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.02,0,1000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有一定几率召唤神龙吐息,对5个敌人造成(225%+5000)的伤害并减速35%,持续3秒; ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.022,0,1000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有一定几率召唤神龙吐息,对5个敌人造成(250%+5000)的伤害并减速35%,持续3秒; ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,317}] ]],distance = [[ ]],area = [[ ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{317,0,1000,2,0,0.025,0,1000,1,1}] ]],desc_extra = [[ ]],},},}",
[330217]="return {id = 330217,name = [[ 神识爆发 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 攻击时有一定几率缩减技能冷却12% ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,323}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{323,1,50,1,0,0.12,0,500,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 攻击时有一定几率缩减技能冷却14% ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,323}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{323,1,50,1,0,0.14,0,500,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 攻击时有一定几率缩减技能冷却16% ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,323}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{323,1,50,1,0,0.16,0,500,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 攻击时有一定几率缩减技能冷却18% ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,323}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{323,1,50,1,0,0.18,0,500,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 攻击时有一定几率缩减技能冷却20% ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,1,0,0,0,323}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{323,1,50,1,0,0.2,0,500,1,1}] ]],desc_extra = [[ ]],},},}",
[330301]="return {id = 330301,name = [[ 活跃 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命提高100点,角色每提升5级额外增加10点生命 ]],condition = {},power = [[ ]],base_attr = [[ [{0,2,100,5,10}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330302]="return {id = 330302,name = [[ 稳固 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 固定减伤提高10点,角色每提升5级额外增加1点固定减伤 ]],condition = {},power = [[ ]],base_attr = [[ [{0,16,10,5,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330303]="return {id = 330303,name = [[ 活跃·中级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命提高200点,角色每提升3级额外增加10点生命 ]],condition = {},power = [[ ]],base_attr = [[ [{0,2,200,3,10}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330304]="return {id = 330304,name = [[ 稳固·中级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 固定减伤提高20点,角色每提升3级额外增加1点固定减伤 ]],condition = {},power = [[ ]],base_attr = [[ [{0,16,20,3,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330305]="return {id = 330305,name = [[ 活跃·高级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命提高300点,角色每提升2级额外增加10点生命 ]],condition = {},power = [[ ]],base_attr = [[ [{0,2,300,2,10}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330306]="return {id = 330306,name = [[ 稳固·高级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 固定减伤提高30点,角色每提升2级额外增加1点固定减伤 ]],condition = {},power = [[ ]],base_attr = [[ [{0,16,30,2,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330307]="return {id = 330307,name = [[ 灵敏·高级 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 闪避提高10点,角色每提升1级额外增加1点闪避 ]],condition = {},power = [[ ]],base_attr = [[ [{0,6,10,5,1}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330308]="return {id = 330308,name = [[ 充能 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 战斗状态下,如果5秒内没有收到伤害,自身受到伤害减少3%,持续10秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,300,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 战斗状态下,如果5秒内没有收到伤害,自身受到伤害减少5%,持续10秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,1,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,500,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330309]="return {id = 330309,name = [[ 坚守 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 受击时有一定几率触发坚守,防御提升18%,持续5秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,30,1,0,0.18,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 受击时有一定几率触发坚守,防御提升18%,持续5秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,4}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{4,0,30,1,0,0.3,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330310]="return {id = 330310,name = [[ 顽强 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 生命值小于35%时,受到伤害降低3% ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.35,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,30,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 生命值小于35%时,受到伤害降低5% ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{3,1000,0,0,0,0.35,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,50,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330311]="return {id = 330311,name = [[ 抗暴 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 自身受到控制时,提升自身暴击抵抗提高12%,持续5秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{2,1000,0,4,0,0,301,14}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{14,0,1000,1,1200,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 自身受到控制时,提升自身暴击抵抗提高20%,持续5秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ ]],trigger = [[ [{2,1000,0,4,0,0,301,14}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{14,0,1000,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330312]="return {id = 330312,name = [[ 格挡 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=2,[1]={lv = [[ 1 ]],desc = [[ 受击时有一定几率触发,格挡几率提升12%,持续5秒 ]],condition = {},power = [[ 1000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,48}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{48,0,30,1,120,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 受击时有一定几率触发,格挡几率提升20%,持续5秒 ]],condition = {},power = [[ 1500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{0,1000,0,2,0,0,0,48}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{48,0,30,1,200,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330313]="return {id = 330313,name = [[ 龙之血脉 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 受到攻击时有一定概率激活龙之血脉,获得一个12%生命上限的护盾,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,304}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{304,1,50,1,0,0.12,2,3000,1,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 受到攻击时有一定概率激活龙之血脉,获得一个12%生命上限的护盾,持续3秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,304}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{304,1,50,1,0,0.14,2,3000,1,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 受到攻击时有一定概率激活龙之血脉,获得一个12%生命上限的护盾,持续3秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,304}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{304,1,50,1,0,0.16,2,3000,1,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 受到攻击时有一定概率激活龙之血脉,获得一个12%生命上限的护盾,持续3秒 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,304}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{304,1,50,1,0,0.18,2,3000,1,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 受到攻击时有一定概率激活龙之血脉,获得一个12%生命上限的护盾,持续3秒 ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,304}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{304,1,50,1,0,0.2,2,3000,1,1}] ]],desc_extra = [[ ]],},},}",
[330314]="return {id = 330314,name = [[ 迷幻舞步 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 受击有一定几率获得12%的闪避几率,持续3秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,50,1,1200,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 受击有一定几率获得14%的闪避几率,持续3秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,50,1,1400,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 受击有一定几率获得16%的闪避几率,持续3秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,50,1,1600,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 受击有一定几率获得18%的闪避几率,持续3秒 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,50,1,1800,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 受击有一定几率获得20%的闪避几率,持续3秒 ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,12}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{12,0,50,1,2000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330315]="return {id = 330315,name = [[ 强化防御 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 受击有一定几率获得12%的伤害减免,持续10秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,50,1,1200,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 受击有一定几率获得14%的伤害减免,持续10秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,50,1,1400,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 受击有一定几率获得16%的伤害减免,持续10秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,50,1,1600,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 受击有一定几率获得18%的伤害减免,持续10秒 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,50,1,1800,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 受击有一定几率获得20%的伤害减免,持续10秒 ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,50,1,2000,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330316]="return {id = 330316,name = [[ 不屈意志 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 如果单次受伤超过生命上限的20%,降获得一个伤害减免12%的状态持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,1200,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 如果单次受伤超过生命上限的20%,降获得一个伤害减免14%的状态持续5秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,1400,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 如果单次受伤超过生命上限的20%,降获得一个伤害减免16%的状态持续5秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,1600,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 如果单次受伤超过生命上限的20%,降获得一个伤害减免18%的状态持续5秒 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,1800,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 如果单次受伤超过生命上限的20%,降获得一个伤害减免20%的状态持续5秒 ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[330317]="return {id = 330317,name = [[ 潜能爆发 ]],about = [[ 战魂技能 ]],career = 18,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 受击时有一定几率触发,对战减伤提升12%,持续10秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,50,1,1200,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 受击时有一定几率触发,对战减伤提升12%,持续10秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,50,1,1400,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 受击时有一定几率触发,对战减伤提升12%,持续10秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,50,1,1600,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 受击时有一定几率触发,对战减伤提升12%,持续10秒 ]],condition = {},power = [[ 10000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,50,1,1800,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 受击时有一定几率触发,对战减伤提升12%,持续10秒 ]],condition = {},power = [[ 15000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{0,1000,0,2,0,0,0,50}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{50,0,50,1,2000,0,10000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[400001]="return {id = 400001,name = [[ 伤害鼓舞[通用] ]],about = [[ ]],career = 21,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 1,obj = 1,calc = 0,release = 1,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=10,[1]={lv = [[ 1 ]],desc = [[ 伤害提升10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [{9,2,1000,1,1000,0,500000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 伤害提升20% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [{9,2,1000,1,2000,0,500000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 伤害提升30% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [{9,2,1000,1,3000,0,500000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 伤害提升40% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [{9,2,1000,1,4000,0,500000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 伤害提升50% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [{9,2,1000,1,5000,0,500000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 伤害提升60% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [{9,2,1000,1,6000,0,500000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 伤害提升70% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [{9,2,1000,1,7000,0,500000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 伤害提升80% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [{9,2,1000,1,8000,0,500000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 伤害提升90% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [{9,2,1000,1,9000,0,500000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 伤害提升100% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [{9,2,1000,1,10000,0,500000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},},}",
[400002]="return {id = 400002,name = [[ 护送免伤 ]],about = [[ 护送免伤 ]],career = 21,type = 3,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 5S内减伤+50% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 2000 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [{10,0,1000,1,5000,0,5000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},},}",
[400003]="return {id = 400003,name = [[ 护送无敌 ]],about = [[ 护送无敌 ]],career = 21,type = 3,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 玩家无敌 ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [{331,2,1000,1,0,0,0,600000,0,1}] ]],desc_extra = [[ ]],},},}",
[500000]="return {id = 500000,name = [[ 丢榔头 ]],about = [[ 宝宝主动1 ]],career = 22,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = 0,repel = 0,combo = [[ [] ]],time = 1000,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=10,[1]={lv = [[ 1 ]],desc = [[ 造成(主角攻击10%+宝宝属性)110%的伤害,20%概率触发主角受到怪物攻击20%伤害减免效果,持续2秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 2000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ [{100,0,200,1,2000,0,2000,1,0}] ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 造成(主角攻击10%+宝宝属性)120%的伤害,20%概率触发主角受到怪物攻击24%伤害减免效果,持续2秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 2000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ [{100,0,200,1,2400,0,2000,1,0}] ]],hurt = [[ 2000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 造成(主角攻击10%+宝宝属性)130%的伤害,20%概率触发主角受到怪物攻击26%伤害减免效果,持续2秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 2000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ [{100,0,200,1,2600,0,2000,1,0}] ]],hurt = [[ 3000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 造成(主角攻击10%+宝宝属性)140%的伤害,20%概率触发主角受到怪物攻击28%伤害减免效果,持续2秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 2000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ [{100,0,200,1,2800,0,2000,1,0}] ]],hurt = [[ 4000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 造成(主角攻击10%+宝宝属性)150%的伤害,20%概率触发主角受到怪物攻击30%伤害减免效果,持续2秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 2000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ [{100,0,200,1,3000,0,2000,1,0}] ]],hurt = [[ 5000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 造成(主角攻击10%+宝宝属性)160%的伤害,20%概率触发主角受到同等级以下怪物攻击32%伤害减免效果,持续2秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 2000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ [{100,0,200,1,3200,0,2000,1,0}] ]],hurt = [[ 6000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 造成(主角攻击10%+宝宝属性)170%的伤害,20%概率触发主角受到同等级以下怪物攻击34%伤害减免效果,持续2秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 2000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ [{100,0,200,1,3400,0,2000,1,0}] ]],hurt = [[ 7000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 造成(主角攻击10%+宝宝属性)180%的伤害,20%概率触发主角受到同等级以下怪物攻击36%伤害减免效果,持续2秒 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 2000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ [{100,0,200,1,3600,0,2000,1,0}] ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 造成(主角攻击10%+宝宝属性)190%的伤害,20%概率触发主角受到同等级以下怪物攻击38%伤害减免效果,持续2秒 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 2000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ [{100,0,200,1,3800,0,2000,1,0}] ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 造成(主角攻击10%+宝宝属性)200%的伤害,20%概率触发主角受到同等级以下怪物攻击40%伤害减免效果,持续2秒 ]],condition = {},power = [[ 6500 ]],base_attr = [[ ]],cd = [[ 2000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ [{100,0,200,1,4000,0,2000,1,0}] ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[500001]="return {id = 500001,name = [[ 强化榔头 ]],about = [[ 宝宝主动2 ]],career = 22,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 1000,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=10,[1]={lv = [[ 1 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)150%的伤害,主角25%的几率获得BOSS伤害加成20%,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 5000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [3,3] ]],attr = [[ [{98,0,250,1,2000,0,5000,1,0}] ]],hurt = [[ 5000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)160%的伤害,主角25%的几率获得BOSS伤害加成24%,持续5秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 5000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [3,3] ]],attr = [[ [{98,0,250,1,2400,0,5000,1,0}] ]],hurt = [[ 6000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)170%的伤害,主角25%的几率获得BOSS伤害加成26%,持续5秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 5000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [3,3] ]],attr = [[ [{98,0,250,1,2600,0,5000,1,0}] ]],hurt = [[ 7000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)180%的伤害,主角25%的几率获得BOSS伤害加成28%,持续5秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 5000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [3,3] ]],attr = [[ [{98,0,250,1,2800,0,5000,1,0}] ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)190%的伤害,主角25%的几率获得BOSS伤害加成30%,持续5秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 5000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [3,3] ]],attr = [[ [{98,0,250,1,3000,0,5000,1,0}] ]],hurt = [[ 9000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)200%的伤害,主角25%的几率获得BOSS伤害加成32%,持续5秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 5000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [3,3] ]],attr = [[ [{98,0,250,1,3200,0,5000,1,0}] ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)210%的伤害,主角25%的几率获得BOSS伤害加成34%,持续5秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 5000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [3,3] ]],attr = [[ [{98,0,250,1,3400,0,5000,1,0}] ]],hurt = [[ 11000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)220%的伤害,主角25%的几率获得BOSS伤害加成36%,持续5秒 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 5000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [3,3] ]],attr = [[ [{98,0,250,1,3600,0,5000,1,0}] ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)230%的伤害,主角25%的几率获得BOSS伤害加成38%,持续5秒 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 5000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [3,3] ]],attr = [[ [{98,0,250,1,3800,0,5000,1,0}] ]],hurt = [[ 13000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)240%的伤害,主角25%的几率获得BOSS伤害加成40%,持续5秒 ]],condition = {},power = [[ 6500 ]],base_attr = [[ ]],cd = [[ 5000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [3,3] ]],attr = [[ [{98,0,250,1,4000,0,5000,1,0}] ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[500002]="return {id = 500002,name = [[ 次元锤击 ]],about = [[ 宝宝主动3 ]],career = 22,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = 0,repel = 0,combo = [[ [] ]],time = 1000,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=10,[1]={lv = [[ 1 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)200%的伤害,主角30%的几率获得20%暴击抵抗,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 12000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [5,5] ]],attr = [[ [{14,0,300,1,2000,0,5000,1,0}] ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)220%的伤害,主角30%的几率获得22%暴击抵抗,持续5秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 12000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [5,5] ]],attr = [[ [{14,0,300,1,2200,0,5000,1,0}] ]],hurt = [[ 12000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)230%的伤害,主角30%的几率获得23%暴击抵抗,持续5秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 12000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [5,5] ]],attr = [[ [{14,0,300,1,2300,0,5000,1,0}] ]],hurt = [[ 13000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)240%的伤害,主角30%的几率获得24%暴击抵抗,持续5秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 12000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [5,5] ]],attr = [[ [{14,0,300,1,2400,0,5000,1,0}] ]],hurt = [[ 14000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)250%的伤害,主角30%的几率获得25%暴击抵抗,持续5秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 12000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [5,5] ]],attr = [[ [{14,0,300,1,2500,0,5000,1,0}] ]],hurt = [[ 15000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)260%的伤害,主角30%的几率获得26%暴击抵抗,持续5秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 12000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [5,5] ]],attr = [[ [{14,0,300,1,2600,0,5000,1,0}] ]],hurt = [[ 16000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)270%的伤害,主角30%的几率获得27%暴击抵抗,持续5秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 12000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [5,5] ]],attr = [[ [{14,0,300,1,2700,0,5000,1,0}] ]],hurt = [[ 17000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)280%的伤害,主角30%的几率获得28%暴击抵抗,持续5秒 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 12000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [5,5] ]],attr = [[ [{14,0,300,1,2800,0,5000,1,0}] ]],hurt = [[ 18000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)290%的伤害,主角30%的几率获得29%暴击抵抗,持续5秒 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 12000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [5,5] ]],attr = [[ [{14,0,300,1,2900,0,5000,1,0}] ]],hurt = [[ 19000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 对前方敌人造成(主角攻击10%+宝宝属性)300%的伤害,主角30%的几率获得30%暴击抵抗,持续5秒 ]],condition = {},power = [[ 6500 ]],base_attr = [[ ]],cd = [[ 12000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [5,5] ]],attr = [[ [{14,0,300,1,3000,0,5000,1,0}] ]],hurt = [[ 20000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[500003]="return {id = 500003,name = [[ 亲爱的你呀 ]],about = [[ 宝宝主动4 ]],career = 22,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 1,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 1000,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=10,[1]={lv = [[ 1 ]],desc = [[ 在目标范围内召唤图腾,每秒为队友回复宝宝上限50%的生命,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.011,2,5000,5,1}] ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 在目标范围内召唤图腾,每秒为队友回复宝宝上限60%的生命,持续5秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.012,2,5000,5,1}] ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 在目标范围内召唤图腾,每秒为队友回复宝宝上限70%的生命,持续5秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.013,2,5000,5,1}] ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 在目标范围内召唤图腾,每秒为队友回复宝宝上限80%的生命,持续5秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.014,2,5000,5,1}] ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 在目标范围内召唤图腾,每秒为队友回复宝宝上限90%的生命,持续5秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.015,2,5000,5,1}] ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 在目标范围内召唤图腾,每秒为队友回复宝宝上限100%的生命,持续5秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.016,2,5000,5,1}] ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 在目标范围内召唤图腾,每秒为队友回复宝宝上限110%的生命,持续5秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.017,2,5000,5,1}] ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 在目标范围内召唤图腾,每秒为队友回复宝宝上限120%的生命,持续5秒 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.018,2,5000,5,1}] ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 在目标范围内召唤图腾,每秒为队友回复宝宝上限130%的生命,持续5秒 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.019,2,5000,5,1}] ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 在目标范围内召唤图腾,每秒为队友回复宝宝上限140%的生命,持续5秒 ]],condition = {},power = [[ 6500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.02,2,5000,5,1}] ]],desc_extra = [[ ]],},},}",
[500011]="return {id = 500011,name = [[ 糖果满载 ]],about = [[ 宝宝被动技能 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=10,[1]={lv = [[ 1 ]],desc = [[ 主角击败敌方玩家后获得宝宝的敬仰,获得10%的会心几率(不可叠加),持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,100,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 主角击败敌方玩家后获得宝宝的敬仰,获得12%的会心几率(不可叠加),持续5秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,100,1,1200,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 主角击败敌方玩家后获得宝宝的敬仰,获得13%的会心几率(不可叠加),持续5秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,100,1,1300,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 主角击败敌方玩家后获得宝宝的敬仰,获得14%的会心几率(不可叠加),持续5秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,100,1,1400,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 主角击败敌方玩家后获得宝宝的敬仰,获得15%的会心几率(不可叠加),持续5秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,100,1,1500,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 主角击败敌方玩家后获得宝宝的敬仰,获得16%的会心几率(不可叠加),持续5秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,100,1,1600,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 主角击败敌方玩家后获得宝宝的敬仰,获得17%的会心几率(不可叠加),持续5秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,100,1,1700,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 主角击败敌方玩家后获得宝宝的敬仰,获得18%的会心几率(不可叠加),持续5秒 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,100,1,1800,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 主角击败敌方玩家后获得宝宝的敬仰,获得19%的会心几率(不可叠加),持续5秒 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,100,1,1900,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 主角击败敌方玩家后获得宝宝的敬仰,获得20%的会心几率(不可叠加),持续5秒 ]],condition = {},power = [[ 6500 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,100,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[500012]="return {id = 500012,name = [[ 元气鼓励 ]],about = [[ 宝宝被动技能 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=10,[1]={lv = [[ 1 ]],desc = [[ 主角攻击触发会心一击时,有20%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{4,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,200,1,1000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 主角攻击触发会心一击时,有22%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{4,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,220,1,1000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 主角攻击触发会心一击时,有24%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{4,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,240,1,1000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 主角攻击触发会心一击时,有26%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{4,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,260,1,1000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 主角攻击触发会心一击时,有28%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{4,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,280,1,1000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 主角攻击触发会心一击时,有30%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{4,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,300,1,1000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 主角攻击触发会心一击时,有32%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{4,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,320,1,1000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 主角攻击触发会心一击时,有34%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{4,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,340,1,1000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 主角攻击触发会心一击时,有36%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{4,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,360,1,1000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 主角攻击触发会心一击时,有38%几率对目标额外造成主角生命上限10%的固定伤害附加 ]],condition = {},power = [[ 6500 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{4,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,380,1,1000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[500013]="return {id = 500013,name = [[ 玩具护甲 ]],about = [[ 宝宝被动技能 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=10,[1]={lv = [[ 1 ]],desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升32% ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{2,1000,0,4,0,0,301,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,3200,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升34% ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{2,1000,0,4,0,0,301,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,3400,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升36% ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{2,1000,0,4,0,0,301,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,3600,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升38% ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{2,1000,0,4,0,0,301,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,3800,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升40% ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{2,1000,0,4,0,0,301,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,4000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升42% ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{2,1000,0,4,0,0,301,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,4200,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升44% ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{2,1000,0,4,0,0,301,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,4400,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升46% ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{2,1000,0,4,0,0,301,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,4600,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升48% ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{2,1000,0,4,0,0,301,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,4800,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 主角被眩晕时获得宝宝的守护,伤害减免提升50% ]],condition = {},power = [[ 6500 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{2,1000,0,4,0,0,301,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,5000,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[500014]="return {id = 500014,name = [[ 涂蜜之刃 ]],about = [[ 宝宝被动技能 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=10,[1]={lv = [[ 1 ]],desc = [[ 主角成功闪避时,获得10%群伤加成效果,持续5秒 ]],condition = {},power = [[ 2000 ]],base_attr = [[ ]],cd = [[ 90000 ]],trigger = [[ [{7,1000,0,4,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 主角成功闪避时,获得12%群伤加成效果,持续5秒 ]],condition = {},power = [[ 2500 ]],base_attr = [[ ]],cd = [[ 90000 ]],trigger = [[ [{7,1000,0,4,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,1200,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 主角成功闪避时,获得14%群伤加成效果,持续5秒 ]],condition = {},power = [[ 3000 ]],base_attr = [[ ]],cd = [[ 90000 ]],trigger = [[ [{7,1000,0,4,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,1400,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 主角成功闪避时,获得15%群伤加成效果,持续5秒 ]],condition = {},power = [[ 3500 ]],base_attr = [[ ]],cd = [[ 90000 ]],trigger = [[ [{7,1000,0,4,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,1500,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 主角成功闪避时,获得16%群伤加成效果,持续5秒 ]],condition = {},power = [[ 4000 ]],base_attr = [[ ]],cd = [[ 90000 ]],trigger = [[ [{7,1000,0,4,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,1600,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[6]={lv = [[ 6 ]],desc = [[ 主角成功闪避时,获得17%群伤加成效果,持续5秒 ]],condition = {},power = [[ 4500 ]],base_attr = [[ ]],cd = [[ 90000 ]],trigger = [[ [{7,1000,0,4,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,1700,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[7]={lv = [[ 7 ]],desc = [[ 主角成功闪避时,获得18%群伤加成效果,持续5秒 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 90000 ]],trigger = [[ [{7,1000,0,4,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,1800,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[8]={lv = [[ 8 ]],desc = [[ 主角成功闪避时,获得19%群伤加成效果,持续5秒 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 90000 ]],trigger = [[ [{7,1000,0,4,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,1900,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[9]={lv = [[ 9 ]],desc = [[ 主角成功闪避时,获得20%群伤加成效果,持续5秒 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 90000 ]],trigger = [[ [{7,1000,0,4,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,2000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[10]={lv = [[ 10 ]],desc = [[ 主角成功闪避时,获得22%群伤加成效果,持续5秒 ]],condition = {},power = [[ 6500 ]],base_attr = [[ ]],cd = [[ 90000 ]],trigger = [[ [{7,1000,0,4,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,2200,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501011]="return {id = 501011,name = [[ 碳素合金 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 坚韧 +100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,8,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501012]="return {id = 501012,name = [[ 蚊虫防护 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 2 ]],desc = [[ 生命 +4000 ]],condition = {},power = [[ ]],base_attr = [[ [{0,2,4000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501013]="return {id = 501013,name = [[ 投掷玩具 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 3 ]],desc = [[ 攻击 +500 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501014]="return {id = 501014,name = [[ 嘤嘤嘤 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 3 ]],desc = [[ 宝宝的嘤嘤嘤使主角坚韧属性提高2% ]],condition = {},power = [[ 3000 ]],base_attr = [[ [{0,26,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501021]="return {id = 501021,name = [[ 动量平衡 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 命中 +100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,5,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501022]="return {id = 501022,name = [[ 强劲动力 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命 +4000 ]],condition = {},power = [[ ]],base_attr = [[ [{0,2,4000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501023]="return {id = 501023,name = [[ 车头强化 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 攻击 +500 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501024]="return {id = 501024,name = [[ 滴滴滴滴 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 小摩托的滴滴声使主角命中属性提高2% ]],condition = {},power = [[ 3000 ]],base_attr = [[ [{0,23,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501031]="return {id = 501031,name = [[ 点磁悬浮 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 闪避 +100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,6,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501032]="return {id = 501032,name = [[ 磁力保护 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命 +4000 ]],condition = {},power = [[ ]],base_attr = [[ [{0,2,4000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501033]="return {id = 501033,name = [[ 电磁冲击 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 攻击 +500 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501034]="return {id = 501034,name = [[ 呜呜呜呜 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 小摩托的呜呜声使主角闪避属性提高2% ]],condition = {},power = [[ 3000 ]],base_attr = [[ [{0,24,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501041]="return {id = 501041,name = [[ 幼龙咆哮 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 暴击 +100 ]],condition = {},power = [[ ]],base_attr = [[ [{0,7,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501042]="return {id = 501042,name = [[ 强化龙甲 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命 +4000 ]],condition = {},power = [[ ]],base_attr = [[ [{0,2,4000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501043]="return {id = 501043,name = [[ 龙角冲撞 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 攻击 +500 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501044]="return {id = 501044,name = [[ 呃呃呃呃 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 恐龙宝宝发出持续的呃呃声使主角暴击属性提高2% ]],condition = {},power = [[ 3000 ]],base_attr = [[ [{0,25,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501051]="return {id = 501051,name = [[ 穿甲炮弹 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 固定伤害 +300 ]],condition = {},power = [[ ]],base_attr = [[ [{0,15,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501052]="return {id = 501052,name = [[ 跳弹装甲 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命 +4000 ]],condition = {},power = [[ ]],base_attr = [[ [{0,2,4000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501053]="return {id = 501053,name = [[ 螺纹炮管 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 攻击 +500 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501054]="return {id = 501054,name = [[ 突突突突 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 玩具坦克突突的辅助攻击使主角固定伤害提高2% ]],condition = {},power = [[ 3000 ]],base_attr = [[ [{0,29,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501061]="return {id = 501061,name = [[ 宝宝坐骑技能占位 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝坐骑 ]],condition = {},power = [[ 2000 ]],base_attr = [[ [{0,2,12200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501071]="return {id = 501071,name = [[ 宝宝坐骑技能占位 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝坐骑 ]],condition = {},power = [[ 2000 ]],base_attr = [[ [{0,2,12200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501081]="return {id = 501081,name = [[ 宝宝坐骑技能占位 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝坐骑 ]],condition = {},power = [[ 2000 ]],base_attr = [[ [{0,2,12200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501091]="return {id = 501091,name = [[ 宝宝坐骑技能占位 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝坐骑 ]],condition = {},power = [[ 2000 ]],base_attr = [[ [{0,2,12200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501101]="return {id = 501101,name = [[ 宝宝坐骑技能占位 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝坐骑 ]],condition = {},power = [[ 2000 ]],base_attr = [[ [{0,2,12200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501111]="return {id = 501111,name = [[ 宝宝坐骑技能占位 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝坐骑 ]],condition = {},power = [[ 2000 ]],base_attr = [[ [{0,2,12200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501121]="return {id = 501121,name = [[ 宝宝坐骑技能占位 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝坐骑 ]],condition = {},power = [[ 2000 ]],base_attr = [[ [{0,2,12200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501131]="return {id = 501131,name = [[ 宝宝坐骑技能占位 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝坐骑 ]],condition = {},power = [[ 2000 ]],base_attr = [[ [{0,2,12200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501141]="return {id = 501141,name = [[ 宝宝坐骑技能占位 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝坐骑 ]],condition = {},power = [[ 2000 ]],base_attr = [[ [{0,2,12200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501151]="return {id = 501151,name = [[ 宝宝坐骑技能占位 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝坐骑 ]],condition = {},power = [[ 2000 ]],base_attr = [[ [{0,2,12200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[501161]="return {id = 501161,name = [[ 宝宝坐骑技能占位 ]],about = [[ 宝宝坐骑 ]],career = 22,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝坐骑 ]],condition = {},power = [[ 2000 ]],base_attr = [[ [{0,2,12200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[502001]="return {id = 502001,name = [[ 炸弹投掷 ]],about = [[ 宝宝副本专属技能 ]],career = 21,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝副本主动技能 ]],condition = {},power = [[ ]],base_attr = [[ ]],cd = [[ 100 ]],trigger = [[ [] ]],distance = [[ 350 ]],area = [[ 350 ]],num = [[ [3,3] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ [] ]],effect = [[ [{303,3,1000,2,0,0,2,2000,0,1}] ]],desc_extra = [[ ]],},},}",
[502002]="return {id = 502002,name = [[ 丢榔头 ]],about = [[ 宝宝副本 ]],career = 22,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 3,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 1000,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 造成100%的伤害,20%概率触发主角受到怪物攻击20%伤害减免效果,持续2秒 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 385 ]],area = [[ 385 ]],num = [[ [50,50] ]],attr = [[ [{100,0,200,1,2000,0,2000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[502003]="return {id = 502003,name = [[ 强化榔头 ]],about = [[ 宝宝副本 ]],career = 22,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 3,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 1000,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 对敌人造成150%的伤害,主角25%的几率获得BOSS伤害加成20%,持续5秒 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 5000 ]],trigger = [[ [] ]],distance = [[ 385 ]],area = [[ 385 ]],num = [[ [50,50] ]],attr = [[ [{98,0,250,1,2000,0,5000,1,0}] ]],hurt = [[ 5000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[502004]="return {id = 502004,name = [[ 次元锤击 ]],about = [[ 宝宝副本 ]],career = 22,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 3,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 1000,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 对敌人造成200%的伤害,主角30%的几率获得20%暴击抵抗,持续5秒 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 10000 ]],trigger = [[ [] ]],distance = [[ 385 ]],area = [[ 385 ]],num = [[ [50,50] ]],attr = [[ [{14,0,300,1,2000,0,5000,1,0}] ]],hurt = [[ 10000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[502005]="return {id = 502005,name = [[ 亲爱的你呀 ]],about = [[ 宝宝副本 ]],career = 22,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 1,calc = 1,release = 3,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 1000,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 在目标范围内召唤图腾,每秒为友方回复10%的生命,持续5秒 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 250 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.1,2,5000,5,1}] ]],desc_extra = [[ ]],},},}",
[510001]="return {id = 510001,name = [[ 情比金坚 ]],about = [[ 羁绊小船 ]],career = 28,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 防御+200 ]],condition = {},power = [[ ]],base_attr = [[ [{0,4,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[510002]="return {id = 510002,name = [[ 真爱永久 ]],about = [[ 羁绊小船 ]],career = 28,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 生命+5000 ]],condition = {},power = [[ ]],base_attr = [[ [{0,2,5000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[510003]="return {id = 510003,name = [[ 由爱生恨 ]],about = [[ 羁绊小船 ]],career = 28,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 攻击+1000 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[510004]="return {id = 510004,name = [[ 海枯石烂 ]],about = [[ 羁绊小船 ]],career = 28,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 固定攻击+2000 ]],condition = {},power = [[ ]],base_attr = [[ [{0,15,2000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600001]="return {id = 600001,name = [[ 式神1普攻 ]],about = [[ 式神1普攻 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成81%伤害 ]],condition = {},power = [[ 5050 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成82%伤害 ]],condition = {},power = [[ 5100 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成83%伤害 ]],condition = {},power = [[ 5150 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成84%伤害 ]],condition = {},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600002]="return {id = 600002,name = [[ 式神1技能1 ]],about = [[ 式神1技能1 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成100%伤害,描述长点看换行可还行,真的行不行 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成101%伤害,描述长点看换行可还行,真的行不行 ]],condition = {},power = [[ 5300 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成102%伤害,描述长点看换行可还行,真的行不行 ]],condition = {},power = [[ 5350 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成103%伤害,描述长点看换行可还行,真的行不行 ]],condition = {},power = [[ 5400 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成104%伤害 ]],condition = {},power = [[ 5450 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600003]="return {id = 600003,name = [[ 式神1技能2 ]],about = [[ 式神1技能2 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成200%伤害 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成201%伤害 ]],condition = {},power = [[ 5550 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成202%伤害 ]],condition = {},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成203%伤害 ]],condition = {},power = [[ 5650 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成204%伤害 ]],condition = {},power = [[ 5700 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600004]="return {id = 600004,name = [[ 式神1技能3 ]],about = [[ 式神1技能3 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成300%伤害 ]],condition = {},power = [[ 5750 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成301%伤害 ]],condition = {},power = [[ 5800 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成302%伤害 ]],condition = {},power = [[ 5850 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成303%伤害 ]],condition = {},power = [[ 5900 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成304%伤害 ]],condition = {},power = [[ 5950 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600005]="return {id = 600005,name = [[ 式神2普攻 ]],about = [[ 式神2普攻 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成81%伤害 ]],condition = {},power = [[ 5050 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成82%伤害 ]],condition = {},power = [[ 5100 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成83%伤害 ]],condition = {},power = [[ 5150 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成84%伤害 ]],condition = {},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600006]="return {id = 600006,name = [[ 式神2技能1 ]],about = [[ 式神2技能1 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成100%伤害 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成101%伤害 ]],condition = {},power = [[ 5300 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成102%伤害 ]],condition = {},power = [[ 5350 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成103%伤害 ]],condition = {},power = [[ 5400 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成104%伤害 ]],condition = {},power = [[ 5450 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600007]="return {id = 600007,name = [[ 式神2技能2 ]],about = [[ 式神2技能2 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成200%伤害 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成201%伤害 ]],condition = {},power = [[ 5550 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成202%伤害 ]],condition = {},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成203%伤害 ]],condition = {},power = [[ 5650 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成204%伤害 ]],condition = {},power = [[ 5700 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600008]="return {id = 600008,name = [[ 式神2技能3 ]],about = [[ 式神2技能3 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成300%伤害 ]],condition = {},power = [[ 5750 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成301%伤害 ]],condition = {},power = [[ 5800 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成302%伤害 ]],condition = {},power = [[ 5850 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成303%伤害 ]],condition = {},power = [[ 5900 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成304%伤害 ]],condition = {},power = [[ 5950 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600009]="return {id = 600009,name = [[ 式神3普攻 ]],about = [[ 式神3普攻 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成81%伤害 ]],condition = {},power = [[ 5050 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成82%伤害 ]],condition = {},power = [[ 5100 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成83%伤害 ]],condition = {},power = [[ 5150 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成84%伤害 ]],condition = {},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600010]="return {id = 600010,name = [[ 式神3技能1 ]],about = [[ 式神3技能1 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成100%伤害 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成101%伤害 ]],condition = {},power = [[ 5300 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成102%伤害 ]],condition = {},power = [[ 5350 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成103%伤害 ]],condition = {},power = [[ 5400 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成104%伤害 ]],condition = {},power = [[ 5450 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600011]="return {id = 600011,name = [[ 式神3技能2 ]],about = [[ 式神3技能2 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成200%伤害 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成201%伤害 ]],condition = {},power = [[ 5550 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成202%伤害 ]],condition = {},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成203%伤害 ]],condition = {},power = [[ 5650 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成204%伤害 ]],condition = {},power = [[ 5700 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600012]="return {id = 600012,name = [[ 式神3技能3 ]],about = [[ 式神3技能3 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成300%伤害 ]],condition = {},power = [[ 5750 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成301%伤害 ]],condition = {},power = [[ 5800 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成302%伤害 ]],condition = {},power = [[ 5850 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成303%伤害 ]],condition = {},power = [[ 5900 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成304%伤害 ]],condition = {},power = [[ 5950 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600013]="return {id = 600013,name = [[ 式神4普攻 ]],about = [[ 式神4普攻 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成81%伤害 ]],condition = {},power = [[ 5050 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成82%伤害 ]],condition = {},power = [[ 5100 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成83%伤害 ]],condition = {},power = [[ 5150 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成84%伤害 ]],condition = {},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600014]="return {id = 600014,name = [[ 式神4技能1 ]],about = [[ 式神4技能1 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成100%伤害 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成101%伤害 ]],condition = {},power = [[ 5300 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成102%伤害 ]],condition = {},power = [[ 5350 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成103%伤害 ]],condition = {},power = [[ 5400 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成104%伤害 ]],condition = {},power = [[ 5450 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600015]="return {id = 600015,name = [[ 式神4技能2 ]],about = [[ 式神4技能2 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成200%伤害 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成201%伤害 ]],condition = {},power = [[ 5550 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成202%伤害 ]],condition = {},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成203%伤害 ]],condition = {},power = [[ 5650 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成204%伤害 ]],condition = {},power = [[ 5700 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600016]="return {id = 600016,name = [[ 式神4技能3 ]],about = [[ 式神4技能3 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成300%伤害 ]],condition = {},power = [[ 5750 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成301%伤害 ]],condition = {},power = [[ 5800 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成302%伤害 ]],condition = {},power = [[ 5850 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成303%伤害 ]],condition = {},power = [[ 5900 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成304%伤害 ]],condition = {},power = [[ 5950 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600017]="return {id = 600017,name = [[ 式神5普攻 ]],about = [[ 式神5普攻 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成81%伤害 ]],condition = {},power = [[ 5050 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成82%伤害 ]],condition = {},power = [[ 5100 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成83%伤害 ]],condition = {},power = [[ 5150 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成84%伤害 ]],condition = {},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600018]="return {id = 600018,name = [[ 式神5技能1 ]],about = [[ 式神5技能1 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成100%伤害 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成101%伤害 ]],condition = {},power = [[ 5300 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成102%伤害 ]],condition = {},power = [[ 5350 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成103%伤害 ]],condition = {},power = [[ 5400 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成104%伤害 ]],condition = {},power = [[ 5450 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600019]="return {id = 600019,name = [[ 式神5技能2 ]],about = [[ 式神5技能2 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成200%伤害 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成201%伤害 ]],condition = {},power = [[ 5550 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成202%伤害 ]],condition = {},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成203%伤害 ]],condition = {},power = [[ 5650 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成204%伤害 ]],condition = {},power = [[ 5700 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600020]="return {id = 600020,name = [[ 式神5技能3 ]],about = [[ 式神5技能3 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成300%伤害 ]],condition = {},power = [[ 5750 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成301%伤害 ]],condition = {},power = [[ 5800 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成302%伤害 ]],condition = {},power = [[ 5850 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成303%伤害 ]],condition = {},power = [[ 5900 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成304%伤害 ]],condition = {},power = [[ 5950 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600021]="return {id = 600021,name = [[ 式神6普攻 ]],about = [[ 式神6普攻 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成81%伤害 ]],condition = {},power = [[ 5050 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成82%伤害 ]],condition = {},power = [[ 5100 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成83%伤害 ]],condition = {},power = [[ 5150 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成84%伤害 ]],condition = {},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600022]="return {id = 600022,name = [[ 式神6技能1 ]],about = [[ 式神6技能1 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成100%伤害 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成101%伤害 ]],condition = {},power = [[ 5300 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成102%伤害 ]],condition = {},power = [[ 5350 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成103%伤害 ]],condition = {},power = [[ 5400 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成104%伤害 ]],condition = {},power = [[ 5450 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600023]="return {id = 600023,name = [[ 式神6技能2 ]],about = [[ 式神6技能2 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成200%伤害 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成201%伤害 ]],condition = {},power = [[ 5550 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成202%伤害 ]],condition = {},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成203%伤害 ]],condition = {},power = [[ 5650 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成204%伤害 ]],condition = {},power = [[ 5700 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600024]="return {id = 600024,name = [[ 式神6技能3 ]],about = [[ 式神6技能3 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成300%伤害 ]],condition = {},power = [[ 5750 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成301%伤害 ]],condition = {},power = [[ 5800 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成302%伤害 ]],condition = {},power = [[ 5850 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成303%伤害 ]],condition = {},power = [[ 5900 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成304%伤害 ]],condition = {},power = [[ 5950 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600025]="return {id = 600025,name = [[ 式神7普攻 ]],about = [[ 式神7普攻 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成80%伤害 ]],condition = {},power = [[ 5000 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成81%伤害 ]],condition = {},power = [[ 5050 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成82%伤害 ]],condition = {},power = [[ 5100 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成83%伤害 ]],condition = {},power = [[ 5150 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成84%伤害 ]],condition = {},power = [[ 5200 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600026]="return {id = 600026,name = [[ 式神7技能1 ]],about = [[ 式神7技能1 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成100%伤害 ]],condition = {},power = [[ 5250 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成101%伤害 ]],condition = {},power = [[ 5300 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成102%伤害 ]],condition = {},power = [[ 5350 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成103%伤害 ]],condition = {},power = [[ 5400 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成104%伤害 ]],condition = {},power = [[ 5450 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600027]="return {id = 600027,name = [[ 式神7技能2 ]],about = [[ 式神7技能2 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成200%伤害 ]],condition = {},power = [[ 5500 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成201%伤害 ]],condition = {},power = [[ 5550 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成202%伤害 ]],condition = {},power = [[ 5600 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成203%伤害 ]],condition = {},power = [[ 5650 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成204%伤害 ]],condition = {},power = [[ 5700 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[600028]="return {id = 600028,name = [[ 式神7技能3 ]],about = [[ 式神7技能3 ]],career = 30,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 普通攻击,造成300%伤害 ]],condition = {},power = [[ 5750 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 普通攻击,造成301%伤害 ]],condition = {},power = [[ 5800 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 普通攻击,造成302%伤害 ]],condition = {},power = [[ 5850 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 普通攻击,造成303%伤害 ]],condition = {},power = [[ 5900 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 普通攻击,造成304%伤害 ]],condition = {},power = [[ 5950 ]],base_attr = [[ ]],cd = [[ 6000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720201]="return {id = 720201,name = [[ 星技·吸血 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得获得吸血2%。 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,95,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得获得吸血3%。 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,95,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得获得吸血5%。 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,95,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得获得吸血7%。 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,95,700}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得获得吸血10%。 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,95,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720202]="return {id = 720202,name = [[ 星技·次数护盾 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 血量下降到35%时,获得2次免伤护盾持续5秒(冷却60秒) ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 血量下降到35%时,获得3次免伤护盾持续5秒(冷却60秒) ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 血量下降到35%时,获得4次免伤护盾持续5秒(冷却60秒) ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 血量下降到35%时,获得5次免伤护盾持续5秒(冷却60秒) ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 血量下降到35%时,获得6次免伤护盾持续5秒(冷却60秒) ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720203]="return {id = 720203,name = [[ 星技·极速冷却 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 成功闪避技能时,有冷却的技能减少2秒冷却时间。(冷却10秒) ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 成功闪避技能时,有冷却的技能减少3秒冷却时间。(冷却10秒) ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 成功闪避技能时,有冷却的技能减少4秒冷却时间。(冷却10秒) ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 成功闪避技能时,有冷却的技能减少5秒冷却时间。(冷却10秒) ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 成功闪避技能时,有冷却的技能减少6秒冷却时间。(冷却10秒) ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720204]="return {id = 720204,name = [[ 星技·BOSS伤害 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得BOSS伤害加成5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,98,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得BOSS伤害加成10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,98,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得BOSS伤害加成15% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,98,1500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得BOSS伤害加成20% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,98,2000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得BOSS伤害加成25% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,98,2500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720205]="return {id = 720205,name = [[ 星技·PVP伤害 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得对战伤害加成5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,51,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得对战伤害加成10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,51,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得对战伤害加成15% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,51,1500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得对战伤害加成20% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,51,2000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得对战伤害加成25% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,51,2500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720206]="return {id = 720206,name = [[ 星技·PVP减伤 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得对战减伤加成5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,50,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得对战减伤加成10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,50,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得对战减伤加成15% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,50,1500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得对战减伤加成20% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,50,2000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得对战减伤加成25% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,50,2500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720207]="return {id = 720207,name = [[ 星技·吸血减免 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得吸血减免4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,97,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得吸血减免5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,97,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得吸血减免6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,97,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得吸血减免7% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,97,9700}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得吸血减免8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,97,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720301]="return {id = 720301,name = [[ 星技·伤害加深 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得伤害加深1% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,9,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得伤害加深2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,9,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得伤害加深3% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,9,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得伤害加深4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,9,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得伤害加深5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,9,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720302]="return {id = 720302,name = [[ 星技·会心几率 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得会心几率1% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,54,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得会心几率2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,54,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得会心几率3% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,54,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得会心几率4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,54,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得会心几率5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,54,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720303]="return {id = 720303,name = [[ 星技·闪避几率 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得闪避几率1% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,12,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得闪避几率2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,12,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得闪避几率3% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,12,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得闪避几率4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,12,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得闪避几率5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,12,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720304]="return {id = 720304,name = [[ 星技·格挡几率 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得格挡几率1% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,48,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得格挡几率2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,48,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得格挡几率3% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,48,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得格挡几率4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,48,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得格挡几率5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,48,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720305]="return {id = 720305,name = [[ 星技·暴击几率 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得暴击几率1% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,13,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得暴击几率2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,13,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得暴击几率3% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,13,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得暴击几率4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,13,1300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得暴击几率5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,13,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720306]="return {id = 720306,name = [[ 星技·生命加成 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得生命加成1% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,20,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得生命加成2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,20,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得生命加成3% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,20,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得生命加成4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,20,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得生命加成5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,20,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720307]="return {id = 720307,name = [[ 星技·攻击加成 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得攻击加成1% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,19,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得攻击加成2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,19,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得攻击加成3% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,19,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得攻击加成4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,19,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得攻击加成5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,19,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720401]="return {id = 720401,name = [[ 星技·会心抵抗 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得会心抵抗1% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,56,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得会心抵抗2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,56,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得会心抵抗3% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,56,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得会心抵抗4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,56,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得会心抵抗5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,56,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720402]="return {id = 720402,name = [[ 星技·命中几率 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得命中几率1% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,11,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得命中几率2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,11,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得命中几率3% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,11,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得命中几率4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,11,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得命中几率5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,11,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720403]="return {id = 720403,name = [[ 星技·格挡穿透 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得格挡穿透1% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,49,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得格挡穿透2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,49,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得格挡穿透3% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,49,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得格挡穿透4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,49,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得格挡穿透5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,49,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720404]="return {id = 720404,name = [[ 星技·暴击抵抗 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得暴击抵抗1% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,14,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得暴击抵抗2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,14,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得暴击抵抗3% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,14,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得暴击抵抗4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,14,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得暴击抵抗5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,14,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720405]="return {id = 720405,name = [[ 星技·经验加成 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得经验加成2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,231,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得经验加成4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,231,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得经验加成6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,231,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得经验加成8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,231,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得经验加成10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,231,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720406]="return {id = 720406,name = [[ 星技·固伤加成 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得固伤加成2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,29,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得固伤加成4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,29,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得固伤加成6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,29,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得固伤加成8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,29,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得固伤加成10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,29,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720407]="return {id = 720407,name = [[ 星技·防御加成 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得防御加成2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,22,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得防御加成4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,22,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得防御加成6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,22,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得防御加成8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,22,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得防御加成10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,22,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720501]="return {id = 720501,name = [[ 星技·生命 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得生命+25000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,25000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得生命+50000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,50000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得生命+100000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,100000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得生命+200000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,200000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得生命+400000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,2,400000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720502]="return {id = 720502,name = [[ 星技·攻击 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得攻击+2500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,2500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得攻击+5000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,5000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得攻击+10000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,10000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得攻击+20000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,20000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得攻击+40000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,1,40000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720503]="return {id = 720503,name = [[ 星技·固伤 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得固定伤害+2500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,15,2500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得固定伤害+5000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,15,5000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得固定伤害+10000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,15,10000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得固定伤害+20000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,15,20000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得固定伤害+40000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,15,40000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720504]="return {id = 720504,name = [[ 星技·命中 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得命中+850 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,5,850}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得命中+1700 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,5,1700}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得命中+3400 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,5,3400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得命中+6800 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,5,6800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得命中+13600 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,5,13600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720505]="return {id = 720505,name = [[ 星技·闪避 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得闪避+850 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,6,850}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得闪避+1700 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,6,1700}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得闪避+3400 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,6,3400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得闪避+6800 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,6,6800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得闪避+13600 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,6,13600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720506]="return {id = 720506,name = [[ 星技·暴击 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得暴击+850 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,7,850}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得暴击+1700 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,7,1700}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得暴击+3400 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,7,3400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得暴击+6800 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,7,6800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得暴击+13600 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,7,13600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720507]="return {id = 720507,name = [[ 星技·坚韧 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得坚韧+850 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,8,850}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得坚韧+1700 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,8,1700}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得坚韧+3400 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,8,3400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得坚韧+6800 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,8,6800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得坚韧+13600 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,8,13600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720601]="return {id = 720601,name = [[ 星技·伤害减免 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得伤害减免1% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,10,100}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得伤害减免2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,10,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得伤害减免3% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,10,300}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得伤害减免4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,10,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得伤害减免5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,10,500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720602]="return {id = 720602,name = [[ 星技·技能伤害 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得技能伤害2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,27,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得技能伤害4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,27,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得技能伤害6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,27,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得技能伤害8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,27,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得技能伤害10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,27,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720603]="return {id = 720603,name = [[ 星技·技能减伤 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得技能减伤2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,28,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得技能减伤4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,28,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得技能减伤6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,28,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得技能减伤8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,28,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得技能减伤10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,28,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720604]="return {id = 720604,name = [[ 星技·暴击伤害 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得暴击伤害2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,52,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得暴击伤害4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,52,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得暴击伤害6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,52,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得暴击伤害8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,52,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得暴击伤害10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,52,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720605]="return {id = 720605,name = [[ 星技·暴伤减免 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得暴伤减免2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,53,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得暴伤减免4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,53,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得暴伤减免6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,53,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得暴伤减免8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,53,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得暴伤减免10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,53,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720606]="return {id = 720606,name = [[ 星技·会心伤害 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得会心伤害2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,55,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得会心伤害4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,55,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得会心伤害6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,55,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得会心伤害8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,55,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得会心伤害10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,55,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720607]="return {id = 720607,name = [[ 星技·会心减伤 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得会心减伤2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,57,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得会心减伤4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,57,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得会心减伤6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,57,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得会心减伤8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,57,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得会心减伤10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,57,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720608]="return {id = 720608,name = [[ 星技·命中加成 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得命中加成2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得命中加成4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得命中加成6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得命中加成8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得命中加成10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,23,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720609]="return {id = 720609,name = [[ 星技·闪避加成 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得闪避加成2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得闪避加成4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得闪避加成6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得闪避加成8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得闪避加成10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,24,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720610]="return {id = 720610,name = [[ 星技·暴击加成 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得暴击加成2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得暴击加成4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得暴击加成6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得暴击加成8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得暴击加成10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,25,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720611]="return {id = 720611,name = [[ 星技·坚韧加成 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得坚韧加成2% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,200}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得坚韧加成4% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,400}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得坚韧加成6% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,600}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得坚韧加成8% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,800}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得坚韧加成10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,26,1000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[720612]="return {id = 720612,name = [[ 星技·防御 ]],about = [[ 星辰技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=5,[1]={lv = [[ 1 ]],desc = [[ 永久获得防御+2500 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,2500}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[2]={lv = [[ 2 ]],desc = [[ 永久获得防御+5000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,5000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[3]={lv = [[ 3 ]],desc = [[ 永久获得防御+10000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,10000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[4]={lv = [[ 4 ]],desc = [[ 永久获得防御+20000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,20000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},[5]={lv = [[ 5 ]],desc = [[ 永久获得防御+40000 ]],condition = {},power = [[ 0 ]],base_attr = [[ [{0,4,40000}] ]],cd = [[ ]],trigger = [[ ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[750001]="return {id = 750001,name = [[ 混沌起源 ]],about = [[ 星核皮肤技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 混沌起源青睐真正的战士,击败敌方玩家后获得获得10%的会心几率(不可叠加),持续5秒 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 30000 ]],trigger = [[ [{0,1000,0,1,0,0,0,54}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{54,0,100,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[750002]="return {id = 750002,name = [[ 星瓶水遁 ]],about = [[ 星核皮肤技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 星河之水从虚空中来,触发会心一击时,有20%几率召唤星河之水对目标额外造成主角生命上限10%的固定伤害附加 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 45000 ]],trigger = [[ [{4,1000,0,1,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,200,1,1000,0,500,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[750003]="return {id = 750003,name = [[ 复苏灵蝶 ]],about = [[ 星核皮肤技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 灵碟环绕身边,被眩晕时获得宝宝的守护,伤害减免提升32% ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 60000 ]],trigger = [[ [{2,1000,0,4,0,0,301,10}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{10,0,1000,1,3200,0,3000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[750004]="return {id = 750004,name = [[ 万物生莲 ]],about = [[ 星核皮肤技能 ]],career = 33,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 万物生莲,绚烂爆炸,主角成功闪避时,获得10%群伤加成效果,持续5秒 ]],condition = {},power = [[ 6000 ]],base_attr = [[ ]],cd = [[ 90000 ]],trigger = [[ [{7,1000,0,4,0,0,0,9}] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ [{9,0,1000,1,1000,0,5000,1,0}] ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[800001]="return {id = 800001,name = [[ 加强攻击 ]],about = [[ 七日目标奖励 ]],career = 32,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 攻击提高500 ]],condition = {},power = [[ ]],base_attr = [[ [{0,1,500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[800002]="return {id = 800002,name = [[ 幻魔狩猎 ]],about = [[ 七日目标奖励 ]],career = 32,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 对BOSS伤害提高5% ]],condition = {},power = [[ 1000 ]],base_attr = [[ [{0,98,500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[800003]="return {id = 800003,name = [[ 三倍伤害 ]],about = [[ 七日目标奖励 ]],career = 32,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 会心几率提高5% ]],condition = {},power = [[ ]],base_attr = [[ [{0,54,500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[800004]="return {id = 800004,name = [[ 精英狩猎 ]],about = [[ 七日目标奖励 ]],career = 32,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 对小怪伤害提高10% ]],condition = {},power = [[ 1000 ]],base_attr = [[ [{0,100,1000}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[800005]="return {id = 800005,name = [[ 伤害减半 ]],about = [[ 七日目标奖励 ]],career = 32,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 格挡几率提高5% ]],condition = {},power = [[ 1000 ]],base_attr = [[ [{0,48,500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[800006]="return {id = 800006,name = [[ 坚守奋战 ]],about = [[ 七日目标奖励 ]],career = 32,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ PVP伤害减免提高5% ]],condition = {},power = [[ ]],base_attr = [[ [{0,50,500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[800007]="return {id = 800007,name = [[ 完美无伤 ]],about = [[ 七日目标奖励 ]],career = 32,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 7,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 闪避几率提高5% ]],condition = {},power = [[ ]],base_attr = [[ [{0,12,500}] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[1210001]="return {id = 1210001,name = [[ 1号协助宠物普攻 ]],about = [[ 1号协助宠物普攻 ]],career = 12,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 造成100%伤害同时附加固定伤害1000点(主人战力越高宝具伤害越高) ]],condition = {lv=1,},power = [[ 0 ]],base_attr = [[ ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ 1000 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[1210002]="return {id = 1210002,name = [[ 2号协助宠物普攻 ]],about = [[ 2号协助宠物普攻 ]],career = 12,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 造成100%伤害同时附加固定伤害1000点(主人战力越高宝具伤害越高) ]],condition = {lv=1,},power = [[ 0 ]],base_attr = [[ ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ 1000 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[1210003]="return {id = 1210003,name = [[ 3号协助宠物普攻 ]],about = [[ 3号协助宠物普攻 ]],career = 12,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 造成100%伤害同时附加固定伤害1000点(主人战力越高宝具伤害越高) ]],condition = {lv=1,},power = [[ 0 ]],base_attr = [[ ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ 1000 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[1210004]="return {id = 1210004,name = [[ 4号协助宠物普攻 ]],about = [[ 3号协助宠物普攻 ]],career = 12,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 造成100%伤害同时附加固定伤害1000点(主人战力越高宝具伤害越高) ]],condition = {lv=1,},power = [[ 0 ]],base_attr = [[ ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ 1000 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[1210005]="return {id = 1210005,name = [[ 5号协助宠物普攻 ]],about = [[ 3号协助宠物普攻 ]],career = 12,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 3,talent = 0,repel = 0,combo = [[ [] ]],time = 600,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 1,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 造成100%伤害同时附加固定伤害1000点(主人战力越高宝具伤害越高) ]],condition = {lv=1,},power = [[ 0 ]],base_attr = [[ ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 450 ]],area = [[ 300 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ 1000 ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[6040031]="return {id = 6040031,name = [[ 闪避科技 ]],about = [[ 闪避据点BUFF ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 效果生效时该据点的归属国王城战获得闪避几率 +5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ ]],attr = [[ [{12,0,1000,1,500,0,1800000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},},}",
[6040032]="return {id = 6040032,name = [[ 会心科技 ]],about = [[ 会心据点BUFF ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 效果生效时该据点的归属国王城战获得会心几率 +5% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ ]],attr = [[ [{54,0,1000,1,500,0,1800000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},},}",
[6040033]="return {id = 6040033,name = [[ 暴击科技 ]],about = [[ 暴击据点BUFF ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 效果生效时该据点的归属国王城战获得暴击几率 +10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ ]],attr = [[ [{13,0,1000,1,1000,0,1800000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},},}",
[6040034]="return {id = 6040034,name = [[ 格挡科技 ]],about = [[ 格挡据点BUFF ]],career = 10,type = 2,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 效果生效时该据点的归属国王城战获得格挡几率 +10% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ ]],attr = [[ [{48,0,1000,1,1000,0,1800000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},},}",
[1110000001]="return {id = 1110000001,name = [[ 怪物普攻200 ]],about = [[ 通用普攻 ]],career = 11,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 2000,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 怪物普攻 ]],condition = {},power = [[ ]],base_attr = [[ ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 200 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[1110000002]="return {id = 1110000002,name = [[ 怪物晕眩技能 ]],about = [[ 通用眩晕 ]],career = 11,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 2,talent = 0,repel = 0,combo = [[ [] ]],time = 2000,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 怪物晕眩技能 ]],condition = {},power = [[ ]],base_attr = [[ ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 600 ]],area = [[ 300 ]],num = [[ [2,0] ]],attr = [[ ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [{301,2,1000,4,0,0,0,2000,1,1}] ]],desc_extra = [[ ]],},},}",
[1110000003]="return {id = 1110000003,name = [[ 怪物远攻 ]],about = [[ 怪物远攻 ]],career = 11,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 2000,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 怪物普攻 ]],condition = {},power = [[ ]],base_attr = [[ ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 500 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[1110000004]="return {id = 1110000004,name = [[ 怪物普攻200(近) ]],about = [[ 通用普攻 ]],career = 11,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 2000,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 怪物普攻 ]],condition = {},power = [[ ]],base_attr = [[ ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 100 ]],area = [[ 200 ]],num = [[ [1,1] ]],attr = [[ ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[1110000005]="return {id = 1110000005,name = [[ boss动态护盾 ]],about = [[ 怪物护盾 ]],career = 11,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 0,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 血量低于30%时触发次免伤护盾 ]],condition = {},power = [[ 150000 ]],base_attr = [[ [] ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ ]],area = [[ ]],num = [[ ]],attr = [[ ]],hurt = [[ ]],hurt_val = [[ ]],effect = [[ [{305,0,1000,1,1,0,0,600000,1,1}] ]],desc_extra = [[ ]],},},}",
[1110000006]="return {id = 1110000006,name = [[ 怪物无敌 ]],about = [[ 社团boss无敌 ]],career = 11,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 1,obj = 1,calc = 0,release = 1,around_hurt = 0,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 500,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 无敌1min ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [{306,3,1000,1,0,0,0,60000,1,1}] ]],desc_extra = [[ ]],},},}",
[1110000007]="return {id = 1110000007,name = [[ 宠物副本回血技能 ]],about = [[ 宠物副本buff球 ]],career = 21,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 1,obj = 1,calc = 0,release = 1,around_hurt = 0,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 500,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 拾取后回血 ]],condition = {},power = [[ ]],base_attr = [[ ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 4000 ]],num = [[ [1,0] ]],attr = [[ ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [{316,0,1000,1,0,0.3,2,100,1,1}] ]],desc_extra = [[ ]],},},}",
[1110000008]="return {id = 1110000008,name = [[ 宠物副本加防技能 ]],about = [[ 宠物副本buff球 ]],career = 21,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 1,obj = 1,calc = 0,release = 1,around_hurt = 0,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 500,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 拾取后自身加防 ]],condition = {},power = [[ ]],base_attr = [[ ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 4000 ]],num = [[ [1,0] ]],attr = [[ [{4,0,1000,1,0,0.3,5000,1,1}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[1110000009]="return {id = 1110000009,name = [[ 宠物副本眩晕技能 ]],about = [[ 宠物副本buff球 ]],career = 21,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 0,release = 1,around_hurt = 0,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 500,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 拾取后所有怪物眩晕 ]],condition = {},power = [[ ]],base_attr = [[ ]],cd = [[ 0 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 4000 ]],num = [[ [0,40] ]],attr = [[ ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [{301,2,1000,2,0,0,0,3000,1,1}] ]],desc_extra = [[ ]],},},}",
[1110000010]="return {id = 1110000010,name = [[ 怪物蓄力+脚底预警 ]],about = [[ 通用蓄力 ]],career = 11,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 0,release = 1,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 500,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 怪物蓄力动作 ]],condition = {},power = [[ ]],base_attr = [[ ]],cd = [[ 2000 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 300 ]],num = [[ [5,5] ]],attr = [[ ]],hurt = [[ 8000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[1110000011]="return {id = 1110000011,name = [[ 脚底伤害 ]],about = [[ 脚底圆形伤害 ]],career = 11,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 2,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 500,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 怪物蓄力后伤害 ]],condition = {},power = [[ ]],base_attr = [[ ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 300 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 80000 ]],hurt_val = [[ ]],effect = [[ [{301,2,1000,4,0,0,0,4000,1,1}] ]],desc_extra = [[ ]],},},}",
[1110000012]="return {id = 1110000012,name = [[ 范围减速 ]],about = [[ 宝宝副本 ]],career = 11,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 1,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 500,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝副本防御塔范围减速 ]],condition = {},power = [[ ]],base_attr = [[ [] ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 1200 ]],area = [[ 1200 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 1000 ]],hurt_val = [[ ]],effect = [[ [{321,2,1000,2,0,-0.5,0,3000,0,1}] ]],desc_extra = [[ ]],},},}",
[1110000013]="return {id = 1110000013,name = [[ 范围伤害 ]],about = [[ 宝宝副本 ]],career = 11,type = 1,is_normal = 1,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 2,obj = 1,calc = 1,release = 1,around_hurt = 1000,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 500,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 宝宝副本防御塔伤害 ]],condition = {},power = [[ ]],base_attr = [[ ]],cd = [[ 500 ]],trigger = [[ [] ]],distance = [[ 1200 ]],area = [[ 1200 ]],num = [[ [15,15] ]],attr = [[ ]],hurt = [[ 80000 ]],hurt_val = [[ ]],effect = [[ ]],desc_extra = [[ ]],},},}",
[1110000014]="return {id = 1110000014,name = [[ 星辰副本无敌 ]],about = [[ 星辰副本boss无敌 ]],career = 21,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 1,obj = 1,calc = 0,release = 1,around_hurt = 0,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 无敌10min ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [{306,3,1000,1,0,0,0,600000,1,1}] ]],desc_extra = [[ ]],},},}",
[1110000015]="return {id = 1110000015,name = [[ 狂战领域无敌 ]],about = [[ 狂战领域 ]],career = 11,type = 1,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 1,obj = 1,calc = 0,release = 1,around_hurt = 0,range = 1,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 无敌 ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 1000 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [{306,3,1000,1,0,0,0,300000,1,1}] ]],desc_extra = [[ ]],},},}",
[1110000016]="return {id = 1110000016,name = [[ 百团混战减伤护盾 ]],about = [[ 百团混战减伤护盾 ]],career = 21,type = 3,is_normal = 0,is_combo = 0,is_anger = 0,multistage = 1,stage_cd = 1000,refind_target = 0,mod = 0,obj = 1,calc = 0,release = 0,around_hurt = 0,range = 0,talent = 0,repel = 0,combo = [[ [] ]],time = 0,skill_link = [[ [] ]],rune_skill = [[ [] ]],sex = 0,broadcast = 0,lvs={lvs_total=1,[1]={lv = [[ 1 ]],desc = [[ 5S内减伤+50% ]],condition = {},power = [[ 0 ]],base_attr = [[ [] ]],cd = [[ 30000 ]],trigger = [[ [] ]],distance = [[ 0 ]],area = [[ 0 ]],num = [[ [0,0] ]],attr = [[ [{10,0,1000,1,5000,0,5000,1,0}] ]],hurt = [[ 0 ]],hurt_val = [[ ]],effect = [[ [] ]],desc_extra = [[ ]],},},}",
}