CompetingListModel = CompetingListModel or BaseClass(BaseVo, true) local CompetingListModel = CompetingListModel CompetingListModel.REQUEST_INFO = "CompetingListModel.REQUEST_INFO" CompetingListModel.OPEN_COMPETING_LIST_VIEW = "CompetingListModel.OPEN_COMPETING_LIST_VIEW"--打开主界面 CompetingListModel.UPDATE_COMPETING_LIST_VIEW = "CompetingListModel.UPDATE_COMPETING_LIST_VIEW"--更新主界面 CompetingListModel.REQUEST_INFO = "CompetingListModel.REQUEST_INFO"--请求协议 CompetingListModel.OPEN_COMPETING_LIST_RESULT_VIEW = "CompetingListModel.OPEN_COMPETING_LIST_RESULT_VIEW"--打开结算界面 CompetingListModel.CLOSE_LUCK_DRAW_RESULT_VIEW = "CompetingListModel.CLOSE_LUCK_DRAW_RESULT_VIEW"--关闭结算界面 CompetingListModel.UPDATE_HUNT_RECORD = "CompetingListModel.UPDATE_HUNT_RECORD"--更新记录数据 CompetingListModel.OPEN_COMPETING_LIST_TIP_VIEW = "CompetingListModel.OPEN_COMPETING_LIST_TIP_VIEW"--打开竞榜提示界面 CompetingListModel.UPDATE_BOX_AWARD = "CompetingListModel.UPDATE_BOX_AWARD"--更新宝箱领取信息 CompetingListModel.UPDATE_RANK_INFO = "CompetingListModel.UPDATE_RANK_INFO"--更新排名 CompetingListModel.UPDATE_FONTANI_VIEW = "CompetingListModel.UPDATE_FONTANI_VIEW"--更新许愿池界面 CompetingListModel.OPEN_FONTANI_VIEW = "CompetingListModel.OPEN_FONTANI_VIEW"--打开许愿池界面 CompetingListModel.OPEN_COMPETING_LIST_AWARD_SHOW_VIEW = "CompetingListModel.OPEN_COMPETING_LIST_AWARD_SHOW_VIEW"--奖池道具展示界面 function CompetingListModel:__init() CompetingListModel.Instance = self self:Reset() end function CompetingListModel:Reset() self.view_info = {}--界面信息 self.award_cfg = {}--展示奖励配置 self.fontani_award_cfg = {}--许愿池展示奖励配置 self.box_award_cfg = {}--宝箱奖励配置 self.rank_award_cfg = {}--排行奖励配置 self.rank_score_cfg = {}--排行积分信息配置 self.record = {}--记录数据 self.next_show_state_list = {} --下次是否打开相关功能的提示列表 self.const_cfg = {}--常量配置 self.result_info = {}--结算界面信息 self.is_open_view_list = {}--打开过的界面列表 self.cur_view_type_list = {}--当前界面类型列表 self.competing_buy_toggle = {}--竞榜购买toggle self.red_info_list = {}--红点信息列表 self.is_open_view = false self:InitRankScoreCFG() self:InitBoxAwardCFG() self:InitRankCFG() self:InitTvCFG() self:InitConstCfg() end function CompetingListModel:getInstance() if CompetingListModel.Instance == nil then CompetingListModel.Instance = CompetingListModel.New() end return CompetingListModel.Instance end --检查界面是否打开过 function CompetingListModel:CheckViewIsOpened( base_type ) return self.is_open_view_list[base_type] end --设置界面是否打开过 function CompetingListModel:SetViewIsOpened( base_type ) self.is_open_view_list[base_type] = base_type end --检查界面奖励展示类型 function CompetingListModel:GetCurViewType( base_type ) return self.cur_view_type_list[base_type] end --设置界面奖励展示类型 function CompetingListModel:SetCurViewType( base_type,type ) self.cur_view_type_list[base_type] = type end --彩钻购买提示 function CompetingListModel:CheckIsNeedToShowView(tips_type) local show = self.next_show_state_list[tips_type] if show == nil then show = true end return show end --初始化竞榜界面显示配置 function CompetingListModel:InitComptingIconCfg( ) if not self.view_cfg then self.view_cfg = {} self:InitViewCfg() end end --界面显示配置初始化 function CompetingListModel:InitViewCfg( ) local data = DeepCopy(Config.Raceranktime) local openDay = ServerTimeModel:getInstance():GetOpenServerDay() for k,v in pairs(data) do v.condition = stringtotable(v.condition) v.open_day = stringtotable(v.open_day) v.name = Trim(v.name) if tonumber(v.open_day[1]) <= openDay and tonumber(v.open_day[2]) >= openDay then--在开服天数区间范围内 self.view_cfg[v.act_id] = v if v.type == 1 then local icon_cfg = {name=v.name, icon_type = 33300000 + v.act_id, sub_location = 3, pos_index = 31, module_id = 333, sub_id = nil, open_lv = v.lv, icon_name = "icon_rightTop_3001" or Trim(v.icon_res), effect_name = "effect_tubiao_001", not_delete = false, count_down_time = 0,act_base_type=true} ActivityIconManager:getInstance().icon_cfg_new_list[icon_cfg.icon_type] = icon_cfg elseif v.type == 2 then local icon_cfg = {name=v.name, icon_type = 1033300000 + v.act_id, sub_location = 3, pos_index = 31, module_id = 333, open_lv = v.lv, icon_name = Trim(v.icon_res), effect_name = "effect_tubiao_001", not_delete = false, count_down_time = 0,act_base_type=true} ActivityIconManager:getInstance().icon_cfg_new_list[icon_cfg.icon_type] = icon_cfg end end end GlobalEventSystem:Fire(ActivityIconManager.REFRESH_ICON, true) end --设置常量配置 function CompetingListModel:InitConstCfg( ) for k,v in pairs(Config.Racerankconstant) do local key = Trim(v.key) self.const_cfg[key] = v end if self.const_cfg["rock_cost_1"] then self.one_cost_data = stringtotable(self.const_cfg["rock_cost_1"].value) end if self.const_cfg["rock_cost_10"] then self.ten_cost_data = stringtotable(self.const_cfg["rock_cost_10"].value) end self.one_score = 0 if self.const_cfg["rock_score_1"] then self.one_score = self.const_cfg["rock_score_1"].value end if self.const_cfg["wish_cost_rune"] then--符文消耗道具 self.wish_cost_rune = self.const_cfg["wish_cost_rune"].value end if self.const_cfg["wish_cost_coin"] then--符文消耗道具 self.wish_cost_coin = self.const_cfg["wish_cost_coin"].value end if self.const_cfg["wish_score_rune"] then--符文许愿获得积分 self.wish_score_rune = self.const_cfg["wish_score_rune"].value end if self.const_cfg["wish_score_coin"] then--金币许愿获得积分 self.wish_score_coin = self.const_cfg["wish_score_coin"].value end if self.const_cfg["discount_opday"] then--开服x天后进行打折 self.discount_opday = self.const_cfg["discount_opday"].value end if self.const_cfg["discount_rate"] then--开服x天后进行打折 self.discount_rate = stringtotable(self.const_cfg["discount_rate"].value) end if self.const_cfg["discount_times"] then--每期活动打折最大次数 self.discount_times = self.const_cfg["discount_times"].value end local one_data = self.one_cost_data[1] local ten_data = self.ten_cost_data[1] if not one_data or not ten_data then return end self.cost_id = one_data[2] self.one_cost = one_data[3] self.ten_cost = ten_data[3] self.discount_cfg = {}--打折配置 local cfg = DeepCopy(Config.Racerankdiscount) for i,v in ipairs(cfg) do if v.is_show == 1 then local count = #self.discount_cfg + 1 self.discount_cfg[count] = v if v.cost_list then local goods_list = stringtotable(v.cost_list) if goods_list and goods_list[1] then self.discount_cfg[count].discount = goods_list[1][3] end end end end end --通过subtype得到右边奖励数据 function CompetingListModel:GetRankAwardCfg( base_type,stage ) if self.rank_award_cfg[base_type] and self.rank_award_cfg[base_type][stage] then return self.rank_award_cfg[base_type][stage] end return nil end --设置展示排行榜奖励配置 function CompetingListModel:InitRankCFG( ) local data = DeepCopy(Config.Racerankrankaward) for k,v in pairs(data) do if not self.rank_award_cfg[v.act_id] then self.rank_award_cfg[v.act_id] = {} end v.award = stringtotable(v.award) if not self.rank_award_cfg[v.act_id][v.stage] then self.rank_award_cfg[v.act_id][v.stage] = {} end self.rank_award_cfg[v.act_id][v.stage][v.min_rank] = v end end --通过base_type得到右边奖励数据 function CompetingListModel:GetRankScoreCfg( base_type ) if self.rank_score_cfg[base_type] then return self.rank_score_cfg[base_type] end return nil end --设置展示排行榜积分配置 function CompetingListModel:InitRankScoreCFG( ) local data = DeepCopy(Config.Racerankrequirement) for k,v in pairs(data) do if not self.rank_score_cfg[v.act_id] then self.rank_score_cfg[v.act_id] = {} end self.rank_score_cfg[v.act_id][v.ranking_lower] = v end local min = 0 local max = 0 for k,v in pairs(self.rank_score_cfg) do for kk,vv in pairs(v) do if type(vv) == "table" and vv.ranking_upper and vv.ranking_lower then min = vv.ranking_upper max = vv.ranking_lower if max > min then for i=min,max do if not v[i] then v[i] = vv end end end end end end end --通过subtype得到右边奖励数据 function CompetingListModel:GetAwardCfg( base_type,stage ) if self.award_cfg[base_type] and self.award_cfg[base_type][stage] then return self.award_cfg[base_type][stage] end return nil end --设置展示奖池奖励配置 function CompetingListModel:InitTvCFG( ) local data = DeepCopy(Config.Racerankaward) for k,v in pairs(data) do v.award = stringtotable(v.award) if v.type == 0 then if not self.award_cfg[v.act_id] then self.award_cfg[v.act_id] = {} end if not self.award_cfg[v.act_id][v.stage] then self.award_cfg[v.act_id][v.stage] = {} end if v.award[1] then self.award_cfg[v.act_id][v.stage][v.award_id] = v.award[1] end else if not self.fontani_award_cfg[v.act_id] then self.fontani_award_cfg[v.act_id] = {} end if not self.fontani_award_cfg[v.act_id][v.type] then self.fontani_award_cfg[v.act_id][v.type] = {} end if not self.fontani_award_cfg[v.act_id][v.type][v.stage] then self.fontani_award_cfg[v.act_id][v.type][v.stage] = {} end if v.award[1] then self.fontani_award_cfg[v.act_id][v.type][v.stage][v.award_id] = v.award[1] end end end end --获得宝箱奖励配置 通过类型and stage function CompetingListModel:GetBoxAwardCFGByType( base_type,stage ) if self.box_award_cfg[base_type] and self.box_award_cfg[base_type][stage] then return self.box_award_cfg[base_type][stage] end return nil end --初始化宝箱奖励配置 function CompetingListModel:InitBoxAwardCFG( ) local data = DeepCopy(Config.Raceranktimesaward) for k,v in pairs(data) do if not self.box_award_cfg[v.act_id] then self.box_award_cfg[v.act_id] = {} end v.award = stringtotable(v.award) if not self.box_award_cfg[v.act_id][v.stage] then self.box_award_cfg[v.act_id][v.stage] = {} end self.box_award_cfg[v.act_id][v.stage][v.award_id] = v end -- print("huangcong:CompetingListModel [128]: ",self.box_award_cfg) -- PrintTable(self.box_award_cfg) end --获得当前世界等级阶段 function CompetingListModel:GetCurWorldLvStage( ) local worldLv = RoleManager.Instance.mainRoleInfo.worldLv or 0 for i,v in ipairs(Config.Racerankworldlev) do if v.max_lev >= worldLv then return v.stage end end end --检测竞榜和图标是否需要开启 function CompetingListModel:CheckIconBoolOpen(base_type) local level = RoleManager.Instance.mainRoleInfo.level local is_open = false local end_time = 0 local server_data = self.view_info[base_type] -- local key = string.format("%s@%s",333,base_type) local sub_base_type = 33300000 local cfg = self.view_cfg[base_type] if cfg and cfg.type and cfg.type == 2 then sub_base_type = 1033300000 end if server_data and server_data.end_show_time and self.view_cfg[base_type] and level >= self.view_cfg[base_type].lv then is_open = server_data.end_show_time - TimeUtil:getServerTime() is_open2 = server_data.end_time - TimeUtil:getServerTime() print("huangcong:CompetingListModel [317]: ",sub_base_type+base_type) if is_open > 0 then if is_open2 > 0 then ActivityIconManager:getInstance():addIcon(sub_base_type+base_type, is_open2) else ActivityIconManager:getInstance():addIcon(sub_base_type+base_type, is_open, "已截止") end else ActivityIconManager:getInstance():deleteIcon(sub_base_type+base_type) end else ActivityIconManager:getInstance():deleteIcon(sub_base_type+base_type) end end --检查竞榜和许愿池图标红点 function CompetingListModel:CheckMainIconRedDot(base_type) local bool = false if base_type then local server_data = self.view_info[base_type] local sub_base_type = 33300000 if server_data then if server_data.type and server_data.type == 2 then sub_base_type = 1033300000 end local is_open = server_data.end_time - TimeUtil:getServerTime() if is_open and is_open > 0 and server_data.type == 1 and server_data.free_times and server_data.free_times > 0 then bool = true end if server_data.gold_coin and server_data.gold_coin >= 1 then bool = true end if server_data.award_list then for k,v in pairs(server_data.award_list) do if v.state == 1 then bool = true break end end end end -- print("huangcong:CompetingListModel [start:373] :", self.red_info_list) -- PrintTable(self.red_info_list) -- print("huangcong:CompetingListModel [end]") self.red_info_list[base_type] = bool KfActivityModel:getInstance():IsNeedRed(KfActivityModel.TabID.Competing,nil,base_type)--竞榜 GlobalEventSystem:Fire(ActivityIconManager.UPDATE_ICON_TIPS, sub_base_type+base_type, bool) return end end function CompetingListModel:SetViewInfoOne( v ) if not self.view_info[v.base_type] then print("huangcong:CompetingListModel [237]竞榜活动数据有问题: ",v.base_type) return end local new_data = {} for kk,vv in pairs(v.award_list) do new_data[vv.id] = vv end v.reward_list = new_data local record_data = {} for kk,vv in pairs(v.rank_list) do record_data[vv.rank] = vv end v.rank_list = record_data self.view_info[v.base_type].buy_times = v.buy_times self.view_info[v.base_type].free_times = v.free_times self.view_info[v.base_type].sum_score = v.sum_score self.view_info[v.base_type].award_list = new_data self.view_info[v.base_type].times = times self.view_info[v.base_type].rank_list = record_data self:CheckMainIconRedDot(v.base_type) end function CompetingListModel:SetViewInfoBase( v ) local new_data = {} if not self.view_info[v.base_type] then self.view_info[v.base_type] = {} end self.view_info[v.base_type].end_time = v.end_time self.view_info[v.base_type].end_show_time = v.end_show_time self.view_info[v.base_type].world_stage = v.world_stage local is_open = v.end_show_time - TimeUtil:getServerTime() > 0 -- print("huangcong:CompetingListModel [264]is_open: ",v.base_type,is_open) local cfg = self.view_cfg[v.base_type] if is_open and cfg then if cfg.type == 1 then local function callback( ... ) CompetingListModel:getInstance():Fire(CompetingListModel.REQUEST_INFO,33301,v.base_type) end setTimeout(callback,0.05) elseif cfg.type == 2 then local function callback( ... ) CompetingListModel:getInstance():Fire(CompetingListModel.REQUEST_INFO,33305,v.base_type) end setTimeout(callback,0.05) end end -- self:CheckIconBoolOpen(v.base_type)--20200831--这里要合到开服活动页签里去 所以屏蔽图标检查 end --设置抽奖结果 function CompetingListModel:SetResult( vo ) if not vo or not vo.base_type then return end if not self.result_info[vo.base_type] then self.result_info[vo.base_type] = {} end self.result_info[vo.base_type] = vo local new_award_list = {} for k,v in ipairs(vo.reward_list) do if self.award_cfg[vo.base_type] and self.award_cfg[vo.base_type][vo.stage] and self.award_cfg[vo.base_type][vo.stage][v.award_id] then local data = self.award_cfg[vo.base_type][vo.stage][v.award_id] if data then new_award_list[#new_award_list + 1] = data end end end local data = {} data.award = new_award_list data.col_num = 5 -- GlobalEventSystem:Fire(EventName.OPEN_COM_AWARD_RESULT_VIEW, data) GiftModel:getInstance():Fire(GiftModel.OPEN_SHOW_ACT_GOODS_VIEW, new_award_list) self.result_info[vo.base_type].reward_list = new_award_list -- print("huangcong:CompetingListModel [448]vo: ",vo) -- PrintTable(vo) end --获取打开界面状态 function CompetingListModel:getIsOpenView() return self.is_open_view end --是否进入打折期 function CompetingListModel:IsDiscountOpen( base_type ) do return false end local open_day = ServerTimeModel:getInstance():GetOpenServerDay() local has_discount = true if self.view_info[base_type] and TableSize(self.view_info[base_type]) > 0 then local max_num = self.discount_times if self.view_info[base_type].buy_times and self.view_info[base_type].buy_times >= max_num then has_discount = false end end return false -- return open_day >= (self.discount_opday or 1) and has_discount end function CompetingListModel:GetIsNoShowAskView( ) return self.is_no_show_ask_view end function CompetingListModel:SetIsNoShowAskView( value ) self.is_no_show_ask_view = value end function CompetingListModel:GetDiscount( buy_time,base_type ) local discount = 1 local has_discount = self:IsDiscountOpen(base_type) if has_discount then for k,v in pairs(Config.Racerankdiscount) do if buy_time >= v.times_min and buy_time <= v.times_max then local goods_list = stringtotable(v.cost_list) if goods_list and goods_list[1] then discount = goods_list[1][3] break end end end end return discount end --获得购买次数 function CompetingListModel:GetBuyNum( base_type ) return self.view_info[base_type] and self.view_info[base_type].buy_times or 0 end --计算需要的道具材料 function CompetingListModel:MathNeedCost( use_type,base_type ) local one_price = GoodsModel:getInstance():GetGoodsPrice(self.cost_id) or 60 local good_num = GoodsModel:getInstance():GetTypeGoodsNum(self.cost_id) local need_cost = 0 local sum_need_cost = self:GetDiscount(1+self:GetBuyNum(base_type),base_type) if good_num >= sum_need_cost then need_cost = 0 else need_cost = (sum_need_cost - good_num) end return need_cost,sum_need_cost end function CompetingListModel:NeedPrice( jin,one_price,num,good_name,good_num,times,base_type) local cur_view_cfg = self.view_cfg[base_type] if not base_type or not cur_view_cfg then return end local function ok( ... ) if jin >= one_price*(num - good_num) then self:Fire(CompetingListModel.REQUEST_INFO, 33302, base_type, times, 1) else local qc_data = { price = one_price*(num - good_num), } GlobalEventSystem:Fire(EventName.OPEN_RECHARGE_TIP_VIEW, true, qc_data) end end if self.competing_buy_toggle[base_type] then ok() else local need_cost,max_need_cost = self:MathNeedCost(times,base_type) local lucky_type = 1 if times == 1 then lucky_type = 1 elseif times == 10 then lucky_type = 2 end local has_discount = self:IsDiscountOpen(base_type) if has_discount and times == 10 then--只有10连才增加判断 if self:GetIsNoShowAskView() then ok() else CompetingListAskView.New():Open({max_need_cost = max_need_cost, need_cost=need_cost, use_type=lucky_type, base_type = base_type}) end else local need_price = one_price*(num - good_num) local need_num = math.ceil(need_price/one_price) local cur_type_str = string.format("抽奖 %s 次", times) if cur_view_cfg then cur_type_str = cur_type_str end local function toggle_function( flag ) self.competing_buy_toggle[base_type] = flag end local asset, source = WordManager:GetCommonMoneyIcon(1) local toggle_tip_data = { gold_ab_res = asset, gold_res = source, price = need_price, insufficientText = "", priceText = string.format(" %s 补齐所需的 %s\n%s",need_price,good_name,cur_type_str), titleText = "提示", ok_callback = ok, toggle_function = toggle_function, is_complex_ok_callback = true, } GlobalEventSystem:Fire(EventName.OPEN_COM_TOGGLE_TIP_VIEW, toggle_tip_data) end end end --获得界面数据 function CompetingListModel:GetCompetingInfoList( ) return self.view_info end --获得界面数据 function CompetingListModel:GetCompetingCfg( base_type ) return self.view_cfg[base_type] end --获得竞榜活动开启列表 function CompetingListModel:GetCompetingOpenActList( act_type ) local my_level = RoleManager.Instance.mainRoleInfo.level local is_open = false local end_time = 0 local competing_server_data = self:GetCompetingInfoList() local open_list = {} if competing_server_data and TableSize(competing_server_data) > 0 then for n,l in pairs(competing_server_data) do local server_data = l local sub_base_type = 33300000 local competing_cfg = self:GetCompetingCfg(n) if competing_cfg then local icon_act_type = CustomActivityModel.CustomIconActType.KfAct--默认放在开服活动图标里面 for k,v in pairs(competing_cfg.condition) do if v[1] == "icon" then icon_act_type = tonumber(v[2]) break end end if icon_act_type == act_type then if competing_cfg.type and competing_cfg.type == 2 then sub_base_type = 1033300000 end if server_data and server_data.end_show_time and my_level >= competing_cfg.lv then is_open = server_data.end_show_time - TimeUtil:getServerTime() is_open2 = server_data.end_time - TimeUtil:getServerTime() if is_open > 0 then if is_open2 > 0 then local data = DeepCopy(competing_cfg) data.sub_type = sub_base_type+n data.id = KfActivityModel.TabID.Competing data.base_type = CustomActivityModel.CustomActBaseType.COPETING data.sort_id = 11 open_list[#open_list + 1] = data end end end end end end end return open_list end --获得竞榜红点列表 function CompetingListModel:GetComtingRedList( ) return self.red_info_list end ------------------------------------------------许愿池相关 function CompetingListModel:SetFontaniResult( vo )--设置抽奖结果 if not vo or not vo.base_type then return end if not self.result_info[vo.base_type] then self.result_info[vo.base_type] = {} end self.result_info[vo.base_type] = vo local new_award_list = {} for k,v in ipairs(vo.reward_list) do if self.fontani_award_cfg[vo.base_type] and self.fontani_award_cfg[vo.base_type][vo.opty] and self.fontani_award_cfg[vo.base_type][vo.opty][vo.stage] and self.fontani_award_cfg[vo.base_type][vo.opty][vo.stage][v.award_id] then local data = self.fontani_award_cfg[vo.base_type][vo.opty][vo.stage][v.award_id] new_award_list[#new_award_list + 1] = data end end self.result_info[vo.base_type].reward_list = new_award_list -- print("huangcong:CompetingListModel [468]vo: ",vo) -- PrintTable(vo) end function CompetingListModel:GetFonTaniRuneTimeCfg( rune_times ) for k,v in pairsByKeys(Config.Racerunecost) do if v.id >= rune_times then return v end end end function CompetingListModel:GetFonTaniCoinCfg( coin ) for k,v in pairsByKeys(Config.Racewishcoin) do if coin >= v.min_gold and coin <= v.max_gold then return v end end if coin == 0 then return Config.Racewishcoin[1] end end --得到许愿池奖励数据 function CompetingListModel:GetFontaniAwardCfg( base_type,stage,type ) if self.fontani_award_cfg[base_type] and self.fontani_award_cfg[base_type][type] and self.fontani_award_cfg[base_type][type][stage] then return self.fontani_award_cfg[base_type][type][stage] end return nil end --设置许愿池界面数据 function CompetingListModel:SetFontaniViewInfoOne( v ) if not self.view_info[v.base_type] then print("huangcong:CompetingListModel [348]许愿池数据有问题: ",v.base_type) return end local new_data = {} for kk,vv in pairs(v.award_list) do new_data[vv.id] = vv end v.reward_list = new_data self.view_info[v.base_type].type = v.type self.view_info[v.base_type].gold_coin = v.gold_coin self.view_info[v.base_type].total = v.total self.view_info[v.base_type].sum_score = v.score self.view_info[v.base_type].rune_times = v.rune_times self.view_info[v.base_type].award_list = new_data self.view_info[v.base_type].base_type = v.base_type -- print("huangcong:CompetingListModel [390]: ",self.view_info[v.base_type]) -- PrintTable(self.view_info[v.base_type]) self:CheckMainIconRedDot(v.base_type) end --得到展示战力 function CompetingListModel:GetCompetingShowFight( vo ) if not vo or #vo < 3 then return end if vo[1] == 146 then--如果是进阶 return FosterModel:getInstance():GetMinStageAttrFight(vo[3],1,0) or 0 elseif vo[1] == 163 then--如果是宠物 return PetModel:getInstance():GetPetBaseFightCfg(vo[3],1,1) or 0 end end --获取货币ID function CompetingListModel:GetCompetingCostId( ) local one_data = CompetingListModel:getInstance().one_cost_data[1] return one_data[2] end