ChildConst = ChildConst or { OPEN_CHILD_BASE_VIEW = "ChildConst.OPEN_CHILD_BASE_VIEW", -- 打开主界面 OPEN_CHILD_NICE_RECORD_VIEW = "ChildConst.OPEN_CHILD_NICE_RECORD_VIEW",--打开点赞记录界面 OPEN_CHILD_RANK_VIEW = "ChildConst.OPEN_CHILD_RANK_VIEW",--打开榜单界面 OPEN_CHILD_GET_VIEW = "ChildConst.OPEN_CHILD_GET_VIEW",--打开求子界面 OPEN_CHILD_RENAME_VIEW = "ChildConst.OPEN_CHILD_RENAME_VIEW",--打开改名界面 OPEN_CHILD_CHAT_NICE_VIEW = "ChildConst.OPEN_CHILD_CHAT_NICE_VIEW",--打开聊天宝宝展示界面 OPEN_CHILD_VEHICLE_SKILL_TIPS_VIEW = "ChildConst.OPEN_CHILD_VEHICLE_SKILL_TIPS_VIEW",--打开载具技能描述界面 OPEN_CHILD_EQUIP_BREAK_VIEW = "ChildConst.OPEN_CHILD_EQUIP_BREAK_VIEW",--打开装备拆解界面 OPEN_CHILD_EQUIP_TIPS_VIEW = "ChildConst.OPEN_CHILD_EQUIP_TIPS_VIEW",--打开装备TIPS界面 CHILD_REQ_EVENT = "ChildConst.CHILD_REQ_EVENT", -- 请求协议 UPDATA_CHILD_MAIN_INFO = "ChildConst.UPDATA_CHILD_MAIN_INFO", --协议刷新16501信息 UPDATA_CHILD_TASK_INFO = "ChildConst.UPDATA_CHILD_TASK_INFO", --协议刷新16505信息,每日任务信息刷新 UPDATA_CHILD_NICE_RANK_INFO = "ChildConst.UPDATA_CHILD_NICE_RANK_INFO", --协议刷新16507信息,点赞排行 UPDATA_CHILD_NICE_RECORD_INFO = "ChildConst.UPDATA_CHILD_NICE_RECORD_INFO", --协议刷新16508信息,被点赞记录 UPDATA_CHILD_VOTED_ROLE_INFO = "ChildConst.UPDATA_CHILD_VOTED_ROLE_INFO", --协议刷新16519信息,已点赞记录 UPDATA_CHILD_VEHICLE_FOLLOW = "ChildConst.UPDATA_CHILD_VEHICLE_FOLLOW", --协议刷新16517,出战载具 UPDATA_CHILD_SKILL_INFO = "ChildConst.UPDATA_CHILD_SKILL_INFO", --刷新宝宝技能 UPDATA_CHILD_VEHICLE_INFO = "ChildConst.UPDATA_CHILD_VEHICLE_INFO", --刷新载具 UPDATA_CHILD_EQUIP_INFO = "ChildConst.UPDATA_CHILD_EQUIP_INFO", --刷新装备 UPDATA_CHILD_EQUIP_BUILD_INFO = "ChildConst.UPDATA_CHILD_EQUIP_BUILD_INFO", --刷新装备打造 UPDATA_CHILD_EQUIP_STREN_ITEM_INFO = "ChildConst.UPDATA_CHILD_EQUIP_STREN_ITEM_INFO", --刷新装备强化 OPEN_CHILD_EQUIP_COMPOSE_SELECT_VIEW = "ChildConst.OPEN_CHILD_EQUIP_COMPOSE_SELECT_VIEW",--合成选择界面 OPEN_CHILD_COMPOSE_TOGGLE_SELECT_VIEW = "ChildConst.OPEN_CHILD_COMPOSE_TOGGLE_SELECT_VIEW",--合成选择界面 UPDATA_CHILD_EQUIP_COMPOSE_ITEM_INFO = "ChildConst.UPDATA_CHILD_EQUIP_COMPOSE_ITEM_INFO",--选择合成装备刷新 UPDATA_CHILD_DRESS_INFO = "ChildConst.UPDATA_CHILD_DRESS_INFO",--时装16529 OPEN_CHILD_HANDBOOK_BREAK_VIEW = "ChildConst.OPEN_CHILD_HANDBOOK_BREAK_VIEW", --图鉴分解界面打开 OPEN_CHILD_HANDBOOK_SUIT_REWARD_VIEW = "ChildConst.OPEN_CHILD_HANDBOOK_SUIT_REWARD_VIEW", --图鉴套装奖励界面打开 OPEN_CHILD_HANDBOOK_UPGRADE_VIEW = "ChildConst.OPEN_CHILD_HANDBOOK_UPGRADE_VIEW", --图鉴升级界面打开 SHOW_SELF_CHILD = "ChildConst.SHOW_SELF_CHILD", --晒娃 SUCCESS_CHILD_NICE = "ChildConst.SUCCESS_CHILD_NICE", --16510成功点赞返回 SUCCESS_CHECK_CHILD_NICE = "ChildConst.SUCCESS_CHECK_CHILD_NICE", --16511成功查询返回 UPDATA_CHILD_HB_SUIT_INFO = "ChildConst.UPDATA_CHILD_HB_SUIT_INFO", --16533 UPDATA_CHILD_HB_SUIT_REWARD_INFO = "ChildConst.UPDATA_CHILD_HB_SUIT_REWARD_INFO", --16534 Child_RED_DOT = "ChildConst.Child_RED_DOT", -- 红点更新(controller传出 Child_RED_DOT_VIEW = "ChildConst.Child_RED_DOT_VIEW",-- 红点更新,分发到各个View UPDATA_CHILD_COIN_NUM = "ChildConst.UPDATA_CHILD_COIN_NUM", --修改UIMONEYCON的金钱数 ----------------------------- OPEN_CHILD_HEART_TASK_VIEW = "ChildConst.OPEN_CHILD_HEART_TASK_VIEW",--打开同心任务界面 OPEN_CHILD_TRAIN_VIEW = "ChildConst.OPEN_CHILD_TRAIN_VIEW",--打开孩子培养界面 OPEN_CHILD_SKILL_VIEW = "ChildConst.OPEN_CHILD_SKILL_VIEW",--打开孩子技能界面 OPEN_CHILD_HAND_BOOK_VIEW = "ChildConst.OPEN_CHILD_HAND_BOOK_VIEW",--打开孩子玩具收集界面 OPEN_CHILD_DRESS_VIEW = "ChildConst.OPEN_CHILD_DRESS_VIEW",--打开孩子时装收集界面 OPEN_CHILD_VEHICLE_VIEW = "ChildConst.OPEN_CHILD_VEHICLE_VIEW",--打开孩子载具培养界面 UPDATE_HEART_LINK_VALUE = "ChildConst.UPDATE_HEART_LINK_VALUE",--更新同心值 UPDATE_HEARTLINK_REWARD_STATUS = "ChildConst.UPDATE_HEARTLINK_REWARD_STATUS",-- 更新同心奖励领取状态 OPEN_SHOW_BABY_VIEW = "ChildConst.OPEN_SHOW_BABY_VIEW",-- 打开晒娃界面 UPDATE_RANK_REWARD_RED = "ChildConst.UPDATE_RANK_REWARD_RED",-- 更新排行奖励红点 PLAY_SHOW_BABY_EFFECT = "ChildConst.PLAY_SHOW_BABY_EFFECT",-- 播放聚焦晒娃特效 -- 宝宝的三个成长状态 BABY_STATE = { BABY = 1, -- 襁褓 CHILD = 2, -- 会爬 YOUNG = 3, -- 会走 }, TabId = { ChildMain = 1, -- 主界面 ChildHandbook = 2, -- 主界面 ChildSkill = 3, ChildDress = 4, ChildTrain = 5, ChildVehicle = 6, HeartLink = 7, GetChild = 8, ShowBabyReward = 9, ----宝宝装备玩具被砍掉了20/04/15ChildEquip = 4, ----宝宝装备玩具被砍掉了20/04/15ChildWorkShop = 5, }, ChildWorkShopTabId = { ChildEquipStrength = 1, ChildEquipCompose = 2, ChildEquipBuild = 3, }, ChildEquipItemType = { BagShowNone = 6, ComposeNoneItem = 10086, BagEquipItem = 99, NoneOpen = 0, OpenNoEquip = 1, OpenAndEquip = 2, }, ChildDressItemType = { CanActive = 666, -- 可以激活 isActive = 1, -- 已经激活 Lock = 0, -- 不可激活(没达到条件) }, ChildDressFashionType = { Cloth = 1, Decorate = 2, }, ChildHandbookItemType = { CanActive = 666, Lock = 0, IsActive = 1, }, ChildMainViewDouBaoBaoSaying = { [1] = "好无聊,有没有人一起玩呀 O(∩_∩)O~", [2] = "好开心,你又回来看我啦 O(∩_∩)O~", [3] = "好希望你能一直陪我玩呀 O(∩_∩)O~", [4] = "只要你一直陪着我就够啦 O(∩_∩)O~", [5] = "好无聊,有没有人一起玩呀 O(∩_∩)O~", }, --宝宝槽位数 ChildEquipWearMaxNum = 6, --宝宝合成槽位数 ChildEquipComposeMax = 6, TransNum = { [0] = "零", [1] = "一", [2] = "二", [3] = "三", [4] = "四", [5] = "五", [6] = "六", [7] = "七", [8] = "八", [9] = "九", [10] = "十", [11] = "十一", [12] = "十二", [13] = "十三", [14] = "十四", [15] = "十五", [16] = "十六", [17] = "十七", [18] = "十八", [19] = "十九", [20] = "二十", [21] = "二十一", [22] = "二十二", [23] = "二十三", [24] = "二十四", [25] = "二十五", [26] = "二十六", [27] = "二十七", [28] = "二十八", [29] = "二十九", [30] = "三十", [31] = "三十一", [32] = "三十二", [33] = "三十三", [34] = "三十四", [35] = "三十五", }, -- MAX_HERAT_VALUE = 360, BabyDunClothID = { [1] = 1021, [2] = 1022, }, ModelShowConfig = { [1011] = { scale = 300,--显示的尺寸大小 rotate = {0,180,0},--x,y,z轴上的角度偏移 position = {0,100,0},--x,y,z轴上的位置偏移(减少变低,增加变高) }, }, VehicleConfig = { [1001] = { scale = 300,--显示的尺寸大小 rotate = {0,135,0},--x,y,z轴上的角度偏移 position = {0,100,0},--x,y,z轴上的位置偏移(减少变低,增加变高) }, }, ModelInVehicle = { scale = 6,--显示的尺寸大小 rotate = -50,--x,y,z轴上的角度偏移 position = {0,100,0},--x,y,z轴上的位置偏移(减少变低,增加变高) }, HandBookCoinID = 260007, -- 巡逻动作参数 MainViewModelAnimParams = { START_POS_X = -134, -- 起始位置X START_POS_Y = -189, -- 起始位置Y MOVE_DIST = 300, -- 移动距离 MOVE_TIME = 2.5, -- 移动总时间 WAIT_TIME_LEFT = 5, -- 在左边停留的时间 WAIT_TIME_RIGHT = 6, -- 在右边停留的时间 ROTATE_TIME = 0.35, -- 转身的时间 }, -- 宝宝物品表子类型枚举 GOODS_TPYE = { OTHERS = 1, -- 其他材料 VEHICLE = 2, -- 载具 DRESS = 3, -- 时装 TOY = 4, -- 玩具 }, SKILL_EFFECT_NAME = { [500000] = "effect_child_attack", [500001] = "effect_child_skill", [500002] = "effect_child_skill2", [500003] = "effect_child_skill3", }, SKILL_EFFECT_SHOW_CFG = { effect_child_attack = { scale = 0.6, position = Vector3(-70, -160, 0), rotate = Vector3(-5, 45, 0), }, effect_child_skill = { scale = 0.6, position = Vector3(-70, -160, 0), rotate = Vector3(-5, 45, 0), }, effect_child_skill2 = { scale = 0.8, position = Vector3(-70, -140, 0), rotate = Vector3(0, 135, 0), }, effect_child_skill3 = { scale = 0.8, position = Vector3(0, -121, 0), rotate = Vector3(31, -173, 0), }, }, -- 基础模型ID BaseModelID = { -- 襁褓 [1] = { [1] = 1001, [2] = 1002, }, -- 会爬 [2] = { [1] = 1011, [2] = 1012, }, -- 会走 [3] = { [1] = 1021, [2] = 1022, } }, -- 宝宝载具技能 学习条件 VehicleSkillContent = { [1001] = "暂无学习条件", }, -- 每日晒娃文本 ShowBabyText = { [1] = "我在和我家宝宝%s玩耍哦~", [2] = "快来欣赏我的宝宝%s吧~", [3] = "这就是我的宝宝%s~哦!", [4] = "来陪我的宝宝%s玩耍吧~", [5] = "我的宝宝%s想要一个赞呀~", [6] = "给我的宝宝%s点个赞吧~", }, ShowBabyTextLenLimit = 40, }