require("game.proto.601.Require601") require("game.CSGWar.CSGWarModel") require("game.CSGWar.CSGWarConst") require("game.CSGWar.CSGWarSubShowItem")--城区展示item require("game.CSGWar.CSGWarSubSignItem")--报名阶段item require("game.CSGWar.CSGWarSubView")--国战活动页签 require("game.CSGWar.CSGWarSceneView")--国战场景内界面 require("game.CSGWar.CSGWarCityItem")--国战场景内城市item require("game.CSGWar.CSGWarSubPlayerItem")--报名玩家 require("game.CSGWar.CSGWarOrderItem")--号令item require("game.CSGWar.CSGWarResultView")--国战结算界面 require("game.CSGWar.CSGWarSupportView")--国战应援界面 require("game.CSGWar.CSGWarSupportItem")--国战应援界面item require("game.CSGWar.CSGWarRecordView")--国战日志界面 require("game.CSGWar.CSGWarRecordItem")--国战日志界面item require("game.CSGWar.CSGWarRecordSmallItem")--国战日志界面item require("game.CSGWar.CSGWarRewardItem")--国战奖励界面item require("game.CSGWar.CSGWarRewardView")--国战奖励界面 require("game.CSGWar.CSGWarInstructionView")--国战玩法教学界面 require("game.CSGWar.CSGWarBaseView")--国战主界面 require("game.CSGWar.CSGWarOverlordView")--霸主限购主界面 require("game.CSGWar.CSGWarBuffItem")--国战场景buffitem require("game.CSGWar.CSGWarShowView")--国战公示界面 require("game.CSGWar.CSGWarShowItem")--国战公示item require("game.CSGWar.CSGWarResultCityItem")-- 结算界面领地霸主item CSGWarController = CSGWarController or BaseClass(BaseController) function CSGWarController:__init() CSGWarController.Instance = self self.model = CSGWarModel:getInstance() self.is_first_login = true self:InitEvent() self:registerAllProtocals() end function CSGWarController:getInstance() if CSGWarController.Instance == nil then CSGWarController.New() end return CSGWarController.Instance end function CSGWarController:registerAllProtocals( ) self:RegisterProtocal(60100,"Handle60100") -- 活动状态 self:RegisterProtocal(60101,"Handle60101") -- 上次活动中城池占领信息-只有活动结算后才刷新的 self:RegisterProtocal(60102,"Handle60102") -- 帮战参赛信息-报名阶段和活动进行中 self:RegisterProtocal(60103,"Handle60103") -- 应援列表 self:RegisterProtocal(60104,"Handle60104") -- 应援帮派 self:RegisterProtocal(60105,"Handle60105") -- 报名榜 self:RegisterProtocal(60106,"Handle60106") -- 报名 self:RegisterProtocal(60107,"Handle60107") -- 领取占领城池奖励 self:RegisterProtocal(60108,"Handle60108") -- 进入场景 self:RegisterProtocal(60109,"Handle60109") -- 退出场景 self:RegisterProtocal(60110,"Handle60110") -- 场景信息 self:RegisterProtocal(60111,"Handle60111") -- 帮派分组 self:RegisterProtocal(60112,"Handle60112") -- 号令 self:RegisterProtocal(60113,"Handle60113") -- 广播号令 self:RegisterProtocal(60114,"Handle60114") -- 结算 self:RegisterProtocal(60115,"Handle60115") -- 战场日志 self:RegisterProtocal(60116,"Handle60116") -- 占领推送 self:RegisterProtocal(60117,"Handle60117") -- 被淘汰通知 self:RegisterProtocal(60118,"Handle60118") -- 偷袭tips self:RegisterProtocal(60119,"Handle60119") -- 占领tips self:RegisterProtocal(60120,"Handle60120") -- 霸主特权-禁言 self:RegisterProtocal(60121,"Handle60121") -- 霸主特权-国家改名 self:RegisterProtocal(60122,"Handle60122") -- 霸主限购-物品信息 self:RegisterProtocal(60123,"Handle60123") -- 霸主购买 self:RegisterProtocal(60124,"Handle60124") -- 霸主身份变更 end function CSGWarController:InitEvent() local function onRequestHandler(...) local args = {...} if args[1] == 60105 or args[1] == 60112 or args[1] == 60107 or args[1] == 60106 then self:SendFmtToGame(args[1], "c", args[2]) elseif args[1] == 60104 then self:SendFmtToGame(args[1], "ll", args[2], args[3]) elseif args[1] == 60120 then self:SendFmtToGame(args[1], "l", args[2]) elseif args[1] == 60121 then self:SendFmtToGame(args[1], "cs", args[2], args[3]) else self:SendFmtToGame(args[1]) end end self.model:Bind(CSGWarConst.REQ_CSGWAR_SCMD, onRequestHandler) local function scene_start_func () self:ChangeScene() end GlobalEventSystem:Bind(EventName.SCENE_LOAD_VIEW_COMPLETE, scene_start_func) local onGameStartHandler = function () self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60100) -- local is_overlord = RoleManager.Instance.mainRoleInfo.is_overlord -- if is_overlord == 1 then--是霸主就要拿霸主限购信息 self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60122) -- end end self:Bind(EventName.GAME_START, onGameStartHandler) local function on_open_CSGWar_base_view( ... ) if self.CSGWarBaseView == nil then self.CSGWarBaseView = CSGWarBaseView.New() end if not self.CSGWarBaseView:HasOpen() then self.CSGWarBaseView:Open() end end self.model:Bind(CSGWarConst.OPEN_CSGWAR_MAIN_VIEW, on_open_CSGWar_base_view) local function on_open_CSGWar_result_view( ) if self.CSGWarResultView == nil then self.CSGWarResultView = CSGWarResultView.New() end if not self.CSGWarResultView:HasOpen() then self.CSGWarResultView:Open() end end self.model:Bind(CSGWarConst.OPEN_CSGWAR_RESULT_VIEW, on_open_CSGWar_result_view) local function on_open_CSGWar_support_view( ) if self.CSGWarSupportView == nil then self.CSGWarSupportView = CSGWarSupportView.New() end if not self.CSGWarSupportView:HasOpen() then self.CSGWarSupportView:Open() end end self.model:Bind(CSGWarConst.OPEN_CSGWAR_SUPPORT_VIEW, on_open_CSGWar_support_view) local function on_open_CSGWar_record_view( ) if self.CSGWarRecordView == nil then self.CSGWarRecordView = CSGWarRecordView.New() end if not self.CSGWarRecordView:HasOpen() then self.CSGWarRecordView:Open() end end self.model:Bind(CSGWarConst.OPEN_CSGWAR_RECORD_VIEW, on_open_CSGWar_record_view) local function on_open_CSGWar_reward_view( ) if self.CSGWarRewardView == nil then self.CSGWarRewardView = CSGWarRewardView.New() end if not self.CSGWarRewardView:HasOpen() then self.CSGWarRewardView:Open() end end self.model:Bind(CSGWarConst.OPEN_CSGWAR_REWARD_VIEW, on_open_CSGWar_reward_view) local function on_open_CSGWar_instruction_view(need_auto_close) if self.CSGWarInstructionView == nil then self.CSGWarInstructionView = CSGWarInstructionView.New() end if not self.CSGWarInstructionView:HasOpen() then self.CSGWarInstructionView:Open(need_auto_close) end end self.model:Bind(CSGWarConst.OPEN_CSGWAR_INSTRUCTION_VIEW, on_open_CSGWar_instruction_view) local function on_open_CSGWar_overlord_view() if self.CSGWarOverlordView == nil then self.CSGWarOverlordView = CSGWarOverlordView.New() end if not self.CSGWarOverlordView:HasOpen() then self.CSGWarOverlordView:Open() end end self.model:Bind(CSGWarConst.OPEN_CSGWAR_OVERLORD_VIEW, on_open_CSGWar_overlord_view) --阵营返回的时候 刷新一下数据 local function on_request_info( ... ) self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60100) self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60101) self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60102) end KfWorldModel:GetInstance():Bind(KfWorldConst.UPDATA_KfWorld_MAIN_INFO, on_request_info) local function on_update_red( ... ) local function call_back( ... ) local bool = self.model:IsCSGWarNeedRed() end TimeManager.GetInstance():StartTime("CSGWarController:on_update_red", 0.5, call_back) end self.model:Bind(CSGWarConst.UPDATE_CSGWAR_RED, on_update_red) local function on_open_csgwar_show_view( ) if self.CSGWarShowView == nil then self.CSGWarShowView = CSGWarShowView.New() end if not self.CSGWarShowView:HasOpen() then self.CSGWarShowView:Open() end end self.model:Bind(CSGWarConst.OPEN_CSGWAR_SHOW_VIEW, on_open_csgwar_show_view) end function CSGWarController:ChangeScene( ) local scene_mgr = SceneManager.Instance if scene_mgr:IsCSGWarScene() then if self.CSGWarSceneView == nil then self.CSGWarSceneView = CSGWarSceneView.New() end if not self.CSGWarSceneView:HasOpen() then self.CSGWarSceneView:Open() end self:SetMainUIVisible(false) elseif scene_mgr:IsCSGWarScene(scene_mgr:GetLastSceneId()) then if self.CSGWarSceneView then self.CSGWarSceneView:Close() end self:SetMainUIVisible(true) if self.can_show_result then self.model:Fire(CSGWarConst.OPEN_CSGWAR_RESULT_VIEW) self.can_show_result = false end else if self.CSGWarSceneView then self.CSGWarSceneView:Close() end end end function CSGWarController:SetMainUIVisible(value) self:Fire(EventName.HIDE_TASK_TEAM_VIEW, not value, MainUIModel.ACTIVITY_MODE)--任务栏 GlobalEventSystem:Fire(EventName.CHANGE_RIGHT_TIP_ICON, not value, MainUIModel.ACTIVITY_MODE) --菜单伸展 GlobalEventSystem:Fire(EventName.SHOW_MAIN_TASK_ANNOUNCE_ROOT, not value, MainUIModel.ACTIVITY_MODE) --功能预告 end -- ########### 活动时间 ############## -- protocol=60100 -- { -- c2s{ -- } -- s2c{ -- switch:int8 //活动开关0开不了1能开 -- state:int8 //状态 0准备 1报名 2应援 3开打 4结束 -- etime:int32 //状态结束时间 -- } -- } function CSGWarController:Handle60100( ) local vo = SCMD60100.New(true) --print("==WQ==:SCMD60100 [start:227] vo:", vo) --PrintTable(vo) --print("==WQ==:CSGWarController [end]") if vo.state == CSGWarConst.CSGWAR_STATE.SIGN then self.model.has_open_csgwar_view = false end if vo.switch == 1 and vo.state ~= CSGWarConst.CSGWAR_STATE.IDLE and vo.state ~= CSGWarConst.CSGWAR_STATE.END then ActivityIconManager:getInstance():addIcon(601, math.max(0,vo.etime - TimeUtil:getServerTime())) else self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60101) end self.model:SetCSGWarBaseInfo(vo) self.model:Fire(CSGWarConst.UPDATE_CSGWAR_RED) if vo.switch == 1 then if vo.state == CSGWarConst.CSGWAR_STATE.SIGN then--报名阶段就不管了 直接弹 if not self.model.CSGWar_activity_tip_open_data[CSGWarConst.CSGWAR_STATE.SIGN] then GuildModel.getInstance():SetWarActiveRedDot(601, 1, true) GlobalEventSystem:Fire(EventName.OPEN_ACITVITY_TIP,601,nil,true) self.model.CSGWar_activity_tip_open_data[CSGWarConst.CSGWAR_STATE.SIGN] = true end elseif vo.state == CSGWarConst.CSGWAR_STATE.SUPPORT then--应援阶段就不管了 直接弹 if not self.model.CSGWar_activity_tip_open_data[CSGWarConst.CSGWAR_STATE.SUPPORT] then GuildModel.getInstance():SetWarActiveRedDot(601, 1, true) GlobalEventSystem:Fire(EventName.OPEN_ACITVITY_TIP,601,nil,true) self.model.CSGWar_activity_tip_open_data[CSGWarConst.CSGWAR_STATE.SUPPORT] = true end elseif vo.state == CSGWarConst.CSGWAR_STATE.START then--如果开打了 就要看情况了 如果是刚上线的 就要凑齐数据才能确定谈不谈 if self.is_first_login then--第一次上线等一下协议 if vo.state == CSGWarConst.CSGWAR_STATE.START then self.model:SetCSGWarWaitInfo(60100) end else self.model:CheckCanOpenCSGWarTip() end GuildModel.getInstance():SetWarActiveRedDot(601, 1, false) elseif vo.state == CSGWarConst.CSGWAR_STATE.END then self.model.CSGWar_activity_tip_open_data = {}--活动结束了就置空邀请函缓存 GuildModel.getInstance():SetWarActiveRedDot(601, 1, false) end elseif vo.switch == 0 then self.model.CSGWar_activity_tip_open_data = {}--活动结束了就置空邀请函缓存 GuildModel.getInstance():SetWarActiveRedDot(601, 1, false) end self.is_first_login = false end -- ########### 上次活动中城池占领信息-只有活动结算后才刷新的 ############## -- protocol=60101 -- { -- c2s{ -- } -- s2c{ -- city_list:array{ -- city_id:int8 // 城池id(主城是1 剩下2345) -- server_id:int16 // 服务器编号 -- server_num:int16 // 服务器显示用的编号 -- guild_id:int64 // 占领帮派id -- guild_name:string // 占领帮派名 -- guild_power:int64 // 占领帮派战力 -- guild_boss_id:int64 //占领主城的帮派老大id -- guild_boss_name:string //占领主城的帮派老大名称 -- guild_boss_power:int32 //占领主城的帮派老大战斗力 -- is_received_reward:int8 //是否已领取奖励 0未领取 1已领取 -- } -- } -- } function CSGWarController:Handle60101( ) local vo = SCMD60101.New(true) -- print("HWR:CSGWarController [start:139] vo:", vo) -- PrintTable(vo) -- print("HWR:CSGWarController [end]") self.model:SetCSGWarOccupyInfo(vo) self.model:Fire(CSGWarConst.UPDATE_CSGWAR_RED) local need_show_act, end_show_time = self.model:NeedShowCSGWarResult() if need_show_act and end_show_time then ActivityIconManager:getInstance():addIcon(60101, math.max(0, end_show_time - TimeUtil:getServerTime())) self.model:UpdateShowIconRed() else ActivityIconManager:getInstance():deleteIcon(60101) end end --[[########### 帮战参赛信息-报名阶段和活动进行中 ############## protocol=60102 { c2s{ } s2c{ is_sign_up:int8 //是否已报名 0未报名 1已报名 last_sign:int32 //上次报名取消时间 guild_list:array{ server_id:int16 // 服务器编号 server_num:int16 // 服务器显示用的编号 fact_id:int16 // 阵营 guild_id:int64 //帮派id guild_name:string//帮派名 guild_power:int64 //占领帮派战力 chief_name:string } } }--]] function CSGWarController:Handle60102( ) local vo = SCMD60102.New(true) -- print("HWR:CSGWarController [start:168] vo:", vo) -- PrintTable(vo) -- print("HWR:CSGWarController [end]") self.model:SetCSGWarSignInfo(vo) self.model:SetCSGWarWaitInfo(60102) self.model:Fire(CSGWarConst.UPDATE_CSGWAR_RED) end -- ########### 应援列表 ############## -- protocol=60103 -- { -- c2s{ -- room_id:int8 //哪个房间 -- } -- s2c{ -- room_id:int8 //哪个房间 -- free_help_num:int8 //剩余免费应援次数 -- cur_help_num:int16 //已应援次数 -- help_list:array{ -- server_id:int64 // 服务器编号 -- server_num:int16 // 服务器显示用的编号 -- fact_id:int16 // 阵营 -- guild_id:int64 //帮派id -- guild_name:string//帮派名 -- guild_boss_name:string //帮派老大名称 -- help_num:int16 //被应援次数 -- my_help_num:int16 //我应援该帮派的次数 -- } -- } -- } function CSGWarController:Handle60103( ) local vo = SCMD60103.New(true) -- print("HWR:CSGWarController [start:197] vo:", vo) -- PrintTable(vo) -- print("HWR:CSGWarController [end]") self.model:SetCSGWarSupportInfo(vo) self.model:Fire(CSGWarConst.UPDATE_CSGWAR_RED) end -- ########### 应援帮派 ############## -- protocol=60104 -- { -- c2s{ -- server_id:int64 // 服务器编号 -- guild_id:int64 //帮派id -- } -- s2c{ -- result:int32 //返回码 -- guild_id:int64 //帮派id -- room:int8 //所在战区 -- } -- } function CSGWarController:Handle60104( ) local vo = SCMD60104.New(true) if vo.result == 1 then self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60103) Message.show("应援成功","success") else ErrorCodeShow(vo.result) end end -- ########### 报名榜 ############## -- protocol=60105 -- { -- c2s{ -- opty:int8 //0社团1外援 -- room_id:int8 //哪个房间 -- } -- s2c{ -- opty:int8 //0社团1外援 -- room_id:int8 //哪个房间 -- rank_list:array{ -- role_name:string //角色名 -- role_power:int64 //战力 -- lv:int16 //等级 -- vip_flag:int8 //vip -- position:int8 //职位 -- } -- } -- } function CSGWarController:Handle60105( ) local vo = SCMD60105.New(true) local function sortfunction( a,b ) return a.role_power > b.role_power end table.sort( vo.rank_list, sortfunction ) for i,v in ipairs(vo.rank_list) do v.rank = i end print("HWR:CSGWarController [start:245] vo:", vo) PrintTable(vo) print("HWR:CSGWarController [end]") if vo.opty == 0 then self.model:SetCSGWarGuildSignList(vo) else self.model:SetCSGWarSupportSignList(vo) end end --[[########### 报名 ############## protocol=60106 { c2s{ opty:int8 //0取消 } s2c{ result:int32 //返回码 opty:int8 //0取消 help:int8 //是否外援 } }--]] function CSGWarController:Handle60106( ) local vo = SCMD60106.New(true) --print('=======Msh:CSGWarController.lua[457] ===TABLE====') --PrintTable(vo) if vo.result == 1 then self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60105, vo.help, vo.room) self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60102) if vo.opty == 0 then Message.show("您已成功取消报名","success") else Message.show("您已成功报名","success") end else ErrorCodeShow(vo.result) end end -- ########### 领取占领城池奖励 ############## -- protocol=60107 -- { -- c2s{ -- room_id:int8 //哪个房间 -- city_id:int8 //哪个城池 -- } -- s2c{ -- room_id:int8 //哪个房间 -- city_id:int8 //哪个城池 -- result:int32 //返回码 -- } -- } function CSGWarController:Handle60107( ) local vo = SCMD60107.New(true) if vo.result == 1 then Message.show("您已成功领取奖励","success") self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60101) else ErrorCodeShow(vo.result) end end -- ########### 进入场景 ############## -- protocol=60108 -- { -- c2s{ -- } -- s2c{ -- result:int32 //返回码 -- } -- } function CSGWarController:Handle60108( ) local vo = SCMD60108.New(true) if vo.result == 1 then Message.show("进入跨国团战","success") else ErrorCodeShow(vo.result) end end -- ########### 退出场景 ############## -- protocol=60109 -- { -- c2s{ -- } -- s2c{ -- result:int32 //返回码 -- } -- } function CSGWarController:Handle60109( ) local vo = SCMD60109.New(true) if vo.result == 1 then else ErrorCodeShow(vo.result) end end -- ########### 场景信息 ############## -- protocol=60110 -- { -- c2s{ -- } -- s2c{ -- city_info:array{ -- city_id:int8 //城池id -- blood:int64 //血量 -- max_blood:int64 //总血量 -- guild_id:int64 //占领帮派id -- group:int8 //分组 -- guild_name:string //占领帮派名称 -- guard_num:int8 //守护兽数量 -- } -- } -- } function CSGWarController:Handle60110( ) local vo = SCMD60110.New(true) -- print("HWR:CSGWarController [start:352] vo:", vo) -- PrintTable(vo) -- print("HWR:CSGWarController [end]") self.model:SetCSGWarCityInfo(vo.city_info) end -- ########### 帮派分组 ############## -- protocol=60111 -- { -- s2c{ -- guild_info:array{ -- guild_id:int64 //帮派Id -- group:int16 //战斗分组 -- } -- } -- } function CSGWarController:Handle60111( ) local vo = SCMD60111.New(true) -- print("HWR:CSGWarController [start:390] vo:", vo) -- PrintTable(vo) -- print("HWR:CSGWarController [end]") self.model:SetCSGWarCountryInfo(vo.guild_info) end -- ########### 号令 ############## -- protocol=60112 -- { -- c2s{ -- city_id:int8 //城池id -- } -- s2c{ -- result:int32 //返回码 -- } -- } function CSGWarController:Handle60112( ) local vo = SCMD60112.New(true) if vo.result == 1 then Message.show("团长令发布成功","success") else ErrorCodeShow(vo.result) end end -- ########### 广播号令 ############## -- protocol=60113 -- { -- s2c{ -- city_id:int8 //城池id -- } -- } function CSGWarController:Handle60113( ) local vo = SCMD60113.New(true) self.model:Fire(CSGWarConst.SHOW_CSGWAR_COMMAND, vo.city_id) end --[[########### 结算 ############## protocol=60114 { s2c{ occupy_city:array{ city_id:int8 //城池id } city_list:array{ city_id:int8 // 城池id server_num:int16 // 服务器显示用的编号 guild_name:string // 占领帮派名 chief_name:string // 占领主城的帮派老大名称 chief_info:rec_picture // 帮派老大信息 } } }--]] function CSGWarController:Handle60114( ) local vo = SCMD60114.New(true) print("HWR:CSGWarController [start:419] vo:", vo) PrintTable(vo) print("HWR:CSGWarController [end]") self.model:SetCSGWarResultInfo(vo) local scene_mgr = SceneManager.Instance if not scene_mgr:IsCSGWarScene() then--收到协议的时候不是在国战场景 就直接弹 self.model:Fire(CSGWarConst.OPEN_CSGWAR_RESULT_VIEW) else self.can_show_result = true end self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60122) end -- ########### 战场日志 ############## -- protocol=60115 -- { -- c2s{ -- } -- s2c{ -- logs:array{ -- time:int32 -- city_list:array{ -- city_id:int8 // 城池id -- server_num:int16 // 服务器显示用的编号 -- guild_name:string // 占领帮派名 -- chief_name:string // 占领主城的帮派老大名称 -- chief_info:rec_picture // 帮派老大信息 -- } -- } -- } -- } function CSGWarController:Handle60115( ) local vo = SCMD60115.New(true) print("HWR:CSGWarController [start:524] vo:", vo) PrintTable(vo) print("HWR:CSGWarController [end]") self.model:SetCSGWarRecordInfo(vo) end -- #######占领推送############ -- protocol=60116 -- { -- s2c{ -- fact_id:int8 -- server_num:int16 -- name:string -- city:int8 -- } -- } function CSGWarController:Handle60116( ) local vo = SCMD60116.New(true) local cfg = Config.Crossguildwarscene[vo.city] local guild_name = GetCSLongName(vo.name, vo.server_num) local country_name = KfWorldModel:GetInstance():GetContrayNameById(vo.fact_id) local str = string.format("%s的%s成功占领了%s", country_name, guild_name, cfg.name) local special_tip_data = { type = SpecialTipType.Middle, sepeical_str = str, need_flash = false, show_time = 5, } CommonController.Instance:Fire(EventName.OPEN_SPECIALTIPVIEW, special_tip_data) end -- #########淘汰通知############# -- protocol=60117 -- { -- s2c{ -- room:int8 //所在战区 -- help:int8 //是否外援 -- } -- } function CSGWarController:Handle60117( ) local vo = SCMD60117.New(true) self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60102) end function CSGWarController:Handle60118( ) local vo = SCMD60118.New(true) if not SceneManager:getInstance():IsCSGWarScene() then return end local str = string.format("糟了!有人偷袭了我方占领的%s!", vo.city_name) local temp_head_name = RoleManager.Instance.mainRoleInfo.name local data = { head_type = 1004, desc = str, head_name = temp_head_name or "", hide_time = 15, dalay_time = 1, is_task_type = true, pos = Vector3(230,0,0), } GlobalEventSystem:Fire(EventName.SHOW_COM_DIALOGUE_SHOW_VIEW,data) end function CSGWarController:Handle60119( ) local vo = SCMD60119.New(true) if not SceneManager:getInstance():IsCSGWarScene() then return end local str = string.format("%s社团已经快马加鞭占领了%s,我们也要稳住!", vo.guild_name,vo.city_name) local temp_head_name = RoleManager.Instance.mainRoleInfo.name local data = { head_type = 1004, desc = str, head_name = temp_head_name or "", hide_time = 15, dalay_time = 1, is_task_type = true, pos = Vector3(230,0,0), } GlobalEventSystem:Fire(EventName.SHOW_COM_DIALOGUE_SHOW_VIEW,data) end function CSGWarController:Handle60120( ) local vo = SCMD60120.New(true) if vo.result == 1 then Message.show("禁言成功") else ErrorCodeShow(vo.result) end end function CSGWarController:Handle60121( ) local vo = SCMD60121.New(true) if vo.result == 1 then Message.show("改名成功", "success") GlobalEventSystem:Fire(EventName.OPEN_RENAME_VIEW, false, true, self.index) KfWorldModel:GetInstance():UpdateFactionName(vo.fact_id, vo.name) else ErrorCodeShow(vo.result) end end function CSGWarController:Handle60122( ) local vo = SCMD60122.New(true) print("HWR:CSGWarController [start:712] vo:", vo) PrintTable(vo) print("HWR:CSGWarController [end]") if vo.is_buy == 1 and RoleManager.Instance.mainRoleInfo.is_overlord == 1 and vo.result == 1 then ActivityIconManager:getInstance():addIcon(60100, -1) else ActivityIconManager:getInstance():deleteIcon(60100) end self.model:SetCSGWarOverlordInfo(vo) end function CSGWarController:Handle60123( ) local vo = SCMD60123.New(true) if vo.result == 1 then Message.show("购买成功", "success") ActivityIconManager:getInstance():deleteIcon(60100) else ErrorCodeShow(vo.result) end end function CSGWarController:Handle60124( ) local vo = SCMD60124.New(true) self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60122) RoleManager.Instance.mainRoleInfo:ChangeVar("is_overlord", vo.is_overlord) end