CSMainExploitRankItem = CSMainExploitRankItem or BaseClass(BaseItem) local CSMainExploitRankItem = CSMainExploitRankItem function CSMainExploitRankItem:__init() self.base_file = "csMain" self.layout_file = "CSMainExploitRankItem" self.model = CSMainModel:getInstance() self:Load() end function CSMainExploitRankItem:Load_callback() self.nodes = { "sex:img", "rankIcon:img:obj", "vipCon", "rank:tmp", "name:tmp", "guildName:tmp", "exploitNum:tmp", "militaryRank:img", } self:GetChildren(self.nodes) self.vipItem = RoleVipItem.New(self.vipCon) self:AddEvents() if self.need_refreshData then self:UpdateView() end end function CSMainExploitRankItem:AddEvents( ) end function CSMainExploitRankItem:UpdateView( ) self.name_tmp.text = GetCSLongName(self.data.name,self.data.ser_num) if self.data.gname and self.data.gname ~= "" then self.guildName_tmp.text = self.data.gname else self.guildName_tmp.text = "暂无社团" end self.exploitNum_tmp.text = self.data.score self.vipItem:SetData(self.data.vip_flag, self.data.sup_vip_type) local sex_res = self.data.sex == 1 and "com_boy" or "com_girl" lua_resM:setImageSprite(self, self.sex_img, "common_asset", sex_res, true) SetAnchoredPositionX(self.sex, -288+self.name_tmp.preferredWidth+15) lua_resM:setOutsideImageSprite(self, self.militaryRank_img, GameResPath.GetMilitaryImage("military_ranks_"..self.data.post), true) if self.data.rank >= 1 and self.data.rank <= 5 then self.rankIcon_obj:SetActive(true) self.rank_tmp.text = "" lua_resM:setImageSprite(self, self.rankIcon_img, "csMain_asset","cs_main_rank_"..self.data.rank,true) else self.rank_tmp.text = self.data.rank self.rankIcon_obj:SetActive(false) end end function CSMainExploitRankItem:SetData( data,index ) self.data = data self.index = index if self.is_loaded then self.need_refreshData = false self:UpdateView() else self.need_refreshData = true end end function CSMainExploitRankItem:__delete( ) if self.vipItem then self.vipItem:DeleteMe() self.vipItem = nil end end