SealToolDecomItem = SealToolDecomItem or BaseClass(BaseItem) function SealToolDecomItem:__init(parent_wnd) self.base_file = "common" self.layout_file = "SealToolDecomItem" self:Load() end function SealToolDecomItem:Load_callback() self.num = self:GetChild("num"):GetComponent("Text") self.icon = self:GetChild("icon"):GetComponent("Image") self:InitEvent() end function SealToolDecomItem:InitEvent() end function SealToolDecomItem:SetData(list) if list then lua_resM:setOutsideImageSprite(self, self.icon, GameResPath.GetGoodsIcon(tonumber(list[2]))) self.num.text = list[3] end end function SealToolDecomItem:__delete() end