-- <* -- @Author: Saber -- @Description: 社团列表社团排行节点 -- *> GuildListGuildItem = GuildListGuildItem or BaseClass(BaseItem) local GuildListGuildItem = GuildListGuildItem function GuildListGuildItem:__init(parent_wnd,prefab_asset,layer_name) self.base_file = "guild" self.layout_file = "GuildListGuildItem" self.parent_wnd = parent_wnd self.layer_name = layer_name self.model = GuildModel:getInstance() self:Load() end function GuildListGuildItem:Load_callback() local nodes = { "rank_icon:img", "info_con/vip_con", "info_con/sex_flag:img", "info_con/name:tmp", "power_val:txt", "guild_num:tmp", "guild_lv:tmp", "guild_name:tmp", "rank:tmp", } self:GetChildren(nodes) -- 加载vip节点 self.vipItem = RoleVipItem.New(self.vip_con) self.vipItem:SetAnchoredPosition(0, 0) self:AddEvents() if self.need_refreshData then self:UpdateView() end end function GuildListGuildItem:AddEvents( ) end function GuildListGuildItem:SetData( data, index ) self.data = data self.index = index if self.is_loaded then self.need_refreshData = false self:UpdateView() else self.need_refreshData = true end end function GuildListGuildItem:UpdateView( ) -- 加载徽章 -- local icon_name = "guild_badge_1001" -- if self.index >= 1 and self.index <= 5 then -- icon_name = "guild_badge_1003" -- elseif self.index > 5 and self.index <= 10 then -- icon_name = "guild_badge_1002" -- end -- lua_resM:setImageSprite(self, self.rank_icon_img, "guildBadge_asset", icon_name, true) -- 加载排名 if self.index >= 1 and self.index <= 3 then self.rank_icon_img.enabled = true lua_resM:setImageSprite(self, self.rank_icon_img, "guild_asset", "guild_rank_" .. self.index, true) self.rank_tmp.text = "" else self.rank_icon_img.enabled = false self.rank_tmp.text = self.index end self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type) lua_resM:setImageSprite(self, self.sex_flag_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true) SetAnchoredPositionX(self.name, self.data.vip_flag == 0 and 5 or 46) self.name_tmp.text = self.data.name local sex_pos_x = (self.data.vip_flag == 0 and 10 or 51) + self.name_tmp.preferredWidth SetAnchoredPositionX(self.sex_flag, sex_pos_x) self.guild_name_tmp.text = self.data.guild_name self.guild_lv_tmp.text = self.data.guild_lv local guild_lv_cfg = Config.Guildlv[self.data.guild_lv] self.guild_num_tmp.text = self.data.members_num .. "/" .. (guild_lv_cfg.member_capacity + self.data.add_mem_num) self.power_val_txt.text = self.data.first_value end function GuildListGuildItem:__delete( ) if self.vipItem then self.vipItem:DeleteMe() self.vipItem = nil end end