-- <* -- @Author: Saber -- @Description: 经验副本路线排行界面滚动节点 -- *> ExpDunWaveRankItem = ExpDunWaveRankItem or BaseClass(BaseItem) local ExpDunWaveRankItem = ExpDunWaveRankItem function ExpDunWaveRankItem:__init(parent_wnd, prefab_asset, layer_name) self.base_file = "expDun" self.layout_file = "ExpDunWaveRankItem" self.parent_wnd = parent_wnd self.layer_name = layer_name self.model = ExpDunModel:getInstance() self:Load() end function ExpDunWaveRankItem:Load_callback() local nodes = { "rank_icon:img", "info_con", "info_con/vip_con", "info_con/name:tmp", "info_con/sex:img", "guild_name:tmp", "wave:tmp", "rank:tmp", } self:GetChildren(nodes) self.vipItem = RoleVipItem.New(self.vip_con) self.vipItem:SetAnchoredPosition(0, 0) self:AddEvents() if self.need_refreshData then self:UpdateView() end end function ExpDunWaveRankItem:AddEvents( ) end function ExpDunWaveRankItem:SetData(data) self.data = data if self.is_loaded then self.need_refreshData = false self:UpdateView() else self.need_refreshData = true end end function ExpDunWaveRankItem:UpdateView( ) if self.data then if self.data.rank > 0 then self.rank_tmp.text = self.data.rank <= 3 and "" or self.data.rank self.rank_icon_img.enabled = self.data.rank <= 3 if self.data.rank <= 3 then lua_resM:setImageSprite(self, self.rank_icon_img, "expDun_asset", "exp_rank_" .. self.data.rank, true) end else self.rank_icon_img.enabled = false self.rank_tmp.text = "未上榜" end self.vipItem:SetData(self.data.vip, self.data.svip) self.name_tmp.text = self.data.role_name lua_resM:setImageSprite(self, self.sex_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true) local sex_pos_x = 50 + self.name_tmp.preferredWidth SetAnchoredPositionX(self.sex, sex_pos_x) self.guild_name_tmp.text = self.data.guild_name self.wave_tmp.text = string.format("第%s波", self.data.wave) end end function ExpDunWaveRankItem:__delete( ) if self.vipItem then self.vipItem:DeleteMe() self.vipItem = nil end end