DepotView = DepotView or BaseClass(BaseItem)
function DepotView:__init(parent_wnd, prefab_asset, layer_name)
self.base_file = "bag"
self.layout_file = "DepotView"
self.item_list = {}
self.curr_list = {}
self.event_list = {}
self.column_num = 4 --一行多少个图标
self.loop_mgr = LoopScrowViewMgr.New()
self.model = GoodsModel:getInstance()
self.titleTabbar = {[1] = "全部",[2] = "常用",[3] = "礼包",}
self.title_cur_index = 1
self.titleTabbar_list = {}
self.titleTabbar_text = {}
self.need_sort = true
self.full_screen = true
self.ani_right = 400
self:Load()
end
--清除界面
function DepotView:__delete()
self:Clear()
end
function DepotView:Load_callback()
self:LoadSuccess()
self:InitEvent()
end
function DepotView:Clear()
for i,item in pairs(self.item_list) do
item:DeleteMe()
end
self.item_list = {}
for k,v in pairs(self.event_list) do
GoodsModel:getInstance():UnBind(v)
v = nil
end
if self.loop_mgr then
self.loop_mgr:DeleteMe()
self.loop_mgr = nil
end
if self.maskID then
self:UnRegisterMask(self.maskID)
self.maskID = nil
end
if self.step_sort_bag_cd_id then
GlobalTimerQuest:CancelQuest(self.step_sort_bag_cd_id)
self.step_sort_bag_cd_id = nil
end
end
function DepotView:Close()
BaseView.Close(self)
end
function DepotView:LoadSuccess()
self.scroll_image = self:GetChild("right/ScrollView/Viewport"):GetComponent("Image")
self.scroll,self.scroll_content,
self.con = GetChildTransforms(self.transform,
{
"right/ScrollView","right/ScrollView/Viewport/Content",
"right/ScrollView/Viewport/Content/con"
})
self.sortBtn = GetChildGameObjects (self.transform,
{
"right/Button"
})
self.sortBtn_img = self:GetChild("right/Button"):GetComponent("Image")
self.sortBtn_txt = self:GetChild("right/Button/Text"):GetComponent("TextMeshProUGUI")
for i=1,#self.titleTabbar do
table.insert(self.titleTabbar_list,self:GetChild("right/titleBarCon/tabbar"..i).gameObject)
table.insert(self.titleTabbar_text,self:GetChild("right/titleBarCon/tabbar"..i.."/Background/Text"):GetComponent("TextMeshProUGUI"))
end
self:SetTextColor(self.title_cur_index)
self.maskID = self:RegisterMask(self.scroll_image)
BagModel:getInstance().cur_click_bag_time = 0
BagModel:getInstance().cur_click_warehouse_time = 0
self:UpdateItems(true)
end
function DepotView:InitEvent()
local function onBtnClickHandler(target)
if target == self.close_btn then
self:Close()
elseif target == self.sortBtn then
self.need_sort = true
if BagModel:getInstance():TrySortBag(GoodsModel.GOODS_POS_TYPE.warehouse) then
self.model:DelayFire(GoodsModel.CHANGE_WAREHOUSE_LIST)
end
self:UpdateSortCD()
--GoodsModel:getInstance():Fire(GoodsModel.REQUEST_CCMD_EVENT,15004,GoodsModel.GOODS_POS_TYPE.warehouse)
else
for i,v in ipairs(self.titleTabbar) do
local obj = self.titleTabbar_list[i]
if target == obj then
self.title_cur_index = i
self:SetTextColor(self.title_cur_index)
self:UpdateItems()
self.loop_mgr:RestToBeginning()
break
end
end
end
end
--AddClickEvent(self.close_btn,onBtnClickHandler)
AddClickEvent(self.sortBtn,onBtnClickHandler)
for i=1,#self.titleTabbar do
AddClickEvent(self.titleTabbar_list[i],onBtnClickHandler)
end
local function onChangeBagListHandler()
self:UpdateItems()
end
self.event_list[1] = self.model:Bind(GoodsModel.CHANGE_WAREHOUSE_LIST,onChangeBagListHandler)
local function event_func2()
self:UpdateItems()
end
self.event_list[2] = self.model:BindOne("slot_info_pos_3",event_func2)
local click_fun = function (index,pos_type)
if pos_type == GoodsModel.GOODS_POS_TYPE.warehouse then
self.click_item_index = index
self:UpdateItemState()
end
end
self.event_list[3] = self.model:Bind(GoodsModel.CLICK_BAG_ITEM, click_fun)
end
function DepotView:SetTextColor( )
for i,v in ipairs(self.titleTabbar_text) do
if self.title_cur_index == i then
v.text = ""..self.titleTabbar[i]..""
SetTMPSharedMaterial(v, ShaderTools.TMPSharedMaterialType.HKYTW7OutlineBlueTab)
else
v.text = ""..self.titleTabbar[i]..""
SetTMPSharedMaterial(v, ShaderTools.TMPSharedMaterialType.MSYHSDFDefault)
end
end
end
function DepotView:UpdateItems(to_top)
local item = nil
local info = self.model.slot_info_pos_3
local slot_num = info.slot_num
local all_slot = info.all_slot
local warehouse_goods_list = self.model.warehouse_goods_list
if self.need_sort then
self.need_sort = false
self.model:SortBagListByBagView(warehouse_goods_list)
self.model:SortBagListByBagView(self.model.warehouse_goods_list)
end
self.curr_list = {}
local m_index = 1
for k,v in pairs(warehouse_goods_list) do
if self.title_cur_index == 2 then ---常用(消耗 3 和 碎片 4)
if self.model:GetGoodsTab(v.type, v.subtype) == 3 or self.model:GetGoodsTab(v.type, v.subtype) == 4 then
self.curr_list[m_index] = v
self.curr_list[m_index].index = m_index
m_index = m_index + 1
end
elseif self.title_cur_index == 3 then --礼包
if self.model:GetGoodsTab(v.type, v.subtype) == 5 then
self.curr_list[m_index] = v
self.curr_list[m_index].index = m_index
m_index = m_index + 1
end
else --全部
self.curr_list[k] = v
self.curr_list[k].index = k
end
end
if slot_num and all_slot then
for k = #self.curr_list + 1,slot_num do
self.curr_list[k] = {type_id = 0, goods_num = 0,index = k}
end
for k = slot_num + 1,all_slot do
self.curr_list[k] = {lock_index = k - slot_num,index = k}
end
for k = 1,35 do
local item = self.item_list[k]
if item == nil then
item = BagItem.New(self.con,nil,self.maskID)
self.item_list[k] = item
item:SetPosType(GoodsModel.GOODS_POS_TYPE.warehouse)
end
end
end
if to_top then
self.loop_mgr:Init(self.scroll,self.scroll_content,self.column_num,89.5,89.5,function(item,index,realIndex )
self:OnInitializeItem(item,index,realIndex )
end, 0, 0, {x=10,y=-6})
self.loop_mgr:InitChildren(self.item_list, #self.curr_list)
self.loop_mgr:RestToBeginning()
self.loop_mgr:SetContentSizeData()
else
self.loop_mgr:InitChildren(self.item_list, #self.curr_list)
self.loop_mgr:ForceUpdateCurrentItems()
self.loop_mgr:SetContentSizeData()
end
end
function DepotView:OnInitializeItem(item,index,realIndex)
if item and realIndex > 0 and realIndex <= #self.curr_list then
item:SetData(self.curr_list[realIndex],self.maskID, nil,nil, "BagView")
self:UpdateItemState()
end
end
function DepotView:UpdateItemState()
if not self.click_item_index then return end
for k,item in pairs(self.item_list) do
item:SetSelect(item.index == self.click_item_index)
end
end
function DepotView:UpdateSortCD( )
if not self.is_loaded then return end
local last_sort_bag_time = BagModel:getInstance():GetLastSortBagTime(GoodsModel.GOODS_POS_TYPE.warehouse)
if not last_sort_bag_time then
self.sortBtn_img.color = ColorUtilValue.WHITE
self.sortBtn_txt.text = "整理"
return
end
local function step_sort_bag_cd( ... )
local left_cd = 5 - (Time.time - last_sort_bag_time)
if left_cd > 0 then
self.sortBtn_txt.text = math.ceil(left_cd)
self.sortBtn_img.color = Color(148/255,148/255,148/255)
else
self.sortBtn_img.color = ColorUtilValue.WHITE
self.sortBtn_txt.text = "整理"
if self.step_sort_bag_cd_id then
GlobalTimerQuest:CancelQuest(self.step_sort_bag_cd_id)
self.step_sort_bag_cd_id = nil
end
end
end
step_sort_bag_cd()
if not self.step_sort_bag_cd_id then
self.step_sort_bag_cd_id = GlobalTimerQuest:AddPeriodQuest(step_sort_bag_cd, 1, -1)
end
end