require("game.proto.459.Require459") require("game.jumpone.JumpOneModel") require("game.jumpone.view.JumpOneMainView") require("game.jumpone.view.JumpOneSceneView") require("game.jumpone.view.JumpOneRoleIconOne") require("game.jumpone.view.JumpOneRoleIconTwo") require("game.jumpone.view.JumpOneResultView") require("game.jumpone.view.JumpOneResultItem") JumpOneController = JumpOneController or BaseClass(BaseController) function JumpOneController:__init() JumpOneController.Instance = self self.model = JumpOneModel:getInstance() self:RegisterAllProtocals() self:AddAllEvents() end function JumpOneController:__delete() end function JumpOneController:AddAllEvents() local function game_start_func() end GlobalEventSystem:Bind(EventName.GAME_START,game_start_func) -- local updateInfo = function (base_type,sub_type) -- if base_type == CustomActivityModel.CustomActBaseType.HOPE_GIFT then -- self.model:Fire(HopeGiftModel.REQUEST_INFO,33136,sub_type) -- end -- end -- CustomActivityModel:getInstance():Bind(CustomActivityModel.UPDATE_ACTIVITY_INFO,updateInfo) --请求协议 local function onRequestProtocal(...) local args = {...} if args[1] == 45901 or args[1] == 45919 then self:SendFmtToGame(args[1], "h", args[2]) elseif args[1] == 45902 then self:SendFmtToGame(args[1], "hc", args[2], args[3]) elseif args[1] == 45909 then self:SendFmtToGame(args[1], "ich", args[2], args[3],args[4]) elseif args[1] == 45910 then self:SendFmtToGame(args[1], "iiichsh", args[2], args[3],args[4],args[5],args[6],args[7],args[8]) else self:SendFmtToGame(args[1]) end end self.model:Bind(JumpOneModel.REQUEST_INFO, onRequestProtocal) --升级 local function onLevelUp(level) if Config.Modulesub["331@121"] and level == Config.Modulesub["331@121"].open_lv then end end RoleManager.Instance.mainRoleInfo:Bind(EventName.CHANGE_LEVEL, onLevelUp) --打开跳一跳主界面 local function OPEN_JUMP_ONE_MAIN_VIEW() OpenFun.Open(331,121) end self.model:Bind(JumpOneModel.OPEN_JUMP_ONE_MAIN_VIEW,OPEN_JUMP_ONE_MAIN_VIEW) local function onSceneStartHandler() self:ChangeScene() end GlobalEventSystem:Bind(EventName.SCENE_LOAD_VIEW_COMPLETE,onSceneStartHandler) --打开跳一跳场景界面 local function onOpenJumpOneSceneView(flag) self:OpenView("JumpOneSceneView", flag) end self.model:Bind(JumpOneModel.OPEN_JUMP_ONE_SCENE_VIEW, onOpenJumpOneSceneView) --打开跳一跳结算界面 local function onOpenJumpOneResultView(flag) self:OpenView("JumpOneResultView", flag) end self.model:Bind(JumpOneModel.OPEN_JUMP_ONE_RESULT_VIEW, onOpenJumpOneResultView) end function JumpOneController:RegisterAllProtocals() self:RegisterProtocal(45900, "Handler45900") -- 跳一跳:活动状态 self:RegisterProtocal(45901, "Handler45901") -- 跳一跳:活动数据 self:RegisterProtocal(45902, "Handler45902") -- 跳一跳:匹配状态 self:RegisterProtocal(45903, "Handler45903") -- 跳一跳:匹配队伍数据:每次全量:广播 self:RegisterProtocal(45904, "Handler45904") -- 跳一跳:倒计时开始:广播 self:RegisterProtocal(45905, "Handler45905") -- 跳一跳:比赛入场:广播 self:RegisterProtocal(45906, "Handler45906") -- 跳一跳:新生成一个台子:广播 self:RegisterProtocal(45907, "Handler45907") -- 跳一跳:当前操作玩家:广播 --self:RegisterProtocal(45908, "Handler45908") -- 跳一跳:跳跃状态:广播 self:RegisterProtocal(45909, "Handler45909") -- 跳一跳:跳跃状态:广播 self:RegisterProtocal(45910, "Handler45910") -- 跳一跳:跳跃:广播 self:RegisterProtocal(45911, "Handler45911") -- 跳一跳:积分变化:单播 self:RegisterProtocal(45912, "Handler45912") -- 跳一跳:玩家命数减1:广播 self:RegisterProtocal(45913, "Handler45913") -- 跳一跳:退出活动 self:RegisterProtocal(45914, "Handler45914") -- 跳一跳:结算信息 self:RegisterProtocal(45915, "Handler45915") -- 跳一跳:玩家离线 self:RegisterProtocal(45916, "Handler45916") -- 跳一跳:玩家入场 self:RegisterProtocal(45917, "Handler45917") -- 跳一跳:玩家离场 self:RegisterProtocal(45918, "Handler45918") -- 跳一跳:游戏结束 self:RegisterProtocal(45919, "Handler45919") -- 跳一跳:单人进入 end --切换场景,打开对应的副本界面 function JumpOneController:ChangeScene() local scene_mgr = SceneManager.Instance -- 判断社团驻地情况 if scene_mgr:IsJumpOneScene(scene_mgr.last_scene_id) and not scene_mgr:IsJumpOneScene() then self:SetMainUIVisible(true) GlobalEventSystem:Fire(EventName.SHOW_MAIN_VIP_ROOT, false, MainUIModel.ACTIVITY_MODE) --vip充值入口 if self.model.result_info then self.model:Fire(JumpOneModel.OPEN_JUMP_ONE_RESULT_VIEW, true) end elseif scene_mgr:IsJumpOneScene() then self:SetMainUIVisible(false) self.model:Fire(JumpOneModel.OPEN_JUMP_ONE_SCENE_VIEW, true) GlobalEventSystem:Fire(EventName.SHOW_MAIN_VIP_ROOT, false, MainUIModel.ACTIVITY_MODE) --vip充值入口 end if not scene_mgr:IsJumpOneScene() then self.model:Fire(JumpOneModel.OPEN_JUMP_ONE_SCENE_VIEW, false) self.model:ClearAllStep() end end function JumpOneController:SetMainUIVisible( value ,mode) mode = mode or MainUIModel.ACTIVITY_MODE self:Fire(EventName.HIDE_TASK_TEAM_VIEW, not value, mode)--任务栏 -- GlobalEventSystem:Fire(EventName.SHOW_MAIN_TASK_ANNOUNCE_ROOT, not value, mode) --功能预告 GlobalEventSystem:Fire(EventName.CHANGE_RIGHT_TIP_ICON, not value, mode) --菜单伸展 GlobalEventSystem:Fire(EventName.HIDE_MINI_MAP_VIEW, not value, mode) --地图 GlobalEventSystem:Fire(EventName.HIDE_RIGHT_BOTTOM_VIEW, not value, mode) --技能 GlobalEventSystem:Fire(EventName.HIDE_MAINROLE_HEAD_VIEW, not value, mode) --角色信息 GlobalEventSystem:Fire(EventName.HIDE_MAIN_CHAT_VIEW, not value, mode) --聊天 GlobalEventSystem:Fire(EventName.HIDE_LEFT_BOTTOM_VIEW, not value, mode) --背包 GlobalEventSystem:Fire(EventName.HIDE_JOY_STICK_VIEW, not value, mode) --摇杆 end --########### 跳一跳:活动状态 ############## function JumpOneController:Handler45900( ) local vo = SCMD45900.New(true) self.model:SetOpenInfo(vo) end --########### 跳一跳: ############## function JumpOneController:Handler45901( ) local vo = SCMD45901.New(true) PrintTable(vo) self.model:SetJumoOneInfo(vo) end --########### 跳一跳:匹配状态 ############## function JumpOneController:Handler45902( ) local vo = SCMD45902.New(true) if vo.res == 1 then self.model:SetJumoOneMatchInfo(vo) else ErrorCodeShow(vo.res) end end --########### 跳一跳:匹配队伍数据:每次全量:广播 ############## function JumpOneController:Handler45903( ) local vo = SCMD45903.New(true) self.model:SetJumoOneMatchMembers(vo) end --########### 跳一跳:倒计时开始:广播 ############## function JumpOneController:Handler45904( ) local vo = SCMD45904.New(true) self.model:SetJumpOneReadyTIme(vo) end --########### 跳一跳:比赛入场:广播 ############## function JumpOneController:Handler45905( ) local vo = SCMD45905.New(true) self.model:SetJumpOneGameInfo(vo) end --########### 跳一跳:新生成一个台子:广播 ############## function JumpOneController:Handler45906( ) local vo = SCMD45906.New(true) if vo.picture ~= 0 then PrintTable(vo) self.model:JumpOneAddNewStep(vo) end end --########### 跳一跳:当前操作玩家:广播 ############## function JumpOneController:Handler45907( ) local vo = SCMD45907.New(true) if vo.role_id ~= 0 then self.model:StartJump(vo) end end --########### 跳一跳:跳跃状态:广播 ############## function JumpOneController:Handler45909( ) local vo = SCMD45909.New(true) if vo.status == 1 then self.model:JumpOneReadyJumpHandleFromServer(vo.role_id) end end --########### 跳一跳:跳跃:广播 ############## function JumpOneController:Handler45910( ) local vo = SCMD45910.New(true) self.model:JumpOneDoJumpHandleFromServer(vo.role_id, vo.time,vo.status, vo.x, vo.y) end --########### 跳一跳:积分变化:单播 ############## function JumpOneController:Handler45911( ) local vo = SCMD45911.New(true) PrintTable(vo) self.model:UpdateMemberInfo(vo) end --########### 跳一跳:下一个出生点 ############## function JumpOneController:Handler45912( ) local vo = SCMD45912.New(true) self.model:SyncGameScene(vo) end --########### 跳一跳:退出活动 ############## function JumpOneController:Handler45913( ) local vo = SCMD45913.New(true) end --########### 跳一跳:结算信息 ############## function JumpOneController:Handler45914( ) local vo = SCMD45914.New(true) self.model:SetResultInfo(vo) self.model:ResetJumoOneMatchInfo() end --########### 跳一跳:玩家离线 ############## function JumpOneController:Handler45915( ) local vo = SCMD45915.New(true) self.model:SetOffLinePlayer(vo) end --########### 跳一跳:玩家入场 ############## function JumpOneController:Handler45916( ) local vo = SCMD45916.New(true) self.model:SetOnLinePlayer(vo) end --########### 跳一跳:玩家离场 ############## function JumpOneController:Handler45917( ) local vo = SCMD45917.New(true) if vo.name ~= "" and not self.model.is_quit_game then Message.show(string.format("%s 已退赛,轮到下一位玩家!", vo.name)) end end --########### 跳一跳:游戏结束 ############## function JumpOneController:Handler45918( ) local vo = SCMD45918.New(true) self.model:SetGameEnd(vo) end --########### 跳一跳:单人进入 ############## function JumpOneController:Handler45919( ) local vo = SCMD45919.New(true) if vo.res ~= 0 then ErrorCodeShow(vo.res) end end