GuildSupportThankItem = GuildSupportThankItem or BaseClass(BaseItem) local GuildSupportThankItem = GuildSupportThankItem GuildSupportThankItem.Width = 349 GuildSupportThankItem.Height = 72 function GuildSupportThankItem:__init() self.base_file = "guild" self.layout_file = "GuildSupportThankItem" self.is_delay_callback = true self.model = DunManyModel:getInstance() self.dun_type = BaseDungeonModel.DUN_TYPE.Crusade self.choose_index = false self.first_award_list = {} self.star_award_list = {} self:Load() end function GuildSupportThankItem:Load_callback() self.nodes = { "vip:img","headCon","power:txt","nameCon", "nameCon/name:tmp","add_friengbtn:obj","nameCon/sexCon/sex:img" } self:GetChildren(self.nodes) self.roleItem = HeadRoleItem.New(self.headCon) self.roleItem:SetItemSize(53,53) if self.need_refreshData then self:SetData(self.data,self.index) end self:InitEvent() end function GuildSupportThankItem:InitEvent() local function clickHandler(target) if target == self.add_friengbtn_obj then--加好友 SocialityModel:getInstance():Fire(SocialityModel.REQUEST_CCMD_EVENT, 14003, self.data.role_id) end end AddClickEvent(self.add_friengbtn_obj, clickHandler, LuaSoundManager.SOUND_UI.NONE) end function GuildSupportThankItem:__delete() if self.roleItem then self.roleItem:DeleteMe() self.roleItem = nil end if self.vipItem then self.vipItem:DeleteMe() self.vipItem = nil end end function GuildSupportThankItem:SetData(data,index) self.data = data self.index = index if self.is_loaded then self.need_refreshData = false else self.need_refreshData = true return end if not self.data or not self.data.name then return end --以下就是玩家的个人数据 local is_friend = SocialityModel.Instance:IsRelaviveType(self.data.role_id, Config.ConfigSocial.RelativeType.friend) local is_black = SocialityModel.Instance:IsRelaviveType(self.data.role_id, Config.ConfigSocial.RelativeType.black) self.add_friengbtn_obj:SetActive(not is_friend and not is_black) self.name_tmp.text = self.data.name self.power_txt.text = self.data.power if not self.vipItem then self.vipItem = RoleVipItem.New(self.vip) end self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type) if self.data.vip_flag > 0 then SetAnchoredPositionX(self.nameCon,50) else SetAnchoredPositionX(self.nameCon,9) end local role_lv = WordManager:GetRoleLevel(self.data.level,self.data.turn) local head_data = { vo = { id = self.data.role_id, server_id = self.data.server_num, career = self.data.career, sex = self.data.sex, turn = self.data.turn, picture_ver = self.data.picture_ver, picture = self.data.picture, profile_photo_id = self.data.profile_photo_id, dress_board_id = self.data.dress_board_id or self.data.dress_id, level = self.data.level, empty_head = false, -- 是否是空数据头像 } } self.roleItem:SetData(head_data) local function callback( ... ) SetSizeDeltaX(self.name,self.name_tmp.preferredWidth+2) end if self.data.sex then lua_resM:setImageSprite(self, self.sex_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true,callback) end end