CSGWarSubPlayerItem = CSGWarSubPlayerItem or BaseClass(BaseItem) local CSGWarSubPlayerItem = CSGWarSubPlayerItem function CSGWarSubPlayerItem:__init() self.base_file = "CSGWar" self.layout_file = "CSGWarSubPlayerItem" self.model = CSGWarModel:GetInstance() self:Load() end function CSGWarSubPlayerItem:Load_callback() self.nodes = { "rankTxt:tmp", "power:tmp", "rankImg:img:obj","name:tmp", } self:GetChildren(self.nodes) -- self.vipItem = RoleVipItem.New(self.vipCon) self:AddEvents() if self.need_refreshData then self:UpdateView() end end function CSGWarSubPlayerItem:AddEvents( ) end function CSGWarSubPlayerItem:UpdateView( ) -- if self.index%2==0 then -- self.bg_obj:SetActive(false) -- else -- self.bg_obj:SetActive(true) -- end if self.data.rank <= 3 then self.rankTxt_tmp.text = "" lua_resM:setImageSprite(self, self.rankImg_img, "CSGWar_asset","CSGWar_rank"..self.data.rank, true) self.rankImg_obj:SetActive(true) else self.rankTxt_tmp.text = self.data.rank self.rankImg_obj:SetActive(false) end -- self.sex_obj:SetActive(true) -- self.vipCon_obj:SetActive(true) self.name_tmp.text = self.data.role_name -- lua_resM:setImageSprite(self, self.sex_img, "common_asset",self.data.sex == 1 and "com_boy" or "com_girl") -- SetAnchoredPositionX(self.sex,-56+self.name_tmp.preferredWidth+16) self.power_tmp.text = self.data.role_power -- self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type) end function CSGWarSubPlayerItem:SetData( index,data ) self.data = data self.index = index if self.is_loaded then self.need_refreshData = false self:UpdateView() else self.need_refreshData = true end end function CSGWarSubPlayerItem:__delete( ) -- if self.vipItem then -- self.vipItem:DeleteMe() -- self.vipItem = nil -- end end