GodConst = GodConst or { UpdateGodEquipBagListChange = 'GodConst.UpdateGodEquipBagListChange', UpdateGodDressedEquipChange = 'GodConst.UpdateGodDressedEquipChange', UpdateEquipBagSelectStatus = 'GodConst.UpdateEquipBagSelectStatus',--双背包界面的时候需要用来调节 UpdateRedDot = "GodConst.UpdateRedDot", CHANGE_BOOK_SHOW_TYPE = "GodConst.CHANGE_BOOK_SHOW_TYPE", OPEN_BASE_VIEW = 'GodConst.OPEN_BASE_VIEW', -- 主界面 OPEN_GOD_INFO_VIEW = 'GodConst.OPEN_GOD_INFO_VIEW', -- 神座展示信息界面 OPEN_UP_SUCCESS_VIEW = 'GodConst.OPEN_UP_SUCCESS_VIEW', -- 升星成功界面 OPEN_ACTIVE_VIEW = 'GodConst.OPEN_ACTIVE_VIEW', -- 激活成功界面 OPEN_SKILL_UP_SUCCESS = 'GodConst.OPEN_SKILL_UP_SUCCESS', -- 技能升级成功界面 OpenEquipTipView = 'GodConst.OpenEquipTipView', -- 打开座印tip界面 CloseEquipTipView = 'GodConst.CloseEquipTipView', -- 关闭座印tip界面 OPEN_FIGHT_AND_GUARD_VIEW = 'GodConst.OPEN_FIGHT_AND_GUARD_VIEW', -- 神座上阵以及护佑界面 OPEN_EQUIP_UPGRADE_VIEW = 'GodConst.OPEN_EQUIP_UPGRADE_VIEW',--神座装备升级 CLOSE_EQUIP_UPGRADE_VIEW_CALL = 'GodConst.CLOSE_EQUIP_UPGRADE_VIEW_CALL',--神座装备升级界面关闭 SWITCH_ACTIVITY_TAB = 'GodConst.SWITCH_ACTIVITY_TAB',--抽奖切换页签 OPEN_ACTIVITY_RESULT_VIEW = 'GodConst.OPEN_ACTIVITY_RESULT_VIEW', -- 抽奖结算 OPEN_ACTIVITY_EFFECT_VIEW = 'GodConst.OPEN_ACTIVITY_EFFECT_VIEW', -- 抽奖结算特效遮罩 BOARD_EFFECT_EVENT = 'GodConst.BOARD_EFFECT_EVENT',--广播特效事件 OPEN_STAR_UPGRADE_VIEW = 'GodConst.OPEN_STAR_UPGRADE_VIEW',-- 打开升星界面 CLOSE_BECOME_GOD_VIEW = 'GodConst.CLOSE_BECOME_GOD_VIEW', -- 关闭变身界面 OPEN_PREVIEW_VIEW = 'GodConst.OPEN_PREVIEW_VIEW', -- 打开奖励预览界面 REQ_BASE_INFO = 'GodConst.REQ_BASE_INFO', -- 基础信息 ANS_BASE_INFO = 'GodConst.ANS_BASE_INFO', -- 基础信息 REQ_ONE_GOD_INFO = 'GodConst.REQ_ONE_GOD_INFO', -- 单个基础信息 ANS_ONE_GOD_INFO = 'GodConst.ANS_ONE_GOD_INFO', -- 单个基础信息 REQ_GOD_ACITVE = 'GodConst.REQ_GOD_ACITVE', -- 神座激活 -- ANS_GOD_ACITVE = 'GodConst.ANS_GOD_ACITVE', -- 神座激活 REQ_UNLOCK_POS = 'GodConst.REQ_UNLOCK_POS', -- 解锁神座位置 ANS_UNLOCK_POS = 'GodConst.ANS_UNLOCK_POS', -- 解锁神座位置 REQ_INFO_FIGHT = 'GodConst.REQ_INFO_FIGHT', -- 神座上阵 ANS_INFO_FIGHT = 'GodConst.ANS_INFO_FIGHT', -- 神座上阵 REQ_GOD_UP_STAR = 'GodConst.REQ_GOD_UP_STAR', -- 神座升星 ANS_GOD_UP_STAR = 'GodConst.ANS_GOD_UP_STAR', -- 神座升星 REQ_GOD_UP_LV = 'GodConst.REQ_GOD_UP_LV', -- 神座升级 ANS_GOD_UP_LV = 'GodConst.ANS_GOD_UP_LV', -- 神座升级 REQ_GOD_UP_SKILL = 'GodConst.REQ_GOD_UP_SKILL', -- 神座技能升级 ANS_GOD_UP_SKILL = 'GodConst.ANS_GOD_UP_SKILL', -- 神座技能升级 REQ_GOD_DRESS_EQUIP = 'GodConst.REQ_GOD_DRESS_EQUIP', -- 穿戴装备 ANS_GOD_DRESS_EQUIP = 'GodConst.ANS_GOD_DRESS_EQUIP', -- 穿戴装备 REQ_GOD_DOWN_EQUIP = 'GodConst.REQ_GOD_DOWN_EQUIP', -- 卸下装备 ANS_GOD_DOWN_EQUIP = 'GodConst.ANS_GOD_DOWN_EQUIP', -- 卸下装备 REQ_STREN_EQUIP = 'GodConst.REQ_STREN_EQUIP', -- 装备升级 ANS_STREN_EQUIP = 'GodConst.ANS_STREN_EQUIP', -- 装备升级 REQ_LAST_USE_TIME = 'GodConst.REQ_LAST_USE_TIME', -- 上次召唤时间戳 ANS_LAST_USE_TIME = 'GodConst.ANS_LAST_USE_TIME', -- 上次召唤时间戳 REQ_CALL_GOD = 'GodConst.REQ_CALL_GOD', -- 召唤出战/切换下一个 ANS_CALL_GOD = 'GodConst.ANS_CALL_GOD', -- 召唤出战/切换下一个 REQ_ACTIVITY_COMMON_INFO = 'GodConst.REQ_ACTIVITY_COMMON_INFO', -- 普通抽奖信息 ANS_ACTIVITY_COMMON_INFO = 'GodConst.ANS_ACTIVITY_COMMON_INFO', -- 普通抽奖信息 REQ_ACTIVITY_LIMIT_INFO = 'GodConst.REQ_ACTIVITY_LIMIT_INFO', -- 限时抽奖信息 ANS_ACTIVITY_LIMIT_INFO = 'GodConst.ANS_ACTIVITY_LIMIT_INFO', -- 限时抽奖信息 REQ_ACTIVITY_PLAY = 'GodConst.REQ_ACTIVITY_PLAY', -- 抽奖 ANS_ACTIVITY_PLAY = 'GodConst.ANS_ACTIVITY_PLAY', -- 抽奖 REQ_ACTIVITY_GET_MIN_AWARD = 'GodConst.REQ_ACTIVITY_GET_MIN_AWARD', -- 领取保底奖励 REQ_ACTIVITY_GET_NUM_AWARD = 'GodConst.REQ_ACTIVITY_GET_NUM_AWARD', -- 领取累计奖励 REQ_GOD_LEFT_FREE_DRAW = 'GodConst.REQ_GOD_LEFT_FREE_DRAW', --剩余的免费抽奖次数 SET_MAIN_MENU_VISIBLE = 'GodConst.SET_MAIN_MENU_VISIBLE', -- 显示/隐藏常住右下角按钮 TabID = { Info = 1,--神座信息界面 GoFight = 2,--出战界面 Equip = 3,--装备界面 Book = 4,--图鉴界面 Activity = 5,--神座抽奖界面 Guard = 6,--守护界面 }, ActivityType = { Common = 1, Limit = 2, }, ActivityRewardStatus = {--奖励状态 Doing = 0,--未完成 CanGet = 1,--可领取 HaveGet = 2,--已领取 }, BagChooseList = { suit_tag = {"所有类型","输出","控制","辅助"},--座印类型 color = {"所有品质","蓝色座印","紫色座印","橙色座印","红色座印"}, pos = {"所有部位","1号位", "2号位","3号位", "4号位","5号位", "6号位"} }, TagRes = {--神座类型资源名 [1] = "god_type_1",--输出 [2] = "god_type_2",--控制 [3] = "god_type_3",--辅助 }, GuardStartPos = 101,--援护起始位置 MaxGuardNum = 2,--最多有多少个护法 GuardState = { Unlock=1,--未解锁护法 NoGod = 2,--已解锁未上阵护法 Guarding = 3,--正在守护中 }, MaxShowStar = 5,--最大5颗星,但要注意转生后逻辑上的星星数还是继续增加的,显示最多五个,换个颜色而已 MaxFightNum = 5,--最多出战位 PowerFactor = 0.80,--计算战力的系数,防止比后端的大,策划要求的 SuitEffect = { AddGodAttack = 1,--装备后神攻*200% AddGodDefend = 2,--装备后神防*200% AddGodBlood = 3,--装备后神血*120% AddGodLifeTime = 5,--装备后所有神祗召唤时间+5s AddGodGoFightPos = 6,--装备后出战阵位+1 AddGuardAttrPercent = 9,--装备后属性加成提升至80%(暂时无用) }, EquipExpId = 11,--神座装备经验 EquipStrenId = 12,--神座装备等级 EquipSPAttrId = 13,--神座装备特殊属性 EquipStatus = { WearBetter = 1,--可替换 UP = 2,--可升级 Wear = 3,--可穿戴 }, ActivityCommonShowConf = {--普通抽奖的展示信息 [1] = {id = 100000,}, [2] = {id = 100000,}, [3] = {id = 100000,}, [4] = {id = 100000,}, [5] = {id = 100000,}, [6] = {id = 100000,}, }, GodInstruction = { [1001] = [[这是一个神座的描述。]], }, PreviewQuality = { [1] = "其他道具", [2] = "蓝品座印", [3] = "紫品座印", [4] = "橙品座印", [5] = "红品座印", [6] = "极品座印", }, Model_Param = { [1000] = { pos_offset = Vector3(0,-50,0), }, }, }