require("game.proto.340.Require340") require("game.currencyWish.CurrencyWishConst") require("game.currencyWish.CurrencyWishModel") require("game.currencyWish.CurrencyWishView") require("game.currencyWish.CurrencyWishCriticalView") CurrencyWishController = CurrencyWishController or BaseClass(BaseController, true) local CurrencyWishController = CurrencyWishController function CurrencyWishController:__init() CurrencyWishController.Instance = self self.model = CurrencyWishModel:getInstance() self:AddEvents() self:RegisterAllProtocal() end function CurrencyWishController:RegisterAllProtocal( ) self:RegisterProtocal(34000, "Handle34000") self:RegisterProtocal(34001, "Handle34001") self:RegisterProtocal(34002, "Handle34002") end function CurrencyWishController:AddEvents() local function on_game_start() self.model:Reset() self:SendFmtToGame(34001) end GlobalEventSystem:Bind(EventName.GAME_START, on_game_start) local function req_currency_wish_info() self:SendFmtToGame(34001) end self.model:Bind(CurrencyWishConst.REQ_CURRENCY_WISH_INFO, req_currency_wish_info) local function req_do_currency_wish(type) self:SendFmtToGame(34002, "c", type) end self.model:Bind(CurrencyWishConst.REQ_DO_CURRENCY_WISH, req_do_currency_wish) local function on_open_currency_wish_view() if not self.currency_wish_view then self.currency_wish_view = CurrencyWishView.New() end self.currency_wish_view:Open() end GlobalEventSystem:Bind(CurrencyWishConst.OPEN_CURRENCY_WISH_VIEW, on_open_currency_wish_view) local function on_ans_do_currency_wish(res_info) self.model:Fire(CurrencyWishConst.REQ_CURRENCY_WISH_INFO) if res_info and res_info.crit_rate and res_info.crit_rate > 1 then self.currency_wish_critical_view = self.currency_wish_critical_view or CurrencyWishCriticalView.New() self.currency_wish_critical_view:Open() self.currency_wish_critical_view:SetData(res_info) end end self.model:Bind(CurrencyWishConst.ANS_DO_CURRENCY_WISH, on_ans_do_currency_wish) local function on_bag_red_update() self.model:CheckRedDot(true) self.model:Fire(CurrencyWishConst.UPDATE_CURRENCY_WISH_VIEW) end GlobalEventSystem:Bind(EventName.UPDATE_BAG_RED, on_bag_red_update) local function on_day_change() self.model:Fire(CurrencyWishConst.REQ_CURRENCY_WISH_INFO) end GlobalEventSystem:Bind(EventName.CHANE_DAY, on_day_change) end function CurrencyWishController:Handle34000() local scmd = SCMD34000.New(true) if scmd.errcode then ErrorCodeShow(scmd.errcode) end end -- ############## 查看信息 ############## -- protocol=34001 -- { -- c2s{ -- } -- s2c{ -- luxury_rest_times:int8 //豪华当日剩余祈愿次数 -- luxurycool:int32 //豪华距离免费剩余冷却时间 -- expr_rest_times:int8 //经验当日剩余祈愿次数 -- } -- } function CurrencyWishController:Handle34001() local scmd = SCMD34001.New(true) -- print("Lizhijian:CurrencyWishController [start:80] ") -- PrintTable(scmd) -- print("Lizhijian:CurrencyWishController [end:80] ") self.model:SetBaseInfo(scmd) self.model:SetCurrencyWishCdTime() self.model:CheckRedDot(true) self.model:Fire(CurrencyWishConst.ANS_CURRENCY_WISH_INFO) end function CurrencyWishController:Handle34002() local scmd = SCMD34002.New(true) -- print("Lizhijian:CurrencyWishController [start:102] ") -- PrintTable(scmd) -- print("Lizhijian:CurrencyWishController [end:102] ") self.model:Fire(CurrencyWishConst.ANS_DO_CURRENCY_WISH, scmd) end