-- --人物 -- Clothes = 1,--衣服 -- Weapon = 2,--武器 -- Head = 3,--发型 -- wing = 4,--背部 -- Hat = 5,--头饰 -- RoleLight = 8,--人物幻光 -- --单独模型 -- FHorse = 1001,--座驾 -- FWing = 1002,--炫翼 -- FPearl = 1003,--宝具 -- FWeapon = 1004,--武器 -- FJarvis = 1005,--AI娘 -- FGun = 1006,--磁炮 -- FCloud = 1007,--星翼 -- FArmour = 1008,--幻甲 -- God = 1005,--式神 -- Monster = 1101,--怪物1 -- Pet = 1201,--宠物 -- Light = 1301,--幻光 -- Equip = 1401,--装备 -- Evil = 1501,--守护 -- --变色资源 --时装和发型的变色资源配置规则: --最后一位ID*100000+变色ID --例如{show,2,1,1}是初始资源,第二个配色就这样配:{show,2,1,100002} --珍宝类变色资源-现各自有对应的模型ID --战魂资源加特效 --资源配置=模型ID*1000+特效ID --例如模型ID=1001,特效ID=1,配置为{show,1701,1001001} --特殊类配置规则:{3,N,物品id} --N取值:1称号 2相框 3气泡 4头像 ----如果是0 就是默认数据 如果特殊 CustomActivityConst = CustomActivityConst or { --配置范例配置范例配置范例配置范例配置范例配置范例配置范例配置范例配置范例配置范例 --[[ 注1:代码获取偏移配置的时候都会一层一层往下找,找不到就会使用能找到的【默认数据】 注2:由于模型摄像机的原因,如果一个活动有几个地方显示同一个模型,那么只有一个地方可以完美显示位置,其它地方如果发现没法配置到正确位置,那么需要客户端单独处理 ------------------------- [活动类型] = { [0] = {scale = 200,position = Vector3(0,325,-300)},--[默认数据,第一位是界面左右,第二位是界面上下,第三位是界面前后] [模型类型,就是最上面那堆] = { [0] = {scale = 220,position = Vector3(0,325,-300)},--[默认数据] [资源id] = {scale = 220,position = Vector3(0,325,-300)}, }, }, --]] ------------------------- --VIP特权相关模型 [999] = { [1005] = {--AI娘 [0] = {scale = 250, position = Vector3(0, -115, -300)},--资源id对应的配置 [1015] = {scale = 210, position = Vector3(-20, -115, -300)},--浪花朵朵对应的配置 }, [1301] = {--幻光 [0] = {scale = 1.4, position = Vector3(0, -70, -300)},--资源id对应的配置 }, [1701] = {--战魂 [0] = {scale = 330, position = Vector3(0, -75, -800)},--资源id对应的配置 }, [1002] = {--炫翼 [0] = {scale = 300, position = Vector3(0, -125, -800)},--资源id对应的配置 }, [1101] = {--boss [0] = {scale = 90, position = Vector3(0, -95, -800)},--资源id对应的配置 }, }, --限购礼包 [3] = { [0] = {scale = 200,position = Vector3(0,325,-300)},--默认数据基本都读这个 [1201] = {--宠物特殊 [0] = {scale = 230,position = Vector3(0,310,-300)},--资源id对应的配置 [1013] = {scale = 180,position = Vector3(0,310,-300)},--南瓜魔灵单独修改 }, [1001] = {--座驾 [0] = {scale = 150,position = Vector3(0,250,-300)},--资源id对应的配置 [1007] = {scale = 150,position = Vector3(0,150,-300)},--资源id对应的配置 [1008] = {scale = 125,position = Vector3(0,320,-300)},--资源id对应的配置 [1009] = {scale = 125,position = Vector3(0,280,-300)},--资源id对应的配置 }, [1002] = {--炫翼 [0] = {scale = 200,position = Vector3(0,325,-300)},--默认数据基本都读这个 [1006] = {scale = 280,position = Vector3(0,280,-300)},--默认数据基本都读这个 }, [1003] = {--宝具 [0] = {scale = 350,position = Vector3(0,350,-300)},--资源id对应的配置 [1006] = {scale = 450,position = Vector3(0,300,-300)},--资源id对应的配置 }, [1004] = {--武器 [0] = {scale = 300,position = Vector3(-30,300,-300)},--资源id对应的配置 [6] = {scale = 300,position = Vector3(-30,320,-300)},--资源id对应的配置 }, [1005] = {--AI娘 [0] = {scale = 250,position = Vector3(0,270,-300)},--资源id对应的配置 }, [1006] = {--磁炮皮肤 [0] = {scale = 400, position = Vector3(0,300,-300)},--资源id对应的配置 }, [1008] = {--幻甲皮肤 [0] = {scale = 420, position = Vector3(-50,300,-300)},--资源id对应的配置 }, [1701] = {--战魂 [0] = {scale = 350, position = Vector3(10,420,-800)},--资源id对应的配置 }, }, --今日首充(弹珠) [6] = { [1001] = {--座驾 [0] = {scale = 170,position = Vector3(0,0,-300)},--资源id对应的配置 [1003] = {scale = 100,position = Vector3(0,0,-300)},--资源id对应的配置 [1004] = {scale = 200,position = Vector3(0,50,-300)},--资源id对应的配置 [1006] = {scale = 170,position = Vector3(0,0,-300)},--资源id对应的配置 [1009] = {scale = 100,position = Vector3(0,20,-300)},--资源id对应的配置 }, [1002] = {--炫翼 [0] = {scale = 170,position = Vector3(0,-20,-300)},--资源id对应的配置 [1005] = {scale = 170,position = Vector3(0,0,-300)},--资源id对应的配置 [1330] = {scale = 130,position = Vector3(0,50,-300)},--资源id对应的配置 }, [1003] = {--宝具 [0] = {scale = 350,position = Vector3(0,20,-300)},--资源id对应的配置 }, [1004] = {--武器 [0] = {scale = 200,position = Vector3(0,20,-300)},--资源id对应的配置 }, [1] = {--时装 [0] = {scale = 130,position = Vector3(0,0,-300)},--资源id对应的配置 }, }, --开服冲榜 [10] = { [1005] = {--AI娘 [0] = {scale = 170,position = Vector3(0,290,-300)},--资源id对应的配置 }, }, --累积充值(同时控制48单笔充值/30累计消费) [7] = { [1] = {--时装 [0] = {scale = 170,position = Vector3(0,40,-300)},--资源id对应的配置 }, [3] = {--发型 [0] = {scale = 170,position = Vector3(0,40,-300)},--资源id对应的配置 }, [4] = {--背饰 [0] = {scale = 170,position = Vector3(0,40,-300)},--资源id对应的配置 }, [2] = {--时装武器 [0] = {scale = 170,position = Vector3(0,40,-300)},--资源id对应的配置 }, [1001] = {--座驾 [0] = {scale = 170,position = Vector3(0,50,-300)},--资源id对应的配置 [1012] = {scale = 130,position = Vector3(-60,30,-300)},--赛博幻鹿 对应的配置 }, [1002] = {--炫翼 [0] = {scale = 200,position = Vector3(0,100,-300)},--资源id对应的配置 }, [1003] = {--宝具 [0] = {scale = 300,position = Vector3(0,150,-300)},--资源id对应的配置 [1005] = {scale = 400,position = Vector3(0,50,-300)},--资源id对应的配置 [1018] = {scale = 300,position = Vector3(0,110,-300)},--多元宙像 对应的配置 }, [1004] = {--武器 [0] = {scale = 260,position = Vector3(0,100,-300)},--资源id对应的配置 [6] = {scale = 210,position = Vector3(0,100,-300)},--资源id对应的配置 }, [1005] = {--AI娘 [0] = {scale = 210,position = Vector3(0,-15,-300)},--资源id对应的配置 [1016]= {scale = 210,position = Vector3(0,0,-300)},--黑猫 对应的配置 }, [1201] = {--宠物 [0] = {scale = 180,position = Vector3(0,50,-300)},--资源id对应的配置 }, [1701] = {--战魂 [0] = {scale = 350,position = Vector3(0,100,-300)},--资源id对应的配置 }, }, --单笔充值 [48] = { [1001] = {--座驾 [0] = {scale = 300,position = Vector3(0,0,-300)},--资源id对应的配置 }, [1003] = {--宝具 [0] = {scale = 400,position = Vector3(0,150,-300)},--资源id对应的配置 }, [1701] = {--战魂 [0] = {scale = 300,position = Vector3(-40,50,-300)},--资源id对应的配置 }, }, --臻享礼包(明日之礼) [19] = { [1004] = {--武器 [27] = {scale = 270, position = Vector3(-50, 0, -300)},--雷霆重器对应的配置 }, [1201] = {--宠物 [1193] = {scale = 300, position = Vector3(0, 0, -300)},--波波 对应的配置 }, }, --源樱之礼 [20] = { [1005] = {--AI娘 [0] = {scale = 200, position = Vector3(0, 240, -300)},--资源id对应的配置 [1015] = {scale = 200, position = Vector3(0, 240, -300)},--浪花朵朵对应的配置 }, [1001] = {--座驾 [0] = {scale = 80,position = Vector3(-30,300,-300)},--资源id对应的配置(蒸汽龙马例) }, }, --0元礼包 [36] = { [0] = {scale = 200,position = Vector3(0,325,-300)},--默认数据基本都读这个 [1] = {--时装 [0] = {scale = 200,position = Vector3(-20,280,-300)},--资源id对应的配置 }, [3] = {--发型 [0] = {scale = 200,position = Vector3(-20,280,-300)},--资源id对应的配置 }, [4] = {--背饰 [0] = {scale = 200,position = Vector3(-20,280,-300)},--资源id对应的配置 }, [2] = {--时装武器 [0] = {scale = 200,position = Vector3(-20,280,-300)},--资源id对应的配置 }, [1001] = {--座驾 [0] = {scale = 120,position = Vector3(-30,280,-300)},--资源id对应的配置 [1318] = {scale = 120,position = Vector3(50,260,-300)},--熊推车高级外观 [1018] = {scale = 120,position = Vector3(50,260,-300)},--熊推车初级外观 }, [1003] = {--宝具 [0] = {scale = 500,position = Vector3(0,325,-300)},--资源id对应的配置 }, [1004] = {--武器 [0] = {scale = 300,position = Vector3(-30,300,-300)},--资源id对应的配置 }, [1005] = {--AI娘 [0] = {scale = 250,position = Vector3(0,230,-300)},--资源id对应的配置 }, [1201] = {--宠物 [0] = {scale = 350,position = Vector3(0,325,-300)},--资源id对应的配置 }, [1701] = {--战魂 [0] = {scale = 300, position = Vector3(0, 450, -300)},--大小配置无效 }, }, --开服进阶 [67] = { [0] = {scale = 200,position = Vector3(0,35,-300)},--默认数据基本都读这个 [1001] = {--座驾 [0] = {scale = 220,position = Vector3(0,70,-300)},--资源id对应的配置 [1002] = {scale = 130,position = Vector3(0,35,-300)},--资源id对应的配置 [1003] = {scale = 110,position = Vector3(0,35,-300)},--资源id对应的配置 [1007] = {scale = 130,position = Vector3(0,-30,-300)},--资源id对应的配置 [1008] = {scale = 110,position = Vector3(0,35,-300)},--资源id对应的配置 [1009] = {scale = 100,position = Vector3(0,35,-300)},--资源id对应的配置 }, [1002] = {--炫翼 [0] = {scale = 200,position = Vector3(0,35,-300)},--资源id对应的配置 [1001] = {scale = 180,position = Vector3(0,60,-300)},--资源id对应的配置 [1005] = {scale = 200,position = Vector3(0,60,-300)},--资源id对应的配置 [1009] = {scale = 180,position = Vector3(0,35,-300)},--资源id对应的配置 }, [1003] = {--宝具 [0] = {scale = 400,position = Vector3(0,55,-300)},--资源id对应的配置 [1005] = {scale = 400,position = Vector3(0,30,-300)},--资源id对应的配置 [1007] = {scale = 300,position = Vector3(0,30,-300)},--资源id对应的配置 [1009] = {scale = 300,position = Vector3(0,50,-300)},--资源id对应的配置 }, [1004] = {--武器 [0] = {scale = 260,position = Vector3(0,70,-300)},--资源id对应的配置 }, [1005] = {--AI娘 [0] = {scale = 200,position = Vector3(10,-20,-300)},--资源id对应的配置 }, [1006] = {--磁炮 [0] = {scale = 350,position = Vector3(0,40,-300)},--资源id对应的配置 [1007] = {scale = 300,position = Vector3(0,40,-300)},--资源id对应的配置 [1008] = {scale = 300,position = Vector3(0,40,-300)},--资源id对应的配置 [1009] = {scale = 300,position = Vector3(0,40,-300)},--资源id对应的配置 }, [1007] = {--星翼 [0] = {scale = 250,position = Vector3(0,90,-300)},--资源id对应的配置 [1005] = {scale = 250,position = Vector3(0,60,-300)},--资源id对应的配置 [1006] = {scale = 250,position = Vector3(0,50,-300)},--资源id对应的配置 }, [1008] = {--幻甲 [0] = {scale = 320,position = Vector3(-10,45,-300)},--资源id对应的配置 }, }, --小额连充(连充豪礼) [68] = { [0] = {scale = 200,position = Vector3(0,30,-300)},--默认数据基本都读这个 }, --开服团购 [70] = { [0] = {scale = 80,position = Vector3(0,35,-300)},--默认数据基本都读这个 }, --全民动员 [71] = { [1701] = {--战魂 [0] = {scale = 350,position = Vector3(25,450,-800)},--资源id对应的配置 }, }, --万物宝典 [74] = { [0] = {scale = 400,position = Vector3(-530,-225,0)},--默认数据基本都读这个 [1002] = { [0] = {scale = 220,position = Vector3(-10,80,0)}, }, [1003] = { [0] = {scale = 700,position = Vector3(-530,-50,0)}, [1006] = {scale = 350,position = Vector3(0,180,0)}, }, }, --幻魔宝典 [104] = { [0] = {scale = 350,position = Vector3(-35,125,0)},--默认数据基本都读这个 [1003] = { [0] = {scale = 350,position = Vector3(-35,125,0)}, [1014] = {scale = 350,position = Vector3(-35,120,0)}, }, }, --竞榜 [33300] = { [0] = {scale = 200,position = Vector3(0,325,-300)},--默认数据基本都读这个 [1001] = {--座驾 [0] = {scale = 120,position = Vector3(-20,325,-300)},--资源id对应的配置 }, [1201] = {--宠物 [0] = {scale = 200,position = Vector3(20,300,-300)},--资源id对应的配置 }, }, --七日登录 [17500] = { [1] = {--时装 [0] = {scale = 150,position = Vector3(-20,0,-800)},--资源id对应的配置 }, [2] = {--时装武器 [0] = {scale = 150,position = Vector3(-20,0,-800)},--资源id对应的配置 }, [3] = {--发型 [0] = {scale = 150,position = Vector3(-20,0,-800)},--资源id对应的配置 }, [4] = {--背饰 [0] = {scale = 150,position = Vector3(-20,0,-800)},--资源id对应的配置 }, [5] = {--发饰 [0] = {scale = 150,position = Vector3(-20,0,-800)},--资源id对应的配置 }, [8] = {--人物+幻光 [0] = {scale = 150,position = Vector3(-20,0,-800)},--资源id对应的配置 }, [1001] = { [0] = {scale = 140,position = Vector3(0, 0, -800)},--座驾模型 [1014] = {scale = 120,position = Vector3(0, -20, -800)},--座驾模型 [1015] = {scale = 120,position = Vector3(0, 0, -1000),},--座驾模型 }, [1005] = { [0] = {scale = 160,position = Vector3(0, -10, -800)},--AI娘 }, [1201] = {--宠物 [0] = {scale = 180,position = Vector3(0, 0, -800)},--资源id对应的配置 [1033] = { scale = 250, scale_special = 230, position = Vector3(0, 30, -800), position_special = Vector3(0, 20, -800) }, [1012] = {scale = 180,position = Vector3(20, 0, -800)}, }, [1301] = {--幻光 [0] = {scale = 2.0, position = Vector3(0, -10, -300)},--资源id对应的配置 }, [1701] = {--战魂 [0] = {scale = 350, position = Vector3(-5, 20, -800)},--资源id对应的配置 }, }, -- 资源展示 [100] = { [0] = {scale = 150, position = Vector3(-50, 0, -300)},--默认数据基本都读这个 -------------------------------- [1] = {--时装 [0] = {scale = 200, position = Vector3(-30, -48, -300)},--资源id对应的配置 }, [2] = {--时装武器 [0] = {scale = 200, position = Vector3(-30, -48, -300)},--资源id对应的配置 }, [3] = {-- 发型 [0] = {scale = 200, position = Vector3(-30, -48, -300)},--资源id对应的配置 }, [4] = {--背饰 [0] = {scale = 200, position = Vector3(-30, -48, -300)},--资源id对应的配置 }, [5] = {-- 头饰 [0] = {scale = 200, position = Vector3(-30, -48, -300)},--资源id对应的配置 }, [8] = {-- 幻光带人物 [0] = {scale = 200, position = Vector3(-30, -48, -300)},--资源id对应的配置 }, -------------------------------- [1001] = {--座驾 [0] = {scale = 120, position = Vector3(-25, 0, -300)},--资源id对应的配置 }, [1002] = {--翅膀 [0] = {scale = 200, position = Vector3(-15, 0, -300)}, [1031] = {scale = 300, position = Vector3(-15, 0, -300)},--资源id对应的配置 }, [1003] = {--宝具 [0] = {scale = 300, position = Vector3(-25, 50, -300)},--资源id对应的配置 }, [1004] = {--武器 [0] = {scale = 230, position = Vector3(-25, 10, -300)},--资源id对应的配置 }, [1005] = {--AI娘 [0] = {scale = 200, position = Vector3(-15, -10, -300)},--资源id对应的配置 }, ---------------------------------------- [1201] = {--宠物 [0] = {scale = 270, position = Vector3(-10, 50, -300)},--资源id对应的配置 }, [1701] = {--战魂 [0] = {scale = 300, position = Vector3(-45, 180, -300)},--资源id对应的配置 }, }, --超能大奖 [123] = { [1005] = {--AI娘 [0] = {scale = 250, position = Vector3(0, 150, -300)},--资源id对应的配置 [1015] = {scale = 210, position = Vector3(-20, 180, -300)},--浪花朵朵对应的配置 }, }, }