SelectSkillItem = SelectSkillItem or BaseClass(BaseItem) local SelectSkillItem= SelectSkillItem function SelectSkillItem:__init(parent_wnd) self.base_file = "setting" self.layout_file = "SelectSkillItem" self.vo = nil self.model = AutoFightManager:getInstance() self:Load() end function SelectSkillItem:Load_callback() self.icon = self:GetChild("icon"):GetComponent("Image") self.nameText = self:GetChild("nameText"):GetComponent("TextMeshProUGUI") self.Toggle = self:GetChild("Toggle").gameObject self:InitEvent() if self.need_refresh then self:SetData(self.index,self.vo) self.need_refresh = false end end function SelectSkillItem:InitEvent() local function onBtnClickHandler2(target) if self.vo then self:SetStateCache(self.vo.skill_id) end end AddClickEvent(self.Toggle, onBtnClickHandler2) end function SelectSkillItem:SetData(index,vo) vo = vo or self.vo self.vo = vo self.index = index if self.vo == nil then return end if self.is_loaded then if self.vo.empty_data then self.icon.gameObject:SetActive(false) self.Toggle:SetActive(false) self.nameText.text = "" elseif self.vo.skill_id then self.icon.gameObject:SetActive(true) self.Toggle:SetActive(true) lua_resM:setOutsideImageSprite(self,self.icon,GameResPath.GetSkillIcon(self.vo.skill_id)) self.nameText.text = self.vo.name local bool = self:SelectState(self.vo.skill_id) self.Toggle:GetComponent("Toggle").isOn = bool end else self.need_refresh = true end end function SelectSkillItem:SelectState(id) return self.model:FindSkillIsAuto(id) end --保存状态,以后需要保存到cookies里面去 function SelectSkillItem:SetStateCache(id) local state = self.Toggle:GetComponent("Toggle").isOn self.model:SetAutoFightSkillList(id, state) end --还原默认状态, function SelectSkillItem:SetStateCacheDefault() if self.vo and self.vo.skill_id then self.model:SetAutoFightSkillList(self.vo.skill_id, true) end end function SelectSkillItem:__delete() end