--社团协助感谢界面 GuildSpellListThankView = GuildSpellListThankView or BaseClass(BaseView) local GuildSpellListThankView = GuildSpellListThankView function GuildSpellListThankView:__init() self.base_file = "guild" self.layout_file = "GuildSupportThankView" -- 复用社团协助感谢界面 self.layer_name = "Top" self.is_set_zdepth = true self.use_background = true self.click_bg_toClose = true self.hide_maincancas = false self.blur_activity_bg = true self.use_show_anim = true self.use_hide_anim = true self.model = GuildModel:getInstance() self.item_list = {} self.choose_open = false self.load_callback = function () self:LoadSuccess() self:AddEvent() self:UpdateView( ) end self.open_callback = function ( ) self:OpenSuccess() end self.destroy_callback = function ( ) self:DestroySuccess() end end function GuildSpellListThankView:DestroySuccess() -- 关闭界面直接发感谢 -- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 40041, self.data.order) self.model:ClearGuildSpellListCurSupportThankId() self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 40068) -- 关闭界面时统一请求一次最新的协助信息 if self.roleItem then self.roleItem:DeleteMe() self.roleItem = nil end if self.vipItem then self.vipItem:DeleteMe() self.vipItem = nil end if self.awardItem1 then UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, self.awardItem1) self.awardItem1 = nil end if self.awardItem2 then UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, self.awardItem2) self.awardItem2 = nil end for k, v in pairs(self.item_list) do v:DeleteMe() v = nil end self.item_list = {} end function GuildSpellListThankView:LoadSuccess() local nodes = { "lb1:tmp","addFriendBtn:obj:img","goods_con1:obj","thankBtn/thankBtnText:tmp", "thankBtn:obj","goods_con2","myText:obj:tmp","youText:tmp","lb2:tmp","itemScroll", "addFriendBtn/addFriendBtnText:tmp","bg:raw","bg_title:raw", "tip:tmp","lbImg2:obj", "itemScroll/Viewport/itemCon", "line3:obj","oneItemCon/nameCon/vipCon/vip:img", --单个节点 "oneItemCon/oneFriendBtn:obj", "oneItemCon/nameCon/name:tmp", "oneItemCon/nameCon/sexCon/sex:img", "oneItemCon:obj", "oneItemCon/headCon", } self:GetChildren(nodes) -- 改个名 self.transform.name = "GuildSpellListThankView" self.myText_tmp.text = "你的\n奖励" self.tip_tmp.text = "点击空白位置关闭" self.awardItem1 = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem,self.goods_con1) self.awardItem1:SetItemSize(78, 78) self.awardItem2 = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem,self.goods_con2) self.awardItem2:SetItemSize(78, 78) lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetViewBigBg("guild_support_thank_bg")) -- 默认界面是感谢状态 lua_resM:setOutsideRawImage(self, self.bg_title_raw, GameResPath.GetGuildImage("guild_support_thank_title"),true) self.myText_obj:SetActive(true) self.goods_con1_obj:SetActive(true) self.lbImg2_obj:SetActive(true) self.line3_obj:SetActive(true) SetAnchoredPosition(self.youText,35,-62) SetAnchoredPosition(self.goods_con2,705,-383) SetAnchoredPosition(self.lb2,644,-499) self.thankBtnText_tmp.text = "发送感谢" self.lb2_tmp.text = "感谢协助双方均可获得奖励" self.youText_tmp.text = "对方\n奖励" if self.need_refreshData then self:UpdateView( ) end end function GuildSpellListThankView:AddEvent() local function onBtnClickHandler(target,x,y) if target == self.addFriendBtn_obj then--一键加好友 if not self.need_add_friend then Message.show("暂无好友可加", "fault") return end local info = self.data.role_list for i,v in ipairs(info) do local is_friend = SocialityModel.Instance:IsRelaviveType(v.role_id, Config.ConfigSocial.RelativeType.friend) local is_black = SocialityModel.Instance:IsRelaviveType(v.role_id, Config.ConfigSocial.RelativeType.black) if v.role_id > 10 and not is_friend and not is_black then SocialityModel:getInstance():Fire(SocialityModel.REQUEST_CCMD_EVENT, 14003, v.role_id) end end elseif target == self.thankBtn_obj then--感谢或者确认 self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 40050, GuildModel.SupportThankType.SpellList, self.data.support_id, "") self:Close() elseif target == self.oneFriendBtn_obj then--单个玩家加好友 if self.one_data and self.one_data.role_id then SocialityModel:getInstance():Fire(SocialityModel.REQUEST_CCMD_EVENT, 14003, self.one_data.role_id) end end end AddClickEvent(self.addFriendBtn_obj, onBtnClickHandler) AddClickEvent(self.thankBtn_obj, onBtnClickHandler, LuaSoundManager.SOUND_UI.NONE) AddClickEvent(self.oneFriendBtn_obj, onBtnClickHandler, LuaSoundManager.SOUND_UI.NONE) local function updateViewFunc( ) self:UpdateView() end self:BindEvent(SocialityModel:getInstance(),SocialityModel.UPDATE_SOCIALITY_VIEW, updateViewFunc)--刷新 end function GuildSpellListThankView:Open(data) self.data = data or self.data BaseView.Open(self) end function GuildSpellListThankView:OpenSuccess( ) -- self:UpdateView() end function GuildSpellListThankView:UpdateView( ) if self.is_loaded then self.need_refreshData = false else self.need_refreshData = true return end if not self.data or TableSize(self.data) == 0 then return end local info = self.data.role_list local need_add_friend = false if info then for i,v in ipairs(info) do local is_friend = SocialityModel.Instance:IsRelaviveType(v.role_id, Config.ConfigSocial.RelativeType.friend) local is_black = SocialityModel.Instance:IsRelaviveType(v.role_id, Config.ConfigSocial.RelativeType.black) if v.role_id > 10 and not is_friend and not is_black then need_add_friend = true break end end end self.need_add_friend = need_add_friend local cfg = Config.Guildorder[self.data.support_cfg_id] if cfg then if not cfg then print("社团派单配置不存在:", self.data.support_cfg_id) return end local goods_cfg1 = stringtotable(cfg.thank_reward) if goods_cfg1 and goods_cfg1[1] then local typeId, lock = GoodsModel:getInstance():GetMappingTypeId(goods_cfg1[1][1],goods_cfg1[1][2]) self.awardItem1:SetData(typeId,goods_cfg1[1][3]) end local goods_cfg2 = stringtotable(cfg.show_reward) if goods_cfg2 and goods_cfg2[1] then local typeId, lock = GoodsModel:getInstance():GetMappingTypeId(goods_cfg2[1][1],goods_cfg2[1][2]) self.awardItem2:SetData(typeId,goods_cfg2[1][3]) end local num = #info self.lb1_tmp.text = string.format("%s %s", num <=1 and "该成员协助您完成了拼单" or "以下成员协助您完成了拼单", GuildModel.SpellListColor[cfg.color], Trim(cfg.name)) end self:UpdateItemList() self:UpdateThankBtnAndAddBtnPos() end function GuildSpellListThankView:UpdateItemList( ) local info = self.data.role_list local info_num = info and #info or 0 if info_num == 0 then return end if info_num > 1 then -- 超过一个玩家的情况,就要筛选掉假人 for k = info_num, 1, -1 do if info[k].role_id < 10 then table.remove(info, k) end end -- 重新计算列表长度 info_num = #info end if info_num == 1 then self.one_data = info[1] self.oneItemCon_obj:SetActive(true) self:UpdateOneItemInfo() return else self.oneItemCon_obj:SetActive(false) self.one_data = nil end local item local offer_x = 90 local offer_y = 0 for k, v in ipairs(info) do item = self.item_list[k] if not item then item = GuildSupportThankItem.New(self.itemCon) self.item_list[k] = item end item:SetData(v, k) item:SetPosition(1, -GuildSupportThankItem.Height * (k - 1) - 1) item:SetVisible(true) end SetSizeDeltaY(self.itemCon, GuildSupportThankItem.Height * info_num) end function GuildSpellListThankView:UpdateOneItemInfo( ) if not self.one_data or not self.one_data.name then return end local is_real_role = self.one_data.role_id > 10 --以下就是玩家的个人数据 local is_friend = SocialityModel.Instance:IsRelaviveType(self.one_data.role_id, Config.ConfigSocial.RelativeType.friend) local is_black = SocialityModel.Instance:IsRelaviveType(self.one_data.role_id, Config.ConfigSocial.RelativeType.black) self.oneFriendBtn_obj:SetActive(is_real_role and not is_friend and not is_black) self.name_tmp.text = is_real_role and self.one_data.name or "社团助手" if not self.vipItem then self.vipItem = RoleVipItem.New(self.vip) end self.vipItem:SetData(self.one_data.vip_flag, self.one_data.sup_vip_type) if not self.roleItem then self.roleItem = HeadRoleItem.New(self.headCon) self.roleItem:SetItemSize(85,85) end -- local role_lv = WordManager:GetRoleLevel(self.one_data.level,self.one_data.turn) local role_lv = WordManager:GetRoleLevel(self.one_data.level) local head_data = { vo = { id = self.one_data.role_id, server_id = self.one_data.server_num, -- career = self.one_data.career, sex = self.one_data.sex, -- turn = self.one_data.turn, -- picture_ver = self.one_data.picture_ver, picture = self.one_data.picture, profile_photo_id = is_real_role and self.one_data.profile_photo_id or 424008, -- 社团假人用别的头像 dress_board_id = self.one_data.dress_board or self.one_data.dress_id, -- level = self.one_data.level, empty_head = false, -- 是否是空数据头像 use_bg = 2, } } self.roleItem:SetData(head_data) local function callback( ... ) SetSizeDeltaX(self.name,self.name_tmp.preferredWidth+2) end if is_real_role and self.one_data.sex then -- role_id < 10 代表假人,不需要展示性别 lua_resM:setImageSprite(self, self.sex_img, "common_asset", self.one_data.sex == 1 and "com_boy" or "com_girl", true, callback) self.sex_img.enabled = true else self.sex_img.enabled = false end end -- 更新发起感谢和一键加好友按钮的位置和显示 function GuildSpellListThankView:UpdateThankBtnAndAddBtnPos( ) if self.need_add_friend then self.addFriendBtn_obj:SetActive(true) SetAnchoredPositionX(self.thankBtn, -98) else self.addFriendBtn_obj:SetActive(false) SetAnchoredPositionX(self.thankBtn, -10) end end