-- <* -- @Author: Saber -- @Description: 社团活动 社团boss roll点记录节点 -- *> GuildSceneRollRecordItem = GuildSceneRollRecordItem or BaseClass(BaseItem) local GuildSceneRollRecordItem = GuildSceneRollRecordItem function GuildSceneRollRecordItem:__init(parent_wnd,prefab_asset,layer_name) self.base_file = "guildSCene" self.layout_file = "GuildSceneRollRecordItem" self.parent_wnd = parent_wnd self.layer_name = layer_name self.model = GuildModel:getInstance() self:Load() end function GuildSceneRollRecordItem:Load_callback() local nodes = { "highest_flag:img", "role_name:tmp", "roll_num:tmp", "my_record:tmp", } self:GetChildren(nodes) self:AddEvents() if self.need_refreshData then self:UpdateView() self:UpdateHighestFlag() end end function GuildSceneRollRecordItem:AddEvents( ) local function update_highest_flag(order_id) if not order_id or order_id == self.order_id then self:UpdateHighestFlag() end end self:BindEvent(self.model, GuildModel.UPDATE_GUILD_BOSS_HIGHEST_DATA, update_highest_flag) end function GuildSceneRollRecordItem:SetData( data, order_id, is_my_record ) self.data = data self.order_id = order_id self.is_my_record = is_my_record if self.is_loaded then self.need_refreshData = false self:UpdateView() self:UpdateHighestFlag() else self.need_refreshData = true end end function GuildSceneRollRecordItem:UpdateView( ) if self.data then if self.is_my_record then self.role_name_tmp.text = "" self.roll_num_tmp.text = "" self.my_record_tmp.text = string.format("我的掷点:%s点", self.data.roll_num) else self.my_record_tmp.text = "" self.role_name_tmp.text = self.data.role_name self.roll_num_tmp.text = string.format("掷出了%s点", self.data.roll_num) end end end -- 更新最高掷点标志 function GuildSceneRollRecordItem:UpdateHighestFlag( ) local is_finished = self.model:GetGuildBossRollIsFinished() if is_finished then local highest_role_id = self.model:GetGuildBossRollHighestByOrderId(self.order_id) self.highest_flag_img.enabled = highest_role_id == self.data.role_id else self.highest_flag_img.enabled = false end end function GuildSceneRollRecordItem:__delete( ) end